# General settings
settings:
replace-string: '[LEVEL]'
max-level: 100
# Defines how much xtra kills you need for each level
# In this example we take 4 as default kills and 1.0 as increment
# lvl 1 = (4 * 1) + (1.0 * 0) = 4 kills.
# lvl 10 = (4 * 10) + (1.0 * 10) = 50 kills.
increment-value: 1.0
# Defines how much you allways need to level up (+ increment * lvl)
default-kills: 4
# Defines how much a player can attack the same player as before.
# Example: for value 3 --> after killing Notch 3 times it ignores killing notch
kill-session: 3
# Shall we display the lvl next to the player's nametag? --> Notch<br>3 Levels
display-lvl-below-name: true
# What text we should use for the below-name text (format = '<level> ' + text)
lvl-below-name-txt: '&aLevels'
# Message controling, disable/enable messages
# new-level: {player} has reached level X!
# killstreak: {player} has reached a killstreak of X! (On every 5 killstreaks. 5, 10, 15 etc.)
messages:
new-level: true
killstreak: true
# MySQL settings
MySQL:
use: false
host: 'localhost'
port: 3306
database: 'bukkit'
username: 'root'
password: ''
# Internal data, don't change this
version: 1