Savaş kombosu skripte yeniyim yardım

SkeletonMiner

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Arkadaşlar bana kombolu bir skript lazım söyle;

Mesela sağ sağ sol yaptığınızda adama ok atıabiliceksiniz falan
yada sol sağ sol yaptığınızda dağılan oklar atabiliceksiniz

bunu skriptle başarmak mümkünmü yada hillem plugin yazmakmı gerek lütfen yardım
 


mustafaxxk

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Aga script bilirim az cok ama nasil sag sol kombnosu yapcam hic bi fikrim yok
 

ShiodomeMiuna

Nether Yerlisi
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Wynncraft'çı hırgız seni :>

Eğer bunu "Konu ile alakasız mesaj" ile silecekseniz şunu okuyun. Arkadaş Wynncraft'takini istemiş bende bunu belirttim.
 

SkeletonMiner

Ağaç Yumruklayıcı
Mesajlar
37
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Arkadaslar bana sadece en azindan komutlari soyleyin get left click flm oyle bisyler vardi galiba oyle komutlar aradigim sey zor ztn lutfen yardim edin
 

mustafaxxk

Zombi Katili
Mesajlar
221
En iyi cevaplar
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Beğeniler
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Kardesim İstedigim Skript bende var ama alıntı sahibini bilmiyorum

Aa yok Buldum:
PHP:
http://dev.bukkit.org/bukkit-plugins/skript/forum/scripts/56832-skript-wizards-v2-4-skript-2-0/

Buda Kodu
PHP:
#      __      __ .__                            .___      
#     /  \    /  \|__|_____________  _______   __| _/ ______
#     \   \/\/   /|  |\___   /\__  \ \_  __ \ / __ | /  ___/
#      \        / |  | /    /  / __ \_|  | \// /_/ | \___ \
#       \__/\  /  |__|/_____ \(____  /|__|   \____ |/____  >
#         \/             \/     \/             \/     \/

options:
   
    # --- Wand Names --- #
   
    Tier1: &7Apprentice Wand
    Tier2: &2Adept Wand
    Tier3: &6Master Wand
    Tier4: &4Grandmaster Wand
    Tier5: &8Shadowmaster Wand
   
    # --- Don't change anything below! --- #
   
    Super-Wand-Names: "{@Tier3}" or "{@Tier4}" or "{@Tier5}"
   
on join:
    set {mana.%player%} to 20
    if {wizard.%player%.level} is not set:
        set {wizard.%player%.level} to 1
        set {wizard.%player%.exp} to 0
    make player execute command "/wizard lcheck"
       
every 1 second:
    loop all players:
        if {mana.%loop-player%} is less than 20:
            add 1 to {mana.%loop-player%}
           
on first join:
    set {wizard.%player%.level} to 1
   
command /wizarda [<text="">] [<text>]:
    permission: wizard.admin-command
    trigger:
        arg 1 is "":
            send "/wizarda"
        arg 1 is "wands":
            player has stick named "{@Tier1}" or "{@Tier2}" or "{@Tier3}" or "{@Tier4}" or "{@Tier5}":
                send "You already had a wand!"
                stop trigger
            else:
                give 1 stick named "{@Tier1}" to the player
                give 1 stick named "{@Tier2}" to the player
                give 1 stick named "{@Tier3}" to the player
                give 1 stick named "{@Tier4}" to the player
                give 1 stick named "{@Tier5}" to the player
           
on death of a living entity:
    loop players in radius 20 around the victim:
        if {wizard.%loop-player%.killcount} is more than {wizard.%loop-player%.goalexp}:
            add 1 to {wizard.%loop-player%.level}
            make the loop-player execute "/wizard lcheck"
        add 1 to {wizard.%loop-player%.exp}
        chance of 50%:
            add 1 to {wizard.%loop-player%.exp}
        chance of 25%:
            add 1 to {wizard.%loop-player%.exp}
               
command /wizard [<text="">]:
    trigger:
        arg 1 is "wand":
            player has stick named "{@Tier1}" or "{@Tier2}" or "{@Tier3}" or "{@Tier4}" or "{@Tier5}":
                send "You already had a wand!"
                stop trigger
            else:
                give 1 stick named "{@Tier1}" to the player
        arg 1 is "clear":
            set {wizard.%player%.click1} to "none"
            set {wizard.%player%.click2} to "none"
            wait a second
            set {wizard.%player%.performing} to false
        arg 1 is "stats":
            send "&6&lIGN:&r&e %player%"
            send "&5&lTitle:&r&d %{wizard.%player%.title}%"
            send "&9&lMana:&r&3 %{mana.%player%}%"
            send "&2&lLevel:&r&a %{wizard.%player%.level}%"
            send "&3&lExperience: &b%{wizard.%player%.exp}%/%{wizard.%player%.goalexp}%"
        arg 1 is "lcheck":
            if {wizard.%player%.level} is less than 9:
                set {wizard.%player%.goalexp} to 500
                set {wizard.%player%.title} to "Apprentice"
            if {wizard.%player%.level} is more than 9:
                set {wizard.%player%.goalexp} to 625
                set {wizard.%player%.title} to "Journeyman"
            if {wizard.%player%.level} is more than 19:
                set {wizard.%player%.goalexp} to 750
                set {wizard.%player%.title} to "Adept"
            if {wizard.%player%.level} is more than 29:
                set {wizard.%player%.goalexp} to 900
                set {wizard.%player%.title} to "Master"
            if {wizard.%player%.level} is more than 39:
                set {wizard.%player%.goalexp} to 1250
                set {wizard.%player%.title} to "Master"
            if {wizard.%player%.level} is more than 49:
                set {wizard.%player%.goalexp} to 1500
                set {wizard.%player%.title} to "Grandmaster"
            if {wizard.%player%.level} is more than 59:
                set {wizard.%player%.goalexp} to 1750
                set {wizard.%player%.title} to "Legendary"
            set player's display name to "%player% - &8[&6Lvl%{wizard.%player%.level}%&8]"
       
command /castspell:
    trigger:
        if {wizard.%player%.click1} is "right":
       
            if {wizard.%player%.click2} is "right":
                # Teleport - Tier 2 to 5 - Right - Right - Right
                if {wizard.%player%.level} is smaller than 10:
                    send "&4You are incapable of casting more complex spells."
                    make player execute command "/wizard clear"
                    stop
                if {mana.%player%} is smaller than 5:
                    make player execute command "/wizard clear"
                    send "&9You do not have enough mana."
                    stop
                name of held item is "{@Tier2}" or "{@Tier3}" or "{@Tier4}" or "{@Tier5}":
                    set {wizard.%player%.tptarget} to location of targeted block
                    distance between the player and {wizard.%player%.tptarget} is larger than 16:
                        send "&dTry teleporting somewhere closer!"
                    distance between the player and {wizard.%player%.tptarget} is smaller than 16:
                        send "&dTeleported!"
                        teleport player to {wizard.%player%.tptarget}
                        make the console execute command "/playsound mob.endermen.portal %player%"
                        subtract 5 from {mana.%player%}
                   
            if {wizard.%player%.click2} is "left":
                # Lightning - Tier 1 to 3 Wands only - Right - Right - Left
                if {wizard.%player%.level} is smaller than 35:
                    send "&4You are incapable of casting more complex spells."
                    make player execute command "/wizard clear"
                    stop
                if {mana.%player%} is smaller than 10:
                    send "&9You do not have enough mana."
                    make player execute command "/wizard clear"
                    stop
                set {wizard.%player%.lttarget} to location of targeted block
                name of held item is "{@Tier3}":
                    distance between the player and {wizard.%player%.lttarget} is larger than 16:
                        send "&dYou can not strike lightning that far!"
                    distance between the player and {wizard.%player%.lttarget} is smaller than 16:
                        loop 3 times:
                            strike lightning at targeted block
                            create a safe explosion of force 2 at the targeted block
                        subtract 10 from {mana.%player%}
                name of held item is "{@Tier4}":
                    distance between the player and {wizard.%player%.lttarget} is larger than 24:
                        send "&dYou can not strike lightning that far!"
                    distance between the player and {wizard.%player%.lttarget} is smaller than 24:
                        loop 3 times:
                            strike lightning at targeted block
                            create a safe explosion of force 2 at the targeted block
                        subtract 10 from {mana.%player%}
                           
                # Shadowmorph - Tier 5 Wand only - Right - Right - Left
                name of held item is "{@Tier5}":
                    if {wizard.%player%.level} is smaller than 50:
                        send "&4You are incapable of casting more complex spells."
                        make player execute command "/wizard clear"
                        stop
                    spawn 15 bats at location of player
                    spawn 15 bats at location of player's head
                    apply swiftness 2 to player for 7 seconds
                    apply invisibility to player for 7 seconds
                    wait 5 seconds
                    loop entities in radius 50 around the player:
                        loop-entity is bat:
                            kill loop-entity
                    wait 2 seconds
                    spawn 15 bats at location of player
                    spawn 15 bats at location of player's head
                    wait 5 seconds
                    loop entities in radius 50 around the player:
                        loop-entity is bat:
                            kill loop-entity
                    subtract 10 from {mana.%player%}
                           
        if {wizard.%player%.click1} is "left":
            if {wizard.%player%.click2} is "right":
                # Heal Aura - Right - Left - Right
                if {mana.%player%} is smaller than 7:
                    send "&9You do not have enough mana."
                    make player execute command "/wizard clear"
                    stop
                send "&d%player% healed you!"
                make the console execute command "/playsound portal.travel %player%"
                heal the player by 3.5 hearts
                loop players in radius 5 around the player:
                    heal the loop-player by 3.5 hearts
                    send "&d%player% healed you!" to loop-player
                    make the console execute command "/playsound portal.travel %loop-player%"
                    exit loop
                subtract 7 from {mana.%player%}
            if {wizard.%player%.click2} is "left":
                if {wizard.%player%.level} is smaller than 25:
                    send "&4You are incapable of casting more complex spells."
                    make player execute command "/wizard clear"
                    stop
                if {mana.%player%} is smaller than 15:
                    send "&9You do not have enough mana."
                    make player execute command "/wizard clear"
                    stop
                # Meteor - Right - Left - Left
                name of held item is "{@Tier3}":
                    create a safe explosion of force 1 2 meters in front of the player's head
                    create a safe explosion of force 1 4 meters in front of the player's head
                    create a safe explosion of force 2 6 meters in front of the player's head
                    create a safe explosion of force 2 8 meters in front of the player's head
                    create a safe explosion of force 2 10 meters in front of the player's head
                    create a safe explosion of force 2 12 meters in front of the player's head
                # Meteor Storm - Right - Left - Left
                name of held item is "{@Tier4}":
                    if {wizard.%player%.level} is smaller than 40:
                        send "&4You are incapable of casting more complex spells."
                        make player execute command "/wizard clear"
                        stop
                    loop entities in radius 6 around the player:
                        create a fake explosion 10 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 8 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 6 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 4 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 2 meters above the loop-entity's head
                        wait 1 ticks
                        create a safe explosion of force 1 at the loop-entity
                    subtract 15 from {mana.%player%}
                name of held item is "{@Tier5}":
                    if {wizard.%player%.level} is smaller than 60:
                        send "&4You are incapable of casting more complex spells."
                        make player execute command "/wizard clear"
                        stop
                    loop entities in radius 7 around the player:
                        create a fake explosion 10 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 8 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 6 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 4 meters above the loop-entity's head
                        wait 1 ticks
                        create a fake explosion 2 meters above the loop-entity's head
                        wait 1 ticks
                        create a safe explosion of force 1 at the loop-entity
                    subtract 15 from {mana.%player%}
                       
        set {wizard.%player%.click1} to "none"
        set {wizard.%player%.click2} to "none"
        wait a second
        set {wizard.%player%.performing} to false
        chance of 50%:
            make player execute command "/wizard lcheck"   
       
on join:
    set {attack.%player%} to 3
   
every 1.3 second:
    loop all players:
        if {attack.%loop-player%} is less than 2:
            add 2 to {attack.%loop-player%}
       
on leftclick with stick:
    cancel event
    name of held item is "{@Tier1}" or "{@Tier2}" or "{@Tier3}" or "{@Tier4}" or "{@Tier5}":
        {wizard.%player%.performing} is true:
            cancel event
            make the console execute command "/playsound random.click %player%"
            if {wizard.%player%.click1} is "right" or "left":
                set {wizard.%player%.click2} to "left"
                make player execute command "/castspell"
                stop
            set {wizard.%player%.click1} to "left"
            stop
           
        else:
            name of held item is "&7Apprentice Wand":
                make the player shoot an arrow at speed 2
                make the console execute command "/playsound random.pop %player%"
                stop
            name of held item is "&2Adept Wand":
                make the player shoot an arrow at speed 5
                make the player shoot an snowball at speed 5
                make the console execute command "/playsound random.pop %player%"
                stop
on leftclick with stick:
    cancel event
    {wizard.%player%.performing} is true:
        cancel event
        stop
    name of held item is "{@Tier3}" or "{@Tier4}" or "{@Tier5}":
        if {attack.%player%} is less than 2:
            cancel event
            stop
        if {attack.%player%} is more than 2:
            name of held item is "&6Master Wand":
                make the player shoot a fireball
                subtract 2 from {attack.%player%}
                make the console execute command "/playsound mob.ghast.fireball %player%"
            name of held item is "&4Grandmaster Wand":
                create a safe explosion of force 1 2 meters in front of the player's head
                create a safe explosion of force 1 4 meters in front of the player's head
                create a safe explosion of force 2 6 meters in front of the player's head
                create a safe explosion of force 2 8 meters in front of the player's head
                create a safe explosion of force 2 10 meters in front of the player's head
                create a safe explosion of force 2 12 meters in front of the player's head
                subtract 2 from {attack.%player%}
                stop
            name of held item is "&8Shadowmaster Wand":
                create a safe explosion of force 1 2 meters in front of the player's head
                create a safe explosion of force 2 4 meters in front of the player's head
                create a safe explosion of force 2 6 meters in front of the player's head
                create a safe explosion of force 2 8 meters in front of the player's head
                create a safe explosion of force 2 10 meters in front of the player's head
                create a safe explosion of force 3 12 meters in front of the player's head
                spawn 5 bats 12 meters in front of the player's head
                subtract 2 from {attack.%player%}
                stop
               
on rightclick with stick:
    name of held item is "{@Tier1}" or "{@Tier2}" or "{@Tier3}" or "{@Tier4}" or "{@Tier5}":
        {wizard.%player%.performing} is true:
            make the console execute command "/playsound random.click %player%"
            if {wizard.%player%.click1} is "right" or "left":
                set {wizard.%player%.click2} to "right"
                make player execute command "/castspell"
                stop
            set {wizard.%player%.click1} to "right"
            stop
        else:
            make the console execute command "/playsound random.click %player%"
            set {wizard.%player%.performing} to true
            wait 3 seconds
            set {wizard.%player%.performing} to false
            set {wizard.%player%.click1} to "none"
            set {wizard.%player%.click2} to "none"

on projectile hit:
    delete the projectilee a safe explosion of force 2 10 meters in front of the player's head
                create a safe explosion of force 3 12 meters in front of the player's head
                spawn 5 bats 12 meters in front of the player's head
                subtract 2 from {attack.%p

Buda aradıgın kod

PHP:
if {wizard.%player%.click1} is "left":
            if {wizard.%player%.click2} is "right":

1 Begeni cok Görmesin
 

mustafaxxk

Zombi Katili
Mesajlar
221
En iyi cevaplar
0
Beğeniler
30
Puanları
0
Rica ederim editlemene yardım edebilirim

D6603 cihazımdan Tapatalk kullanılarak gönderildi
 

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