JohnWick
Zombi Katili
- En iyi cevaplar
- 0
s.a forumgamer ailesi hazır bir tane boss kurdum bossa vurduğumda bu uyarıları alıyorum
puligine reload attığımda aldıklarım şunlar
skill dosyası
Kod:
[17:17:28] [Server thread/WARN]: [MythicMobs] Error with 'SUMMON' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:17:28] [Server thread/WARN]: [MythicMobs] -- Incorrect line: summon{mob=laser;amount=1;noise=5;r=1} @self
[17:18:18] [Server thread/WARN]: [MythicMobs] Error with 'SUMMON' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:18:18] [Server thread/WARN]: [MythicMobs] -- Incorrect line: summon{mob=laser;amount=1;noise=5;r=1} @self -onTimer:200 0.5
[17:18:38] [Server thread/WARN]: [MythicMobs] Error with 'SUMMON' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:18:38] [Server thread/WARN]: [MythicMobs] -- Incorrect line: summon{mob=laser;amount=1;noise=5;r=1} @self -onTimer:200 0.5
[17:19:08] [Server thread/WARN]: [MythicMobs] Error with 'SUMMON' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:19:08] [Server thread/WARN]: [MythicMobs] -- Incorrect line: summon{mob=laser;amount=1;noise=5;r=1} @self -onTimer:200 0.5
[17:19:18] [Server thread/WARN]: [MythicMobs] Error with 'SUMMON' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:19:18] [Server thread/WARN]: [MythicMobs] -- Incorrect line: summon{mob=laser;amount=1;noise=5;r=1} @self -onTimer:200 0.5
[17:19:28] [Server thread/WARN]: [MythicMobs] Error with 'SUMMON' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:19:28] [Server thread/WARN]: [MythicMobs] -- Incorrect line: summon{mob=laser;amount=1;noise=5;r=1} @self -onTimer:200 0.5
puligine reload attığımda aldıklarım şunlar
Kod:
[17:22:29] [Server thread/WARN]: [MythicMobs] Bad syntax! Failed to load skill line: randomskill {<&csp>skills=<&csp>east,<&csp>north,<&csp>west,<&csp>south<&csp>}
[17:22:29] [Server thread/WARN]: [MythicMobs] Bad syntax! Failed to load skill line: randomskill {<&csp>skills=<&csp>east,<&csp>north,<&csp>west,<&csp>south<&csp>}
[17:22:29] [Server thread/WARN]: [MythicMobs] Bad syntax! Failed to load skill line: randomskill {<&csp>skills=<&csp>east,<&csp>north,<&csp>west,<&csp>south<&csp>}
[17:22:29] [Server thread/WARN]: [MythicMobs] Bad syntax! Failed to load skill line: randomskill {<&csp>skills=<&csp>**equip<&csp>player's<&csp>head<&csp>skill<&csp>}
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 3 mobs.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 3 vanilla mob overrides.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 0 mob stacks.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 21 skills.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 0 random spawns.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 0 mythic items.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 0 drop tables.
[17:22:29] [Server thread/INFO]: [MythicMobs] Loaded 0 mob spawners.
[17:22:29] [Server thread/INFO]: MythicMobs has been reloaded!
[17:22:29] [Server thread/WARN]: [MythicMobs] Error with 'RALLY' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:22:29] [Server thread/WARN]: [MythicMobs] -- Incorrect line: zeus
[17:22:29] [Server thread/WARN]: [MythicMobs] Error with 'RALLY' skill: The 'type' attribute must be a valid MythicMob or MythicEntity type.
[17:22:29] [Server thread/WARN]: [MythicMobs] -- Incorrect line: zeus
skill dosyası
Kod:
# Do not say you are the owner of this product
# Do not copy, resell, give this product
# created by binodio
amon4:
Skills:
- potion{type=SLOW;duration=60;level=7} @Self
- projectile{onTick=xx-Tick;onHit=xx-Hit;v=5;i=1;hR=1;vR=1} @Ring{radius=20;points=4}
- effect:sound{s=entity.blaze.shoot;v=0.8;p=0.01} @self
- delay 20
- projectile{onTick=xx-Tick;onHit=xx-Hit;v=5;i=1;hR=1;vR=1} @Ring{radius=20;points=4}
- effect:sound{s=entity.blaze.shoot;v=0.8;p=0.01} @self
- delay 20
- projectile{onTick=xx-Tick;onHit=xx-Hit;v=5;i=1;hR=1;vR=1} @Ring{radius=20;points=4}
- effect:sound{s=entity.blaze.shoot;v=0.8;p=0.01} @self
- delay 20
- projectile{onTick=xx-Tick;onHit=xx-Hit;v=5;i=1;hR=1;vR=1} @Ring{radius=20;points=4}
- effect:sound{s=entity.blaze.shoot;v=0.8;p=0.01} @self
- delay 20
xx-Tick:
Skills:
- effect:particles{p=largeexplode;amount=10;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
xx-Hit:
Skills:
- ignite{ticks=100} @PlayersNearOrigin{r=2}
- damage{a=9} @Target
- throw{velocity=18;velocityY=18} @target
- effect:sound{s=entity.generic.explode;v=2;p=0.01} @target
- effect:sound{s=entity.generic.explode;v=2;p=0.01} @target
- effect:sound{s=entity.generic.explode;v=2;p=0.01} @target
- effect:sound{s=entity.generic.explode;v=2;p=0.01} @target
- potion{type=CONFUSION;duration=100;level=4} @target
amonprison:
Skills:
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} @self
- delay 10
- prison{material=BEDROCK;duration=200;breakable=false} @self
- effect:sound{s=block.dispenser.fail;volume=1.0;pitch=0.5} @target
- delay 50
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
- throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
- delay 5
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
- throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
- delay 5
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
- throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
- delay 5
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
- throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
- delay 5
- effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.generic.explode;v=1;p=0.01}
- delay 2
- damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
- throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
amon2:
Skills:
- delay 78
- potion{type=SLOW;duration=60;level=7} @Self
- effect:particlering{p=portal;radius=1;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=2;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=3;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=4;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=5;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=6;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=7;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=8;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- effect:particlering{p=portal;radius=9;points=51;amount=1;hS=3;vS=3} @self
- effect:sound{s=entity.blaze.hurt;v=1;p=0.01} @Self
- delay 2
- damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
- throw{velocity=20;velocityY=19} @PlayersInRadius{r=9}
dreameff:
Skills:
- effect:particlering{p=lava;radius=3;points=72;amount=1;hS=3;vS=3} @Origin
- delay 15
- effect:particlering{p=lava;radius=3;points=72;amount=1;hS=3;vS=3} @Origin
- delay 15
- effect:particlering{p=lava;radius=3;points=72;amount=1;hS=3;vS=3} @Origin
- delay 15
- effect:particlering{p=lava;radius=3;points=72;amount=1;hS=3;vS=3} @Origin
- delay 15
- effect:particlering{p=lava;radius=3;points=72;amount=1;hS=3;vS=3} @Origin
- delay 15
- effect:particlering{p=lava;radius=3;points=72;amount=1;hS=3;vS=3} @Origin
amoneff:
Skills:
- effect:particlesphere{p=enchantmenttable;amount=160;hSpread=1;vSpread=0;radius=20;speed=0.1;yOffset=0} @Self
- effect:particlering{particle=enchantmenttable;radius=20;points=52;amount=3;hS=1;vS=0;yOffset=1} @Self
amon1:
Skills:
- summon{mob=dream;amount=1;noise=5;r=7} @Ring{radius=7;points=5}
amonspawn:
Skills:
- delay 100
- skill{s=amonspawn2}
- skill{s=amonspawn3}
- skill{s=amonspawn4}
- effect:particlesphere{particle=portal;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=300;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=portal;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 2
- effect:particlesphere{particle=smoke;amount=400;radius=3} @self
- delay 10
- skill{s=amonspawn5}
amonspawn2:
Skills:
- delay 100
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=3;points=72;amount=1;hS=3;vS=3} @self
- delay 2
amonspawn3:
Skills:
- delay 200
- summon{mob=laser;amount=1;noise=5;r=1} @self
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=5;points=72;amount=1;hS=3;vS=3} @self
- delay 2
amonspawn4:
Skills:
- delay 300
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
- effect:particlering{p=flame;radius=7;points=72;amount=1;hS=3;vS=3} @self
- delay 2
amonspawn5:
Skills:
- potion{type=INVISIBILITY;duration=170;level=2} @Self
- potion{type=INVISIBILITY;duration=170;level=8} @Self
- effect:lightning @self
- delay 10
- effect:lightning @self
- effect:blockmask{m=obsidian;r=7;d=200} @self
- delay 10
- effect:lightning @self
- delay 10
- effect:lightning @self
- summon{mob=amon2;amount=1;noise=5} @Self
- effect:lightning @Ring{radius=8;points=4}
- effect:lightning @Ring{radius=8;points=4}
- effect:lightning @Ring{radius=8;points=4}
- effect:lightning @Ring{radius=8;points=4}
- remove @self
nightkill:
Cooldown: 0
Skills:
- damage{a=1000} @MobsInRadius{r=40;types=zombie,creeper,slime,enderman,spider}
RFM2:
Conditions:
- stance friendly
Skills:
- rally{types=zeus;radius=100;ot=false} @trigger
- delay 10
- signal{s=Attack} @EIR{r=50;t=dream}
- setstance{stance=angry} @EIR{r=50;t=dream}
- setstance{stance=angry} @self
Glide2:
Conditions:
- outside: true
Skills:
- sound{s=entity.skeleton.step} @self
- jump{velocity=2}
- delay 1
- setgliding{g=true} @self
RFM:
Conditions:
- stance friendly
Skills:
- message{m="&6<mob.name>&f <&co> &7&OEnemies are coming!!"} @PIR{r=100}
- rally{types=zeus;radius=100;ot=false} @trigger
- delay 10
- signal{s=Attack} @EIR{r=50;t=zeus}
- setstance{stance=angry} @EIR{r=50;t=zeus}
- setstance{stance=angry} @self
Hover2:
Conditions:
- outside: true
- heightbelow 220
- onblock air
Skills:
- sound{s=item.elytra.flying;v=0.2} @self
- randomskill
{
skills=
east,
north,
west,
south
}
- leap{velocity=100;n=0} @target
- setgliding{g=true} @self
GoUp2:
Conditions:
- outside: true
- heightbelow 220
- onblock air
- targetwithin 10
Skills:
- sound{s=item.elytra.flying;v=0.2} @self
- randomskill
{
skills=
east,
north,
west,
south
}
- randomskill
{
skills=
east,
north,
west,
south
}
- setgliding{g=true} @self
Equip2:
Skills:
- delay 10
- setstance{stance=friendly} @self
- randomskill
{
skills=
**equip player's head skill
}
RFM:
Conditions:
- stance friendly
Skills:
- message{m="&6<mob.name>&f <&co> &7&OEnemies are coming!!"} @PIR{r=100}
- rally{types=zeus;radius=100;ot=false} @trigger
- delay 10
- signal{s=Attack} @EIR{r=50;t=zeus}
- setstance{stance=angry} @EIR{r=50;t=zeus}
- setstance{stance=angry} @self
RFM2:
Conditions:
- stance friendly
Skills:
- rally{types=zeus;radius=100;ot=false} @trigger
- delay 10
- signal{s=Attack} @EIR{r=50;t=dream}
- setstance{stance=angry} @EIR{r=50;t=dream}
- setstance{stance=angry} @self
zeusarr29:
Skills:
- arrowvolley{a=10;s=225;v=40;f=50;rd=20} @PlayersInRadius{r=60}