on drop
cancel event
on drop:
cancel drops
on death of player:
loop drops:
if name of loop-item is "&cÖzel Eşya":
add loop-item to {esyalar.%victim%::*}
remove loop-item from drops
on respawn:
if {esyalar.%player%::*} is set:
give {esyalar.%player%::*} to player
clear {esyalar.%player%::*}