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Arkadaşlar Bana Türkçe Lagg Clear Plugini Lazım Yardımcı Olursanız Sevinirim.
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: twelve
disable-waterlife: true
keep-spawn-in-memory: true
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- They may spawn with armor, even if it was spawned with commands
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
# -- You MUST reboot your server to use these, /lagg reload will NOT work...
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
clean-chunk: true
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
auto-removal:
warning-message: '&6&l[&e&l!&6&l] &cYerdeki esyalar bir dakika icerisinde silinecektir.'
broadcast-message: '&6&l[&e&l!&6&l] &2Yerdeki &a+RemoveAmount &2esya basariyla temizlendi !'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 400
warning-delay: 60
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
world-filter:
- this_world
broadcast-removal: true
remove:
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
Kardeş plugini'ni istiyor config.yml'sini istemiyor..Buyur sana Lagg Clear adlı pluginin türkçe configi ;
Kod:#--------------------------------------------------------------------# # ClearLag Configuration File # #--------------------------------------------------------------------# # Configure to your liking, reload the config by tying: /lagg reload # # - # # Here is a helpful tutorial on this configuration setup! # # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ # #--------------------------------------------------------------------# # All possible mob names # # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ # #--------------------------------------------------------------------# settings: auto-update: true enable-signs: true config-version: twelve disable-waterlife: true keep-spawn-in-memory: true #Should clearlag reset the config (more stable), or attempt to add the new paths into your config? # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing! config-updater: force-update: false #This limits the mob egg spawners so players cannot "overload" the server with them # -- 'check-radius' stands for the radius clearlag will check for nearby entities # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked mobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 #Disable new chunk generation, or just put a cap on how many can load at once. # -- THIS DOES NOT WORK WITH 1.6.4! chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #This modifies not only the view of the mobs, but will also simplify how they spawn # -- They may spawn with armor, even if it was spawned with commands # -- Lower it is, the better your entity tick will be # -- If it's too high, expect bugs / lots of lag # -- You MUST reboot your server to use these, /lagg reload will NOT work... mob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground # -- Goes by seconds live-time: enabled: false interval: 10 mobtimer: true itemtimer: true moblivetime: 600 itemlivetime: 240 #Let clearlag control the spawning in ALL worlds? (Supports all plugins!) # -- This will also respect cancelations, unlike minecraft's native code custom-mobspawner: enabled: false #How many times should clearlag attempt to find a safe location for the mob to spawn max-tries: 50 #(In seconds) how often should clearlag try to spawn mobs? interval: 30 #This is the radius around the player radius: 30 #This is the radius FROM the player (in blocks!) radius-from: 7 #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) mob-radius: 1010 #Should we keep trying to spawn a mob if a clear location isn't found forcespawn: false #4 = nighttime, what light level should mobs spawn in lightlevel: 4 #Chance mobs will have armor/sword, 1 being diamond every time armor-chance: 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2 #This option disallows the placement of too many tnt-minecarts tnt-minecart: enabled: false max: 2 radius: 6 #This option reduces global dispenser rate dispenser-reducer: enabled: false time: 100 #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag tnt: tnt-reducer: false #This option reduces fire spread rate firespread-reducer: enabled: false time: 2000 #How many entities should one chunk be allowed to hold? chunk-entity-limiter: enabled: false clean-chunk: true limit: 40 spawn-limiter: enabled: false interval: 15 monsters: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below! tps-meter: enabled: false interval: 15 tps-trigger: 14.0 commands: - 'lagg killmobs' - 'lagg clear' #This is /lagg killmobs, put what you DON'T want removed! kill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - Horse #This takes care of mob spawners mobspawner: enabled: false max-spawn: 4 #No longer bugged! -- Dont use if you have CB++ or Spigot! item-merger: enabled: false radius: 6 #Auto-removal options auto-removal: warning-message: '&6&l[&e&l!&6&l] &cYerdeki esyalar bir dakika icerisinde silinecektir.' broadcast-message: '&6&l[&e&l!&6&l] &2Yerdeki &a+RemoveAmount &2esya basariyla temizlendi !' broadcast-warning: true enable-scheduler: true autoremoval-interval: 400 warning-delay: 60 #What should be removed during an auto-removal remove: world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: # - cow #What should be removed during /lagg clear command-remove: world-filter: - this_world broadcast-removal: false boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: # - cow check: world-filter: - this_world boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: creature: true animals: true monster: true limit: enable-limit: false max: 1000 check-interval: 60 world-filter: - this_world broadcast-removal: true remove: boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266
Onuda bi' zahmet sen atı ver.Kardeş plugini'ni istiyor config.yml'sini istemiyor..
asffggfadfdasgdfasgPlugin Paketini Napıcan Lagg Clear'ın![]()