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HEXAGON73

Kızıltaş Madencisi
En iyi cevaplar
0
Arkadaşlar oyuncu "Lord" ise adama ya da yaratıklara vurarken %2 şans ile daha faza vuracak, "Büyücü" ise adama ya da yaratıklara bakarken (shift e de basıyorsa) adamı ya da mobu geri fırlatacak, "Okcu" ise %2 şans ile ok %100 adama gidecek böyle bir şey yapabilir misiniz?
 

SarpE

Kızıltaş Madencisi
En iyi cevaplar
1
Biraz hatalı ve gereksiz olsa da buna benzer bir şeyler vardı bende tam aynısı olmasa da belki işine yarar. Şimdiden skripte gereksiz deyip baltalayacak arkadaşlara sesleniyorum ilk cümleyi okuyunuz.
Kod:
on join:
    set {flash.modu} to "kapali"
    set {yemekci.modu} to "kapali"
    set {vampir.modu} to "kapali"
    set {hades.modu} to "kapali"
    set {kelebek.modu} to "kapali"
    set {zehirokcu.modu} to "kapali"
    set {kralokcu.modu} to "kapali"
    set {zeus.modu} to "kapali"
    set {thor.modu} to "kapali"
    set {hayalet.modu} to "kapali"

    
    
    
command /temizleenvanter:
    trigger:
        remove all sticks named "&4&lFlash Işınlayıcı" from player
        remove all 364 named "&a&lYemekci Eti" from player
        remove all feathers named "&d&lUçuş Tüyü" from player
        remove all bows named "&6&lÖzel Yay" from player
        remove all arrows named "&b&lZehirli Oklar" from player
        remove all bows named "&9&lKral Yayı" from player
        remove all arrows named "&6&lKral Okları" from player
        remove all blaze rods named "&f&lZeusun Şimşeği" from player
        remove all diamond axes named "&a&lThor'un Yumruğu" from player
        remove all apples named "&f&lHayalet Elması" from player

command /flash:
    permission: kit.flash
    trigger:
        if {flash.modu} is "kapali":
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {flash.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give stick named "&4&lFlash Işınlayıcı" to player
            stop
        if {flash.modu} is "acik":
            set {flash.modu} to "kapali"
            send "&4&lÖzellik başarıyla kapatıldı"
            remove all sticks named "&4&lFlash Işınlayıcı" from player
            stop   
    
on rightclick with stick:
    if {flash.modu} is "acik":
        if display name of player's tool contains "&4&lFlash Işınlayıcı":
            teleport player to the target block
            remove all sticks named "&4&lFlash Işınlayıcı" from player
            stop   
    
command /yemekci:
    permission: kit.yemekci
    trigger:
        if {yemekci.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {yemekci.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give 5 364 named "&a&lYemekci Eti" to player
            stop
        if {yemekci.modu} is "acik":
            set {yemekci.modu} to "kapali"
            send "&4&lÖzellik başarıyla kapatıldı"
            remove all 364 named "&a&lYemekci Eti" from player
            stop
                
command /vampir:
    permission: kit.vampir
    trigger:
        if {vampir.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {vampir.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            stop
        if {vampir.modu} is "acik":
            set {vampir.modu} to "kapali"
            send "&4&lÖzellik başarıyla kapatıldı"
            stop
        
every 1 second:
    loop all players:
        if {vampir.modu} is "acik":
            apply regeneration 1 to the loop-player for 1 second
        
command /hades:
    permission: kit.hades
    trigger:
        if {hades.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {hades.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            stop
        if {hades.modu} is "acik":
            set {hades.modu} to "kapali"
            send "&4&lÖzellik başarıyla kapatıldı"
            stop
            
every 1 seconds:
    loop all players:
        if {hades.modu} is "acik":
            apply regeneration 1 to the loop-player for 1 second
            apply strength 2 to the loop-player for 1 seconds
            apply fire resistance 2 to the loop-player for 1 seconds
        
command /kelebek:
    permission: kit.kelebek
    trigger:
        if {kelebek.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {kelebek.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give feather named "&d&lUçuş Tüyü" to player
            stop
        if {kelebek.modu} is "acik":
            set {kelebek.modu} to "kapali"
            send "&4&lÖzellik başarıyla kapatıldı"
            remove all feathers named "&d&lUçuş Tüyü" from player
            stop
            
on rightclick with feather:
    if {kelebek.modu} is "acik":
        execute console command "/fly %player%"
        remove feather named "&d&lUçuş Tüyü" from player
        send "&a&l10 saniye uçabilirsin" to player
        wait 7 seconds
        send "&c&lDikkat 3 saniyen kaldı" to player
        wait 3 seconds
        execute console command "/fly %player%"
        
command /zehirokcu:
    permission: kit.zehirokcu
    trigger:
        if {zehirokcu.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {zehirokcu.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give bow named "&6&lÖzel Yay" to player
            give 16 arrow  named "&b&lZehirli Oklar" to player
            stop
        if {zehirokcu.modu} is "acik":
            set {zehirokcu.modu} to "kapali"
            remove all bows named "&6&lÖzel Yay" from player
            remove all arrows named "&b&lZehirli Oklar" from player
            send "&4&lÖzellik başarıyla kapatıldı"
            stop
        
on damage of player:
    shooter is a player
    projectile exists
    projectile is an arrow
    if {zehirokcu.modu} is "acik":
        apply poison 1 to victim for 10 seconds
    
command /kralokcu:
    permission: kit.kralokcu
    trigger:
        if {kralokcu.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {kralokcu.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give bow named "&9&lKral Yayı" to player
            give 16 arrow  named "&6&lKral Okları" to player
            stop
        if {kralokcu.modu} is "acik":
            set {kralokcu.modu} to "kapali"
            remove all bows named "&9&lKral Yayı" from player
            remove all arrows named "&6&lKral Okları" from player
            send "&4&lÖzellik başarıyla kapatıldı"
            stop   
    
    
on shoot:
    if {kralokcu.modu} is "acik":
        shooter is a player
        projectile is an arrow
        set {arrows::%projectile%} to true


on projectile hit:
    if {kralokcu.modu} is "acik":
        {arrows::%projectile%} is true
        delete {arrows::%projectile%}
        delete projectile


on projectile hit:
    if projectile is an arrow:
        if {kralokcu.modu} is "acik":
            if {explode.%shooter%} is true:   
                create explosion of force 3 at projectile
                set {explode.%shooter%} to false
                stop
on join:
    set {explode.%player%} to false
on shoot:
    name of shooter's tool is "&9&lKral Yayı"
    shooter has permission "kit.kralokcu"
    set {explode.%shooter%} to true   
        
        
command /zeus:
    permission: kit.zeus
    trigger:
        if {zeus.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {zeus.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give player blaze rod named "&f&lZeusun Şimşeği"
            stop
        if {zeus.modu} is "acik":
            set {zeus.modu} to "kapali"
            send "&4&lÖzellik başarıyla kapatıldı"
            remove all blaze rods named "&f&lZeusun Şimşeği" from player
            stop       
        
on rightclick with blaze rod:
    if name of player's tool is "&f&lZeusun Şimşeği":
        if {zeus.%player%} is set:
            send "&4&l10 Saniye Bekle Zeus"
        else:
            if {zeus.modu} is "acik":
                strike lightning at the target block
                set {zeus.%player%} to true
                wait 10 second
                delete {zeus.%player%}
            
command /thor:
    permission: kit.thor
    trigger:
        if {thor.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {hayalet.modu} to "kapali"
            set {thor.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give player diamond axe named "&a&lThor'un Yumruğu"
            stop
        if {thor.modu} is "acik":
            set {thor.modu} to "kapali"
            remove all diamond axes named "&a&lThor'un Yumruğu" from player
            send "&4&lÖzellik başarıyla kapatıldı"
            stop       

on rightclick with diamond axe:
    if name of player's tool is "&a&lThor'un Yumruğu":
        if {thor.%player%} is set:
            send "&4&l15 Saniye Bekle Thor"
        else:
            if {thor.modu} is "acik":
                strike lightning at the target block
                set {thor.%player%} to true
                remove diamond axe named "&a&lThor'un Yumruğu" from player
                wait 15 second
                delete {thor.%player%}
                if {thor.modu} is "acik":
                    give player diamond axe named "&a&lThor'un Yumruğu"

            
command /hayalet:
    permission: kit.hayalet
    trigger:
        if {hayalet.modu} is "kapali":
            set {flash.modu} to "kapali"
            set {yemekci.modu} to "kapali"
            set {vampir.modu} to "kapali"
            set {hades.modu} to "kapali"
            set {kelebek.modu} to "kapali"
            set {zehirokcu.modu} to "kapali"
            set {kralokcu.modu} to "kapali"
            set {zeus.modu} to "kapali"
            set {thor.modu} to "kapali"
            set {hayalet.modu} to "acik"
            execute player command "/temizleenvanter"
            send "&a&lÖzellik başarıyla açıldı"
            give 5 apple named "&f&lHayalet Elması" to player
            stop
        if {hayalet.modu} is "acik":
            set {hayalet.modu} to "kapali"
            remove all apples named "&f&lHayalet Elması" from player
            send "&4&lÖzellik başarıyla kapatıldı"
            stop
            
on consume of apple:
    if {hayalet.modu} is "acik":
        apply invisibility 3 to player for 5 second
 
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