command /lobi [<text>]:
trigger:
if arg-1 is "belirle":
if player is op:
if {lobicount} is 1:
send "&7Belirlenmiş Bir Lobi Zaten Var" to player
if {lobicount} is 0:
set {lobi} to location of player
set 1 to {lobicount}
send "&7Lobi Kaydedildi" to player
if arg-1 is not set:
set {_loc} to location of player
every 1 second:
if player's location = {_loc}:
add 1 to {warpdelay}
if {warpdelay} is 10:
teleport player to {lobi}
else:
send "Hareket Ettiğin İçin Işınlanma Bozuldu" to player