Silah+ -- Sadece Öldür! -- Skript

Helter

Pattes
En iyi cevaplar
0

Öncelikle Herkese Merhaba Arkadaşlar!
Bu Gün Size Can Sıkıntısından 1 saat Uğraşla Yaptığım "Silah+" eklentisini Tanıtacağım.
Adından da Anlaşıldığı gibi amacımız "Sadece Öldür!" mek.

Oyundaki Sistemler:
Mermi
Kanama
Bacak Kırılması
Iskalama
Not: Elinize Gereken Eşyayı Aldığınızda İsimi Otomatik Olarak Değiştirir.

Silah Listesi:
MG-40
AK-94
AK-47
M4A5
FKS
AK-24
Barret 50.cal
Mosin
Sporter
FD20-FT
FS10-FT
MG-80
NR-80
SD-L
SK-L

Eklenebilir...

Skriptler:

Parça 1: (Ateşleme Sistemi)
Kod:
on join:
message "<green>Bu Server Helter Tarafindan Yapilan Silah+ Skriptini Kullanmaktadir!"
on leftclick with diamond axe:
    player has 1 emerald:
        shoot a snowball at speed 4
        remove 1 emerald from player
        wait 1 tick
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 tick
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 seconds
       
on leftclick with gold axe:
    player has 1 spider eye:
        shoot a snowball at speed 4
        remove 1 spider eye from player
        wait 1 tick
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 tick
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 seconds
       
on leftclick with iron axe:
    player has 1 bone:
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 tick
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 tick
        shoot a snowball at speed 4
        remove 1 bone from player
        wait 1 seconds
   

on leftclick with diamond pickaxe:
    player has 1 flower pot:
        shoot a snowball at speed 4
        remove 1 flower pot from player

on leftclick with gold pickaxe:
    player has 1 pumpkin seeds:
        shoot a snowball at speed 4
        remove 1 pumpkin seeds from player

on leftclick with iron pickaxe:
    player has 1 redstone dust:
        shoot a snowball at speed 4
        remove 1 redstone dust from player
       

on leftclick with diamond hoe:
    player has 1 button:
        shoot a arrow at speed 100
        remove 1 button from player
        wait 2 seconds
       
on leftclick with golden hoe:
    player has 1 ender pearl:
        shoot a arrow at speed 50
        remove 1 ender pearl from player
        wait 2 seconds
       
on leftclick with iron hoe:
    player has 1 stick:
        shoot a arrow at speed 25
        remove 1 stick from player
        wait 2 seconds
       

on leftclick with diamond sword:
    player has 1 lava bucket:
        shoot a snowball at speed 1
        remove 1 lava bucket from player
        shoot a snowball at speed 1
        shoot a snowball at speed 1
        shoot a snowball at speed 1
        shoot a snowball at speed 1
        wait 1 seconds

on leftclick with gold sword:
    player has 1 lava bucket:
        shoot a snowball at speed 1
        remove 1 lava bucket from player
        shoot a snowball at speed 1
        remove 1 bone from player
        shoot a snowball at speed 1
        wait 2 seconds
        remove 1 bone from player
       
on leftclick with iron sword:
    player has 1 arrow:
        shoot a snowball at speed 1
        remove 1 arrow from player
       
on leftclick with diamond spade:
    player has 1 redstone torch
    remove 1 redstone torch from player
    shoot a arrow at speed 5
    wait 3 seconds
    wait 10 seconds

on leftclick with gold spade:
    player has 1 snowball
    remove 1 snowball from player
    shoot a snowball at speed 2
    wait 5 seconds
    wait 10 seconds
       
on leftclick with iron spade:
    player has 1 ghast tear
    remove 1 ghast tear from player
    shoot a snowball at speed 2
    wait 10 seconds

Parça 2: (Ateş Sonrasında Olabilecek Efektler)
Kod:
on damage:
    projectile is a snowball
    shooter is holding a diamond axe
    chance of 10%:
        kill the victim
    chance of 20%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 90%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 1%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a golden axe
    chance of 5%:
        kill the victim
    chance of 10%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 88%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 2%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a iron axe
    chance of 2%:
        kill the victim
    chance of 5%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 80%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 5%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a diamond pickaxe
    chance of 10%:
        kill the victim
    chance of 20%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 90%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 1%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a golden pickaxe
    chance of 5%:
        kill the victim
    chance of 10%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 88%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 2%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a iron pickaxe
    chance of 2%:
        kill the victim
    chance of 5%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 80%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 5%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
#recon:

on damage:
    projectile is a arrow
    cancel event
    shooter is holding a diamond hoe
    chance of 60%:
        kill the victim
    chance of 90%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 100%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 50
    chance of 0%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a arrow
    cancel event
    shooter is holding a golden hoe
    chance of 40%:
        kill the victim
    chance of 70%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 99%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 70
    chance of 0%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a arrow
    cancel event
    shooter is holding a iron hoe
    chance of 20%:
        kill the victim
    chance of 20%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 80%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 2%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       


on damage:
    projectile is a snowball
    shooter is holding a diamond sword
    chance of 60%:
        kill the victim
    chance of 70%:
        apply slowness 50 to the victim
        send "You have burnt your legs" to the victim
    chance of 80%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "You are burnt badly" to the victim
        set {kansvy.%victim%} to 99
    chance of 1%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a golden sword
    chance of 30%:
        kill the victim
    chance of 20%:
        apply slowness 50 to the victim
        send "You have burnt your legs" to the victim
    chance of 50%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "You are burnt badly" to the victim
        set {kansvy.%victim%} to 99
    chance of 5%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a arrow
    cancel event
    shooter is holding a iron sword   
    chance of 2%:
        kill the victim
    chance of 5%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 40%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 10%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       


on damage:
    projectile is a arrow
    cancel event
    shooter is holding a diamond spade
    chance of 2%:
        kill the victim
    chance of 5%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 80%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 5%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a golden spade
    chance of 2%:
        kill the victim
    chance of 2%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 70%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 5%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim
       
on damage:
    projectile is a snowball
    shooter is holding a iron spade
    chance of 0%:
        kill victim
    chance of 0%:
        apply slowness 50 to the victim
        send "<red>Bacaklarin Kirildi!" to the victim
    chance of 0%:
        apply slowness 10 to the victim
        apply blindness 1 to the victim
        apply nausea 1 to the victim
        send "<red>Kanama Geciriyorsun!" to the victim
        set {kansvy.%victim%} to 99
    chance of 90%:
        apply blindness to the victim
    chance of 5%:
        send "<green>Saldirgan Seni İskaladi!" to the victim
    if victim is a creature:
        kill victim

on tool change:
    {kansvy.%player%} is set:
        remove 1 from {kansvy.%player%}
    {kansvy.%player%} is 1:
        kill player

Parça 3: (Otomatik Silah Adlandırma)

Kod:
#silahlar

on tool change:
    wait 2 ticks
    player is holding a diamond axe
    set the name of the player's tool to "&5MG-40"

on tool change:
    wait 2 ticks
    player is holding a golden axe
    set the name of the player's tool to "&5AK-94"

on tool change:
    wait 2 ticks
    player is holding a iron axe
    set the name of the player's tool to "&5AK-47"
   
on tool change:
    wait 2 ticks
    player is holding a diamond pickaxe
    set the name of the player's tool to "&5M4A5"

on tool change:
    wait 2 ticks
    player is holding a golden pickaxe
    set the name of the player's tool to "&5FKS"
   
on tool change:
    wait 2 ticks
    player is holding a iron pickaxe
    set the name of the player's tool to "&5Ak-24"

on tool change:
    wait 2 ticks
    player is holding a diamond hoe
    set the name of the player's tool to "&5Barret 50.cal "

on tool change:
    wait 2 ticks
    player is holding a golden hoe
    set the name of the player's tool to "&5Mosin"
   
on tool change:
    wait 2 ticks
    player is holding a iron hoe
    set the name of the player's tool to "&5Sporter"
   
on tool change:
    wait 2 ticks
    player is holding a diamond sword
    set the name of the player's tool to "&5FD20-FT"
   
on tool change:
    wait 2 ticks
    player is holding a golden sword
    set the name of the player's tool to "&5FS10-FT"
   
on tool change:
    wait 2 ticks
    player is holding a iron sword
    set the name of the player's tool to "&5MG-80"
   
on tool change:
    wait 2 ticks
    player is holding a diamond spade
    set the name of the player's tool to "&5NR-80"

on tool change:
    wait 2 ticks
    player is holding a golden spade
    set the name of the player's tool to "&5SD-L"
   
on tool change:
    wait 2 ticks
    player is holding a iron spade
    set the name of the player's tool to "&5SK-L"
   
    # mermiler

on tool change:
    wait 2 ticks
    player is holding a emerald
    set the name of the player's tool to "&5MG-40 mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a spider eye
    set the name of the player's tool to "&5AK-94 mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a bone
    set the name of the player's tool to "&5AK-47 mermisi "

on tool change:
    wait 2 ticks
    player is holding a flower pot
    set the name of player's tool to "&5M4 mermisi "
   
on tool change:
    wait 2 ticks
    player is holding pumpkin seeds
    set the name of the player's tool to "&5FKS mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a redstone dust
    set the name of the player's tool to "&5AK-24 mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a button
    set the name of the player's tool to "&5Barret 50 cal. mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a ender pearl
    set the name of the player's tool to "&5Mosin mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a stick
    set the name of the player's tool to "&5Sporter mermisi "

on tool change:
    wait 2 ticks
    player is holding a lava bucket
    set the name of the player's tool to "&5Petrol "

on tool change:
    wait 2 ticks
    player is holding a arrows
    set the name of the player's tool to "&5MG-80 mermisi "
   
on tool change:
    wait 2 ticks
    player is holding a redstone torch
    set the name of the player's tool to "&5NR-80 roketi "
   
on tool change:
    wait 2 ticks
    player is holding a snowball
    set the name of the player's tool to "&5SD-L el bombasi "

on tool change:
    wait 2 ticks
    player is holding a ghast tear
    set the name of the player's tool to "&5SK-L flas bombasi "






İndirme: (NOT: 3 parttır, Her Biri Uyumludur)

Pastebin:

Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.

Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.

Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Mediafire:
Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


VirusTotal:
Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Etiketler:
@Schaffer79 @TheProfessional
@Republican Sensei @SnKaan @Hypniez

(Not: Skript'teki "recon" falan ne diye Sorarsanız Biraz Fazla BF3 Oynamışım, Karıştırmamak İçin Öyle Yaptım :D)


 
Son düzenleme:

KRHN

Yazılımcı Beyefendi
En iyi cevaplar
0
İncelemedim fakat güzel duruyor kaynak kodlarını ve bir adet resmini koysan hiç fena olmaz.
 
  • Beğen
Reactions: DIO

Helter

Pattes
En iyi cevaplar
0
İncelemedim fakat güzel duruyor kaynak kodlarını ve bir adet resmini koysan hiç fena olmaz.
Yakında Koymayı Düşünüyorum
Ama Kaynak Kodlarını Koymak Biraz Zor Olacak Çünkü Skripti 3 Part Halinde Hazırladım:
1. Ateş Etme Mekanizması
2. Ateş Edildiğinde Olsaı Efektler
3. Otomatik Silah Adlandırma.
 
  • Beğen
Reactions: DIO

Helter

Pattes
En iyi cevaplar
0
inceledim kodlari hoş mesela bunu ilerleterek silahlı minez yapabilirsin silah scriptini demiyorum zombiler için fln script yazarsan .-. türk yapım bi minez scripti olur .-. ha bu arada silahlara texture koyulmalı bence kuru kuru gitmez :D .-.
O Resource Packle Yapılıyor. Bir Ara Yaparım Özel Resource
 

Helter

Pattes
En iyi cevaplar
0
Kardeşim Bunun için sonoyuncudaki gibi nasıl doku paketi yapabilirz orda itemlere doku paketi yapmıslar yani silah olacak itemlere[DOUBLEPOST=1404305742,1404305647][/DOUBLEPOST]bide ses efekti nasıl ayarlayabiliriz
execute console command yardımıyla ve resource packla
 

CleverMC

Altın Madencisi
En iyi cevaplar
0
@Helter Skript Yakıyo :D[DOUBLEPOST=1404309929,1404309412][/DOUBLEPOST]@Helter senin skriptten biraz esinlenerek başka bir skript yapacağım izin veriyor musun ?
 

MrBerkantTR

Kızıltaş Madencisi
En iyi cevaplar
0
bana bunun gibi iyi skript yapmayı öğretebilirmisiniz acaba? ve bu çalışırmı?
Kod:
on login:
    set {%player%.olumzamani} to "olumbasladi"

command /olmekistiyorum:
    trigger:
        if {%player%.olumzamani} to "olumbasladi":
            set {%player%.olumzamani} to "olumbasladi"
            message "<RED> Ölüm Başladı!
            apply nausea 3 to the player for 60 seconds
            apply swiftness -3 to the player for 60 seconds
            apply blindness 3 to the player for 60 seconds
            apply jump -0.9 to the player for 60 seconds
            message "<RED>Ölmek İçin 15 Saniye"
            send "<RED>15 saniye sonra Oleceksin" to player
            wait 5 seconds
            send "<RED>10 Saniye Sonra Oleceksin" to player
            wait 5 seconds
            send "<RED>5 Saniye Sonra Oleceksin" to player
            wait 2 seconds
            send "<RED>3 Saniye" to player
            wait 1 seconds
            send "<RED>2 Saniye" to player
            wait 1 seconds
            send "<RED>1 saniye" to player
            wait 1 seconds
            send "<GREEN>GEBERDİN!
            execute console command "kill %player%"
Yardımlarınızı Bekliyorum
 

Helter

Pattes
En iyi cevaplar
0
bana bunun gibi iyi skript yapmayı öğretebilirmisiniz acaba? ve bu çalışırmı?
Kod:
on login:
    set {%player%.olumzamani} to "olumbasladi"

command /olmekistiyorum:
    trigger:
        if {%player%.olumzamani} to "olumbasladi":
            set {%player%.olumzamani} to "olumbasladi"
            message "<RED> Ölüm Başladı!
            apply nausea 3 to the player for 60 seconds
            apply swiftness -3 to the player for 60 seconds
            apply blindness 3 to the player for 60 seconds
            apply jump -0.9 to the player for 60 seconds
            message "<RED>Ölmek İçin 15 Saniye"
            send "<RED>15 saniye sonra Oleceksin" to player
            wait 5 seconds
            send "<RED>10 Saniye Sonra Oleceksin" to player
            wait 5 seconds
            send "<RED>5 Saniye Sonra Oleceksin" to player
            wait 2 seconds
            send "<RED>3 Saniye" to player
            wait 1 seconds
            send "<RED>2 Saniye" to player
            wait 1 seconds
            send "<RED>1 saniye" to player
            wait 1 seconds
            send "<GREEN>GEBERDİN!
            execute console command "kill %player%"
Yardımlarınızı Bekliyorum
İyi Bir Skript Yapabilmek İstoyorasn Öncelikle Sabır Gerekir. Sonra Başka Skriptleri İncele. Onları Düzenlemekle Başla. Nasıl Çalıştıklarını Düşün.
 

KRHN

Yazılımcı Beyefendi
En iyi cevaplar
0
Ama yakınlaştırdığında oyuncu aşırı yavaşlar.Bunu engellemek için yavaşlık efektini verdikten sonra oyuncunun yürüyüş hızını arttırın.(movement speed)
Yakınlaştırma kapanınca herşeyi normal hale getirin.
Zaten hedef almışken yavaşlaması baya mantıklı kapanınca normal hale gelmesi şart.
 
H

hsndmrts_

Ziyaretçi
bu kadar uzun olmasının sebebi çok silah olması ve nerdeyse birbirlerini ekrarlıyorlar çok iyi bi script olmuş silahlar çok olması çok iyi.
 
Üst