on join:
set {spawnpoint.%player%} to 0
command /checkpoint:
trigger:
if {spawnpoint.%player%} is 0:
teleport player to {parkur}
if {spawnpoint.%player%} is 1:
teleport player to {checkpoint1}
if {spawnpoint.%player%} is 2:
teleport player to {checkpoint2}
on walk of emerald block:
set {spawnpoint.%player%} to 1
on walk of sand:
set {spawnpoint.%player%} to 2
on walk of diamond block:
teleport player to {spawn}
give 2 diamond to player
send "&6Aferin Parkur &cFINISH!"
set {spawnpoint.%player%} to 0
command /belirle [<Text>]:
permission: op
trigger:
if arg 1 is not set:
send "&c<sp1/sp2/parkur/spawn> &7Seklinde Komut Kullan!"
if arg 1 is "sp1":
set {checkpoint1} to location of player
send "&6TAMAM!"
if arg 1 is "sp2":
set {checkpoint2} to location of player
send "&6TAMAM!"
if arg 1 is "parkur":
set {parkur} to location of player
send "&6TAMAM!"
if arg 1 is "spawn":
set {spawnn} to location of player
send "&6TAMAM!"
dostum tam olarak anlamadim kusurma bakmaEksiğim Varmı bilmiyorum aklımdan kaçmış olabilir. Denemedim. Hata varsa söylersen sevinirim.
KULLANIM:
1. spawnpoint alanına zümrüt bloğu koy. Oyuncu zümrüt bloğunun üzerine gelince otomatik checkpoint kaydedecek.
2. spawnpoint alanına kum koy. Oyuncu kumun üzerine gelince otomatik checkpoint kaydedecek.
Parkurun sonuna elmas bloğu koy. Oyuncu elmas bloğuna deyince otomatik olarak parkuru bitirecek ve spawna ışınlayacak.
KOMUTLAR:
/belirle spawn Parkuru bitirince ışınlayacak yeri belirler.
/belirle sp1 1. Spawnpoint alanını belirler.
/belirle sp2 2. Spawnpoint alanını belirler.
/belirle parkur Parkur başlangıcını belirler.
NOT: Eğer cevap işine yaradıysa beğenmeyi unutmayın.
PHP:on join: set {spawnpoint.%player%} to 0 command /checkpoint: trigger: if {spawnpoint.%player%} is 0: teleport player to {parkur} if {spawnpoint.%player%} is 1: teleport player to {checkpoint1} if {spawnpoint.%player%} is 2: teleport player to {checkpoint2} on walk of emerald block: set {spawnpoint.%player%} to 1 on walk of sand: set {spawnpoint.%player%} to 2 on walk of diamond block: teleport player to {spawn} give 2 diamond to player send "&6Aferin Parkur &cFINISH!" set {spawnpoint.%player%} to 0 command /belirle [<Text>]: permission: op trigger: if arg 1 is not set: send "&c<sp1/sp2/parkur/spawn> &7Seklinde Komut Kullan!" if arg 1 is "sp1": set {checkpoint1} to location of player send "&6TAMAM!" if arg 1 is "sp2": set {checkpoint2} to location of player send "&6TAMAM!" if arg 1 is "parkur": set {parkur} to location of player send "&6TAMAM!" if arg 1 is "spawn": set {spawnn} to location of player send "&6TAMAM!"