Scoreboard Skripti Gelişmiş

PlaneTurkNetwork

mc.planeturk.network
En iyi cevaplar
0
Top 5 Ekleyemedim Eklersek Güzel Olur Ücretsiz Paylaşıyorum Zaten Kodlarda Ücretsiz :D
Geliştirilebilir Kod Birşeyler Ekleyebilirsiniz.



skRayFall Gereklidir.

Kod:
variables:
    {kills.%player%} = 0
    {morts.%player%} = 0
    {kills.%player%.kills_session} = 0
    
on death of player:
    victim is a player
    attacker is a player
    add 1 to {kills.%attacker%}
    add 1 to {morts.%victim%}
    add 1 to {kills.%attacker%.kills_session}
    set {kills.%victim%.kills_session} to 0


on join:
    wait 5 ticks
    wipe player SIDEBAR
    while player is online:
        wait 3 seconds
        wipe player's SIDEBAR
        display board named "&4&lPlane&f&lTurk&6&l" to player
        make score "&6&l> Sen:" in board of player to 11
        make score "&f%player%" in board of player to 10
        make score "&6&l> Istatistik:" in board of player to 9 
        make score "&cOldurme: &4%{kills.%player%}%" in board of player to 8
        make score "&cOlum: &4%{morts.%player%}%" in board of player to 7
        make score "&cKdr: &4%{kills.%player%.kills_session}%" in board of player to 6
        make score "&6&l> Ping: &3%player's ping%" in board of player to 5     
        make score "&6&l> Zaman:" in board of player to 4
        make score "    &f%now%" in board of player to 3
        make score "&6&l> Oyuncu:" in board of player to 2
        make score "Oyuncu: %number of all players%/50" in board of player to 1
        move display of player to SIDEBAR
 
Son düzenleme:

MeeRach

Vi3e
En iyi cevaplar
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Top 5 için örnek, RandomSK gerekir.
PHP:
set {_encokoldurme::*} to sort {kill::*} from highest to lowest with format "@index: @value"
loop 5 times:
    send "&c%{_encokoldurme::%loop-number%}%"
Top 5 için örnek, Skript gerekir.
PHP:
        loop {kill::*}:
            add 1 to {_size}
            if {_kd-1::%loop-value%} is not set:
                set {_kd-1::%loop-value%} to loop-index
            else:
                set {_n} to 0
                loop {_size} times:
                    set {_n} to {_n}+1
                    {_kd-1::%loop-value-1%.%{_n}%} is not set
                    set {_kd::%loop-value-1%.%{_n}%} to loop-index
                    stop loop
        wait 1 tick
        set {_n} to size of {_kd-1::*}
        loop {_kd-1::*}:
            set {_kd-2::%{_n}%} to loop-value
            set {_n} to {_n}-1
        wait 1 tick
        message "&m------------&r &6&l&nTop 5&r &m------------"
        loop {_kd-2::*}:
            add 1 to {_result}
            send "&7%loop-value%&7: &b%{kill::%loop-value%}% &3öldürme."
            if {_result} is 5:
                stop
Scoreboard için ek olarak SkQuery de gerekmektedir.
 
Son düzenleme:

BerkantEserTR

Demir Madencisi
En iyi cevaplar
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Oyuncuyu bir mob öldürürse nolacak ? Acaba ? Mob Öldürürse Öldürme Gelecek :) attacker is player victim is player eklemenizi öneririm :)
 
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