Yardım Madenlerin Envantere Gelmesi

MertCKA

Sudan Çıkmış
Mesajlar
7
En iyi cevaplar
0
Beğeniler
1
Puanları
40
Skript Plugininin Sürümü
2.2-Fixes-V11
Oyun Sürümü
1.8.8
Arkadaşlar madenlerin envantere gelmesi için bir skript kullanıyorum. Madenler envantere geliyor ama bu sefer eşyanın dayanıklılığı düşmüyor. Elmas kazmayla kazmayla kazıyorsam elmas kazmanın dayanıklılığı hiç düşmüyor hep full. Yardımcı olabilir misiniz ?
Kod:
# LAPIS

on break of lapis ore:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 lapis ore to player
    else:
        give random integer between 4 and 8 of lapis to player
        wait 3 tick
        set {xp} to random number between 2 and 5
        loop {xp} times:
            give 1 xp to player
        wait 3 tick
        if tool of player is any pickaxe of fortune 1:
            chance of 25%:
                give 2 lapis to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 25%:
                give random integer between 2 and 3 of lapis to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 25%:
                give random integer between 2 and 4 of lapis to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 25%:
                give random integer between 3 and 5 of lapis to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 25%:
                give random integer between 4 and 6 of lapis to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 25%:
                give random integer between 5 and 7 of lapis to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 25%:
                give random integer between 6 and 8 of lapis to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 25%:
                give random integer between 7 and 9 of lapis to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 25%:
                give random integer between 8 and 10 of lapis to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 25%:
                give random integer between 9 and 11 of lapis to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 25%:
                give random integer between 10 and 12 of lapis to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 25%:
                give random integer between 11 and 13 of lapis to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 25%:
                give random integer between 12 and 14 of lapis to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 25%:
                give random integer between 13 and 15 of lapis to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 25%:
                give random integer between 14 and 16 of lapis to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 25%:
                give random integer between 15 and 17 of lapis to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 25%:
                give random integer between 16 and 18 of lapis to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 25%:
                give random integer between 17 and 19 of lapis to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 25%:
                give random integer between 18 and 20 of lapis to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 25%:
                give random integer between 19 and 21 of lapis to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 25%:
                give random integer between 20 and 22 of lapis to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 25%:
                give random integer between 21 and 23 of lapis to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 25%:
                give random integer between 22 and 24 of lapis to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 25%:
                give random integer between 23 and 25 of lapis to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 25%:
                give random integer between 24 and 26 of lapis to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 25%:
                give random integer between 25 and 27 of lapis to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 25%:
                give random integer between 26 and 28 of lapis to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 25%:
                give random integer between 27 and 29 of lapis to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 25%:
                give random integer between 28 and 30 of lapis to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 25%:
                give random integer between 29 and 31 of lapis to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 25%:
                give random integer between 31 and 33 of lapis to player
        else if tool of player is any pickaxe of fortune 35:
            chance of 25%:
                give random integer between 34 and 36 of lapis to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 25%:
                give random integer between 37 and 39 of lapis to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 25%:
                give random integer between 41 and 43 of lapis to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 25%:
                give random integer between 44 and 46 of lapis to player
        else if tool of player is any pickaxe of fortune 50:
            chance of 25%:
                give random integer between 54 and 56 of lapis to player
        else if tool of player is any pickaxe of fortune 55:
            chance of 25%:
                give random integer between 64 and 66 of lapis to player
        else if tool of player is any pickaxe of fortune 60:
            chance of 25%:
                give random integer between 74 and 76 of lapis to player
        else if tool of player is any pickaxe of fortune 70:
            chance of 25%:
                give random integer between 94 and 96 of lapis to player
        else if tool of player is any pickaxe of fortune 75:
            chance of 25%:
                give random integer between 104 and 106 of lapis to player
        else if tool of player is any pickaxe of fortune 80:
            chance of 25%:
                give random integer between 114 and 116 of lapis to player
        else if tool of player is any pickaxe of fortune 90:
            chance of 25%:
                give random integer between 134 and 136 of lapis to player
        else if tool of player is any pickaxe of fortune 95:
            chance of 25%:
                give random integer between 144 and 146 of lapis to player
        else if tool of player is any pickaxe of fortune 100:
            chance of 25%:
                give random integer between 154 and 156 of lapis to player
        else if tool of player is any pickaxe of fortune 110:
            chance of 25%:
                give random integer between 174 and 176 of lapis to player   
        else if tool of player is any pickaxe of fortune 115:
            chance of 25%:
                give random integer between 184 and 186 of lapis to player
        else if tool of player is any pickaxe of fortune 120:
            chance of 25%:
                give random integer between 194 and 196 of lapis to player
        else if tool of player is any pickaxe of fortune 130:
            chance of 25%:
                give random integer between 214 and 216 of lapis to player
        else if tool of player is any pickaxe of fortune 135:
            chance of 25%:
                give random integer between 224 and 226 of lapis to player
        else if tool of player is any pickaxe of fortune 140:
            chance of 25%:
                give random integer between 234 and 236 of lapis to player
        else if tool of player is any pickaxe of fortune 125:
            chance of 25%:
                give random integer between 204 and 206 of lapis to player   
        else if tool of player is any pickaxe of fortune 150:
            chance of 25%:
                give random integer between 254 and 256 of lapis to player   
                
                
# DIAMOND

on break of diamond ore:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 diamond ore to player
    else:
        give random integer between 1 and 3 of diamond to player
        wait 3 tick
        set {xp} to random number between 2 and 5
        loop {xp} times:
            give 1 xp to player
        wait 3 tick
        if tool of player is any pickaxe of fortune 1:
            chance of 100%:
                give 2 diamond to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 100%:
                give random integer between 2 and 3 of diamond to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 100%:
                give random integer between 2 and 4 of diamond to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 100%:
                give random integer between 3 and 5 of diamond to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 100%:
                give random integer between 4 and 6 of diamond to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 100%:
                give random integer between 5 and 7 of diamond to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 100%:
                give random integer between 5 and 8 of diamond to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 100%:
                give random integer between 5 and 9 of diamond to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 100%:
                give random integer between 5 and 10 of diamond to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 100%:
                give random integer between 5 and 11 of diamond to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 100%:
                give random integer between 5 and 12 of diamond to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 100%:
                give random integer between 5 and 13 of diamond to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 100%:
                give random integer between 5 and 14 of diamond to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 100%:
                give random integer between 5 and 15 of diamond to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 100%:
                give random integer between 5 and 16 of diamond to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 100%:
                give random integer between 5 and 17 of diamond to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 100%:
                give random integer between 5 and 18 of diamond to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 100%:
                give random integer between 5 and 19 of diamond to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 100%:
                give random integer between 5 and 20 of diamond to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 100%:
                give random integer between 5 and 21 of diamond to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 100%:
                give random integer between 5 and 22 of diamond to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 100%:
                give random integer between 5 and 23 of diamond to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 100%:
                give random integer between 5 and 24 of diamond to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 100%:
                give random integer between 5 and 25 of diamond to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 100%:
                give random integer between 5 and 26 of diamond to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 100%:
                give random integer between 5 and 27 of diamond to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 100%:
                give random integer between 5 and 28 of diamond to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 100%:
                give random integer between 5 and 29 of diamond to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 100%:
                give random integer between 5 and 30 of diamond to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 100%:
                give random integer between 5 and 31 of diamond to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 100%:
                give random integer between 5 and 32 of diamond to player
        else if tool of player is any pickaxe of fortune 35:
            chance of 100%:
                give random integer between 5 and 33 of diamond to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 100%:
                give random integer between 5 and 34 of diamond to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 100%:
                give random integer between 5 and 35 of diamond to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 100%:
                give random integer between 5 and 36 of diamond to player   
        else if tool of player is any pickaxe of fortune 50:
            chance of 100%:
                give random integer between 5 and 41 of diamond to player
        else if tool of player is any pickaxe of fortune 55:
            chance of 100%:
                give random integer between 5 and 46 of diamond to player
        else if tool of player is any pickaxe of fortune 60:
            chance of 100%:
                give random integer between 5 and 51 of diamond to player
        else if tool of player is any pickaxe of fortune 70:
            chance of 100%:
                give random integer between 5 and 61 of diamond to player
        else if tool of player is any pickaxe of fortune 75:
            chance of 100%:
                give random integer between 5 and 66 of diamond to player
        else if tool of player is any pickaxe of fortune 80:
            chance of 100%:
                give random integer between 5 and 71 of diamond to player
        else if tool of player is any pickaxe of fortune 90:
            chance of 100%:
                give random integer between 5 and 81 of diamond to player
        else if tool of player is any pickaxe of fortune 95:
            chance of 100%:
                give random integer between 5 and 86 of diamond to player
        else if tool of player is any pickaxe of fortune 100:
            chance of 100%:
                give random integer between 5 and 91 of diamond to player
        else if tool of player is any pickaxe of fortune 110:
            chance of 100%:
                give random integer between 5 and 101 of diamond to player
        else if tool of player is any pickaxe of fortune 115:
            chance of 100%:
                give random integer between 5 and 106 of diamond to player
        else if tool of player is any pickaxe of fortune 120:
            chance of 100%:
                give random integer between 5 and 111 of diamond to player
        else if tool of player is any pickaxe of fortune 130:
            chance of 100%:
                give random integer between 5 and 121 of diamond to player
        else if tool of player is any pickaxe of fortune 135:
            chance of 100%:
                give random integer between 5 and 126 of diamond to player
        else if tool of player is any pickaxe of fortune 140:
            chance of 100%:
                give random integer between 5 and 131 of diamond to player
        else if tool of player is any pickaxe of fortune 125:
            chance of 100%:
                give random integer between 5 and 116 of diamond to player   
        else if tool of player is any pickaxe of fortune 150:
            chance of 100%:
                give random integer between 5 and 141 of diamond to player   
        else if tool of player is any pickaxe of fortune 37:
            chance of 100%:
                give random integer between 5 and 31 of diamond to player   
        else if tool of player is any pickaxe of fortune 39:
            chance of 100%:
                give random integer between 5 and 32 of diamond to player   
        else if tool of player is any pickaxe of fortune 33:
            chance of 100%:
                give random integer between 5 and 33 of diamond to player
        else if tool of player is any pickaxe of fortune 31:
            chance of 100%:
                give random integer between 5 and 34 of diamond to player
        else if tool of player is any pickaxe of fortune 41:
            chance of 100%:
                give random integer between 5 and 35 of diamond to player   
        else if tool of player is any pickaxe of fortune 43:
            chance of 100%:
                give random integer between 5 and 36 of diamond to player
        else if tool of player is any pickaxe of fortune 47:
            chance of 100%:
                give random integer between 5 and 37 of diamond to player               

# EMERALD

on break of emerald ore:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 emerald ore to player
    else:
        give random integer between 1 and 3 of emerald to player
        wait 3 tick
        set {xp} to random number between 2 and 5
        loop {xp} times:
            give 1 xp to player
        wait 3 tick
        if tool of player is any pickaxe of fortune 1:
            chance of 25%:
                give 2 emerald to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 100%:
                give random integer between 2 and 3 of emerald to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 100%:
                give random integer between 2 and 4 of emerald to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 100%:
                give random integer between 3 and 5 of emerald to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 100%:
                give random integer between 4 and 6 of emerald to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 100%:
                give random integer between 5 and 7 of emerald to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 100%:
                give random integer between 5 and 8 of emerald to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 100%:
                give random integer between 5 and 9 of emerald to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 100%:
                give random integer between 5 and 10 of emerald to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 100%:
                give random integer between 5 and 11 of emerald to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 100%:
                give random integer between 5 and 12 of emerald to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 100%:
                give random integer between 5 and 13 of emerald to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 100%:
                give random integer between 5 and 14 of emerald to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 100%:
                give random integer between 5 and 15 of emerald to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 100%:
                give random integer between 5 and 16 of emerald to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 100%:
                give random integer between 5 and 17 of emerald to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 100%:
                give random integer between 5 and 18 of emerald to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 100%:
                give random integer between 5 and 19 of emerald to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 100%:
                give random integer between 5 and 20 of emerald to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 100%:
                give random integer between 5 and 21 of emerald to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 100%:
                give random integer between 5 and 22 of emerald to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 100%:
                give random integer between 5 and 23 of emerald to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 100%:
                give random integer between 5 and 24 of emerald to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 100%:
                give random integer between 5 and 25 of emerald to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 100%:
                give random integer between 5 and 26 of emerald to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 100%:
                give random integer between 5 and 27 of emerald to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 100%:
                give random integer between 5 and 28 of emerald to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 100%:
                give random integer between 5 and 29 of emerald to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 100%:
                give random integer between 5 and 30 of emerald to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 100%:
                give random integer between 5 and 31 of emerald to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 100%:
                give random integer between 5 and 32 of emerald to player
        else if tool of player is any pickaxe of fortune 35:
            chance of 100%:
                give random integer between 5 and 33 of emerald to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 100%:
                give random integer between 5 and 34 of emerald to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 100%:
                give random integer between 5 and 35 of emerald to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 100%:
                give random integer between 5 and 36 of emerald to player   
        else if tool of player is any pickaxe of fortune 50:
            chance of 100%:
                give random integer between 5 and 41 of emerald to player
        else if tool of player is any pickaxe of fortune 55:
            chance of 100%:
                give random integer between 5 and 46 of emerald to player
        else if tool of player is any pickaxe of fortune 60:
            chance of 100%:
                give random integer between 5 and 51 of emerald to player
        else if tool of player is any pickaxe of fortune 70:
            chance of 100%:
                give random integer between 5 and 61 of emerald to player
        else if tool of player is any pickaxe of fortune 75:
            chance of 100%:
                give random integer between 5 and 66 of emerald to player
        else if tool of player is any pickaxe of fortune 80:
            chance of 100%:
                give random integer between 5 and 71 of emerald to player
        else if tool of player is any pickaxe of fortune 90:
            chance of 100%:
                give random integer between 5 and 81 of emerald to player
        else if tool of player is any pickaxe of fortune 95:
            chance of 100%:
                give random integer between 5 and 86 of emerald to player
        else if tool of player is any pickaxe of fortune 100:
            chance of 100%:
                give random integer between 5 and 91 of emerald to player
        else if tool of player is any pickaxe of fortune 110:
            chance of 100%:
                give random integer between 5 and 101 of emerald to player
        else if tool of player is any pickaxe of fortune 115:
            chance of 100%:
                give random integer between 5 and 106 of emerald to player
        else if tool of player is any pickaxe of fortune 120:
            chance of 100%:
                give random integer between 5 and 111 of emerald to player
        else if tool of player is any pickaxe of fortune 130:
            chance of 100%:
                give random integer between 5 and 121 of emerald to player
        else if tool of player is any pickaxe of fortune 135:
            chance of 100%:
                give random integer between 5 and 126 of emerald to player
        else if tool of player is any pickaxe of fortune 140:
            chance of 100%:
                give random integer between 5 and 131 of emerald to player
        else if tool of player is any pickaxe of fortune 125:
            chance of 100%:
                give random integer between 5 and 116 of emerald to player   
        else if tool of player is any pickaxe of fortune 150:
            chance of 100%:
                give random integer between 5 and 141 of emerald to player
        else if tool of player is any pickaxe of fortune 37:
            chance of 100%:
                give random integer between 5 and 31 of emerald to player   
        else if tool of player is any pickaxe of fortune 39:
            chance of 100%:
                give random integer between 5 and 32 of emerald to player   
        else if tool of player is any pickaxe of fortune 33:
            chance of 100%:
                give random integer between 5 and 33 of emerald to player
        else if tool of player is any pickaxe of fortune 31:
            chance of 100%:
                give random integer between 5 and 34 of emerald to player
        else if tool of player is any pickaxe of fortune 41:
            chance of 100%:
                give random integer between 5 and 35 of emerald to player   
        else if tool of player is any pickaxe of fortune 43:
            chance of 100%:
                give random integer between 5 and 36 of emerald to player
        else if tool of player is any pickaxe of fortune 47:
            chance of 100%:
                give random integer between 5 and 37 of emerald to player               
                
# IRON BLOCK

on break of iron block:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 iron block to player
    else:
        if tool of player is any pickaxe of fortune 1:
            chance of 100%:
                give 1 iron block to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 100%:
                give 1 of iron block to player               
        else if tool of player is any pickaxe of fortune 35:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 100%:
                give 1 of iron block to player       
        else if tool of player is any pickaxe of fortune 50:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 55:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 60:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 70:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 75:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 80:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 90:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 95:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 100:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 110:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 115:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 120:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 130:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 135:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 140:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 125:
            chance of 100%:
                give 1 of iron block to player       
        else if tool of player is any pickaxe of fortune 150:
            chance of 100%:
                give 1 of iron block to player                           
        else if tool of player is any pickaxe of fortune 37:
            chance of 100%:
                give 1 of iron block to player   
        else if tool of player is any pickaxe of fortune 39:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 33:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 31:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 41:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 43:
            chance of 100%:
                give 1 of iron block to player
        else if tool of player is any pickaxe of fortune 47:
            chance of 100%:
                give 1 of iron block to player   
                
# GOLD BLOCK

on break of gold block:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 gold block to player
    else:
        if tool of player is any pickaxe of fortune 1:
            chance of 100%:
                give 1 gold block to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 100%:
                give 1 of gold block to player               
        else if tool of player is any pickaxe of fortune 35:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 100%:
                give 1 of gold block to player               
        else if tool of player is any pickaxe of fortune 50:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 55:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 60:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 70:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 75:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 80:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 90:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 95:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 100:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 110:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 115:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 120:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 130:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 135:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 140:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 125:
            chance of 100%:
                give 1 of gold block to player       
        else if tool of player is any pickaxe of fortune 150:
            chance of 100%:
                give 1 of gold block to player                   
        else if tool of player is any pickaxe of fortune 37:
            chance of 100%:
                give 1 of gold block to player   
        else if tool of player is any pickaxe of fortune 39:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 33:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 31:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 41:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 43:
            chance of 100%:
                give 1 of gold block to player
        else if tool of player is any pickaxe of fortune 47:
            chance of 100%:
                give 1 of gold block to player               
                
# DIAMOND BLOCK

on break of diamond block:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 diamond block to player
    else:
        if tool of player is any pickaxe of fortune 1:
            chance of 100%:
                give 1 diamond block to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 100%:
                give 1 of diamond block to player               
        else if tool of player is any pickaxe of fortune 35:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 100%:
                give 1 of diamond block to player       
        else if tool of player is any pickaxe of fortune 50:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 55:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 60:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 70:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 75:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 80:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 90:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 95:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 100:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 110:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 115:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 120:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 130:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 135:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 140:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 125:
            chance of 100%:
                give 1 of diamond block to player       
        else if tool of player is any pickaxe of fortune 150:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 37:
            chance of 100%:
                give 1 of diamond block to player   
        else if tool of player is any pickaxe of fortune 39:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 33:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 31:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 41:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 43:
            chance of 100%:
                give 1 of diamond block to player
        else if tool of player is any pickaxe of fortune 47:
            chance of 100%:
                give 1 of diamond block to player                   
                
# EMERALD BLOCK

on break of emerald block:
    cancel event
    set event-block to air
    if tool of player is any pickaxe of silk touch:
        give 1 emerald block to player
    else:
        if tool of player is any pickaxe of fortune 1:
            chance of 100%:
                give 1 emerald block to player
        else if tool of player is any pickaxe of fortune 2:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 3:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 4:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 5:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 6:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 7:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 8:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 9:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 10:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 11:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 12:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 13:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 14:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 15:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 16:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 17:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 18:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 19:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 20:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 21:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 22:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 23:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 24:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 25:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 26:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 27:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 28:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 29:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 30:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 32:
            chance of 100%:
                give 1 of emerald block to player               
        else if tool of player is any pickaxe of fortune 35:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 38:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 42:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 45:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 50:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 55:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 60:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 70:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 75:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 80:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 90:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 95:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 100:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 110:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 115:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 120:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 130:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 135:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 140:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 125:
            chance of 100%:
                give 1 of emerald block to player       
        else if tool of player is any pickaxe of fortune 150:
            chance of 100%:
                give 1 of emerald block to player               
        else if tool of player is any pickaxe of fortune 37:
            chance of 100%:
                give 1 of emerald block to player   
        else if tool of player is any pickaxe of fortune 39:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 33:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 31:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 41:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 43:
            chance of 100%:
                give 1 of emerald block to player
        else if tool of player is any pickaxe of fortune 47:
            chance of 100%:
                give 1 of emerald block to player
 


BeyzaBhçl

Taş Madencisi
Mesajlar
87
En iyi cevaplar
1
Beğeniler
59
Puanları
190
cancel event kısımlarını kaldırırsan belki olabilir.
 

Faberds

Taş Madencisi
Mesajlar
65
En iyi cevaplar
0
Beğeniler
22
Puanları
120
bu skript işini görür.
 

Üst