Respawn dünyası ayarlama

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Multiverse'den skyworld kısmından "respawnworld" kısmını world olarak ayarlasam da serverı her açışımda otomatik olarak skyworld oluyor orası. Bunun sonucunda da ölünce global spawnda doğmak yerine skyworld dünyasının spawnında doğuyor oyuncular.
Multiverse worlds configi:
Kod:
worlds:
  world:
    ==: MVWorld
    hidden: 'false'
    alias: ''
    color: WHITE
    style: NORMAL
    pvp: 'true'
    scale: '1.0'
    respawnWorld: world
    allowWeather: 'true'
    difficulty: HARD
    spawning:
      ==: MVSpawnSettings
      animals:
        ==: MVSpawnSubSettings
        spawn: 'false'
        spawnrate: '-1'
        exceptions: []
      monsters:
        ==: MVSpawnSubSettings
        spawn: 'false'
        spawnrate: '-1'
        exceptions: []
    entryfee:
      ==: MVEntryFee
      amount: '0.0'
      currency: '-1'
    hunger: 'true'
    autoHeal: 'true'
    adjustSpawn: 'true'
    portalForm: ALL
    gameMode: SURVIVAL
    keepSpawnInMemory: 'true'
    spawnLocation:
      ==: MVSpawnLocation
      x: -146.61451764465048
      y: 85.0
      z: 466.58035710554736
      pitch: 78.53989
      yaw: -143.26743
    autoLoad: 'true'
    bedRespawn: 'false'
    worldBlacklist: []
    environment: NORMAL
    seed: '3082256795494258155'
    generator: 'null'
    playerLimit: '-1'
    allowFlight: 'true'
  world_the_end:
    ==: MVWorld
    hidden: 'false'
    alias: ''
    color: WHITE
    style: NORMAL
    pvp: 'true'
    scale: '16.0'
    respawnWorld: world
    allowWeather: 'true'
    difficulty: EASY
    spawning:
      ==: MVSpawnSettings
      animals:
        ==: MVSpawnSubSettings
        spawn: 'true'
        spawnrate: '-1'
        exceptions: []
      monsters:
        ==: MVSpawnSubSettings
        spawn: 'true'
        spawnrate: '-1'
        exceptions: []
    entryfee:
      ==: MVEntryFee
      amount: '0.0'
      currency: '-1'
    hunger: 'true'
    autoHeal: 'true'
    adjustSpawn: 'true'
    portalForm: ALL
    gameMode: SURVIVAL
    keepSpawnInMemory: 'true'
    spawnLocation:
      ==: MVSpawnLocation
      x: 0.0
      y: 65.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
    autoLoad: 'true'
    bedRespawn: 'true'
    worldBlacklist: []
    environment: THE_END
    seed: '-1885373197742204446'
    generator: 'null'
    playerLimit: '-1'
    allowFlight: 'true'
  skyworld_nether:
    ==: MVWorld
    hidden: 'false'
    alias: ''
    color: WHITE
    style: NORMAL
    pvp: 'true'
    scale: '1.0'
    respawnWorld: skyworld
    allowWeather: 'false'
    difficulty: HARD
    spawning:
      ==: MVSpawnSettings
      animals:
        ==: MVSpawnSubSettings
        spawn: 'false'
        spawnrate: '-1'
        exceptions: []
      monsters:
        ==: MVSpawnSubSettings
        spawn: 'true'
        spawnrate: '-1'
        exceptions: []
    entryfee:
      ==: MVEntryFee
      amount: '0.0'
      currency: '-1'
    hunger: 'true'
    autoHeal: 'true'
    adjustSpawn: 'true'
    portalForm: ALL
    gameMode: SURVIVAL
    keepSpawnInMemory: 'true'
    spawnLocation:
      ==: MVSpawnLocation
      x: 0.0
      y: 75.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
    autoLoad: 'true'
    bedRespawn: 'false'
    worldBlacklist: []
    environment: NETHER
    seed: '-5207195296884638172'
    generator: uSkyBlock
    playerLimit: '-1'
    allowFlight: 'true'
  world_nether:
    ==: MVWorld
    hidden: 'false'
    alias: ''
    color: WHITE
    style: NORMAL
    pvp: 'true'
    scale: '8.0'
    respawnWorld: world
    allowWeather: 'true'
    difficulty: HARD
    spawning:
      ==: MVSpawnSettings
      animals:
        ==: MVSpawnSubSettings
        spawn: 'false'
        spawnrate: '-1'
        exceptions: []
      monsters:
        ==: MVSpawnSubSettings
        spawn: 'true'
        spawnrate: '-1'
        exceptions: []
    entryfee:
      ==: MVEntryFee
      amount: '0.0'
      currency: '-1'
    hunger: 'true'
    autoHeal: 'true'
    adjustSpawn: 'true'
    portalForm: ALL
    gameMode: SURVIVAL
    keepSpawnInMemory: 'true'
    spawnLocation:
      ==: MVSpawnLocation
      x: 0.0
      y: 116.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
    autoLoad: 'true'
    bedRespawn: 'false'
    worldBlacklist: []
    environment: NETHER
    seed: '-3380752626705163254'
    generator: 'null'
    playerLimit: '-1'
    allowFlight: 'true'
  skyworld:
    ==: MVWorld
    hidden: 'false'
    alias: ''
    color: WHITE
    style: NORMAL
    pvp: 'false'
    scale: '1.0'
    respawnWorld: skyworld
    allowWeather: 'true'
    difficulty: HARD
    spawning:
      ==: MVSpawnSettings
      animals:
        ==: MVSpawnSubSettings
        spawn: 'true'
        spawnrate: '-1'
        exceptions: []
      monsters:
        ==: MVSpawnSubSettings
        spawn: 'true'
        spawnrate: '-1'
        exceptions: []
    entryfee:
      ==: MVEntryFee
      amount: '0.0'
      currency: '-1'
    hunger: 'true'
    autoHeal: 'true'
    adjustSpawn: 'true'
    portalForm: ALL
    gameMode: SURVIVAL
    keepSpawnInMemory: 'true'
    spawnLocation:
      ==: MVSpawnLocation
      x: 0.0
      y: 150.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
    autoLoad: 'true'
    bedRespawn: 'false'
    worldBlacklist: []
    environment: NORMAL
    seed: '956284650737545441'
    generator: uSkyBlock
    playerLimit: '-1'
    allowFlight: 'true'

Multiverse config:
Kod:
multiverse-configuration:
  ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
  enforceaccess: 'false'
  prefixchat: 'false'
  prefixchatformat: '[%world%]%chat%'
  useasyncchat: 'true'
  teleportintercept: 'true'
  firstspawnoverride: 'true'
  displaypermerrors: 'false'
  globaldebug: '0'
  silentstart: 'false'
  messagecooldown: '5000'
  version: '2.9'
  firstspawnworld: world
  teleportcooldown: '1000'
  defaultportalsearch: 'false'
  portalsearchradius: '128'

uSkyblock config:
Kod:
# The language used in the plugin (en is default).
language: tr
options:
  general:

    # [integer] The max number of players allowed in a single party. (including the leader)
    maxPartySize: 2

    # [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded)
    cooldownInfo: 20

    # [integer] The time in seconds before a player can use the /island restart command again.
    cooldownRestart: 21600

    # [integer] The time in seconds before a player can use the /island biome command again.
    biomeChange: 10

    # [integer] The number of milliseconds between the same notification is sent to the player.
    # This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc.
    maxSpam: 2000

    # [string] The name of the skyblock world, will be automatically generated if it doesn't exist.
    worldName: skyworld

    # [integer] Area around 0,0 where islands will not be created to protect spawn.
    spawnSize: 150
  island:

    # [integer] The y-coordinate (height) where islands are spawned.
    height: 150

    # [integer] The number of blocks between islands.
    distance: 128

    # [integer] The size of the protective region for each island. Can't be higher than 'distance'
    # and MUST be divisible by 32 if you intend to use nether.
    protectionRange: 128

    # [filename] The schematic to use for island generation.
    # Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below.
    schematicName: yourschematicname

    # [true/false] If true, remove all hostile mobs when a player teleports back to their island.
    removeCreaturesByTeleport: false

    # [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY.
    # default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign.
    chestItems: 79:2 360:1 81:1 327:1 40:1 39:1 361:1 338:1 323:1

    # [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players)
    addExtraItems: true

    # [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn
    islandTeleportDelay: 0

    # Allow PvP on the island
    allowPvP: deny

    #[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock)
    allowIslandLock: true

    # [true/false] Use old SkySMP style island generation. Set this to true if you want to use the old
    # island style, or set to false if you want to use the new style island generation. Only affects new islands.
    useOldIslands: false

    # [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance
    # Set to false if you have performance issues
    useIslandLevel: true

    # [true/false] Whether or not /is top should be available.
    useTopTen: true

    # [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top
    topTenTimeout: 30

    # [integer] The time in minutes for refreshing/recalculating the score for players on their island
    # set to 0 to disabled
    autoRefreshScore: 0

    # [true/false] Whether or not to include island-members on the top-ten scoreboard
    topTenShowMembers: true

    # [true/false] Whether or not to try and fix flat-land issues when players join the server
    # Note: will make the PlayerJoin event take longer.
    fixFlatland: false

    # The format used in /islandtalk chat messages
    chat-format: '&9ADA &r{DISPLAYNAME} &f>&d {MESSAGE}'

    # How many entries to remember in the island-log
    log-size: 10

    # Limits the spawning
    spawn-limits:

      # [true/false] if true, the limits below will limit spawning
      enabled: false

      # how many animals can be spawned within an island
      animals: 256

      # how many monsters can be spawned on an island
      monsters: 76

      # how many villagers can be spawned on an island
      villagers: 32

    # [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more
    # Only checked if 'addExtraItems' is set to true.
    # [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY
    # When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus
    extraPermissions:
      smallbonus: 4:16 320:5
      mediumbonus: 50:16 327:1
      largebonus: 3:5 12:5
      giantbonus: 2:1 110:1
      extremebonus: 352:8 263:4
      donorbonus: 261:1 262:32 272:1
  extras:

    # [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login.
    # NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command
    sendToSpawn:true

    # [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently
    # turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals).
    obsidianToLava: true

  # Contains flags for enabling PROTECTION of various mechanics.
  protection:

    # Whether or not, items dropped on the ground should be limited to party-members.
    item-drops: true

    # If true, only creepers targeting party-members will explode
    creepers: true

    # Whether or not the plugin will try to protect the player from accidentally extinguishing lava
    protect-lava: true
    visitors:

      # Protect visitors from trampling your crop
      trampling: true

      # Protect against visitors attacked animals
      kill-animals: true

      # Protect against visitors attacking monsters
      kill-monsters: true

      # Protect from shearing
      shearing: true

      # Protect from villager-trading
      villager-trading: true

      # Whether or not visitors are protected from fall damage
      fall: true

      # Whether or not visitors are protected from fire damage (incl. lava)
      fire-damage: true

      # Whether or not visitors should be allowed to drop items
      item-drops: true

      # Warns online members when a player visits the island.
      warn-on-warp: true

      # Whether or not to actively block banned players from entering an island (by walking/flying).
      block-banned-entry: true

      # Whether or not visitors can use portals (default: false)
      use-portals: false
  party:

    # The number of ticks before an invite timeouts (20 ticks per sec.)
    invite-timeout: 600

    # The format used in /partytalk chat messages
    chat-format: '&9PARTİ &r{DISPLAYNAME} &f>&b {MESSAGE}'

  # This section provide some performance tweaking configs
  advanced:

    # If true, display-name is looked up (might be performance intensive).
    useDisplayNames: false

    # [number] The threshold for purging islands.
    # any island with a level above this, is spared.
    purgeLevel: 10

    # [seconds] The number of seconds for confirming a command by
    # re-executing it (/is leave, /is restart).
    confirmTimeout: 15

  # Section about restarting your island (or accepting an invite).
  restart:

    # Clears the player's inventory on island create/restart
    clearInventory: true

    # Clears the player's armor on island create/restart
    clearArmor: true

    # Clears the player's enderchest on island create/restart
    clearEnderChest: true

    # [ticks] The number of ticks to wait, before porting the player back
    # on /is restart or /is create (default: 40)
    teleportDelay: 20

    # [true/false] Whether or not the player should be auto teleported to the island when it's ready
    teleportWhenReady: true

    # list of commands to execute after island-creation
    # i.e.
    # - me Jumps with &ajoy
    extra-commands: []
confirmation:

  # [true/false] Whether to require confirmation (i.e. repeating the command twice).
  is leave: true

  # [true/false] Whether to require confirmation (i.e. repeating the command twice).
  is restart: true
asyncworldedit:

  # Supports disabling the detection of AWE
  enabled: true

  # Show progress to the user every 5 seconds
  progressEveryMs: 5000

  # Or 20pct (what-ever comes first)
  progressEveryPct: 20
  watchDog:

    # The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.)
    timeout: 5m

    # The number of ms between each heartbeat
    heartBeatMs: 2000
worldguard:
  entry-message: true
  exit-message: true
nether:
  enabled: true

  # The distance to search for valid terra-form location.
  terraform-distance: 7
  height: 75
  activate-at:
    level: 250

  # The probability of forming blocks
  terraform:
    NETHERRACK:
    - '{p=0.7}NETHERRACK'
    - '{p=0.15}NETHERRACK'
    - '{p=0.05}QUARTZ_ORE'
    - '{p=0.05}SOUL_SAND'
    QUARTZ_ORE:
    - '{p=0.50}QUARTZ_ORE'
    - '{p=0.10}QUARTZ_ORE'
    SOUL_SAND:
    - '{p=0.70}SOUL_SAND'
    - '{p=0.10}SOUL_SAND'
    GRAVEL:
    - '{p=0.60}GRAVEL'
    - '{p=0.10}GRAVEL'
    - '{p=0.05}SOUL_SAND'
    GLOWSTONE:
    - '{p=0.85}GLOWSTONE'
    - '{p=0.15}GLOWSTONE'
  spawn-chances:
    wither: 0
    skeleton: 0.1
    blaze: 0.2
tool-menu:
  enabled: true
  tool: SAPLING
  commands:
    CHEST: island
    BEDROCK: island spawn
    WORKBENCH: challenges

# DO NOT TOUCH THE FIELDS BELOW
version: 40
 



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