Selam arkadaşlar, meslek skript'i ile karşınızdayım.
detaylı bilgi vermicem, direk skripti paylaşıyorum. Admin komutu yoktur. tüm komutları oyuncular kullanabilir
Yaklaşık, 800 satır'dan oluşmaktadır. Emeğe saygı ^,
skript hakkında bi hata(bug) çıkarsa konu altından belirtin, düzelteyim
hayırlı işler bol güneşler.
detaylı bilgi vermicem, direk skripti paylaşıyorum. Admin komutu yoktur. tüm komutları oyuncular kullanabilir
Yaklaşık, 800 satır'dan oluşmaktadır. Emeğe saygı ^,
skript hakkında bi hata(bug) çıkarsa konu altından belirtin, düzelteyim
hayırlı işler bol güneşler.
PHP:
#Bilgi verme, istatsk. komutlar (bkz: Başlangıç; l23, Bitiş; l121) Tamamen "16.09.2015 --- 02:42" tarihinde bitti.
#Katılma,ayrılma,diğer komutlar (bkz: Başlangıç; l125, Bitiş; l235) Tamamen "16.09.2015 --- 02:45" tarihinde bitti.
#Meslek puanı hakkındaki her şey (bkz: Başlangıç; l240, Bitiş; l737) Tamamen "16.09.2015 --- 02:12" tarihinde bitti.
#16.09.2015, 02:45 -- Toplam bulunan meslek: 5...
#Genel başlangıç: 12.09.2015, 23:32
#00.05, 13.09.2015 -- sigara 1. yakıldı
#00:57, 13.09.2015 -- bırakıldı, film'e başlanıcak.
#03:01, 13.09.2015 -- devam edilemiyor, arkadaş çağırdı. Kapıya çıkılacak.
#17:42, 13.09.2015 -- Tekrardan devam ediliyor...
#18:45, 15.09.2015 -- arkadaşın yanına gidiliyor, birazcık oynama yapıldı. gelince devam edilecek.
#01:26, 16.09.2015 -- Devam ediliyor ....
on load:
wait 1 ticks
message "&6&l&k:&5&l&k:&4&l&k:&3&l&k:&2&l&k:&1&l&k: &r&8Yapimci: &9kcylmz &6&l&k:&5&l&k:&4&l&k:&3&l&k:&2&l&k:&1&l&k:" to console
message "&6&l&k:&5&l&k:&4&l&k:&3&l&k:&2&l&k:&1&l&k: &r&8Bilgi: &9Meslek sistemi &6&l&k:&5&l&k:&4&l&k:&3&l&k:&2&l&k:&1&l&k:" to console
#Beta sürüm paylaşılma kararı alındı, 16.09.2015 -- 23:51
on first join:
set {mesleğivar.%player%} to 0
set {mesleği.%player%} to "yok"
set {Madenci.level.%player%} to 1
set {Kazıcı.level.%player%} to 1
set {Avcı.level.%player%} to 1
set {Mimar.level.%player%} to 1
set {Oduncu.level.%player%} to 1
set {şuankixp.%player%} to 0
set {sonxp.%player%} to 100
command /meslek [<text>] [<text>] [<text>]:
trigger:
#Bilgilerrr ++
if arg 1 isn't set:
if arg 2 isn't set:
message "&9***&5 Meslek bilgi &9***"
message "&6/&7meslek katıl <meslek adı>"
message "&6/&7meslek bilgi <meslek adı>"
message "&6/&7meslek istatistik"
message "&6/&7meslek liste"
message "&6/&7meslek ayrıl"
message "&7"
message "&6/&5meslek [komut] ? &9yazarak bilgilere bakabilirsiniz."
if arg 1 is "katıl":
if arg 2 is "?":
message "&2Kullanım: &9/&5meslek katıl <meslek adı>"
message "&e* &6Seçtiğiniz mesleğe katılır."
if arg 1 is "bilgi":
if arg 2 is "?":
message "&2Kullanım: &9/&5meslek bilgi <meslek adı>"
message "&e* &6Seçtiğiniz meslek hakkında bilgileri (&3Hangi blokdan XP kazanırsınız, Hangi blokdan XP kaybedersiniz&6.) gösterir."
if arg 1 is "istatistik":
if arg 2 is "?":
message "&2Kullanım: &9/&5meslek istatistik"
message "&e* &6Katıldığınız meslekteki Puanınız kaç, Seviyeniz kaç. bilgilerini gösterir."
if arg 1 is "ayrıl":
if arg 2 is "?":
message "&2Kullanım: &9/&5meslek ayrıl"
message "&e* &6Katıldığınız meslekten ayrılır."
if arg 1 is "liste":
if arg 2 is "?":
message "&2Kullanım: &9/&5meslek liste"
message "&e* &6Sizin katılabileceğiniz meslekleri gösterir."
if arg 1 is "bilgi":
if arg 2 is "madenci":
message "&7Madenci &ddetaylı bilgi:"
message " Lapis cevher -> &e%{madenci.level.%player%}*0.8% xp"
message " Kömür cevher -> &e%{madenci.level.%player%}*2% xp"
message " Kızıltaş cevher -> &e%{madenci.level.%player%}*0.8% xp"
message " Demir cevher -> &e%{madenci.level.%player%}*3% xp"
message " Altın cevher -> &e%{madenci.level.%player%}*4% xp"
message " Elmas cevher -> &e%{madenci.level.%player%}*5% xp"
message " Zümrüt cevher -> &e%{madenci.level.%player%}*5.5% xp"
message " Obsidyen -> &e%{madenci.level.%player%}*4% xp"
message " Taş -> &e%{madenci.level.%player%}*0.7% xp"
message " Kırıktaş -> &e%{madenci.level.%player%}*0.3% xp"
message " Yosunlu taş -> &e%{madenci.level.%player%}*2% xp"
if arg 1 is "bilgi":
if arg 2 is "oduncu":
message "&2Oduncu &ddetaylı bilgi:"
message " Meşe odunu -> &e%{oduncu.level.%player%}*5.0% xp"
message " Ladin odunu -> &e%{oduncu.level.%player%}*5.0% xp"
message " Huş odunu -> &e%{oduncu.level.%player%}*5.0% xp"
message " Orman ağacı odunu -> &e%{oduncu.level.%player%}*5.0% xp"
if arg 1 is "bilgi":
if arg 2 is "mimar":
message "&9Mimar &ddetaylı bilgi:"
message " Kırıktaş -> &e%{mimar.level.%player%}*1.1% xp"
message " Tahta -> &e%{mimar.level.%player%}*1.5% xp"
message " Çit -> &e%{mimar.level.%player%}*1.1% xp"
message " Yün -> &e%{mimar.level.%player%}*1.5% xp"
message " Taş -> &e%{mimar.level.%player%}*2.25% xp"
message " Işıktaşı -> &e%{mimar.level.%player%}*3% xp"
message " Kumtaşı -> &e%{mimar.level.%player%}*2% xp"
message " Cam -> &e%{mimar.level.%player%}*3% xp"
message " Tuğla -> &e%{mimar.level.%player%}*4% xp"
message " Lapis blok -> &e%{mimar.level.%player%}*0.3% xp"
message " Taş basamak&f(&6çift&f) -> &e%{mimar.level.%player%}*2% xp"
message " Taş basamak&f(&6tek&f) -> &e%{mimar.level.%player%}*1% xp"
message " Kitaplık -> &e%{mimar.level.%player%}*3% xp"
message " Tahta merdiven -> &e%{mimar.level.%player%}*1.5% xp"
message " Taş merdiven -> &e%{mimar.level.%player%}*2% xp"
message " Yosunlu taş -> &e%{mimar.level.%player%}*5% xp"
message " Elmas blok -> &e%{mimar.level.%player%}*7% xp"
message " Altın blok -> &e%{mimar.level.%player%}*5% xp"
message " Demir blok -> &e%{mimar.level.%player%}*3% xp"
if arg 1 is "bilgi":
if arg 2 is "avcı":
message "&cAvcı &ddetaylı bilgi:"
message " Tavuk -> &e%{avcı.level.%player%}*2.5% xp"
message " İnek -> &e%{avcı.level.%player%}*2.5% xp"
message " Domuz -> &e%{avcı.level.%player%}*2.5% xp"
message " Koyun -> &e%{avcı.level.%player%}*2.5% xp"
message " Köpek -> &e%{avcı.level.%player%}*5% xp"
message " Creeper -> &e%{avcı.level.%player%}*10% xp"
message " İskelet -> &e%{avcı.level.%player%}*10% xp"
message " Örümcek -> &e%{avcı.level.%player%}*10% xp"
message " Zombi -> &e%{avcı.level.%player%}*10% xp"
message " Oyuncu -> &e%{avcı.level.%player%}*20% xp"
if arg 1 is "bilgi":
if arg 2 is "kazıcı":
message "&6Kazıcı &ddetaylı bilgi:"
message " Kum -> &e%{kazıcı.level.%player%}*1.3% xp"
message " Kırmızı kum -> &e%{kazıcı.level.%player%}*1.3% xp"
message " Kil -> &e%{kazıcı.level.%player%}*3% xp"
message " Toprak -> &e%{kazıcı.level.%player%}*1.7% xp"
message " Çimen -> &e%{kazıcı.level.%player%}*2% xp"
message " Çakıl -> &e%{kazıcı.level.%player%}*3% xp"
#Bilgilerrr --
#Komutlarrr ++
#Katılma komutları ++
if arg 1 is "katıl":
if arg 2 is "madenci":
if {mesleği.%player%} isn't "&7Madenci":
if {mesleğivar.%player%} is equal to 0:
set {mesleğivar.%player%} to 1
set {mesleği.%player%} to "&7Madenci"
message "&7Madenci &3mesleğine katıldınız."
else:
message "&3Sizin zaten bir mesleğiniz var."
else:
message "&3Sizin mesleğiniz zaten &7Madenci&3."
if arg 1 is "katıl":
if arg 2 is "oduncu":
if {mesleği.%player%} isn't "&2Oduncu":
if {mesleğivar.%player%} is equal to 0:
set {mesleğivar.%player%} to 1
set {mesleği.%player%} to "&2Oduncu"
message "&2Oduncu &3mesleğine katıldınız."
else:
message "&3Sizin zaten bir mesleğiniz var."
else:
message "&3Sizin mesleğiniz zaten &2Oduncu&3."
if arg 1 is "katıl":
if arg 2 is "mimar":
if {mesleği.%player%} isn't "&9Mimar":
if {mesleğivar.%player%} is equal to 0:
set {mesleğivar.%player%} to 1
set {mesleği.%player%} to "&9Mimar"
message "&9Mimar &3mesleğine katıldınız."
else:
message "&3Sizin zaten bir mesleğiniz var."
else:
message "&3Sizin mesleğiniz zaten &9Mimar&3."
if arg 1 is "katıl":
if arg 2 is "avcı":
if {mesleği.%player%} isn't "&cAvcı":
if {mesleğivar.%player%} is equal to 0:
set {mesleğivar.%player%} to 1
set {mesleği.%player%} to "&cAvcı"
message "&cAvcı &3mesleğine katıldınız."
else:
message "&3Sizin zaten bir mesleğiniz var."
else:
message "&3Sizin mesleğiniz zaten &cAvcı&3."
if arg 1 is "katıl":
if arg 2 is "kazıcı":
if {mesleği.%player%} isn't "&6Kazıcı":
if {mesleğivar.%player%} is equal to 0:
set {mesleğivar.%player%} to 1
set {mesleği.%player%} to "&6Kazıcı"
message "&6Kazıcı &3mesleğine katıldınız."
else:
message "&3Sizin zaten bir mesleğiniz var."
else:
message "&3Sizin mesleğiniz zaten &6Kazıcı&3."
#Katılma komutları --
#Diğer komutlar ++
if arg 1 is "ayrıl":
if arg 2 isn't set:
if {mesleğivar.%player%} is equal to 1:
message "&3%{mesleği.%player%}% &3mesleğinden başarıyla ayrıldınız."
set {mesleğivar.%player%} to 0
set {mesleği.%player%} to "yok"
set {şuankixp.%player%} to 0
set {sonxp.%player%} to 100
set {madenci.level.%player%} to 1
set {kazıcı.level.%player%} to 1
set {avcı.level.%player%} to 1
set {oduncu.level.%player%} to 1
set {mimar.level.%player%} to 1
else:
message "&3Sizin zaten mesleğiniz yok."
if arg 1 is "liste":
if arg 2 isn't set:
message "&3***** &5Meslek listesi &3*****"
message "&3"
message "&e* &7Madenci &5mesleği bilgiler:"
message "&4+ &dTaş, cevher, vs. gibi şeyler kırarak meslek puanı kazanır."
message "&e* &2Oduncu &5mesleği bilgiler:"
message "&4+ &dOdun kırarak meslek puanı kazanır."
message "&e* &9Mimar &5mesleği bilgiler:"
message "&4+ &dBlok inşaa ederek meslek puanı kazanır."
message "&e* &cAvcı &5mesleği bilgiler:"
message "&4+ &dOyuncu, canavar öldürerek meslek puanı kazanır."
message "&e* &6Kazıcı &5mesleği bilgiler:"
message "&4+ &dToprak, kil, kum, vs. gibi şeyler kazarak meslek puanı kazanır."
message "&3Daha fazla bilgi için: &6/&5meslek bilgi <meslek adı>"
if arg 1 is "istatistik":
if arg 2 isn't set:
if {mesleği.%player%} is "&7Madenci":
message "&3Meslek: %{mesleği.%player%}%&3, &3level: &6%{madenci.level.%player%}%&3,&3 XP: &6%{şuankixp.%player%}%&3/&6%{sonxp.%player%}%"
if {mesleği.%player%} is "&2Oduncu":
message "&3Meslek: %{mesleği.%player%}%&3, &3level: &6%{oduncu.level.%player%}%&3,&3 XP: &6%{şuankixp.%player%}%&3/&6%{sonxp.%player%}%"
if {mesleği.%player%} is "&9Mimar":
message "&3Meslek: %{mesleği.%player%}%&3, &3level: &6%{mimar.level.%player%}%&3,&3 XP: &6%{şuankixp.%player%}%&3/&6%{sonxp.%player%}%"
if {mesleği.%player%} is "&cAvcı":
message "&3Meslek: %{mesleği.%player%}%&3, &3level: &6%{avcı.level.%player%}%&3,&3 XP: &6%{şuankixp.%player%}%&3/&6%{sonxp.%player%}%"
if {mesleği.%player%} is "&6Kazıcı":
message "&3Meslek: %{mesleği.%player%}%&3, &3level: &6%{kazıcı.level.%player%}%&3,&3 XP: &6%{şuankixp.%player%}%&3/&6%{sonxp.%player%}%"
if {mesleği.%player%} is "yok":
message "&3Mesleğiniz yok."
#Diğer komutlar --
# madenciiiiiiiii
on break:
if event-block is lapis ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*0.8 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is coal ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*2 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is glowing redstone ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*0.8 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is iron ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is gold ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*4 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is diamond ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is emerald ore:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*5.5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is obsidian:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*4 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is stone:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*0.7 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is cobblestone:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*0.3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
if event-block is mossy cobblestone:
if {mesleği.%player%} is "&7Madenci":
add {madenci.level.%player%}*2 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {madenci.level.%player%}*1070
add 1 to {madenci.level.%player%}
message "&3%player%, &7Madenci &3mesleğinde &c%{madenci.level.%player%}%&3 leveline ulaştı!" to players
#madenciiiiiiiii
#Oduncuuuuuuuuuuuuuuuuuu
if event-block is log:
if {mesleği.%player%} is "&2Oduncu":
add {oduncu.level.%player%}*4 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {oduncu.level.%player%}*1070
add 1 to {oduncu.level.%player%}
message "&3%player%, &2Oduncu &3mesleğinde &c%{oduncu.level.%player%}%&3 leveline ulaştı!" to players
#Oduncuuuuuuuuuuuuuuuuuuuuuuuu
#Kazıcııııııııııııııııııı
if event-block is normal sand:
if {mesleği.%player%} is "&6Kazıcı":
add {kazıcı.level.%player%}*1.3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {kazıcı.level.%player%}*1070
add 1 to {kazıcı.level.%player%}
message "&3%player%, &6Kazıcı &3mesleğinde &c%{kazıcı.level.%player%}%&3 leveline ulaştı!" to players
if event-block is red sand:
if {mesleği.%player%} is "&6Kazıcı":
add {kazıcı.level.%player%}*1.3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {kazıcı.level.%player%}*1070
add 1 to {kazıcı.level.%player%}
message "&3%player%, &6Kazıcı &3mesleğinde &c%{kazıcı.level.%player%}%&3 leveline ulaştı!" to players
if event-block is clay:
if {mesleği.%player%} is "&6Kazıcı":
add {kazıcı.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {kazıcı.level.%player%}*1070
add 1 to {kazıcı.level.%player%}
message "&3%player%, &6Kazıcı &3mesleğinde &c%{kazıcı.level.%player%}%&3 leveline ulaştı!" to players
if event-block is dirt:
if {mesleği.%player%} is "&6Kazıcı":
add {kazıcı.level.%player%}*1.7 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {kazıcı.level.%player%}*1070
add 1 to {kazıcı.level.%player%}
message "&3%player%, &6Kazıcı &3mesleğinde &c%{kazıcı.level.%player%}%&3 leveline ulaştı!" to players
if event-block is grass:
if {mesleği.%player%} is "&6Kazıcı":
add {kazıcı.level.%player%}*2 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {kazıcı.level.%player%}*1070
add 1 to {kazıcı.level.%player%}
message "&3%player%, &6Kazıcı &3mesleğinde &c%{kazıcı.level.%player%}%&3 leveline ulaştı!" to players
if event-block is gravel:
if {mesleği.%player%} is "&6Kazıcı":
add {kazıcı.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {kazıcı.level.%player%}*1070
add 1 to {kazıcı.level.%player%}
message "&3%player%, &6Kazıcı &3mesleğinde &c%{kazıcı.level.%player%}%&3 leveline ulaştı!" to players
#Kazıcııııııııııııııııııı
#Avcııııııııııııııııııııı
on death:
if attacker is a player:
if victim is a chicken:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*2.5 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a cow:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*2.5 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a pig:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*2.5 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a sheep:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*2.5 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a wolf:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*5 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a creeper:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*10 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a skeleton:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*10 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a spider:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*10 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a zombie:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*10 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
if attacker is a player:
if victim is a player:
if {mesleği.%attacker%} is "&cAvcı":
add {avcı.level.%attacker%}*20 to {şuankixp.%attacker%}
if {şuankixp.%attacker%} is bigger than {sonxp.%attacker%}:
delete {şuankixp.%attacker%}
delete {sonxp.%attacker%}
set {şuankixp.%attacker%} to 0
set {sonxp.%attacker%} to {avcı.level.%attacker%}*1070
add 1 to {avcı.level.%attacker%}
message "&3%attacker%, &cAvcı &3mesleğinde &c%{avcı.level.%attacker%}%&3 leveline ulaştı!" to players
#Avcııııııııııııııııııııı
#Mimarrrrrrrrrrrrrrrrrrrr
on place:
if event-block is cobblestone:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*1.1 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is wood planks:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*1.5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is fence:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*1.1 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is wool:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*1.5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is stone:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*2.25 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is glowstone:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is sandstone:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*2 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is glass:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is brick:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*4 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is lapis block:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is double step:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*2 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is step:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*1 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is bookshelf:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is wood stairs:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*1.5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is cobblestone stairs:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*2 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is mossy cobblestone:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is diamond block:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*7 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is gold block:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*5 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
if event-block is iron block:
if {mesleği.%player%} is "&9Mimar":
add {mimar.level.%player%}*3 to {şuankixp.%player%}
if {şuankixp.%player%} is bigger than {sonxp.%player%}:
delete {şuankixp.%player%}
delete {sonxp.%player%}
set {şuankixp.%player%} to 0
set {sonxp.%player%} to {mimar.level.%player%}*1070
add 1 to {mimar.level.%player%}
message "&3%player%, &9Mimar &3mesleğinde &c%{mimar.level.%player%}%&3 leveline ulaştı!" to players
#Mimarrrrrrrrrrrrrrrrrrrr
#by: kcylmz