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Multiverse'den skyworld kısmından "respawnworld" kısmını world olarak ayarlasam da serverı her açışımda otomatik olarak skyworld oluyor orası. Bunun sonucunda da ölünce global spawnda doğmak yerine skyworld dünyasının spawnında doğuyor oyuncular.
Multiverse worlds configi:
Multiverse config:
uSkyblock config:
Multiverse worlds configi:
Kod:
worlds:
world:
==: MVWorld
hidden: 'false'
alias: ''
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: world
allowWeather: 'true'
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: -146.61451764465048
y: 85.0
z: 466.58035710554736
pitch: 78.53989
yaw: -143.26743
autoLoad: 'true'
bedRespawn: 'false'
worldBlacklist: []
environment: NORMAL
seed: '3082256795494258155'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
alias: ''
color: WHITE
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: world
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 65.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '-1885373197742204446'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
skyworld_nether:
==: MVWorld
hidden: 'false'
alias: ''
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: skyworld
allowWeather: 'false'
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 75.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'false'
worldBlacklist: []
environment: NETHER
seed: '-5207195296884638172'
generator: uSkyBlock
playerLimit: '-1'
allowFlight: 'true'
world_nether:
==: MVWorld
hidden: 'false'
alias: ''
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: world
allowWeather: 'true'
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 116.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'false'
worldBlacklist: []
environment: NETHER
seed: '-3380752626705163254'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
skyworld:
==: MVWorld
hidden: 'false'
alias: ''
color: WHITE
style: NORMAL
pvp: 'false'
scale: '1.0'
respawnWorld: skyworld
allowWeather: 'true'
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 150.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'false'
worldBlacklist: []
environment: NORMAL
seed: '956284650737545441'
generator: uSkyBlock
playerLimit: '-1'
allowFlight: 'true'
Multiverse config:
Kod:
multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false'
prefixchat: 'false'
prefixchatformat: '[%world%]%chat%'
useasyncchat: 'true'
teleportintercept: 'true'
firstspawnoverride: 'true'
displaypermerrors: 'false'
globaldebug: '0'
silentstart: 'false'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: world
teleportcooldown: '1000'
defaultportalsearch: 'false'
portalsearchradius: '128'
uSkyblock config:
Kod:
# The language used in the plugin (en is default).
language: tr
options:
general:
# [integer] The max number of players allowed in a single party. (including the leader)
maxPartySize: 2
# [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded)
cooldownInfo: 20
# [integer] The time in seconds before a player can use the /island restart command again.
cooldownRestart: 21600
# [integer] The time in seconds before a player can use the /island biome command again.
biomeChange: 10
# [integer] The number of milliseconds between the same notification is sent to the player.
# This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc.
maxSpam: 2000
# [string] The name of the skyblock world, will be automatically generated if it doesn't exist.
worldName: skyworld
# [integer] Area around 0,0 where islands will not be created to protect spawn.
spawnSize: 150
island:
# [integer] The y-coordinate (height) where islands are spawned.
height: 150
# [integer] The number of blocks between islands.
distance: 128
# [integer] The size of the protective region for each island. Can't be higher than 'distance'
# and MUST be divisible by 32 if you intend to use nether.
protectionRange: 128
# [filename] The schematic to use for island generation.
# Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below.
schematicName: yourschematicname
# [true/false] If true, remove all hostile mobs when a player teleports back to their island.
removeCreaturesByTeleport: false
# [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY.
# default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign.
chestItems: 79:2 360:1 81:1 327:1 40:1 39:1 361:1 338:1 323:1
# [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players)
addExtraItems: true
# [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn
islandTeleportDelay: 0
# Allow PvP on the island
allowPvP: deny
#[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock)
allowIslandLock: true
# [true/false] Use old SkySMP style island generation. Set this to true if you want to use the old
# island style, or set to false if you want to use the new style island generation. Only affects new islands.
useOldIslands: false
# [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance
# Set to false if you have performance issues
useIslandLevel: true
# [true/false] Whether or not /is top should be available.
useTopTen: true
# [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top
topTenTimeout: 30
# [integer] The time in minutes for refreshing/recalculating the score for players on their island
# set to 0 to disabled
autoRefreshScore: 0
# [true/false] Whether or not to include island-members on the top-ten scoreboard
topTenShowMembers: true
# [true/false] Whether or not to try and fix flat-land issues when players join the server
# Note: will make the PlayerJoin event take longer.
fixFlatland: false
# The format used in /islandtalk chat messages
chat-format: '&9ADA &r{DISPLAYNAME} &f>&d {MESSAGE}'
# How many entries to remember in the island-log
log-size: 10
# Limits the spawning
spawn-limits:
# [true/false] if true, the limits below will limit spawning
enabled: false
# how many animals can be spawned within an island
animals: 256
# how many monsters can be spawned on an island
monsters: 76
# how many villagers can be spawned on an island
villagers: 32
# [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more
# Only checked if 'addExtraItems' is set to true.
# [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY
# When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus
extraPermissions:
smallbonus: 4:16 320:5
mediumbonus: 50:16 327:1
largebonus: 3:5 12:5
giantbonus: 2:1 110:1
extremebonus: 352:8 263:4
donorbonus: 261:1 262:32 272:1
extras:
# [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login.
# NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command
sendToSpawn:true
# [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently
# turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals).
obsidianToLava: true
# Contains flags for enabling PROTECTION of various mechanics.
protection:
# Whether or not, items dropped on the ground should be limited to party-members.
item-drops: true
# If true, only creepers targeting party-members will explode
creepers: true
# Whether or not the plugin will try to protect the player from accidentally extinguishing lava
protect-lava: true
visitors:
# Protect visitors from trampling your crop
trampling: true
# Protect against visitors attacked animals
kill-animals: true
# Protect against visitors attacking monsters
kill-monsters: true
# Protect from shearing
shearing: true
# Protect from villager-trading
villager-trading: true
# Whether or not visitors are protected from fall damage
fall: true
# Whether or not visitors are protected from fire damage (incl. lava)
fire-damage: true
# Whether or not visitors should be allowed to drop items
item-drops: true
# Warns online members when a player visits the island.
warn-on-warp: true
# Whether or not to actively block banned players from entering an island (by walking/flying).
block-banned-entry: true
# Whether or not visitors can use portals (default: false)
use-portals: false
party:
# The number of ticks before an invite timeouts (20 ticks per sec.)
invite-timeout: 600
# The format used in /partytalk chat messages
chat-format: '&9PARTİ &r{DISPLAYNAME} &f>&b {MESSAGE}'
# This section provide some performance tweaking configs
advanced:
# If true, display-name is looked up (might be performance intensive).
useDisplayNames: false
# [number] The threshold for purging islands.
# any island with a level above this, is spared.
purgeLevel: 10
# [seconds] The number of seconds for confirming a command by
# re-executing it (/is leave, /is restart).
confirmTimeout: 15
# Section about restarting your island (or accepting an invite).
restart:
# Clears the player's inventory on island create/restart
clearInventory: true
# Clears the player's armor on island create/restart
clearArmor: true
# Clears the player's enderchest on island create/restart
clearEnderChest: true
# [ticks] The number of ticks to wait, before porting the player back
# on /is restart or /is create (default: 40)
teleportDelay: 20
# [true/false] Whether or not the player should be auto teleported to the island when it's ready
teleportWhenReady: true
# list of commands to execute after island-creation
# i.e.
# - me Jumps with &ajoy
extra-commands: []
confirmation:
# [true/false] Whether to require confirmation (i.e. repeating the command twice).
is leave: true
# [true/false] Whether to require confirmation (i.e. repeating the command twice).
is restart: true
asyncworldedit:
# Supports disabling the detection of AWE
enabled: true
# Show progress to the user every 5 seconds
progressEveryMs: 5000
# Or 20pct (what-ever comes first)
progressEveryPct: 20
watchDog:
# The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.)
timeout: 5m
# The number of ms between each heartbeat
heartBeatMs: 2000
worldguard:
entry-message: true
exit-message: true
nether:
enabled: true
# The distance to search for valid terra-form location.
terraform-distance: 7
height: 75
activate-at:
level: 250
# The probability of forming blocks
terraform:
NETHERRACK:
- '{p=0.7}NETHERRACK'
- '{p=0.15}NETHERRACK'
- '{p=0.05}QUARTZ_ORE'
- '{p=0.05}SOUL_SAND'
QUARTZ_ORE:
- '{p=0.50}QUARTZ_ORE'
- '{p=0.10}QUARTZ_ORE'
SOUL_SAND:
- '{p=0.70}SOUL_SAND'
- '{p=0.10}SOUL_SAND'
GRAVEL:
- '{p=0.60}GRAVEL'
- '{p=0.10}GRAVEL'
- '{p=0.05}SOUL_SAND'
GLOWSTONE:
- '{p=0.85}GLOWSTONE'
- '{p=0.15}GLOWSTONE'
spawn-chances:
wither: 0
skeleton: 0.1
blaze: 0.2
tool-menu:
enabled: true
tool: SAPLING
commands:
CHEST: island
BEDROCK: island spawn
WORKBENCH: challenges
# DO NOT TOUCH THE FIELDS BELOW
version: 40