on place:
set {koydu.%player%::%location of event-block%} to true
on break:
if {koydu.%player%::%location of event-block%} is not set:
cancel event
send "&c&lBu Bloğu Yere Sen Koymadığından Kıramazsın&4&l!"
else:
delete {koydu.%player%::%location of event-block%}
on block damage:
if {koydu.%player%::%location of event-block%} is not set:
cancel event