options:
fiyat.diamond: 100
fiyat.emerald: 70
fiyat.gold ingot: 50
fiyat.iron ingot: 40
#SADECE 1 ADET ESYA FIYATI
command /sell <text> [<integer>]:
usage: &c/sell <hand|all> [miktar]
trigger:
if arg 1 is "hand" or "held":
if "{@fiyat.%type of player's tool%}" is set:
if arg 2 is set:
if arg 2 is greater than 0:
set {_miktar} to arg 2
else:
send "&cMiktar sayisi 0 veya daha kucuk olamaz!"
stop trigger
else:
set {_miktar} to number of player's tool in player's inventory
add ({_miktar} * {@fiyat.%type of player's tool%}) to player's balance
remove {_miktar} of player's tool from player
send "&b%type of player's tool% &cesyanizdan &b%{_miktar}% &aadet &6%({_miktar} * {@fiyat.%type of player's tool%})$ &akarsiliginda satildi."
else:
send "&cBu esya satilamaz."
else if arg 1 is "all" or "every":
loop items in player's inventory:
if "{@fiyat.%loop-item%}" is set:
add "&a%number of loop-item in player's inventory% adet %type of loop-item% &6(%(number of loop-item in player's inventory * {@fiyat.%loop-item%})%$)" to {_esyaBilgileri::*}
add (number of loop-item in player's inventory * {@fiyat.%type of player's tool%}) to player's balance
remove number of loop-item in player's inventory of loop-item from player
if {_esyalar::*} is set:
send "&bSatilan esyalar, sayilari ve fiyatlari:"
send "&c%{_esyalar::*}%"
else:
send "&cEnvanterinizde satilmasi mumkun olan bir esya bulunamadi!"
else:
send "&c/sell <hand|all> [miktar]"