Onaylı Tanıtım ShopGui+ material name sorunu

ChiaX

Team Arcenia
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RED_STAINED_GLASS_PANE ?
 

ChiaX

Team Arcenia
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132652


Veya burayı black yerine red yapın?
 

OrkunÇkÇk

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shopMenuFillItem'e mi eklemek istiyorsunuz renkli camı?
Bakın sadece fillitem değil mesela menüde marketim var renkli camları satışa koyucam ki oyuncular alsın fakat renkli camları koyamıyorum gözükmüyorlar.Aynı zamanda fillitemdaki siyah camları başka renk yapacam buda çalışmıyor sadece siyah oluyorlar menüdeki gibi:
132653
 

ChiaX

Team Arcenia
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RED_STAINED_GLASS_PANE VB. hiçbiri çalışmıyor yazınca menüde hiçbirşey gözükmüyor
 

ErhanERT

www.Rabisu.com
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Birde bunu dener misiniz ? Eski config.yml'nizin yedeğini alınız.

bunun üstünden editlemenizi yapabilirsiniz eğer istediğiniz bu ise.
Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "&eHeraklesOnline"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 45
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
  - ADVENTURE
  - CREATIVE
  - SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with Satış Fiyatı of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the Alış Fiyatı and %sell% with Satış Fiyatı
shopItemLoreFormat:
  # This lore will be applied to items
  item:
    - "&7Alış Fiyatı: &c%buy%$"
    - "&7Satış Fiyatı: &a%sell%$"
    - "&9Hepsini Satmak İçin Farenin Orta Tuşuna Tıklayın"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
    - "&7Alış Fiyatı: &c%buy%$"
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
    - "&7Satış Fiyatı: &a%sell%$"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
    - "&7Hepsini Satın: &a%sell%$"
  # This one to permissions
  permission:
    - "&7Alış Fiyatı: &c%buy%$"
  # And this one to enchantments
  enchantment:
    - "&7Alış Fiyatı: &c%buy%$"
  # And the last one to commands
  command:
    - "&7Alış Fiyatı: &c%buy%$"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player%, %shop% Mağazasından %price%$ Karşılığında %amount% Adet %item% Ürününü Satın Aldı."
  #Log message for sold items
  formatSell: "%player%, %shop% Mağazasına %amount% Adet %item% Ürününü Satarak T%price% Kazandı."
  #Log message for sold all items
  formatSellAll: "%player%, %shop% Mağazasından Tüm (%amount% Adet) %item% Ürününü Satarak T%price% Kazandı."

# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: NETHER_STAR
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&c&lKategorilere Dön"
      # (optional) Lore, can contain multiple lines
      lore:
        - "&7Tıklayarak Ana Menüye Dönebilirsin"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: ARROW
      quantity: 1
      name: "&cÖnceki Sayfa"
    slot: 30
  # "Next page" button
  nextPage:
    item:
      material: ARROW
      quantity: 1
      name: "&cSonraki Sayfa"
    slot: 32

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack Satın Al"
        lore:
          - "&7Fiyatı: &c%buy%T"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lİptal Et"
      slot: 13
  
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&a3 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack Sat"
        lore:
          - "&7Fiyatı: &c%sell%T"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lİptal Et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&l1 Olarak Ayarla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c&l10 Kaldır"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&l1 Kaldır"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a&l1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a&l10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a&l16 Olarak Ayarla"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a&l64 Olarak Ayarla"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lOnayla"
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lHepsini Sat" 
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lDaha Fazla Satın Al" 
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lDaha Fazla Sat" 
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lİptal Et"
      slot: 41
  
shopMenuItems:
  size: 54
  1:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 0
  2:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 1
  3:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 2
  4:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 3
  5:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 4
  6:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 5
  7:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 6
  8:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 7
  9:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 8
  10:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 9
  11:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 18
  12:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 27
  13:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 36
  14:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 37
  15:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 38
  16:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 39
  17:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 40
  18:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 41
  19:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 42
  20:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 43
  21:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 44
  22:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 17
  23:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      damage: 3
      name: "&9"
    shop: ""
    slot: 26
  24:
    item:
      material: STAINED_GLASS_PANE
      quantity: 1
      name: "&9"
    shop: ""
    slot: 35
  25:
    item:
      material: GRASS
      quantity: 1
      name: "&b&lBloklar"
    shop: "block"
    slot: 23
  26:
    item:
      material: DIAMOND_PICKAXE
      quantity: 1
      name: "&b&lAletler"
    shop: "tools"
    slot: 25
  27:
    item:
      material: WOOL
      quantity: 1
      damage: 3
      name: "&b&lRenkli Bloklar"
    shop: "cblocks"
    slot: 19
  28:
    item:
      material: DIAMOND
      quantity: 1
      name: "&b&lMadenler"
    shop: "Resources"
    slot: 21
  29:
    item:
      material: DIAMOND_HELMET
      quantity: 1
      name: "&b&lSilah & Zırh"
    shop: "armor"
    slot: 11
  30:
    item:
      material: APPLE
      quantity: 1
      name: "&b&lYemek & Tarım"
    shop: "food"
    slot: 13
  31:
    item:
      material: 373
      quantity: 1
      name: "&b&lİksirler"
    shop: "pots"
    slot: 15
  32:
    item:
      material: 326
      quantity: 1
      name: "&b&lÇeşitli"
    shop: "misc"
    slot: 29
  33:
    item:
      material: MOB_SPAWNER
      quantity: 1
      name: "&b&lSpawnerlar"
    shop: "spawn"
    slot: 31
  34:
    item:
      material: REDSTONE
      quantity: 1
      name: "&b&lKızıltaş"
    shop: "red"
    slot: 33
 

OrkunÇkÇk

Kömür Madencisi
Mesajlar
121
En iyi cevaplar
0
Beğeniler
15
Puanları
110
Ruh hali
Sorunu buldum fakat çözemiyorum. Nedeni şu imiş Materials - brc plugins wiki burdaki material name sürümden dolayı yok. Mesela 1.14 te BLACK_STAINED_GLASS_PANE felan var ama bu renkli camlar 1.8 için yok bakabilirsiniz. Fakat yabancı bir serverda bu plugin vardı ve sunucu 1.8 idi viaversion destekli ve renkli camlar vb. vardı. Kafam iyice karıştı :(
 

Üst