MaximaMurphy
Marangoz
- Mesajlar
- 56
- En iyi cevaplar
- 0
- Beğeniler
- 4
- Puanları
- 50
- Oyun Sürümü
- 1.8
Arkadaşlar Serverda Block Levellerini Nasıl Ayarlicam yardım edermisiniz
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 1
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000
NETHERRACK: 1000
MOB_SPAWNER: 350
HOPPER: 600
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.
blocks:
ACACIA_DOOR: 1
ACACIA_STAIRS: 1
ACACIA_FENCE: 1
ACACIA_FENCE_GATE: 1
ACACIA_STAIRS: 2
ACTIVATOR_RAIL: 1
AIR: 0
ANVIL: 1
ARMOR_STAND: 2
BANNER: 2
BEACON: 2
BED_BLOCK: 1
BEDROCK: 0
BEETROOT_BLOCK: 1
BIRCH_DOOR: 1
BIRCH_FENCE: 1
BIRCH_FENCE_GATE: 1
BIRCH_WOOD_STAIRS: 1
BLACK_GLAZED_TERRACOTTA: 1
BLACK_SHULKER_BOX: 1
BLUE_GLAZED_TERRACOTTA: 1
BLUE_SHULKER_BOX: 1
BOAT: 2
BOAT_ACACIA: 2
BOAT_BIRCH: 2
BOAT_DARK_OAK: 2
BOAT_JUNGLE: 2
BOAT_SPRUCE: 2
BONE_BLOCK: 1
BOOKSHELF: 1
BREWING_STAND: 2
BRICK: 1
BRICK_STAIRS: 1
BROWN_GLAZED_TERRACOTTA: 1
BROWN_SHULKER_BOX: 1
BURNING_FURNACE: 1
CACTUS: 1
CAKE_BLOCK: 1
CARPET: 1
CAULDRON: 10
CHEST: 2
CHORUS_FLOWER: 1
CHORUS_PLANT: 1
CLAY: 2
COAL_BLOCK: 9
COAL_ORE: 0
COBBLE_WALL: 1
COBBLESTONE: 1
COBBLESTONE_STAIRS: 1
COCOA: 1
CONCRETE: 1
CONCRETE_POWDER: 1
CYAN_GLAZED_TERRACOTTA: 1
CYAN_SHULKER_BOX: 1
DARK_OAK_DOOR: 1
DARK_OAK_FENCE: 1
DARK_OAK_FENCE_GATE: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 1
DAYLIGHT_DETECTOR_INVERTED: 1
DEAD_BUSH: 1
DETECTOR_RAIL: 1
DIAMOND_BLOCK: 70
DIODE: 1
DIODE_BLOCK_OFF: 1
DIODE_BLOCK_ON: 1
DIRT: 2
DISPENSER: 1
DOUBLE_PLANT: 2
DOUBLE_STEP: 1
DOUBLE_STONE_SLAB2: 1
DRAGON_EGG: 15
DROPPER: 1
EMERALD_BLOCK: 100
EMERALD_ORE: 50000
ENCHANTMENT_TABLE: 15
END_BRICKS: 2
ENDER_CHEST: 15
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 1250
EXPLOSIVE_MINECART: 1
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT: 1
FROSTED_ICE: 1
FURNACE: 1
GLASS: 2
GLOWSTONE: 1
GOLD_BLOCK: 50
GOLD_ORE: 0
GRASS: 1
GRASS_PATH: 1
GRAY_GLAZED_TERRACOTTA: 1
GRAY_SHULKER_BOX: 1
GRAVEL: 1
GREEN_GLAZED_TERRACOTTA: 1
GREEN_SHULKER_BOX: 1
HARD_CLAY: 2
HAY_BLOCK: 2
HOPPER: 1
HOPPER_MINECART: 2
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 1
IRON_BLOCK: 20
IRON_DOOR_BLOCK: 1
IRON_FENCE: 1
IRON_ORE: 0
IRON_PLATE: 1
IRON_TRAPDOOR: 1
ITEM_FRAME: 2
JACK_O_LANTERN: 1
JUKEBOX: 10
JUNGLE_DOOR: 1
JUNGLE_FENCE: 1
JUNGLE_FENCE_GATE: 1
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 10
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LIGHT_BLUE_GLAZED_TERRACOTTA: 1
LIGHT_BLUE_SHULKER_BOX: 1
LIME_GLAZED_TERRACOTTA: 1
LIME_SHULKER_BOX: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 1
MAGENTA_GLAZED_TERRACOTTA: 1
MAGENTA_SHULKER_BOX: 1
MAGMA: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 1
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 2
MYCEL: 1
NETHER_BRICK: 2
NETHER_BRICK_STAIRS: 2
NETHER_FENCE: 2
NETHER_STALK: 1
NETHER_WART_BLOCK: 2
NETHERRACK: 1
NOTE_BLOCK: 10
OBSERVER: 1
OBSIDIAN: 10
ORANGE_GLAZED_TERRACOTTA: 1
ORANGE_SHULKER_BOX: 1
PACKED_ICE: 1
PAINTING: 2
PINK_GLAZED_TERRACOTTA: 1
PINK_SHULKER_BOX: 1
PISTON_BASE: -10000000
PISTON_STICKY_BASE: -10000000
PORTAL: 0
POWERED_MINECART: 1
POWERED_RAIL: 1
PRISMARINE: 3000
PRISMARINE:2: 15000
PUMPKIN_STEM: 1
PUMPKIN: 1
PURPLE_GLAZED_TERRACOTTA: 1
PURPLE_SHULKER_BOX: 1
PURPUR_BLOCK: 1
PURPUR_DOUBLE_SLAB: 1
PURPUR_PILLAR: 1
PURPUR_SLAB: 1
PURPUR_STAIRS: 1
QUARTZ_BLOCK: 10
QUARTZ_ORE: 100000
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 1
RED_GLAZED_TERRACOTTA: 1
RED_MUSHROOM: 1
RED_NETHER_BRICK: 2
RED_ROSE: 1
RED_SANDSTONE: 30000
RED_SANDSTONE_STAIRS: 1
RED_SANDSTONE_SLAB: 1
RED_SHULKER_BOX: 1
REDSTONE_BLOCK: 1
REDSTONE_COMPARATOR_OFF: 1
REDSTONE_COMPARATOR_ON: 1
REDSTONE_COMPARATOR: 1
REDSTONE_LAMP_OFF: 1
REDSTONE_LAMP_ON: 1
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 1
REDSTONE_TORCH_ON: 1
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SEA_LANTERN: 5000
SIGN_POST: 1
SILVER_GLAZED_TERRACOTTA: 1
SILVER_SHULKER_BOX: 1
SKULL: 1
SLIME_BLOCK: 1
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 2
SOUL_SAND: 2
SPONGE: 75
SPRUCE_DOOR: 1
SPRUCE_FENCE: 1
SPRUCE_FENCE_GATE: 1
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 1
STONE_PLATE: 2
STORAGE_MINECART: 1
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 1
TORCH: 2
TRAP_DOOR: 1
TRAPPED_CHEST: 1
TRIPWIRE_HOOK: 2
TRIPWIRE: 2
VINE: 1
WALL_SIGN: 1
WATER_LILY: 1
WEB: 1
WHEAT: 1
WHITE_GLAZED_TERRACOTTA: 1
WHITE_SHULKER_BOX: 1
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 1
YELLOW_FLOWER: 1
YELLOW_GLAZED_TERRACOTTA: 1
YELLOW_SHULKER_BOX: 1
OpSkyBlock için bana Rank Plugini önerirmisinÖncelikle merhaba @MaximaMurphy,
Örneğin ASkyBlock pluginini kullanıyorsun, pluginin klasörünün içinde blockvalues.yml var onun içinden ayarlaya bilirsin örnek göstermek gerekirse;
YAML:# This file lists the values for various blocks that are used to calculate the # island level. Level = total of all blocks in island boundary / 100. # Players with the permission askyblock.island.multiplier.# will have their blocks # multiplied in value by that amount. # Underwater block multiplier # If blocks are below sea-level, they can have a higher value. e.g. 2x # Promotes under-water development if there is a sea. Value can be fractional. underwater: 1.0 # Value of one island level. Default 100. Minimum value is 1. levelcost: 1 # Death penalty # How many block values a player will lose per death. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100) # Set to zero to not use this feature deathpenalty: 100 # Sum team deaths - if true, all the teams deaths are summed # If false, only the leader's deaths counts sumteamdeaths: false # Max deaths # If player dies more than this, it doesn't count anymore # Stops players from getting into an impossible situation maxdeaths: 10 # Reset deaths on island reset islandresetdeathreset: true # Reset deaths on team join teamjoindeathreset: true # This section lists the limits for any particular block. Blocks over this amount # are not counted. # Format: # MATERIAL: limit or MATERIAL:DATA: limit. # If DATA is used, there MUST be a corresponding block:data value in the blocks list. # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3 # in the blocks section. If there is not, then LOG:3 would have no value. limits: COBBLESTONE: 10000 NETHERRACK: 1000 MOB_SPAWNER: 350 HOPPER: 600 #LOG:3: 10 # This section lists the value of a block. Value must be an integer. # Any blocks not listed will have a value of zero. # Format is MATERIAL: value or MATERIAL:DATA: value. blocks: ACACIA_DOOR: 1 ACACIA_STAIRS: 1 ACACIA_FENCE: 1 ACACIA_FENCE_GATE: 1 ACACIA_STAIRS: 2 ACTIVATOR_RAIL: 1 AIR: 0 ANVIL: 1 ARMOR_STAND: 2 BANNER: 2 BEACON: 2 BED_BLOCK: 1 BEDROCK: 0 BEETROOT_BLOCK: 1 BIRCH_DOOR: 1 BIRCH_FENCE: 1 BIRCH_FENCE_GATE: 1 BIRCH_WOOD_STAIRS: 1 BLACK_GLAZED_TERRACOTTA: 1 BLACK_SHULKER_BOX: 1 BLUE_GLAZED_TERRACOTTA: 1 BLUE_SHULKER_BOX: 1 BOAT: 2 BOAT_ACACIA: 2 BOAT_BIRCH: 2 BOAT_DARK_OAK: 2 BOAT_JUNGLE: 2 BOAT_SPRUCE: 2 BONE_BLOCK: 1 BOOKSHELF: 1 BREWING_STAND: 2 BRICK: 1 BRICK_STAIRS: 1 BROWN_GLAZED_TERRACOTTA: 1 BROWN_SHULKER_BOX: 1 BURNING_FURNACE: 1 CACTUS: 1 CAKE_BLOCK: 1 CARPET: 1 CAULDRON: 10 CHEST: 2 CHORUS_FLOWER: 1 CHORUS_PLANT: 1 CLAY: 2 COAL_BLOCK: 9 COAL_ORE: 0 COBBLE_WALL: 1 COBBLESTONE: 1 COBBLESTONE_STAIRS: 1 COCOA: 1 CONCRETE: 1 CONCRETE_POWDER: 1 CYAN_GLAZED_TERRACOTTA: 1 CYAN_SHULKER_BOX: 1 DARK_OAK_DOOR: 1 DARK_OAK_FENCE: 1 DARK_OAK_FENCE_GATE: 1 DARK_OAK_STAIRS: 1 DAYLIGHT_DETECTOR: 1 DAYLIGHT_DETECTOR_INVERTED: 1 DEAD_BUSH: 1 DETECTOR_RAIL: 1 DIAMOND_BLOCK: 70 DIODE: 1 DIODE_BLOCK_OFF: 1 DIODE_BLOCK_ON: 1 DIRT: 2 DISPENSER: 1 DOUBLE_PLANT: 2 DOUBLE_STEP: 1 DOUBLE_STONE_SLAB2: 1 DRAGON_EGG: 15 DROPPER: 1 EMERALD_BLOCK: 100 EMERALD_ORE: 50000 ENCHANTMENT_TABLE: 15 END_BRICKS: 2 ENDER_CHEST: 15 ENDER_PORTAL_FRAME: 0 ENDER_PORTAL: 0 ENDER_STONE: 1250 EXPLOSIVE_MINECART: 1 FENCE: 1 FENCE_GATE: 1 FIRE: 0 FLOWER_POT: 1 FROSTED_ICE: 1 FURNACE: 1 GLASS: 2 GLOWSTONE: 1 GOLD_BLOCK: 50 GOLD_ORE: 0 GRASS: 1 GRASS_PATH: 1 GRAY_GLAZED_TERRACOTTA: 1 GRAY_SHULKER_BOX: 1 GRAVEL: 1 GREEN_GLAZED_TERRACOTTA: 1 GREEN_SHULKER_BOX: 1 HARD_CLAY: 2 HAY_BLOCK: 2 HOPPER: 1 HOPPER_MINECART: 2 HUGE_MUSHROOM_1: 1 HUGE_MUSHROOM_2: 1 ICE: 1 IRON_BLOCK: 20 IRON_DOOR_BLOCK: 1 IRON_FENCE: 1 IRON_ORE: 0 IRON_PLATE: 1 IRON_TRAPDOOR: 1 ITEM_FRAME: 2 JACK_O_LANTERN: 1 JUKEBOX: 10 JUNGLE_DOOR: 1 JUNGLE_FENCE: 1 JUNGLE_FENCE_GATE: 1 JUNGLE_WOOD_STAIRS: 1 LADDER: 1 LAPIS_BLOCK: 10 LAPIS_ORE: 0 LAVA: 0 LEAVES_2: 1 LEAVES: 1 LEVER: 1 LIGHT_BLUE_GLAZED_TERRACOTTA: 1 LIGHT_BLUE_SHULKER_BOX: 1 LIME_GLAZED_TERRACOTTA: 1 LIME_SHULKER_BOX: 1 LOG: 1 #Other log types - examples #LOG:3: 2 LOG_2: 1 LONG_GRASS: 1 MAGENTA_GLAZED_TERRACOTTA: 1 MAGENTA_SHULKER_BOX: 1 MAGMA: 1 MELON_BLOCK: 1 MELON_STEM: 1 MINECART: 1 MOB_SPAWNER: 0 MOSSY_COBBLESTONE: 2 MYCEL: 1 NETHER_BRICK: 2 NETHER_BRICK_STAIRS: 2 NETHER_FENCE: 2 NETHER_STALK: 1 NETHER_WART_BLOCK: 2 NETHERRACK: 1 NOTE_BLOCK: 10 OBSERVER: 1 OBSIDIAN: 10 ORANGE_GLAZED_TERRACOTTA: 1 ORANGE_SHULKER_BOX: 1 PACKED_ICE: 1 PAINTING: 2 PINK_GLAZED_TERRACOTTA: 1 PINK_SHULKER_BOX: 1 PISTON_BASE: -10000000 PISTON_STICKY_BASE: -10000000 PORTAL: 0 POWERED_MINECART: 1 POWERED_RAIL: 1 PRISMARINE: 3000 PRISMARINE:2: 15000 PUMPKIN_STEM: 1 PUMPKIN: 1 PURPLE_GLAZED_TERRACOTTA: 1 PURPLE_SHULKER_BOX: 1 PURPUR_BLOCK: 1 PURPUR_DOUBLE_SLAB: 1 PURPUR_PILLAR: 1 PURPUR_SLAB: 1 PURPUR_STAIRS: 1 QUARTZ_BLOCK: 10 QUARTZ_ORE: 100000 QUARTZ_STAIRS: 1 QUARTZ: 1 RAILS: 1 RED_GLAZED_TERRACOTTA: 1 RED_MUSHROOM: 1 RED_NETHER_BRICK: 2 RED_ROSE: 1 RED_SANDSTONE: 30000 RED_SANDSTONE_STAIRS: 1 RED_SANDSTONE_SLAB: 1 RED_SHULKER_BOX: 1 REDSTONE_BLOCK: 1 REDSTONE_COMPARATOR_OFF: 1 REDSTONE_COMPARATOR_ON: 1 REDSTONE_COMPARATOR: 1 REDSTONE_LAMP_OFF: 1 REDSTONE_LAMP_ON: 1 REDSTONE_ORE: 0 REDSTONE_TORCH_OFF: 1 REDSTONE_TORCH_ON: 1 REDSTONE_WIRE: 1 SAND: 1 SANDSTONE: 1 SANDSTONE_STAIRS: 1 SEA_LANTERN: 5000 SIGN_POST: 1 SILVER_GLAZED_TERRACOTTA: 1 SILVER_SHULKER_BOX: 1 SKULL: 1 SLIME_BLOCK: 1 SMOOTH_BRICK: 2 SMOOTH_STAIRS: 2 SNOW_BLOCK: 1 SOIL: 2 SOUL_SAND: 2 SPONGE: 75 SPRUCE_DOOR: 1 SPRUCE_FENCE: 1 SPRUCE_FENCE_GATE: 1 SPRUCE_WOOD_STAIRS: 1 STAINED_CLAY: 2 STAINED_GLASS: 2 STAINED_GLASS_PANE: 1 STATIONARY_LAVA: 0 STATIONARY_WATER: 0 STEP: 1 STONE: 1 STONE_BUTTON: 1 STONE_PLATE: 2 STORAGE_MINECART: 1 SUGAR_CANE_BLOCK: 1 THIN_GLASS: 1 TNT: 1 TORCH: 2 TRAP_DOOR: 1 TRAPPED_CHEST: 1 TRIPWIRE_HOOK: 2 TRIPWIRE: 2 VINE: 1 WALL_SIGN: 1 WATER_LILY: 1 WEB: 1 WHEAT: 1 WHITE_GLAZED_TERRACOTTA: 1 WHITE_SHULKER_BOX: 1 WOOD: 1 WOOD_BUTTON: 1 WOOD_DOOR: 1 WOOD_DOUBLE_STEP: 1 WOOD_PLATE: 1 WOOD_STAIRS: 1 WOOD_STEP: 1 WOODEN_DOOR: 1 WOOL: 1 WORKBENCH: 1 YELLOW_FLOWER: 1 YELLOW_GLAZED_TERRACOTTA: 1 YELLOW_SHULKER_BOX: 1
blocks: kısmından sonra hangi blok kaç level verecek diye ayarlanmış.
not: bu benim op-skyblock paketin içinden alındığı için biraz yüksek seviyeler olabilir
Bu Doğrumu Bakarmısın https://hasteb.in/avehinef.yamlÖncelikle merhaba @MaximaMurphy,
Örneğin ASkyBlock pluginini kullanıyorsun, pluginin klasörünün içinde blockvalues.yml var onun içinden ayarlaya bilirsin örnek göstermek gerekirse;
YAML:# This file lists the values for various blocks that are used to calculate the # island level. Level = total of all blocks in island boundary / 100. # Players with the permission askyblock.island.multiplier.# will have their blocks # multiplied in value by that amount. # Underwater block multiplier # If blocks are below sea-level, they can have a higher value. e.g. 2x # Promotes under-water development if there is a sea. Value can be fractional. underwater: 1.0 # Value of one island level. Default 100. Minimum value is 1. levelcost: 1 # Death penalty # How many block values a player will lose per death. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100) # Set to zero to not use this feature deathpenalty: 100 # Sum team deaths - if true, all the teams deaths are summed # If false, only the leader's deaths counts sumteamdeaths: false # Max deaths # If player dies more than this, it doesn't count anymore # Stops players from getting into an impossible situation maxdeaths: 10 # Reset deaths on island reset islandresetdeathreset: true # Reset deaths on team join teamjoindeathreset: true # This section lists the limits for any particular block. Blocks over this amount # are not counted. # Format: # MATERIAL: limit or MATERIAL:DATA: limit. # If DATA is used, there MUST be a corresponding block:data value in the blocks list. # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3 # in the blocks section. If there is not, then LOG:3 would have no value. limits: COBBLESTONE: 10000 NETHERRACK: 1000 MOB_SPAWNER: 350 HOPPER: 600 #LOG:3: 10 # This section lists the value of a block. Value must be an integer. # Any blocks not listed will have a value of zero. # Format is MATERIAL: value or MATERIAL:DATA: value. blocks: ACACIA_DOOR: 1 ACACIA_STAIRS: 1 ACACIA_FENCE: 1 ACACIA_FENCE_GATE: 1 ACACIA_STAIRS: 2 ACTIVATOR_RAIL: 1 AIR: 0 ANVIL: 1 ARMOR_STAND: 2 BANNER: 2 BEACON: 2 BED_BLOCK: 1 BEDROCK: 0 BEETROOT_BLOCK: 1 BIRCH_DOOR: 1 BIRCH_FENCE: 1 BIRCH_FENCE_GATE: 1 BIRCH_WOOD_STAIRS: 1 BLACK_GLAZED_TERRACOTTA: 1 BLACK_SHULKER_BOX: 1 BLUE_GLAZED_TERRACOTTA: 1 BLUE_SHULKER_BOX: 1 BOAT: 2 BOAT_ACACIA: 2 BOAT_BIRCH: 2 BOAT_DARK_OAK: 2 BOAT_JUNGLE: 2 BOAT_SPRUCE: 2 BONE_BLOCK: 1 BOOKSHELF: 1 BREWING_STAND: 2 BRICK: 1 BRICK_STAIRS: 1 BROWN_GLAZED_TERRACOTTA: 1 BROWN_SHULKER_BOX: 1 BURNING_FURNACE: 1 CACTUS: 1 CAKE_BLOCK: 1 CARPET: 1 CAULDRON: 10 CHEST: 2 CHORUS_FLOWER: 1 CHORUS_PLANT: 1 CLAY: 2 COAL_BLOCK: 9 COAL_ORE: 0 COBBLE_WALL: 1 COBBLESTONE: 1 COBBLESTONE_STAIRS: 1 COCOA: 1 CONCRETE: 1 CONCRETE_POWDER: 1 CYAN_GLAZED_TERRACOTTA: 1 CYAN_SHULKER_BOX: 1 DARK_OAK_DOOR: 1 DARK_OAK_FENCE: 1 DARK_OAK_FENCE_GATE: 1 DARK_OAK_STAIRS: 1 DAYLIGHT_DETECTOR: 1 DAYLIGHT_DETECTOR_INVERTED: 1 DEAD_BUSH: 1 DETECTOR_RAIL: 1 DIAMOND_BLOCK: 70 DIODE: 1 DIODE_BLOCK_OFF: 1 DIODE_BLOCK_ON: 1 DIRT: 2 DISPENSER: 1 DOUBLE_PLANT: 2 DOUBLE_STEP: 1 DOUBLE_STONE_SLAB2: 1 DRAGON_EGG: 15 DROPPER: 1 EMERALD_BLOCK: 100 EMERALD_ORE: 50000 ENCHANTMENT_TABLE: 15 END_BRICKS: 2 ENDER_CHEST: 15 ENDER_PORTAL_FRAME: 0 ENDER_PORTAL: 0 ENDER_STONE: 1250 EXPLOSIVE_MINECART: 1 FENCE: 1 FENCE_GATE: 1 FIRE: 0 FLOWER_POT: 1 FROSTED_ICE: 1 FURNACE: 1 GLASS: 2 GLOWSTONE: 1 GOLD_BLOCK: 50 GOLD_ORE: 0 GRASS: 1 GRASS_PATH: 1 GRAY_GLAZED_TERRACOTTA: 1 GRAY_SHULKER_BOX: 1 GRAVEL: 1 GREEN_GLAZED_TERRACOTTA: 1 GREEN_SHULKER_BOX: 1 HARD_CLAY: 2 HAY_BLOCK: 2 HOPPER: 1 HOPPER_MINECART: 2 HUGE_MUSHROOM_1: 1 HUGE_MUSHROOM_2: 1 ICE: 1 IRON_BLOCK: 20 IRON_DOOR_BLOCK: 1 IRON_FENCE: 1 IRON_ORE: 0 IRON_PLATE: 1 IRON_TRAPDOOR: 1 ITEM_FRAME: 2 JACK_O_LANTERN: 1 JUKEBOX: 10 JUNGLE_DOOR: 1 JUNGLE_FENCE: 1 JUNGLE_FENCE_GATE: 1 JUNGLE_WOOD_STAIRS: 1 LADDER: 1 LAPIS_BLOCK: 10 LAPIS_ORE: 0 LAVA: 0 LEAVES_2: 1 LEAVES: 1 LEVER: 1 LIGHT_BLUE_GLAZED_TERRACOTTA: 1 LIGHT_BLUE_SHULKER_BOX: 1 LIME_GLAZED_TERRACOTTA: 1 LIME_SHULKER_BOX: 1 LOG: 1 #Other log types - examples #LOG:3: 2 LOG_2: 1 LONG_GRASS: 1 MAGENTA_GLAZED_TERRACOTTA: 1 MAGENTA_SHULKER_BOX: 1 MAGMA: 1 MELON_BLOCK: 1 MELON_STEM: 1 MINECART: 1 MOB_SPAWNER: 0 MOSSY_COBBLESTONE: 2 MYCEL: 1 NETHER_BRICK: 2 NETHER_BRICK_STAIRS: 2 NETHER_FENCE: 2 NETHER_STALK: 1 NETHER_WART_BLOCK: 2 NETHERRACK: 1 NOTE_BLOCK: 10 OBSERVER: 1 OBSIDIAN: 10 ORANGE_GLAZED_TERRACOTTA: 1 ORANGE_SHULKER_BOX: 1 PACKED_ICE: 1 PAINTING: 2 PINK_GLAZED_TERRACOTTA: 1 PINK_SHULKER_BOX: 1 PISTON_BASE: -10000000 PISTON_STICKY_BASE: -10000000 PORTAL: 0 POWERED_MINECART: 1 POWERED_RAIL: 1 PRISMARINE: 3000 PRISMARINE:2: 15000 PUMPKIN_STEM: 1 PUMPKIN: 1 PURPLE_GLAZED_TERRACOTTA: 1 PURPLE_SHULKER_BOX: 1 PURPUR_BLOCK: 1 PURPUR_DOUBLE_SLAB: 1 PURPUR_PILLAR: 1 PURPUR_SLAB: 1 PURPUR_STAIRS: 1 QUARTZ_BLOCK: 10 QUARTZ_ORE: 100000 QUARTZ_STAIRS: 1 QUARTZ: 1 RAILS: 1 RED_GLAZED_TERRACOTTA: 1 RED_MUSHROOM: 1 RED_NETHER_BRICK: 2 RED_ROSE: 1 RED_SANDSTONE: 30000 RED_SANDSTONE_STAIRS: 1 RED_SANDSTONE_SLAB: 1 RED_SHULKER_BOX: 1 REDSTONE_BLOCK: 1 REDSTONE_COMPARATOR_OFF: 1 REDSTONE_COMPARATOR_ON: 1 REDSTONE_COMPARATOR: 1 REDSTONE_LAMP_OFF: 1 REDSTONE_LAMP_ON: 1 REDSTONE_ORE: 0 REDSTONE_TORCH_OFF: 1 REDSTONE_TORCH_ON: 1 REDSTONE_WIRE: 1 SAND: 1 SANDSTONE: 1 SANDSTONE_STAIRS: 1 SEA_LANTERN: 5000 SIGN_POST: 1 SILVER_GLAZED_TERRACOTTA: 1 SILVER_SHULKER_BOX: 1 SKULL: 1 SLIME_BLOCK: 1 SMOOTH_BRICK: 2 SMOOTH_STAIRS: 2 SNOW_BLOCK: 1 SOIL: 2 SOUL_SAND: 2 SPONGE: 75 SPRUCE_DOOR: 1 SPRUCE_FENCE: 1 SPRUCE_FENCE_GATE: 1 SPRUCE_WOOD_STAIRS: 1 STAINED_CLAY: 2 STAINED_GLASS: 2 STAINED_GLASS_PANE: 1 STATIONARY_LAVA: 0 STATIONARY_WATER: 0 STEP: 1 STONE: 1 STONE_BUTTON: 1 STONE_PLATE: 2 STORAGE_MINECART: 1 SUGAR_CANE_BLOCK: 1 THIN_GLASS: 1 TNT: 1 TORCH: 2 TRAP_DOOR: 1 TRAPPED_CHEST: 1 TRIPWIRE_HOOK: 2 TRIPWIRE: 2 VINE: 1 WALL_SIGN: 1 WATER_LILY: 1 WEB: 1 WHEAT: 1 WHITE_GLAZED_TERRACOTTA: 1 WHITE_SHULKER_BOX: 1 WOOD: 1 WOOD_BUTTON: 1 WOOD_DOOR: 1 WOOD_DOUBLE_STEP: 1 WOOD_PLATE: 1 WOOD_STAIRS: 1 WOOD_STEP: 1 WOODEN_DOOR: 1 WOOL: 1 WORKBENCH: 1 YELLOW_FLOWER: 1 YELLOW_GLAZED_TERRACOTTA: 1 YELLOW_SHULKER_BOX: 1
blocks: kısmından sonra hangi blok kaç level verecek diye ayarlanmış.
not: bu benim op-skyblock paketin içinden alındığı için biraz yüksek seviyeler olabilir
Ada levellerini baktığımda -3 gösteriyordu amaBedrock: 000 demişsiniz belki orada hata verebilir çok emin değilim ama deneyip görün isterseniz genel olarak en az block seviyesi sanırsam 100 level vermişsiniz.
nasıl yani-3 - level vermersi anlamına geliyor diye biliyorum.