command /sandik:
trigger:
if player has permission "yetki":
give 1 chest named "&6&lChest" to player
on place of chest:
if player has permission "yetki":
if name of held item of player is "&6&lChest":
add event-block to {sandiklar::*}
message "Sandiginiz Otomatik Chest Yenilenmesine Eklendi"
on mine of chest:
if player has permission "yetki":
remove event-location from {sandiklar::*}
command /ekle:
trigger:
if player has permission "yetki":
loop {sandiklar::*}:
if block at loop-value is a chest:
clear inventory of loop-value
set {_slotno} to 9
loop 36 times:
chance of 50%:
add {sandik.%{_slotno}%} to block at loop-value
add 1 to {_slotno}
else:
add 1 to {_slotno}
command /chestset:
trigger:
if player has permission "yetki":
set {_slotno} to 0
loop 36 times:
set {sandik.%{_slotno}%} to slot {_slotno} of player's inventory
add 1 to {_slotno}
send "Envanteriniz başarıyla kaydedildi!"
every 30 minute:
loop {sandiklar::*}:
if block at loop-value is a chest:
clear loop-value's inventory
set {_slotno} to 9
loop 36 times:
chance of 50%:
add {sandik.%{_slotno}%} to block at loop-value
add 1 to {_slotno}
else:
add 1 to {_slotno}
send "Sandıklar yenilendi!" to players