Land Claim - %30,35 GUI Türkçeleştirilmiştir

kdrcnoztrk

Sudan Çıkmış
Mesajlar
2
En iyi cevaplar
0
Beğeniler
1
Puanları
20
Ruh hali
Öncelikle merhabalar, guı kısmının %30,35'lik kısmını kendi sunucumun için düzenlemiştim.
İhtiyacı olan arkadaşlarım kullanabilir.
Land Claim - Plugin Thread - Konuya gitmek için tıklayınız!

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general:
wYes: '&aEvet'
wNo: '&cHayır'
none: '&cBulunamadı'
now: '&aŞimdi'
enabled: '&aAktif'
disabled: '&cDevre Dışı'
unlimited: '&aSınırsız'
previous: '&8Önceki'
offline: '&cÇevrimdışı'
all: '&aHepsi'
never: Never

nation:
managed:
nation: '&cManaged by Nation'
land: '&cManaged by Lands'
role:
capital: '&4&lCapital'
land: '&2&lLand'
inbox-filter:
members: '&eMembers ☺'
economy: '&cEconomy $'
war: '&4War ⚔'
relations: '&aRelations'
rentables:
buy: '&aBuy'
rent: '&eRent'
cost: '&cCost'
size: '&eSize'
price_blocks_ratio: '&aPrice-blocks ratio'
war:
defenders: '&aDefenders'
attackers: '&cAttackers'
name:
land: '&2Land '
nation: '&9Nation '
top:
sorting:
balance: Bakiye
chunks: Chunks
members: Oyuncu
level: Seviye
ratio-kd: Öldürme/Ölme
ratio-wl: Kazanan/Kaybeden


physical:
claim_block:
name: '&2&lClaimblock'
lore:
- '&7You can claim a chunk'
- '&7by placing this block'
- '&7in the wilderness.'
- ''
- '&7Owner:&3 {owner}'
material: GRASS_BLOCK
capture_flag:
name: '&2&lCapture Flag'
lore:
- '&7Place this flag on the enemy land'
- '&7during war in order to capture it.'
material: BEACON
selection:
name: '&2&lSelection Tool'
lore:
- '&7Use this tool to create a selection.'
- '&7Selections can be used for:'
- ' &8- &e/claim'
- ' &8- &e/unclaim'
- ' &8- &e/assign'
material: GOLDEN_HOE
info:
name: '&2&lInfo Tool'
lore:
- '&7Use this tool to get'
- '&7information about the claim'
- '&7you''re pointing at.'
material: FEATHER
camp:
name: '&2&lCamp'
lore:
- '&7Place this item to create a temporary'
- '&7camp that will be deleted after'
- '&5{time}&7.'
- ''
- '&7Radius:&3 {radius}'
- '&7Camps can''t be expanded.'
material: CAMPFIRE
currency:
name: ''
lore: []
material: GOLD_INGOT


common:
items:
default:
back:
name: '&c&lGeri git!'
lore:
- '&8➡ &7Geri gitmek için sol tıkla.'
material: RED_STAINED_GLASS_PANE
slots: 37
refresh_page_previous:
name: '&c&lÖnceki Sayfa'
lore:
- '&8➡ &7Sayfa numarası: {current}/{pages}'
material: BONE
slots: 38
child_failure_page_previous:
name: '&4&lSayfa Bulunamadı!'
refresh_page_next:
name: '&a&lIleri Sayfa'
lore:
- '&8➡ &7Sayfa Numarası: {current}/{pages}'
material: BONE
slots: 44
child_failure_page_next:
name: '&c&lSayfa Bulunamadı!'
child_failure_noaccess:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to do that.'
- ''
- ' &8• &7The owner of {object} can give your'
- ' &7role permission to do so.'
- ' &7Flag: {flag}'
child_failure_spawn_cost:
name: '&4&lNot enough Money'
lore:
- '&7You need&c {cost} &7to pay for'
- '&7the teleportation.'
child_failure_teleport_enter:
name: '&4&lNot Allowed to Enter'
lore:
- '&cYou''re not allowed to enter the'
- '&carea, in which the destination'
- '&cis located.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_spawn_cooldown:
name: '&4&lCooldown'
lore:
- '&cYou must wait another&4 {time}'
- '&cbefore you can teleport to the'
- '&cspawn again.'
child_failure_spawn_war:
name: '&4&lCooldown'
lore:
- '&cYou currently can''t teleport to'
- '&cthis land spawn.'
- ''
- ' &8• &7They''re currently engaged in a war,'
- ' &7which will end in&5 {time}&7.'
child_failure_spawn_teleport:
name: '&4&lNot Allowed to Teleport'
lore:
- '&cYou''re not allowed to teleport'
- '&cto &nthis&c land spawn.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_spawn_none:
name: '&4&lNo Spawnpoint'
lore:
- '&cThis land hasn''t set a spawn yet.'
- ''
- ' &8• &7Set spawn point:'
- ' &e/lands setspawn'
child_failure_no-item:
name: '&cMousenizde hiçbir eşya yok!'
lore:
- '&8➡ &7Eşyanı sürükleyip benim üstüme bırakırsan'
- '&8➡ &7sürüklediğin eşyaya bürünebilirim.'
child_failure_current-war:
name: '&4&lCurrently in a War'
lore:
- '&7You can''t do this as long'
- '&7as {object}&7 is participating'
- '&7in a war.'
child_failure_permission:
name: '&4&lMissing Permission'
lore:
- '&cYou''re missing a permission to'
- '&cdo that.'
child_failure_membership-request_not-looking:
name: '&4&lNot looking for Members'
lore:
- '&cThis land isn''t looking for'
- '&cnew members.'
child_success_membership-request_sent:
name: '&aSent Membership Request'
lore:
- '&7They can now accept your membership'
- '&7request.'
child_success_membership-request_revoked:
name: '&cMembership Request Revoked'
lore:
- '&7Successfully revoked your'
- '&7membership request.'
child_failure_player_trusted:
name: '&4&lAlready trusted'
lore:
- '&7You''re already part of this land.'
child_failure_player_own-land:
name: '&4&lYou own a Land'
lore:
- '&cYou can''t join another land, while'
- '&cbeing the owner of a land.'
- ''
- ' &8• &7You must delete it first:'
- ' &3/lands delete'
child_failure_land_max-members:
name: '&4&lMax Members reached'
lore:
- '&cYou can''t become trusted at'
- '&cland&4 {object}&c.'
- ''
- ' &8• &7They reached their maximum'
- ' &7amount of members.'
child_failure_player_banned:
name: '&4&lYou''re Banned'
lore:
- '&cYou can''t join this land,'
- '&csince they''ve banned you.'
child_failure_player_max-lands:
name: '&4&lMax. Amount of Lands'
lore:
- '&cYou can''t join any more lands.'
- ''
- ' &8• &7You reached your maximum amount'
- ' &cof lands that you can be trusted'
- ' &cat the same time.'
child_success_player_trusted:
name: '&aYou''re now trusted'
lore:
- '&7Land&2 {land} &7automatically'
- '&7accepted your request.'
- ''
- ' &8• &7Leave a land:'
- ' &e/lands leave'
placeholder_1:
material: GRAY_STAINED_GLASS_PANE
slots: 1-45
size: 45
entries: 10-36
auto-correct: true

gui:
main:
title: '&8Toprak Menüsü'
items:
default:
lands:
name: '&a&lTopraklarınız'
lore:
- '&8➡ &7Parçası olduğunuz toprakları yönetin.'
- '&8• &7Sahip olduğunuz topraklar {own}'
- '&8• &7Güvenilir toprakların {trusted}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
slots: 21
nations:
enabled: false
name: '&9&lYour Nations'
lore:
- '&8➡ &7Sahip olduğun topraklara bak.'
- '&8• &7Sahip olduğun {own}'
- '&8• &7Güvendiklerin {trusted}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU1ODdkYTdmZTczMzZlOGFiOWY3OTFlYTVlMmNmYzhhODI3Y2E5NTk1NjdlYjlkNTNhNjQ3YmFiZjk0OGQ1In19fQ==
slots: 44
invites:
name: '&7&lDavetler'
lore:
- '&8➡ &7Aldığın toprak davetleri.'
- '&8• &7Davetler {invites}'
material: FEATHER
slots: 22
limitation:
enabled: true
name: '&a&lBilgilendirme'
lore:
- '&8➡ &7Bilgilendirme Sayfası'
- '&8• &7Öncelikle merhaba dostum.'
- '&8• &7Kullandığımız eklenti eski claim eklentisi değildir.'
- '&8• &7Zorlandığın durumda Yetkililerden destek almanı tavsiye ederim.'
material: INHERIT
slots: 25
rentable:
enabled: false
material: OAK_FENCE
slots: 32
name: '&6&lKiralık Topraklar'
lore:
- '&8➡ &7Dünyada kiralayabileceğin topraklar.'
all-lands:
enabled: false
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzljODg4MWU0MjkxNWE5ZDI5YmI2MWExNmZiMjZkMDU5OTEzMjA0ZDI2NWRmNWI0MzliM2Q3OTJhY2Q1NiJ9fX0=
slots: 23
name: '&2&lTüm Topraklar'
lore:
- '&8➡ &7Dünyada bulunan tüm topraklar.'
- ' &8• &7Dünyada bulunan topraklar {lands}'
flags:
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWMyZmYyNDRkZmM5ZGQzYTJjZWY2MzExMmU3NTAyZGM2MzY3YjBkMDIxMzI5NTAzNDdiMmI0NzlhNzIzNjZkZCJ9fX0=
slots: 24
name: '&c&lAyarlar'
lore:
- '&8➡ &7Kişisel ayarlarını düzenle.'
all-nations:
enabled: false
material: GRAY_STAINED_GLASS_PANE
slots: 43
name: ''
lore:
- ''


list_player_lands:
title: '&8Topraklarınız'
items:
default:
entry_land:
name: '&2&l{land}'
lore:
- '&7You''re trusted in this land.'
- ' &8• &7Nation:&9 {nation}'
- ' &8• &7Chunks:&3 {chunks} &7/&c {max-chunks}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Manage this land.'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Select as &e/lands edit &7land.'
- ' &7Commands will be executed for'
- ' &7this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this land.'
material: INHERIT
entry_land_edit:
name: '&2&l{land}'
lore:
- '&7You have this land set as your'
- '&e/lands edit &7land. Commands will'
- '&7be executed for this land.'
- ''
- '&8➡ &bSOL TIK'
- ' &7Manage this land.'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Select as &e/lands edit &7land.'
- ' &7Commands will be executed for'
- ' &7this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this land.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVmNDI1YjRkYjdkNjJiMjAwZTg5YzAxM2U0MjFhOWUxMTBiZmIyN2YyZDhiOWY1ODg0ZDEwMTA0ZDAwZjRmNCJ9fX0=
entry_land_own:
name: '&2&l{land}'
lore:
- '&7You own this land.'
- ' &8• &7Nation:&9 {nation}'
- ' &8• &7Chunks:&3 {chunks} &7/&c {max-chunks}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Manage this land.'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Select as &e/lands edit &7land.'
- ' &7Commands will be executed for'
- ' &7this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this land.'
material: INHERIT
entry_camp:
name: '&2&l{land}'
lore:
- '&7You''re trusted in this camp.'
- '&7Camps are lands that can''t be'
- '&7expanded and don''t pay upkeep.'
- ''
- '&7&lThis camp expires in:'
- '&5-{time}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Manage this camp.'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Select as &e/lands edit &7land.'
- ' &7Commands will be executed for'
- ' &7this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this camp.'
material: INHERIT
entry_camp_edit:
name: '&2&l{land}'
lore:
- '&7You have this camp set as your'
- '&e/lands edit &7land. Commands will'
- '&7be executed for this land.'
- ''
- '&7Camps are lands that can''t be'
- '&7expanded and don''t pay upkeep.'
- ''
- '&7&lThis camp expires in:'
- '&5-{time}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Manage this camp.'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Select as &e/lands edit &7land.'
- ' &7Commands will be executed for'
- ' &7this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this camp.'
material: INHERIT
entry_camp_own:
name: '&2&l{land}'
lore:
- '&7You own this camp. Camps are lands'
- '&7that can''t be expanded and don''t'
- '&7pay upkeep.'
- ''
- '&7&lThis camp expires in:'
- '&5-{time}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Manage this camp.'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Select as &e/lands edit &7land.'
- ' &7Commands will be executed for'
- ' &7this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this camp.'
material: INHERIT

land:
title: '&8{level} {land}'
items:
default:
player-management:
name: '&7Oyuncuları Yönet'
lore:
- '&8➡ &7Oyuncuları bu kısımdan yönetebilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
slots: 14
level:
enabled: false
name: '&7Level'
lore:
- '&8➡ &7View level progression and'
- ' &7attributes.'
material: EXPERIENCE_BOTTLE
slots: 14
level_camp:
name: '&7Level'
lore:
- '&cCamps don''t have any levels.'
material: EXPERIENCE_BOTTLE
slots: 14
spawn:
name: '&7Toprağına ışınlan.'
lore:
- '&8➡ &7Toprağına ışınlanmak istersen.'
- '&8➡ &7Ender gözüne tıklayabilirsin.'
material: ENDER_PEARL
slots: 9
various:
name: '&7Çeşitli Ayarlar'
lore:
- '&8➡ &7Toprağının ismini değiştirebilir.'
- '&8➡ &7Mesajlarını ayarlayabilir.'
- '&8➡ &7Kategorine göre ayarlamalar yapabilirsin.'
material: BEACON
slots: 34
relations:
enabled: false
name: '&7Relations'
lore:
- '&8➡ &7Manage your relations with other'
- ' &7lands and nations.'
material: LIME_BANNER
slots: 13
relations_camp:
name: '&7Relations'
lore:
- '&cCamps can''t have any relations.'
material: LIME_BANNER
slots: 13
land-settings:
name: '&7Toprak Çevre Ayarı'
lore:
- '&8➡ &7Toprağında isteyip istemediğin'
- '&8➡ &7mob,su akışı ve benzeri eylemleri'
- '&8➡ &7düzenlemek için buraya tıklayabilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
slots: 30
roles:
name: '&7Yetkiler'
lore:
- '&8➡ &7Oyuncu yetkilerini görebilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
slots: 32
taxes:
name: '&7Taxes'
lore:
- '&8➡ &7View taxes of the'
- ' &7area&6 {area}&7.'
material: GOLD_INGOT
slots: 31
areas:
name: '&7Toprak Yönetim'
lore:
- '&8➡ &7Toprak paneli.'
material: OAK_FENCE
slots: 12
inbox:
name: '&7Gelen Kutusu &8(&7{amount}&8)'
lore:
- '&8➡ &7Sana iletilen mesajlar burada birikir.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmJmM2ZjZGNjZmZkOTYzZTQzMzQ4MTgxMDhlMWU5YWUzYTgwNTY2ZDBkM2QyZDRhYjMwNTFhMmNkODExMzQ4YyJ9fX0=
slots: 16
stats:
enabled: false
name: '&7Statistics'
lore:
- '&7Spawn: {world}, x={x}, z={z}'
- '&7Nation: {nation}'
- '&7Claims: {chunks} / {chunks_max}'
- '&7Members: {members} / {members_max}'
- ''
- '&7Economy:'
- ' &8• &7Land'
- ' &7Balance: {balance}'
- ' &7Next claim cost: {chunk_cost}'
- ' &7Upkeep of&c {upkeep} &7in:'
- ' &7{upkeep_next}'
- ''
- ' &8• &4You'
- ' &7Balance: {balance_player}'
- ' &7Taxes of&c {taxes} &7in:'
- ' &7{taxes_next}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmNmYWZmYThjNmM3ZjYyNjIxNjgyZmU1NjcxMWRjM2I4OTQ0NjVmZGY3YTYyZjQzYjMxYTBkMzQwM2YzNGU3In19fQ==
slots: 16

player-management:
title: '&8Oyuncuları Yönet'
items:
default:
members:
name: '&7Oyuncular'
lore:
- '&8➡ &7Oyuncuları yönet.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
slots: 20
banned:
name: '&7Yasaklananlar'
lore:
- '&8➡ &7Yasaklanan oyuncuları görüntüle.'
material: BARRIER
slots: 22
invites:
name: '&7Davet'
lore:
- '&8➡ &7Gönderdiğin davetler.'
material: WRITABLE_BOOK
slots: 24
membership-requests:
name: '&7Gelen davetler'
lore:
- '&8➡ &7Toprağınıza gelen oyuncu Daveti.'
material: BOOKSHELF
slots: 26

list_land_areas:
title: '&8Toprak Paneli'
items:
default:
create:
name: '&a&lToprak Oluştur'
lore:
- '&8➡ &7Bulunduğun toprağı sahiplenirsin.'
- ' &7Gereksinim:&3 {areas} &8/&c {max}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5OTM0NGYxMmFiYTQyYWMyM2ZlZTZlZjZlMzM1MWQyN2QyNzNjMTU3MjUzMWYifX19
slots: 40
delete:
name: '&c&lToprak Sil'
lore:
- '&8➡ &7Bulunduğun toprağı kaldırır.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
entry_area:
name: '&7{area}'
lore:
- '&7{description}'
- ''
- '&8➡ &7Mange this area.'
- '&8➡ &3DROP'
- ' &7Delete this area.'
material: INHERIT
entry_area_default:
name: '&7{area}'
lore:
- '&7{description}'
- '&8➡ &7Toprağa tıkla ve paneline gir.'
material: INHERIT
entry_area-setup:
name: '&c&lSetup'
lore:
- '&81. &7Execute &e/lands selection &7and'
- ' &7select a lower and upper corner.'
- '&82. &7Execute &e/lands selection assign {area}'
- ' &7to assign the selection to this area.'
- ''
- '&8➡ &3DROP'
- ' &7Delete this area.'
material: ACACIA_FENCE
child_failure_access:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to delete'
- '&careas in this land.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to assign areas.'
child_failure_rental:
name: '&4&lRented'
lore:
- '&cYou can''t edit this area while'
- '&cit''s being rented or sold.'
- ''
- ' &8• &7Current tenant:&3 {player}'
child_failure_default:
name: '&4&lDefault Area'
lore:
- '&cYou can''t delete the default area'
- '&cof this land.'
- ''
child_failure_untrusted:
name: '&4&lNot trusted'
lore:
- '&cYou''re not allowed to open the'
- '&cmenu for this area.'
- ''
- ' &8• &7You need to be trusted'
- ' &7in this area.'
child_failure_max-areas:
name: '&4&lMax Areas'
lore:
- '&cThis land reached their maximum'
- '&camount of&4 {max} &careas.'

list_land_claims:
title: '&8Claims'
items:
default:
refresh_toggle:
name: '&7World: {world}'
lore:
- '&8➡ &7Click here to toggle'
- ' &7the world.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzljODg4MWU0MjkxNWE5ZDI5YmI2MWExNmZiMjZkMDU5OTEzMjA0ZDI2NWRmNWI0MzliM2Q3OTJhY2Q1NiJ9fX0=
slots: 41
entry_object:
name: '&7World: {world} X: {x} Z: {z}'
lore:
- '&7Claimed:&5 {time} &7ago'
- ''
- '&8➡ &7Teleport to this chunk.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
child_failure_cooldown:
name: '&4&lCooldown'
lore:
- '&cYou need to wait another&4 {time}'
- '&cbefore you can do this again.'

list_inbox:
title: '&8Gelen Kutusu'
items:
default:
refresh_filter:
name: '&7Filtrele'
lore:
- '&8➡ &7Mesaj türlerine göz at.'
- '&7Bulunduğun tür: &3{type}'
material: HOPPER
slots: 40
refresh_clear:
name: '&7Temizleme'
lore:
- '&8➡ &7Tüm gelen kutusunu temizle.'
material: BARRIER
slots: 42
entry_object:
name: '&7#{id}'
lore:
- '{message}'
- ''
- '&8➡ &7Click to remove.'
material: PAPER
slots: 10-36
child_failure_owner:
name: '&4&lOwner'
lore:
- '&7Only the owner can remove'
- '&7inbox messages.'

area:
title: '&8{area}'
items:
default:
teleport:
name: '&7Teleport'
lore:
- '&8➡ &7Teleport to this area.'
material: ENDER_PEARL
slots: 9
player-management:
name: '&7Oyuncuları Yönet'
lore:
- '&8➡ &7Oyuncuları bu kısımdan yönetebilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
slots: 20
land-settings:
name: '&7Toprak Çevre Ayarları'
lore:
- '&8➡ &7Toprağında isteyip istemediğin'
- '&8➡ &7mob,su akışı ve benzeri eylemleri'
- '&8➡ &7düzenlemek için buraya tıklayabilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
slots: 22
roles:
name: '&7Yetkiler'
lore:
- '&8➡ &7Oyuncu yetkilerini görebilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
slots: 24
taxes:
name: '&7Taxes'
lore:
- '&8➡ &7Manage the taxes of this area.'
- ' &7Taxes are collected per area.'
material: GOLD_INGOT
slots: 31
various:
name: '&7Çeşitli Ayarlar'
lore:
- '&8➡ &7Toprağının ismini değiştirebilir.'
- '&8➡ &7Mesajlarını ayarlayabilir.'
- '&8➡ &7Kategorine göre ayarlamalar yapabilirsin.'
material: BEACON
slots: 26
child_failure_rental:
name: '&4Rented'
lore:
- '&cYou can''t set taxes for this'
- '&carea while it is rented or sold.'
- ''
- ' &8• &7Current tenant:&3 {player}'
child_failure_access:
name: '&4Not allowed'
lore:
- '&7The area owner can give your'
- '&7role permission to do so.'
- ''
- ' &8• &7Flag: {flag}'

list_area_players:
title: '&8{area} &7> &8Güvenilir Oyuncular'
items:
default:
entry_land:
name: '&e&l{player}'
lore:
- '&7Trusted in these areas:'
- '{areas}'
- ''
- '&8➡ &3DROP'
- ' &7Untrust in the whole land.'
- '&8➡ &7Click for more information.'
material: INHERIT
entry_area:
name: '&e&l{player}'
lore:
- '&7Yetkisi: {role}'
- ''
- '&8➡ &bSHIFT + SOL TIK'
- ' &7▲ Yetki Yükselt'
- '&8➡ &9SHIFT + SAĞ TIK'
- ' &7▼ Yetki Düşür'
- ''
- '&8➡ &7Sol veya Sağ tıklayıp kişinin'
- '&8➡ &7bilgilerine erişebilirsin.'
material: INHERIT
refresh_toggle:
name: '&7Sadece toprağı görüntüle: {current}'
lore:
- '&8➡ &7Sadece toprakta güvenilen'
- '&7oyuncuları göster &6{area}'
material: HOPPER
slots: 41
trust:
name: '&a&lOyuncu Yetkilendir'
lore:
- '&8➡ &7Bulunduğun toprakta oyuncuya güven.'
- '&7Güvenme Hakkın: &3{players}&8/&3{max}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
slots: 40
untrust:
name: '&c&lOyuncu Yetki Sil'
lore:
- '&8➡ &7Bulunduğunuz topraktan oyuncunun'
- '&8➡ &7güvenini kaldırır.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
child_failure_priority:
name: '&4&lYetki Önceliği'
lore:
- '&aBu yetkilinin önceliği olduğu için'
- '&ayetkisi düzenlenemedi.'
child_failure_setrole:
name: '&4&lNo Access'
lore:
- '&cYou''re not allowed to set roles.'
- ''
- '&8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_max-players:
name: '&4&lMax trusted Players'
lore:
- '&7This land reached their maximum'
- '&7amount of&3 {max} &7members.'
child_failure_access:
name: '&4&lNo Access'
lore:
- '&cYou''re not allowed to untrust'
- '&cplayers.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_self:
name: '&4&lCan''t untrust yourself'
lore:
- '&7To leave a land use &e/lands leave'
- '&7instead.'
child_failure_rented:
name: '&4&lRented'
lore:
- '&cYou can''t untrust the tenant&4 {player}'
- '&cfrom area&4 {area}&c.'
- ''
- ' &8• &7To remove the area for rental,'
- ' &7use &e/lands rent remove &7while'
- ' &7standing in this area.'
child_failure_edit_player_land:
name: '&4&lYetki Önceliği'
lore:
- '&cYou can''t edit this player.'
- ''
- ' &8• &7Their role&6 {role} &7has a higher'
- ' &7or equal priority than yours.'
child_failure_edit_player_area:
name: '&4&lYetki Önceliği'
lore:
- '&cYou can''t edit this player.'
- ''
- ' &8• &7Their role&6 {role} &7has a higher'
- ' &7or equal priority than yours.'
child_failure_owner:
name: '&4&lOwner'
lore:
- '&cOwners can''t be untrusted.'
- ''
- ' &8• &7A new owner can be set by'
- ' &7executing &e/{cmd}&7.'

list_area_banned:
title: '&8{area} &7> &8Yasaklanan Oyuncular'
items:
default:
entry_all:
name: '&e&l{player}'
lore:
- '&7Banned in these areas:'
- '{areas}'
- ''
- '&8➡ &7Click to get more information'
- ' &7about this player.'
material: INHERIT
entry_area:
name: '&e&l{player}'
lore:
- '&7This player is banned'
- '&7in this area.'
- ''
- '&8➡ &7Click to get more information'
- ' &7about this player.'
material: INHERIT
refresh_toggle:
name: '&7Sadece toprağı görüntüle: {current}'
lore:
- '&8➡ &7Bu toprakta yasaklanan'
- ' &7oyuncuları görüntüle &8(&6{area}&8)&7?'
material: HOPPER
slots: 41
ban:
name: '&c&lOyuncu Banla'
lore:
- '&8➡ &7Toprağından oyuncu banla.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 40
unban:
name: '&a&lOyuncu Banını Kaldır'
lore:
- '&8➡ &7Oyuncu banını kaldır.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
slots: 42

list_area_invites:
title: '&8{area} &7> &8Davetler'
items:
default:
entry_invite_area:
name: '&e&l{player}'
lore:
- '&7Trusts this player to the area'
- '&6{area}&7.'
- ''
- '&7Information'
- '&8• &7Sent:&5 {time}'
- '&8• &7Sender: {sender}'
- ''
- '&8➡ &3DROP'
- ' &7Revoke this invite.'
material: INHERIT
entry_invite_land:
name: '&e&l{player}'
lore:
- '&7Trusts this player to the whole'
- '&7land &2{land}&7.'
- ''
- '&7Information'
- '&8• &7Sent:&5 {time}'
- '&8• &7Sender: {sender}'
- ''
- '&8➡ &3DROP'
- ' &7Revoke this invite.'
material: INHERIT
child_failure_access:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to revoke'
- '&cinvites in this area.'
- ''
- ' &8• &7The land owner can give your role'
- ' &7permission to untrust players.'

list_area_roles:
title: '&8{area} &7> &8Yetkiler'
items:
default:
entry_object:
name: '&7&l{role}'
lore:
- '&8➡ &bSHIFT + SOL TIK'
- '&7Üst Sıra'
- '&8➡ &9SHIFT + SAĞ TIK'
- '&7Alt Sıra'
material: INHERIT
create:
name: '&a&lYetki Oluştur'
lore:
- '&8➡ &7Yeni yetki oluşturmak için tıkla.'
- ' &7Available:&3 {roles} &8/&c {max}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5OTM0NGYxMmFiYTQyYWMyM2ZlZTZlZjZlMzM1MWQyN2QyNzNjMTU3MjUzMWYifX19
slots: 41
delete:
name: '&c&lYetki Sil'
lore:
- '&8➡ &7Yetki silmek için tıkla.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
child_failure_max-roles:
name: '&4&lMaximum Yetkiler'
lore:
- '&cYetkiler sınıra ulaşıldı.'
- '&cMiktar&4 {max}&croles.'
child_failure_priority:
name: '&4&lYetki Önceliği'
lore:
- '&cYou''re not allowed to edit settings'
- '&cof this role. &7It has a higher'
- ''
- ' &8• &7It has a higher priority than'
- ' &7yours or you''re a member of it.'
child_failure_access:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to edit roles'
- '&cin this area.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_required:
name: '&4&lRole is Required'
lore:
- '&cYou can''t delete this role.'
- ''
- ' &8• &7It is required for player'
- ' &7management.'

role:
title: '&8Role'
items:
default:
settings:
name: '&7Eylem Komutları'
lore:
- '&8➡ &7Bütün eylemleri buradan kontrol edebilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjM2YjgyMWMxYWZkZDVhNWQxNGUzYjNiZDBhMzIyNjNjOGRmNWRmNWRiNmUxZTg4YmY2NWU5N2IyN2E4NTMwIn19fQ==
slots: 29
management:
name: '&7Yönetici Komutları'
lore:
- '&8➡ &7Sadece toprağa sahip olan kişiler kullanabilir.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTZkOTZlYWM1YTcwMTY4NDM3Y2NmZmFlZTBlN2ZjNWFjNWMwMjJmNDI5ZTNlZDkyOWNkNTE4OTRhMmRkNmQ4In19fQ==
slots: 30
members:
name: '&7Yetkililer'
lore:
- '&8➡ &7Yetki eklenen kişileri görmek için tıkla.'
material: PLAYER_HEAD
slots: 11
members_visitor:
name: '&7Yetkililer'
lore:
- '&7Güvenilir olmayan kişiler ve'
- '&7yetkililer burada.'
material: PLAYER_HEAD
slots: 11
members_nation:
name: '&7Yetkililer'
lore:
- '&7Güvenilir olmayan kişiler ve'
- '&7yetkililer burada.'
material: PLAYER_HEAD
slots: 11
members_ally:
name: '&7Yetkililer'
lore:
- '&7Güvenilir olmayan kişiler ve'
- '&7yetkililer burada.'
material: PLAYER_HEAD
slots: 11
icon:
name: '&7Yetki Resmi'
lore:
- '&8➡ &7Eşyanı sürükleyip benim üstüme bırakırsan'
- '&8➡ &7sürüklediğin eşyaya bürünebilirim.'
material: INHERIT
slots: 13
name:
name: '&7Yeniden Adlandır'
lore:
- '&8➡ &7Yetkiyi yeniden adlandır.'
- '&8➡ &7Toprağına yenilik katmak istersen'
- '&8➡ &7yetkilerini yeniden adlandırabilirsin.'
- ' &7Current: {name}'
material: NAME_TAG
slots: 12
apply:
name: '&7Toprağa rol ekleme: {apply}'
lore:
- '&8➡ &7Bu rol bayrakları ve toprak yönetimini kontrol etsin mi?'
material: OAK_FENCE
slots: 14
apply_always:
name: '&7Başka Toprağına Yetki Ver'
lore:
- '&8➡ &7Üyeleride bu toprağa dahil ederek'
- '&8➡ &7yetki verebilirsin.'
material: OAK_FENCE
slots: 14
taxes:
name: '&7Vergi ödesin mi?: {current}'
lore:
- '&8➡ &7Seçtiğiniz yetkili Vergi ödeyecek.'
- '&6{taxes}'
material: GOLD_INGOT
slots: 15
taxes_never:
name: '&7Bu kişiler vergi ödemez.'
material: GOLD_INGOT
slots: 15
lore:
- '&7Bu özel kişiler vergi ödemez.'
child_failure_access:
name: '&4&lNot Allowed'
lore:
- '&cYou''re not allowed to edit'
- '&croles in this area.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_priority:
name: '&4&lYetki Önceliği'
lore:
- '&cBu yetkilinin önceliği olduğu için'
- '&cyetkisi düzenlenemedi.'
child_failure_nation:
name: '&4&lRole managed by Nation'
lore:
- '&cThis role is partly managed'
- '&cby your nation.'
- ''
- ' &8• &7Only the nations capital can change'
- ' &7this setting: &e/nations menu'

list_role_players:
title: '&8Yetkililer'
items:
default:
entry_object:
name: '&a{player}'
lore:
- '&8➡ &7Bu kişi toprağınızda yetkili.'
material: INHERIT
slots: 10-36

list_role_settings:
title: '&8Bayraklar'
items:
default:
entry_general_admin:
name: '&7{flag}: {enabled}'
lore:
- '&8➡ &7Click to toggle:'
- ' &7Unlocked: {unlocked}'
- ''
- ' &8• &7Description:'
- ' {desc}'
- ''
- ' &8• &7This is an admin flag. It only applies'
- ' &7to admin lands and &e/lands admin wilderness&7.'
material: INHERIT
entry_general_player:
name: '&7{flag}: {enabled}'
lore:
- '&8➡ &7Click to toggle:'
- ' &7Unlocked: {unlocked}'
- ''
- ' &8• &7Description:'
- ' {desc}'
material: INHERIT
entry_block_break:
name: '&7Blok Kırma Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında blok kırabilecek.'
material: IRON_PICKAXE
entry_block_place:
name: '&7Eşya Yerleştirme: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında Eşya yerleştirebilecek.'
material: OAK_PLANKS
entry_block_ignite:
name: '&7Çakmaktaşı Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen çakmaktaşı kullanabilecek.'
material: FLINT_AND_STEEL
entry_interact_general:
name: '&7Genel Etkileşim: {enabled}'
lore:
- '&8➡ &7Izin verirsen genel olarak yapılabilen'
- '&8➡ &7 eylemleri senin toprağında yapabilecek.'
material: STRING
entry_interact_door:
name: '&7Kapı Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen kapını kullanabilecek.'
material: IRON_DOOR
entry_interact_trapdoor:
name: '&7Tuzak Kapısı Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen Tuzak Kapısı kullanabilecek.'
material: OAK_TRAPDOOR
entry_interact_container:
name: '&7Sandık Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen sandığını kullanabilecek.'
material: CHEST
entry_interact_mechanism:
name: '&7Redstone Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen Redstone sistemini kullanabilecek.'
material: REDSTONE
entry_interact_villager:
name: '&7Köylü kullanım: {enabled}'
lore:
- '&8➡ &7Izın verirsen toprağında Köylü kullanabilecek.'
material: EMERALD
entry_attack_player:
name: '&7Saldırı Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında'
- '&8➡ &7saldırabilecek.'
- ''
- '&8➡ &cBu yetkiyi verirken dikkatli olun!'
material: IRON_SWORD
entry_attack_animal:
name: '&7Zararsız Mob Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında zararsız'
- '&8➡ &7canlılara saldırabilecek.'
material: BOW
entry_attack_monster:
name: '&7Zararlı Mob Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen Zararlı Moblara'
- '&8➡ &7saldırabilecek / öldürebilecek.'
material: ZOMBIE_HEAD
entry_vehicle_use:
name: '&7Ray/Vagon Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında bulunan'
- '&8➡ &7vagon,ray,sandıklı vagon tarzı arabaları kullanabilecek.'
material: MINECART
entry_fly:
name: '&7Uçuş Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında &6/fly'
- '&8➡ &7komutunu kullanabilecek.'
material: FEATHER
entry_elytra:
name: '&7Elytra Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında'
- '&8➡ &bElytra &7kullanabilecek.'
material: ELYTRA
entry_land_enter:
name: '&7Toprak Giriş Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağına giriş yapabilecek.'
material: OAK_FENCE_GATE
entry_item_pickup:
name: '&7Yerden Item Alma: {enabled}'
lore:
- '&8➡ &7Izin verirsen yerden item alabilecek.'
material: HOPPER
entry_ender_pearl:
name: '&7EnderPearl Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen Ender Pearl kullanabilecek.'
material: ENDER_PEARL
entry_trample_farmland:
name: '&7Çiftliğinde zıplasın mı?: {enabled}'
lore:
- '&8➡ &7Çiftliğinde zıplamasına izin verirsen'
- '&8➡ &7ekinlerin mahvolabilir.'
material: FARMLAND
entry_harvest:
name: '&7Ekin Toplama: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında ekili'
- '&8➡ &7eşyaları toplayabilecek.'
material: WHEAT
entry_plant:
name: '&7Ekin Yerleştirme Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında'
- '&8➡ &7çiftçilik yapabilecek.'
material: IRON_HOE
entry_shear:
name: '&7Makas Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağında makas kullanabilecek.'
material: SHEARS
entry_area_assign:
name: '&7Alan Kullanımı 2: {enabled}'
lore:
- '&8➡ &7Bu yetkili alan daraltıp büyültsün mü?'
material: OAK_FENCE
entry_player_trust:
name: '&7Güvenilir Kişi Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili güvenilir kişi ekleyebilsin mi?'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
entry_player_setrole:
name: '&7Yetki Düzenleme/Kullanım: {enabled}'
lore:
- '&8➡ &7Bu yetkili yetkileri ayarlayabilsin mi?'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmFjNmY3NzVlOGFjZmRmNmUxZGVhYzgwYThkYTFmMzdiM2I0YmE1Y2FhNGEzNTI0OWY5ZWIxNDVjY2Y0M2RhNSJ9fX0=
entry_player_untrust:
name: '&7Oyunculara Güvenme Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkilinin güvensiz kişilere güvenmesine'
- '&8➡ &7izin verilsin mi?'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
entry_player_ban:
name: '&7Banlanmış Kişi Kullanımı: {enabled}'
lore:
- '&8➡ &7Izin verdiğin yetkili banlanmış kişinin'
- '&8➡ &7yasağını kaldırabilsin mi?'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2VkMWFiYTczZjYzOWY0YmM0MmJkNDgxOTZjNzE1MTk3YmUyNzEyYzNiOTYyYzk3ZWJmOWU5ZWQ4ZWZhMDI1In19fQ==
entry_setting_edit_land:
name: '&7Toprak Çevre Alanı Düzenleme: {enabled}'
lore:
- '&8➡ &7Bu yetkili toprak ve çevre bayraklarına'
- '&8➡ &7ekleme yapabilsin mi?'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
entry_setting_edit_various:
name: '&7Çeşitli ayarlar Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili çeşitli ayarları düzenleyebilsin mi?'
material: NAME_TAG
entry_setting_edit_role:
name: '&7Yetki ve Toprak Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili yetki ekleyip kaldırabilsin mi?'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
entry_war_manage:
name: '&7Savaş Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili savaş düzenleyebilsin mi?'
material: IRON_SWORD
entry_setting_edit_taxes:
name: '&7Vergi Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili vergileri düzenleyebilsin mi?'
material: GOLD_INGOT
entry_land_claim:
name: '&7Toprak sahiplenme - Toprak kaldırma: {enabled}'
lore:
- '&8➡ &7Bu yetkili toprak sahiplenip'
- '&8➡ &7toprağını temelli kaldırabilecek.'
material: IRON_SHOVEL
entry_land_claim_border:
name: '&7Sınır Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili chunk değiştirebilecek.'
material: IRON_BARS
entry_spawn_set:
name: '&7Spawn Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili doğma yerini ayarlayabilsin mi?'
material: ENDER_EYE
entry_spawn_teleport:
name: '&7Işınlanma Kullanım: {enabled}'
lore:
- '&8➡ &7Izin verirsen toprağına ışınlanabilecek.'
material: ENDER_EYE
entry_balance_withdraw:
name: '&7Para Çekme Kullanımı: {enabled}'
lore:
- '&8➡ &7Bu yetkili para çekebilsin mi?'
- '&8➡ &6/withdraw komutunu kullanabilsin mi?'
material: GOLD_NUGGET
child_failure_permission:
name: '&4&lMissing Permission'
lore:
- '&cYou''re missing permission to'
- '&ctoggle this flag in any land.'
child_failure_access:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to'
- '&cedit roles in this area.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'
child_failure_priority:
name: '&4&lYetki Önceliği'
lore:
- '&aBu yetkilinin önceliği olduğu için'
- '&ayetkisi düzenlenemedi.'
child_failure_nation:
name: '&4&lRole managed by Nation'
lore:
- '&cThis role is partly managed by nation&4 {nation}&c.'
- ''
- ' &8• &7Only the nation can change this flag:'
- ' &e/nations menu'
child_failure_blacklist:
name: '&4&lFlag Blacklisted'
lore:
- '&cThis flag isn''t configurable by nations.'
- ''
- ' &8• &7Each land of this nation can configure'
- ' &7it individually.'

list_area_settings:
title: '&8{area} &7> &8Toprak Çevre Ayarları'
items:
default:
entry_general_admin:
name: '&7{flag}: {enabled}'
lore:
- '&8➡ &7Click to toggle:'
- ' &7Unlocked: {unlocked}'
- ''
- '&7Description:'
- ' &8• {desc}'
- ''
- ' &8• &7This is an admin flag. It only applies'
- ' &7to admin lands and &e/lands admin wilderness&7.'
material: INHERIT
entry_general_player:
name: '&7{flag}: {enabled}'
lore:
- '&8➡ &7Click to toggle:'
- ' &7Unlocked: {unlocked}'
- ''
- '&7Description:'
- '{desc}'
material: INHERIT
entry_entity_griefing:
name: '&7Zararlı Moblar: {enabled}'
lore:
- '&8➡ &7Bu özelliği açtığında doğacak hasarlar.'
- '&8➡ &7Enderman toprağından blok kaçırabilecek.'
- '&8➡ &7Creeper toprağını patlatabilecek.'
material: CREEPER_HEAD
entry_tnt_griefing:
name: '&7TNT Patlaması Hasarı: {enabled}'
lore:
- '&8➡ &7TNT Hasarlarına izin verdiğin'
- '&8➡ &7takdirde TNT Blokları toprağını patlatabilecek.'
material: TNT
entry_piston_griefing:
name: '&7Vahşi Doğada Piston: {enabled}'
lore:
- '&8➡ &7Izin verirsen vahşi doğada varolan oyuncular'
- '&8➡ &7piston ile içeriye blok ittirebilecek.'
material: PISTON
entry_waterflow_allow:
name: '&7Su Akışı: {enabled}'
lore:
- '&8➡ &7Bu eylem su akışını durdurur.'
material: WATER_BUCKET
entry_monster_spawn:
name: '&7Spawner: {enabled}'
lore:
- '&8➡ &7Adındanda göreceğiniz gibi'
- '&8➡ &7izin vermediğiniz takdirde spawnerler'
- '&8➡ &7yaratık,mob doğurmayacak.'
material: SPAWNER
entry_phantom_spawn:
name: '&7Phantom Yaratığı: {enabled}'
lore:
- '&8➡ &7Uzun süre uyumadığında Phantom yaratığı'
- '&8➡ &7toprağının çevresinde doğacak.'
material: PHANTOM_SPAWN_EGG
entry_animal_spawn:
name: '&7Yaratık Spawnlanması: {enabled}'
lore:
- '&8➡ &7Tıkladığında yaratıklar toprağında'
- '&8➡ &7artık doğmaya başlayacak.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWQ2YzZlZGE5NDJmN2Y1ZjcxYzMxNjFjNzMwNmY0YWVkMzA3ZDgyODk1ZjlkMmIwN2FiNDUyNTcxOGVkYzUifX19
entry_fire_spread:
name: '&7Yanıcı Ateş: {enabled}'
lore:
- '&8➡ &7Izin verdiğin takdirde'
- '&8➡ &7Lav,Çakmak Taşı toprağını yakacak.'
material: FLINT_AND_STEEL
entry_leaf_decay:
name: '&7Yapraklar: {enabled}'
lore:
- '&8➡ &7Izin verdiğin takdirde yapraklar'
- '&8➡ &7kaybolacak.'
material: OAK_LEAVES
entry_plant_growth:
name: '&7Bitki Büyümesi: {enabled}'
lore:
- '&8➡ &7Deaktif edersen bitki büyümez.'
material: VINE
entry_snow_melt:
name: '&7Kar Bloğu: {enabled}'
lore:
- '&8➡ &7Güneşli havalarda kar bloğunun'
- '&8➡ &7 erimesini istemeyiz değil mi?'
material: SNOWBALL
child_failure_permission:
name: '&4&lMissing Permission'
lore:
- '&cYou''re missing permission'
- '&cto edit this flag.'
child_failure_priority:
name: '&4&lYetki Önceliği'
lore:
- '&cYou''re not allowed to edit'
- '&csettings of this role.'
- ''
- ' &8• &7It has a higher priority'
- ' &7than yours or you''re a'
- ' &7member of this role.'
child_failure_access:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to edit'
- '&croles in this area.'
- ''
- ' &8• &7The land owner can give your'
- ' &7role permission to do so.'

taxes:
title: '&8Taxes'
items:
default:
refresh_plus-1:
name: '&a&lAdd {value}'
lore: []
material: GLOWSTONE_DUST
slots: 24
data:
modify: 1
refresh_plus-2:
name: '&a&lAdd {value}'
lore: []
material: GLOWSTONE_DUST
slots: 25
data:
modify: 50
refresh_plus-3:
name: '&a&lAdd {value}'
lore: []
material: GLOWSTONE_DUST
slots: 26
data:
modify: 500
refresh_minus-3:
name: '&c&lRemove {value}'
lore: []
material: REDSTONE
slots: 22
data:
modify: 1
refresh_minus-2:
name: '&c&lRemove {value}'
lore: []
material: REDSTONE
slots: 21
data:
modify: 50
refresh_minus-1:
name: '&c&lRemove {value}'
lore: []
material: REDSTONE
slots: 20
data:
modify: 500
tax_area:
name: '&7&lTax:&a {tax}'
lore:
- '&7In&5 {time} &7your land'
- '&7will receive &a{revenue} &7in total as taxes'
- '&7from trusted members of this area.'
- ''
- ' &8• &7Interval: {interval}'
- ' &8• &7Players are only paying taxes'
- ' &7for areas, in which they''re trusted.'
material: GOLD_INGOT
slots: 23
tax_nation:
name: '&7&lTax:&c {tax}'
lore:
- '&7In&5 {time} &7your nation'
- '&7will receive&a {revenue} &7as taxes'
- '&7from the lands in this nation.'
- ''
- ' &8• &7Interval: {interval}'
- ' &8• &7This value sets the tax'
- ' &7per chunk. So bigger lands'
- ' &7will need to pay more.'
material: GOLD_INGOT
slots: 23
child_failure_value_max:
name: '&4&lMaximum Value reached'
lore:
- '&cYou can''t set taxes'
- '&chigher than&4 {max}&c.'
child_failure_value_min:
name: '&4&lMinimum Value reached'
lore:
- '&cYou can''t set taxes'
- '&clower than&4 {min}&c.'
child_failure_cooldown:
name: '&4&lYou need to wait'
lore:
- '&cYou currently can''t change the'
- '&ctax value.'
- ''
- ' &8• &7You need to wait another'
- ' &5{time} &7before you can'
- ' &7change the it again.'

action-confirm:
title: '&8Confirm this Action'
items:
default:
info:
name: '&7Confirm this Action'
lore:
- '&7Click &a&lConfirm &7to confirm or'
- '&c&lCancel &7to abort this action.'
material: OAK_SIGN
slots:
- 5
- 14
- 23
- 32
- 41
confirm:
name: '&a&lConfirm'
lore: []
material: LIME_STAINED_GLASS_PANE
slots:
- 1-4
- 10-13
- 19-22
- 28-31
- 37-40
cancel:
name: '&c&lCancel'
lore: []
material: RED_STAINED_GLASS_PANE
slots:
- 6-9
- 15-18
- 24-27
- 33-36
- 42-45

list_player_invites:
title: '&8Gelen davetler'
items:
default:
entry_object:
name: '&2&l{land}'
lore:
- '&8➡ &7Deny this invite or'
- ' &7view some information.'
material: INHERIT

player_invite:
title: '&8{land}'
items:
default:
info:
name: '&7Information'
lore:
- ' &8• &7Area:&6 {area}'
- ' &8• &7Land:&2 {land}'
- ' &8• &7Received:&5 {time}'
- ' &8• &7Sender: {sender}'
material: OAK_SIGN
slots: 23
accept:
name: '&a&lAccept'
lore:
- '&8➡ &7Accept this invite.'
- ' &7Taxes:&c {tax}'
material: LIME_STAINED_GLASS_PANE
slots: 19-22
deny:
name: '&c&lDeny'
lore:
- '&8➡ &7Deny this invite.'
material: RED_STAINED_GLASS_PANE
slots: 24-27
child_failure_lands:
name: '&4&lMax Lands'
lore:
- '&cYou can''t join another land.'
- ''
- ' &8• &7You reached your maximum'
- ' &7amount of&3 {max} &7lands you'
- ' &7can be trusted in.'
child_failure_inviteOwner:
name: '&4&lInvite Owner'
lore:
- '&cYou can''t join this land.'
- ''
- ' &8• &7You aren''t allowed to have'
- ' &7your own land and be trusted'
- ' &7in another one at the same time.'
child_failure_members:
name: '&4&lMax Members'
lore:
- '&cCouldn''t trust you in land&4 {land}&c.'
- ''
- ' &8• &7They reached their maximum'
- ' &7amount of&3 {max} &7members.'
child_failure_war:
name: '&4&lEngaged in War'
lore:
- '&cYou currently can''t join land'
- '&4{land}&c, since they''re engaged'
- '&cin a upcoming or active war.'
child_failure_banned:
name: '&4&lYou''re banned'
lore:
- '&cYou can''t join area&4 {area} &cof'
- '&cland&4 {land}&c, since they''ve'
- '&cbanned you.'

list_player_flags:
title: '&8Ayarlar'
items:
default:
entry_general_player:
name: '&7{flag}: {enabled}'
lore:
- '&8➡ &7Click to toggle:'
- ' &7Unlocked: {unlocked}'
- ''
- '&7Description:'
- '{desc}'
material: INHERIT
entry_enter_messages:
name: '&7Katılma ve Ayrılma Mesajları: {enabled}'
lore:
- '&8➡ &7Toprağına giriş ve çıkış mesajlarını kapatmak ister misin?'
material: OAK_SIGN
entry_receive_invites:
name: '&7Oyuncu Toprak Davetleri: {enabled}'
lore:
- '&8➡ &7Diğer toprakların davet gönderip'
- ' &7size katılmasını ister misiniz?'
material: WRITABLE_BOOK

player_info:
title: '&8Player {player}'
items:
default:
last_seen:
name: '&7Son görülme'
lore:
- '&5{last-seen}'
material: CLOCK
slots: 20
max-chunks:
name: '&7Desteklediği Topraklar'
lore:
- '&7Bu oyuncu şu an &a&l{chunks} &7adet toprak sahibi.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjE5ZTM2YTg3YmFmMGFjNzYzMTQzNTJmNTlhN2Y2M2JkYjNmNGM4NmJkOWJiYTY5Mjc3NzJjMDFkNGQxIn19fQ==
slots: 22
lands:
name: '&7Toprağı &8(&7{amount}&8)'
lore:
- '{lands}'
material: OAK_SIGN
slots: 24
areas:
name: '&7Güvenildiği Topraklar &8(&7{amount}&8)'
lore:
- '&7Bu oyuncunun güvenildiği toprak sayısı.'
- '&8Toprak ismi: {land}&7:'
material: OAK_FENCE
slots: 26

object_info:
title: '&8{object}'
items:
default:
created:
name: '&7Oluşturulduğu Tarih'
lore:
- '&8➡ &7Şu tarihte oluşturuldum!'
- '&5{date}'
material: CLOCK
slots: 11
lands:
name: '&7Lands &8(&7{amount}&8)'
lore:
- '&e{lands}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
slots: 13
players:
name: '&7Oyuncu / Üye &8(&7{amount}&8)'
lore:
- '&e{players}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZThiOGM2YTQ2ZDg3Y2Y4NmE1NWRmMjE0Y2Y4NGJmNDVjY2EyNWVkYjlhNjc2ZTk2MzY0ZGQ2YTZlZWEyMzViMyJ9fX0=
slots: 13
level:
name: '&7Seviye'
lore:
- '&8➡ &7Tıklayarak bakabilirsin.'
material: BEACON
slots: 15
level_camp:
name: '&7Level'
lore:
- '&cCamps don''t have any levels.'
material: BEACON
slots: 15
war:
name: '&7Win Ratio:'
lore:
- ' &8• &7Won: {won}'
- ' &8• &7Lost: {lost}'
- ' &8= &7WLR:&3 {wlr}'
- ''
- '&7Kill Ratio:'
- ' &8• &7Kills: {kills}'
- ' &8• &7Deaths: {deaths}'
- ' &8= &7KDR:&3 {kdr}'
- ''
- '&8• &7Captures: {captures}'
material: IRON_SWORD
slots: 31
relations:
name: '&7Relations'
lore:
- '&8➡ &7View relations.'
material: LIME_BANNER
slots: 29
membership-request:
name: '&7Request Membership'
lore:
- '&8➡ &bSOL TIK'
- ' &7Request membership.'
- '&8➡ &9SAĞ TIK'
- ' &7Revoke membership request.'
material: BOOKSHELF
slots: 33
membership-request_not-looking:
name: '&7Request Membership'
lore:
- '&cThis land isn''t looking for'
- '&cnew members.'
material: BOOKSHELF
slots: 33

object_info_relations:
title: '&8Relations'
items:
default:
allies:
name: '&a&lAllies'
lore:
- '&8➡ &7View allies.'
- ' &8• &7Amount: {allies}'
material: LIME_BANNER
slots: 21
enemies:
name: '&c&lEnemies'
lore:
- '&8➡ &7View enemies.'
- ' &8• &7Amount: {enemies}'
material: RED_BANNER
slots: 25

list_level_progress:
title: '&8Seviye Ilerlemesi'
items:
default:
current:
name: '&7Current:&7 {level}'
lore:
- '&7Attributes:'
- '{attributes}'
material: OAK_SIGN
slots: 41
next:
name: '&7Next:&7 {level}'
lore:
- '&7{object} &7will reach this'
- '&7level, once all requirements'
- '&7are met.'
- ''
- '&7&lAttributes:'
- '{attributes}'
material: BEACON
slots: 42
entry_done:
name: '&a&l✔ {title}'
lore:
- '{bar} {progress}'
- ''
- '{description}'
material: LIME_STAINED_GLASS
entry_progress:
name: '&c&l>< {title}'
lore:
- '{bar} {progress}'
- ''
- '{description}'
material: RED_STAINED_GLASS
entry_loading:
name: '&7&l? {title}'
lore:
- '&7The current progress is being'
- '&7calculated. The item will update'
- '&7once it''s complete.'
- ''
- '{description}'
material: GRAY_STAINED_GLASS

land_various:
title: '&8Çeşitli Ayarlar'
items:
default:
name:
name: '&7Toprağının adını değiştir.'
lore:
- '&8➡ &7Toprağınızın adını buradan değiştirebilirsiniz.'
- '&8➡ &7Toprağının ismi: &a{name}'
material: NAME_TAG
slots: 20
title:
name: '&7Mesaj Ayarları'
lore:
- '&8➡ &7Giriş / Çıkış Mesajlarını Düzenleyebilirsin'
- ''
- ' &8• &7&lŞu anki mesaj:'
- ' {title}'
- ''
- '&8➡ &9SAĞ Tıklayarak Değiştirebilirsin.'
- ' &7Mesajlar aktif edilsin mi?: {show}'
material: OAK_SIGN
slots: 22
category:
name: '&7Kategori: {category}'
lore:
- '&8➡ &7Bu arazinin kategorisini değiştirir.'
- '&8➡ &7Isterseniz Mobfarm,Spawn,Ev,Market'
- '&8➡ &7olarak kategorisini değiştirebilirsiniz.'
- '&8➡ &7Bütün topraklarda kategorinize göre aranabilirsiniz.'
- '&8➡ &bÖRNEK: '
- '&8➡ &7Kategorinizi &amarket &7yaptığınızda oyuncular sizden alışveriş
yapmak için'
- '&8➡ &7toprağınıza gelecek ve para kazanacaksınız.'
material: BOOKSHELF
slots: 24
icon:
name: '&7Yetki Resmi'
lore:
- '&8➡ &7Eşyanı sürükleyip benim üstüme bırakırsan'
- '&8➡ &7sürüklediğin eşyaya bürünebilirim.'
material: INHERIT
slots: 26

area_various:
title: '&8Çeşitli Ayarlar'
items:
default:
name:
name: '&7Name'
lore:
- '&8➡ &7Rename this area.'
- ' &7Current: {name}'
material: NAME_TAG
slots: 20
description:
name: '&7Description'
lore:
- '&8➡ &7Change the description of'
- ' &7this area.'
- ''
- ' &8• &7&lCurrent:'
- ' {description}'
material: OAK_SIGN
slots: 23
icon:
name: '&7Icon'
lore:
- '&8➡ &7Drag an item here to change the icon.'
- ''
- ' &8• &7This helps you to recognize'
- ' &7this area in the areas menu.'
material: INHERIT
slots: 26
child_no-item:
name: '&4&lNo Item in Hand'
lore:
- '&7You need to have an item'
- '&7in your main hand.'

list_all:
enabled: false
title: '&8Tüm Topraklar'
items:
default:
refresh_toggle-allowed:
name: '&7Herkese Açık: {only-allowed}'
lore:
- '&8➡ &7Herkese açık oyuncu topraklarını görebilirsin.'
material: OAK_DOOR
slots: 42
refresh_toggle-category:
name: '&7Toprak çeşitleri: {category}'
lore:
- '&8➡ &7Bu kısım oyuncuların oluşturduğu toprakları gösterir.'
- '&8➡ &7Bu ayarı &aTopraklarınız Panelinden - &7Çeşitli Ayarlardan ayarlayabilirsin.'
- '&8➡ &7ayarlayabilirsiniz.'
material: BOOKSHELF
slots: 41
entry_land:
name: '&7#{pos} &2&l{land}'
lore:
- ' &8• &7{sorting}: {value}'
- ' &8• &7Kategorisi: {category}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Toprağına ışınlanırsın.'
- ''
- '&8➡ &9SAĞ TIK'
- ' &7Bilgilerine erişebilirsin.'
material: INHERIT
entry_land_looking:
name: '&7#{pos} &2&l{land}'
lore:
- ' &8• &7{sorting}: {value}'
- ' &8• &7Category: {category}'
- ' &8• &7Title:'
- ' &7{title}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Teleport to the land spawn'
- ' &7of this land.'
- '&8➡ &9SAĞ TIK'
- ' &7View more infomation.'
- ''
- '&7Membership Requests'
- '&8➡ &bSHIFT + SOL TIK'
- ' &7Request membership.'
- '&8➡ &9SHIFT + SAĞ TIK'
- ' &7Revoke membership request.'
material: INHERIT
entry_nation:
name: '&7#{pos} &2&l{nation}'
lore:
- ' &8• &7{sorting}: {value}'
- ' &8• &7Lands: {lands}'
- ''
- '&8➡ &bSOL TIK'
- ' &7Teleport to the capital''s spawn.'
- '&8➡ &9SAĞ TIK'
- ' &7View more information.'
material: INHERIT
refresh_sorting:
name: '&7Çeşit türü: {current}'
lore:
- '&8➡ &7Bu kısım türlere göre girebileceği toprakları gösterir.'
material: HOPPER
slots: 40


list_rentables:
title: '&8Rentable'
items:
default:
refresh_sort:
name: '&7&lSort by: {mode}'
lore:
- '&8➡ &7Click to toggle the sort mode.'
material: HOPPER
slots: 41
refresh_type:
name: '&7&lType: {type}'
lore:
- '&8➡ &7Display objects to buy'
- ' &7or to sell?'
material: COMPARATOR
slots: 42
entry_area_rent:
name: '&e&lRent:&6 {area}'
lore:
- '&8• &7Size: {size} blocks'
- '&8• &7Cost:&c {costs} &7per &5{time}'
- '&8• &7Max time: {max}'
- '&8• &7Land: {land}'
- ''
- '&8➡ &7Teleport'
material: INHERIT
entry_area_buy:
name: '&a&lBuy:&6 {area}'
lore:
- '&8• &7Size: {size} blocks'
- '&8• &7Cost:&c {costs}'
- '&8• &7Land: {land}'
- ''
- '&8➡ &7Teleport'
material: INHERIT
entry_land_buy:
name: '&a&lBuy Land:&2 {land}'
lore:
- '&8• &7Cost:&c {costs}'
- ''
- '&8➡ &7Teleport'
material: INHERIT
child_failure_cooldown:
name: '&4&lCooldown'
lore:
- '&7You need to wait another&5 {time}'
- '&7before you can do teleport to a offer again.'

war:
title: '&8War'
items:
default:
attackers:
name: '&c&lAttacker {object}'
lore:
- '&8➡ &7View all attacking lands.'
- ''
- '&7Players: {players}'
- '&7Progress'
- ' &8• &7Captures: {cap}'
- ' &8• &7Kills: {kills}'
- ' &3= {points} / {towin} &7points to win'
- ' {bar}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTU0OTQ3ZGU3ZjUyNTk4MjU1ZDZhZmVlOWQ3N2JlZmFkOWI0ZjI0YzBjNDY2M2QyOGJjZGY4YTY0NTdmMzQifX19
slots: 11
defenders:
name: '&a&lDefender {object}'
lore:
- '&8➡ &7View all defending lands.'
- ''
- '&7Players: {players}'
- '&7Progress'
- ' &8• &7Captures: {cap}'
- ' &8• &7Kills: {kills}'
- ' &3= {points} / {towin} &7points to win'
- ' {bar}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzRkYmNiN2UxZmJlY2VhOWE3MzUwNDM2Y2JiZWEyYjQ5NmY3NGMyOTcyMDRmMWJiOWFjYzM4NzhkNTQyY2NiIn19fQ==
slots: 12
tribute_attacker:
name: '&7Tribute:&c {tribute}'
lore:
- '&8➡ &bSOL TIK'
- ' &7Change the tribute value for this war.'
- ''
- ' &8• &7&lIf the tribute equals 0:'
- ' &7The defenders won''t be able'
- ' &7to surrender.'
- ' &8• &7&lIf the defenders surrender:'
- ' &7Defenders need to pay&c {tribute}'
- ' &7to you.'
- ''
- '&8➡ &9SAĞ TIK'
- ' &7If you, as a attacker, want to'
- ' &7surrender you''ll need to pay'
- ' &c{tribute-att} &7to the defenders.'
material: GOLD_INGOT
slots: 29
tribute_attacker_mutual:
name: '&7Tribute:&c {tribute}'
lore:
- '&8➡ &7Surrender in this war'
- ' &7You''ll need to pay&c {tribute-att}'
- ' &7as a tribute to the defenders.'
- ''
- ' &8• &7If the tribute equals 0:'
- ' &7The defenders wont be able'
- ' &7to surrender.'
- ''
- ' &8• &7&lIf the defenders surrender:'
- ' &7They need to pay&c {tribute}'
- ' &7to you.'
material: GOLD_INGOT
slots: 29
tribute_defender:
name: '&7Surrender:&c {tribute}'
lore:
- '&8➡ &7Surrender in this war'
- ''
- ' &8• &7You''ll need to pay&c {tribute}'
- ' &7as a tribute to the attackers.'
- ''
- ' &8• &7&lIf the tribute equals 0:'
- ' &7The attackers don''t accept'
- ' &7a surrender.'
material: GOLD_INGOT
slots: 29
declaration_start:
name: '&7Start'
lore:
- '&7The war will start in&5 {time}&7.'
- '&7Until then each team has time to prepare.'
material: CLOCK
slots: 15
war_end:
name: '&7End'
lore:
- '&7The war will end, if one team reaches'
- '&7a total amount of&3 {points} &7points'
- '&7or a team surrenders.'
- ''
- ' &8• &7If no team reaches {points} points:'
- ' &7The war will timeout in&5 {end}&7.'
material: CLOCK
slots: 15
points:
name: '&7Point Distribution'
lore:
- '&7A team needs&3 {points} &7points to win.'
- ' &8• &7Kill: &3{p_kill} point(s)'
- ' &8• &7Capture: &3{p_cap} point(s)'
- ''
- ' &8• &7To capture an enemy area, place'
- ' &7a capture flag inside it. You'
- ' &7can see the crafting recipe'
- ' &7for it in this menu.'
- ''
- '&7Enemies can do this in your Land:'
- '{settings}'
material: IRON_INGOT
slots: 14
spawn:
name: '&7Spawn'
lore:
- '&7Teleport to the enemies border.'
material: ENDER_PEARL
slots: 9
recipe:
name: '&7Capture flag Recipe'
lore:
- '&7Click here to see the recipe'
- '&7of the capture flag item.'
material: BEACON
slots: 13
child_failure_none:
name: '&4&lNo Claims'
lore:
- '&cThe enemy {enemy} &chas no claims'
- '&cto teleport to.'
child_failure_permission:
name: '&4&lNot allowed'
lore:
- '&cYou''re not allowed to do'
- '&cthis for &8({object}&8)&c.'
- ''
- ' &8• &7The owner can give you'
- ' &7permission to do so.'
- ' &7Flag: {flag}'
child_failure_surrender:
name: '&4&lSurrender rejected'
lore:
- '&cThe enemy does not allow'
- '&cyou to surrender.'
- ''
- ' &8• &7That''s because they didn''t'
- ' &7set a tribute. They can do that'
- ' &7in their war menu: &e/wars menu'
child_failure_attacker:
name: '&4&lCan''t surrender'
lore:
- '&7Attackers aren''t allowed to'
- '&7surrender in wars at all.'
child_failure_cost:
name: '&4&lNot enough Money'
lore:
- '&cYou &8({object}&8) &chave'
- '&cnot enough money to pay the'
- '&ctribute of&4 {tribute}&c.'

war_capture_recipe:
title: '&8War &7> &8Info &7> &8Recipe'

list_war_lands:
title: '&8{team}'
items:
default:
entry_object:
name: '&2&l{land}'
lore:
- '{title}'
- ''
- '&8➡ &7View information about this land.'
material: INHERIT
entry_object_ally:
name: '&a&lAlly &2&l{land}'
lore:
- '{title}'
- ''
- '&8➡ &7View information about this land.'
material: INHERIT

war-declaration_tribute:
title: '&8Tribute'
items:
default:
refresh_plus-1:
name: '&a&lAdd {value}'
lore: []
material: GLOWSTONE_DUST
slots: 24
amount: 1
data:
modify: 1
refresh_plus-2:
name: '&a&lAdd {value}'
lore: []
material: GLOWSTONE_DUST
slots: 25
data:
modify: 100
refresh_plus-3:
name: '&a&lAdd {value}'
lore: []
material: GLOWSTONE_DUST
slots: 26
data:
modify: 1000
refresh_minus-3:
name: '&c&lRemove {value}'
lore: []
material: REDSTONE
slots: 22
data:
modify: 1
refresh_minus-2:
name: '&c&lRemove {value}'
lore: []
material: REDSTONE
slots: 21
data:
modify: 100
refresh_minus-1:
name: '&c&lRemove {value}'
lore: []
material: REDSTONE
slots: 20
data:
modify: 1000
tribute:
name: '&7&lTribute:&c {tribute}'
lore:
- '&7The enemy will need to pay this'
- '&7in order to surrender.'
- ''
- ' &8• &7&lMaximum tribute:&c {max}'
- ' &7This depends on the enemies'
- ' &7balance.'
- ' &8• &7&lIf tribute is set to 0:'
- ' &7The enemy won''t be able'
- ' &7to surrender.'
material: GOLD_INGOT
slots: 23
send-declaration:
name: '&a&lSend War Declaration'
lore:
- '&8➡ &7Send this war declaration'
- ' &7to the enemy.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
slots: 45
cancel-declaration:
name: '&c&lCancel War Declaration'
lore:
- '&8➡ &7Cancel this war declaration.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
slots: 37
child_max-tribute:
name: '&4&lMax Value reached'
lore:
- '&cYou can''t set the tribute'
- '&cvalue higher than&c {max}&c.'
- ''
- ' &8• &7The max tribute depends on the'
- ' &7enemies balance.'

list_player_nations:
title: '&8Your Nations'
items:
default:
entry_nation:
name: '&9&l{nation}'
lore:
- '&7You''re trusted in this nation.'
- ' &8• &7Lands: {lands}'
- ' &8• &7Total chunks: {chunks}'
- ' &8• &7Total members: {members}'
- ''
- '&8➡ &7Open the nation''s menu.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this nation.'
material: INHERIT
entry_nation_edit:
name: '&9&l{nation}'
lore:
- '&7This nation is set as your main nation'
- '&7through &3/lands edit &8<&3capital&8>&7. Commands will be'
- '&7be executed for this nation.'
- ''
- '&8➡ &7Open the nation''s menu.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this nation.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWVmNDI1YjRkYjdkNjJiMjAwZTg5YzAxM2U0MjFhOWUxMTBiZmIyN2YyZDhiOWY1ODg0ZDEwMTA0ZDAwZjRmNCJ9fX0=
entry_nation_own:
name: '&9&l{nation}'
lore:
- '&7You own this nation.'
- ' &8• &7Lands: {lands}'
- ' &8• &7Chunks: {chunks}'
- ' &8• &7Total members: {members}'
- ''
- '&8➡ &7Open the nation''s menu.'
- '&8➡ &9SAĞ TIK'
- ' &7View general information'
- ' &7about this nation.'
material: INHERIT

nation:
title: '&8{level} {nation}'
items:
default:
war:
name: '&c&lCurrent War'
lore:
- '&8➡ &7Get information about'
- ' &7the current war.'
material: IRON_SWORD
slots: 12
no-war:
name: '&a&lPeaceful'
lore:
- '&7Your nation isn''t engaged in any'
- '&7war. Everything is peaceful.'
material: WOODEN_SWORD
slots: 12
inbox:
name: '&7Gelen Kutusu &8(&7{amount}&8)'
lore:
- '&8➡ &7Mesajların burada birikecek.'
- ''
- '&7Kutunda bulunan mesajlar'
- '{inbox}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmJmM2ZjZGNjZmZkOTYzZTQzMzQ4MTgxMDhlMWU5YWUzYTgwNTY2ZDBkM2QyZDRhYjMwNTFhMmNkODExMzQ4YyJ9fX0=
slots: 13
stats:
name: '&7Statistics'
lore:
- '&7Total members: {members}'
- ''
- '&7Economy:'
- ' &8• &7Nation'
- ' &7Bakiye: {balance}'
- ' &7Nation pays&c {upkeep} &7upkeep'
- ' &7in {upkeep_next}.'
- ''
- ' &8• &4Your land &8({land}&8)'
- ' &7Upkeep of&c {upkeep_land} &7to the'
- ' &7nation in {upkeep_next_land}.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmNmYWZmYThjNmM3ZjYyNjIxNjgyZmU1NjcxMWRjM2I4OTQ0NjVmZGY3YTYyZjQzYjMxYTBkMzQwM2YzNGU3In19fQ==
slots: 16
role:
name: '&7Nation Role'
lore:
- '&8➡ &7Configure what nation members'
- ' &7can do in each land that is part'
- ' &7of this nation.'
material: INHERIT
slots: 30
lands:
name: '&7Lands'
lore:
- '&8➡ &7Manage lands that are part'
- ' &7of this nation.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
slots: 11
relations:
name: '&7Relations'
lore:
- '&8➡ &7Manage your relations with other'
- ' &7lands and nations.'
material: LIME_BANNER
slots: 14
level:
name: '&7Level'
lore:
- '&8➡ &7View level progression and'
- ' &7attributes.'
material: EXPERIENCE_BOTTLE
slots: 15
spawn:
name: '&7Spawn'
lore:
- '&8➡ &7Teleport to the capital''s spawn.'
material: ENDER_PEARL
slots: 9
taxes:
name: '&7Taxes'
lore:
- '&8➡ &7Tax lands that are part of'
- ' &7this nation by their size.'
material: GOLD_INGOT
slots: 29
effects:
name: '&7Effects'
lore:
- '&8➡ &7Set effects to be active within'
- ' &7your nation. Effects can be unlocked'
- ' &7through nation level progression.'
material: POTION
slots: 31
child_failure_spawn_teleport:
name: '&4&lNot Allowed to Teleport'
lore:
- '&cYou''re not allowed to teleport'
- '&cto &nthe &ccapital''s spawn.'
- ''
- ' &8• &7The capital''s owner can give your'
- ' &7role permission to do so.'
child_failure_spawn_none:
name: '&4&lNo Spawnpoint'
lore:
- '&cThe capital hasn''t set a spawn yet.'
- ''
- ' &8• &7Set spawn point:'
- ' &e/lands setspawn'

list_nation_lands:
title: '&8Nation Members'
items:
default:
trust:
name: '&a&lInvite Land'
lore:
- '&8➡ &7Invite a land to join'
- ' &7your nation.'
- ' &7Available:&3 {lands} &8/&c {max}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
slots: 41
untrust:
name: '&c&lUntrust Land'
lore:
- '&8➡ &7Untrust a land from your nation.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
entry_object:
name: '&2&l{prefix} {land}'
lore:
- '&8➡ &7View information about this land.'
- ''
- '&7Title:'
- '&7{title}'
- ''
- '&8➡ &9SAĞ TIK'
- ' &7Get more information'
- ' &7about this land.'
material: INHERIT

list_nation_effects:
title: '&8Effects'
items:
default:
entry_object:
name: '&7{effect}: {active}'
lore:
- '&8➡ &7Should this effect be active'
- ' &7within your nation''s lands?'
material: POTION
entry_object_locked:
name: '&7{effect}'
lore:
- '&7Unlocks at level: {level}'
material: POTION
entry_object_active:
name: '&7{effect}: {active}'
lore:
- '&8➡ &7Should this effect be active'
- ' &7within your nation''s lands?'
material: POTION
enchanted: true
child_failure_locked:
name: '&4&lLevel too low'
lore:
- '&7Your nation needs to reach'
- '&7level&3 {level} &7before you''re'
- '&7able to activate this effect.'
child_failure_max:
name: '&4&lMax Amount'
lore:
- '&cYour nation reached its maximum'
- '&camount of&4 {max} &cconcurrent'
- '&cactive effects.'
- ''
- ' &8• &7You can have more effects'
- ' &7active at the same time, by'
- ' &7reaching a higher level.'

relations:
title: '&8Relations'
items:
default:
allies:
name: '&a&lAllies'
lore:
- '&8➡ &7Manage allies.'
material: LIME_BANNER
slots: 20
enemies:
name: '&c&lEnemies'
lore:
- '&8➡ &7Manage enemies.'
material: RED_BANNER
slots: 22
offer_sent:
name: '&7Sent Offers'
lore:
- '&8➡ &7Manage outgoing offers.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTUxNDlkZGRhZGVkMjBkMjQ0ZTBiYjYyYTJkOWZhMGRjNmM2YTc4NjI1NTkzMjhhOTRmNzc3MjVmNTNjMzU4In19fQ==
slots: 24
offer_received:
name: '&7Received Offers'
lore:
- '&8➡ &7Manage ingoing offers.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTQ3MmM5ZDYyOGJiMzIyMWVmMzZiNGNiZDBiOWYxNWVkZDU4ZTU4NjgxODUxNGQ3ZTgyM2Q1NWM0OGMifX19
slots: 26

list_relation:
title: '&8Relation'
items:
default:
add:
name: '&8➡ &a&lAdd'
lore:
- ' &7Maximum amount: {max}'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
slots: 41
add_nation:
name: '&7Managed by Nation'
lore:
- '&cAll relations are managed by the nation'
- '&4{nation}&c, which your land is part of.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
slots: 41
remove:
name: '&8➡ &c&lRemove'
lore: []
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
remove_nation:
name: '&7Managed by Nation'
lore:
- '&cAll relations are managed by the nation'
- '&4{nation}&c, which your land is part of.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
entry_ally:
name: '&a&lAlly {object}'
lore:
- '&8➡ &3DROP'
- ' &7Remove ally.'
- ''
- '&7&lInformation'
- ' &8• &7Owner: {owner}'
- ' &8• &7Level: {level}'
- ''
- ' &8➡ &bSHIFT + SOL TIK'
- ' &7Get more information about them.'
material: INHERIT
entry_enemy:
name: '&c&lEnemy {object}'
lore:
- '&8➡ &3DROP'
- ' &7Send neutralization offer.'
- ''
- '&7&lInformation'
- ' &8• &7Owner: {owner}'
- ' &8• &7Level: {level}'
- ''
- ' &8➡ &bSHIFT + SOL TIK'
- ' &7Get more information about them.'
material: INHERIT
entry_offer_ally_receiver:
name: '&c&l{object}'
lore:
- '&8➡ &7Accept this alliance offer.'
- ' &7You''ll be allies.'
- ''
- '&8➡ &3DROP'
- ' &7Deny this offer.'
- ''
- '&7&lInformation'
- ' &8• &7Owner: {owner}'
- ' &8• &7Level: {level}'
- ''
- ' &8➡ &bSHIFT + SOL TIK'
- ' &7Get more information about them.'
material: INHERIT
entry_offer_ally_sender:
name: '&c&l{object}'
lore:
- '&7If they accept this offer, you''ll'
- '&7be allies with them.'
- ''
- '&8➡ &3DROP'
- ' &7Revoke this offer.'
- ''
- '&7&lInformation'
- ' &8• &7Owner: {owner}'
- ' &8• &7Level: {level}'
- ''
- ' &8➡ &bSHIFT + SOL TIK'
- ' &7Get more information about them.'
material: INHERIT
entry_offer_neutral_sender:
name: '&c&l{object}'
lore:
- '&7If they accept this offer you''l'
- '&7be neutral against them.'
- ''
- '&8➡ &3DROP'
- ' &7Revoke this offer.'
- ''
- '&7&lInformation'
- ' &8• &7Owner: {owner}'
- ' &8• &7Level: {level}'
- ''
- ' &8➡ &bSHIFT + SOL TIK'
- ' &7Get more information about them.'
material: INHERIT
entry_offer_neutral_receiver:
name: '&c&l{object}'
lore:
- '&8➡ &7Accept this neutralization.'
- ' &7You''ll no longer be enemies.'
- ''
- '&8➡ &3DROP'
- ' &7Deny this offer.'
- ''
- '&7&lInformation'
- ' &8• &7Owner: {owner}'
- ' &8• &7Level: {level}'
- ''
- ' &8➡ &bSHIFT + SOL TIK'
- ' &7Get more information about them.'
material: INHERIT
child_failure_war:
name: '&4&lUpcoming or active War'
lore:
- '&cYou can''t manage this while {object}'
- '&cis enganged in an upcoming or'
- '&cactive war against&4 {enemy}&c.'
child_failure_nation:
name: '&4&lManaged by Nation'
lore:
- '&cAll relations are managed by the nation'
- '&4{nation}&c, which your land is part of.'
child_war:
name: '&4&lCurrent War'
lore:
- '&cYou can''t do this wile {object}'
- '&cis engaged in a war.'
child_failure_max_allies:
name: '&4&lMax Allies reached'
lore:
- '&4{object} &creached its maximum'
- '&camount of&4 {max} &callies.'
child_failure_max_enemies:
name: '&4&lMax Enemies reached'
lore:
- '&4{object} &creached its maximum'
- '&camount of&4 {max} &cenemies.'

list_membership-requests:
title: '&8Gelen Üye Davetleri'
items:
default:
entry_object:
name: '&7{name}'
lore:
- '&5{time}&7 ago'
- ''
- '&8➡ &bSOL TIK'
- ' &7Accept request and trust them.'
- '&8➡ &9SAĞ TIK'
- ' &7More info about them.'
- '&8➡ &3DROP'
- ' &7Deny request.'
material: INHERIT
category:
name: '&7Çeşitler: {category}'
lore:
- '&8➡ &7Hangi toprak çeşidine davet geldiğini'
- '&8➡ &7kontrol et.'
material: BOOKSHELF
slots: 40
membership_accept:
name: '&7Otomatik Kabul Etme: {status}'
lore:
- '&8➡ &7Bunu aktif edersen davet gönderen'
- '&8➡ &7oyuncular otomatik toprağına'
- '&8➡ &7katılmaya hak kazanacak.'
material: REDSTONE
slots: 42
child_failure_player_own-land:
name: '&4&lHas own Land'
lore:
- '&cCan''t trust this player, since'
- '&cthey have now their own land.'
- '&7They must delete their land first.'
child_failure_land_max-members:
name: '&4&lCan''t trust any more'
lore:
- '&c{object}&7 reached its maximum'
- '&camount of members.'
child_failure_player_banned:
name: '&4&lBanned'
lore:
- '&cCan''t trust player&4 {player}&c,'
- '&csince they''re banned.'
- ''
- ' &8• &7Unban: &e/lands unban'
child_failure_player_max-lands:
name: '&4&lCan''t be part of any more Lands'
lore:
- '&cThe player reached their maximum'
- '&camount of lands, they can be part of'
- '&cat the same time.'

admin_wilderness:
title: '&8Wilderness Flags'
items:
default:
action:
name: '&7Action Flags'
lore:
- '&8➡ &7Edit action flags like'
- ' &7block breaking etc.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjM2YjgyMWMxYWZkZDVhNWQxNGUzYjNiZDBhMzIyNjNjOGRmNWRmNWRiNmUxZTg4YmY2NWU5N2IyN2E4NTMwIn19fQ==
slots: 20
management:
name: '&7Management Flags'
lore:
- '&8➡ &7Edit administratoral flags from'
- ' &73rd party plugins, that are'
- ' &7toggleable in the wilderness.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTZkOTZlYWM1YTcwMTY4NDM3Y2NmZmFlZTBlN2ZjNWFjNWMwMjJmNDI5ZTNlZDkyOWNkNTE4OTRhMmRkNmQ4In19fQ==
slots: 23
landflags:
name: '&7Toprak Çevre Ayarları'
lore:
- '&8➡ &7Toprağında isteyip istemediğin'
- '&8➡ &7mob,su akışı ve benzeri eylemleri'
- '&8➡ &7düzenlemek için buraya tıklayabilirsin.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ0OWI5MzE4ZTMzMTU4ZTY0YTQ2YWIwZGUxMjFjM2Q0MDAwMGUzMzMyYzE1NzQ5MzJiM2M4NDlkOGZhMGRjMiJ9fX0=
slots: 26

list_admin_wilderness_roleflags:
title: '&8Player Flags'

list_admin_wilderness_landflags:
title: '&8Toprak Çevre Ayarları'

admin_main:
title: '&8Admin Main Menu'
items:
default:
wilderness:
name: '&7Wilderness Flags'
lore:
- '&8➡ &7Toggle role and natural'
- ' &7flags in the wilderness.'
material: NAME_TAG
slots: 21
lands:
name: '&7Manage Admin Lands'
lore:
- '&8➡ &7View and manage admin lands.'
- ''
- ' &8• &7To further edit admin lands, execute'
- ' &3/lands edit &8<&3land&8>&7, just like'
- ' &7you would do with normal lands.'
- ''
- ' &8• &7Admin lands don''t pay any upkeep'
- ' &7and can''t participate in wars. While'
- ' &7their owner is automatically set to'
- ' &7"Server", you can still change it by'
- ' &7executing &3/lands setowner&7.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI2Yjc3MjMyOWNmMzJmODY0M2M0OTI4NjI2YjZhMzI1MjMzZmY2MWFhOWM3NzI1ODczYTRiZDY2ZGIzZDY5MiJ9fX0=
slots: 25
child_failure_world:
name: '&4&lNot a Lands world'
lore:
- '&cThe world you''re currently standing'
- '&cin must be a Lands claim world.'
- ''
- ' &8• &7You can add claim worlds in'
- ' &7the config by editing the'
- ' &7"claim-worlds_list" option.'

list_admin_lands:
title: '&8Admin Lands'
items:
default:
entry_object:
name: '&2&l{land}'
lore:
- '{title}'
- ''
- '&8➡ &7Open the land menu.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI2Yjc3MjMyOWNmMzJmODY0M2M0OTI4NjI2YjZhMzI1MjMzZmY2MWFhOWM3NzI1ODczYTRiZDY2ZGIzZDY5MiJ9fX0=
add:
name: '&a&lConvert into Admin Land'
lore:
- '&8➡ &7Convert a normal land into'
- ' &7a admin land.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=
slots: 40
convert:
name: '&e&lConvert back to Normal'
lore:
- '&8➡ &7Convert a admin land back'
- ' &7to a normal land.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTUxZDlhZTBkMzVlYzE4OWI2Nzg1OWUxYzI4ZGQyZGYxMzMzM2M5MTU2Y2UyMjU4MWM3Yjg2Y2NjZDE1YTIifX19
slots: 41
delete:
name: '&c&lDelete completely'
lore:
- '&8➡ &7Delete a admin land completely.'
material: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTljZGI5YWYzOGNmNDFkYWE1M2JjOGNkYTc2NjVjNTA5NjMyZDE0ZTY3OGYwZjE5ZjI2M2Y0NmU1NDFkOGEzMCJ9fX0=
slots: 42
skull:
area:
default: DARK_OAK_FENCE
sub: OAK_FENCE
common_sounds:
# Play a sound when the item is set in the menu.
set:
# Each item starting with [item_type]_failure_<name> will have this sound set.
# You can still override the "sound_set" for any item in their sections.
failure: ENTITY_VILLAGER_NO
success: ENTITY_PLAYER_LEVELUP
 


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