Accelerator
Taş Madencisi
- Mesajlar
- 85
- En iyi cevaplar
- 0
- Beğeniler
- 61
- Puanları
- 0
Efekt Yay
Bu skript ile vip lere dilerseniz oyunculara özel efektli yay verebileceksiniz.
Her yayda geçerlidir PVP sunucularında kullanılabilir.
Her yayda geçerlidir PVP sunucularında kullanılabilir.
/efektyay
vip.efektyay
Resimler ;
Kod:
# Effect Bow
# Created By : Accelerops
options:
tag: &3[&5EffectBow&3] &6
ha: fireworks spark
re: red dust
ka: snowball poof
si: witch magic
du: smoke
su: drip water
lav: drip lava
sl: slime
kalp: heart
command /efektyay:
permission: vip.efektyay
permission message: &4 Bu komut'u kullanmak icin VIP alin.
trigger:
open chest with 1 rows named "&5Efekt Secme Ekrani" to player
format slot 0 of player with blue glass named "&1Havai Fisek" with lore "" to close then run [make console execute command "efekt firework %player%"]
format slot 1 of player with Pink glass named "&4Redstone" with lore "" to close then run [make console execute command "efekt redstone %player%"]
format slot 2 of player with white glass named "&fKar topu" with lore "" to close then run [make console execute command "efekt kartopu %player%"]
format slot 3 of player with purple glass named "&5Sihir" with lore "" to close then run [make console execute command "efekt sihir %player%"]
format slot 4 of player with Black glass named "&0Duman" with lore "" to close then run [make console execute command "efekt duman %player%"]
format slot 5 of player with Light Blue glass named "&bSu" with lore "" to close then run [make console execute command "efekt su %player%"]
format slot 6 of player with Orange glass named "&4Lav" with lore "" to close then run [make console execute command "efekt lav %player%"]
format slot 7 of player with yellow glass named "&aSlime" with lore "" to close then run [make console execute command "efekt slime %player%"]
format slot 8 of player with red glass named "&cKalp" with lore "" to close then run [make console execute command "efekt kalp %player%"]
command /efekt [<text>] [<player>]:
executable by:console
trigger:
arg 2 is set:
arg-1 is "firework":
set {efekt.%arg-2%} to "firework"
message "{@tag} Basariyla Havai Fisek Efektini Sectin." to arg-2
arg-1 is "redstone":
set {efekt.%arg-2%} to "redstone"
message "{@tag} Basariyla Red Stone Efektini Sectin." to arg-2
arg-1 is "kartopu":
set {efekt.%arg-2%} to "kartopu"
message "{@tag} Basariyla Kar Topu Efektini Sectin." to arg-2
arg-1 is "sihir":
set {efekt.%arg-2%} to "sihir"
message "{@tag} Basariyla Sihir Efektini Sectin." to arg-2
arg-1 is "duman":
set {efekt.%arg-2%} to "duman"
message "{@tag} Basariyla Duman Efektini Sectin." to arg-2
arg-1 is "su":
set {efekt.%arg-2%} to "su"
message "{@tag} Basariyla Su Efektini Sectin" to arg-2
arg-1 is "lav":
set {efekt.%arg-2%} to "lav"
message "{@tag} Basariyla Lav Efektini Sectin" to arg-2
arg-1 is "slime":
set {efekt.%arg-2%} to "slime"
message "{@tag} Basariyla Slime Efektini Sectin" to arg-2
arg-1 is "kalp":
set {efekt.%arg-2%} to "kalp"
message "{@tag} Basariyla Kalp Efektini Sectin" to arg-2
on shoot:
projectile is a arrow:
{efekt.%shooter%} is "firework":
trail projectile with particle {@ha}
trail projectile with particle {@ha}
trail projectile with particle {@ha}
trail projectile with particle {@ha}
trail projectile with particle {@ha}
trail projectile with particle {@ha}
trail projectile with particle {@ha}
{efekt.%shooter%} is "redstone":
trail projectile with particle {@re}
trail projectile with particle {@re}
trail projectile with particle {@re}
trail projectile with particle {@re}
trail projectile with particle {@re}
trail projectile with particle {@re}
trail projectile with particle {@re}
{efekt.%shooter%} is "kartopu":
trail projectile with particle {@ka}
trail projectile with particle {@ka}
trail projectile with particle {@ka}
trail projectile with particle {@ka}
trail projectile with particle {@ka}
trail projectile with particle {@ka}
trail projectile with particle {@ka}
{efekt.%shooter%} is "sihir":
trail projectile with particle {@si}
trail projectile with particle {@si}
trail projectile with particle {@si}
trail projectile with particle {@si}
trail projectile with particle {@si}
trail projectile with particle {@si}
trail projectile with particle {@si}
{efekt.%shooter%} is "duman":
trail projectile with particle {@du}
trail projectile with particle {@du}
trail projectile with particle {@du}
trail projectile with particle {@du}
trail projectile with particle {@du}
trail projectile with particle {@du}
trail projectile with particle {@du}
{efekt.%shooter%} is "su":
trail projectile with particle {@su}
trail projectile with particle {@su}
trail projectile with particle {@su}
trail projectile with particle {@su}
trail projectile with particle {@su}
trail projectile with particle {@su}
trail projectile with particle {@su}
{efekt.%shooter%} is "lav":
trail projectile with particle {@lav}
trail projectile with particle {@lav}
trail projectile with particle {@lav}
trail projectile with particle {@lav}
trail projectile with particle {@lav}
trail projectile with particle {@lav}
trail projectile with particle {@lav}
{efekt.%shooter%} is "slime":
trail projectile with particle {@sl}
trail projectile with particle {@sl}
trail projectile with particle {@sl}
trail projectile with particle {@sl}
trail projectile with particle {@sl}
trail projectile with particle {@sl}
trail projectile with particle {@sl}
{efekt.%shooter%} is "kalp":
trail projectile with particle {@kalp}
trail projectile with particle {@kalp}
trail projectile with particle {@kalp}
trail projectile with particle {@kalp}
trail projectile with particle {@kalp}
trail projectile with particle {@kalp}
trail projectile with particle {@kalp}
Yeni Efektler , Bowların Craft Edilebilmesi
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