[SK] GörevSkripti - V1.0 - ByVandetta İsteği Üzerine Yapılan Skript.!

iAtakanHD

Zombi Katili
En iyi cevaplar
0

Merhaba Arkadaşlar,
_____________________

#ByVandetta İsteği Üzerine Yaptığım , Skripti Tanıtıcam.

Gerekenler ?
---------------------------
SkQuery Gerektirir.


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Komutlar :
-- /gorevler Yazarak Gorev Sekmesine Ulaşabilirsiniz.

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Özellikler
V1.0

* Ayarlanabilir Olması .
* Chest Özelliği .
* Başka Ne Var Siz Sölerseniz Eklerim .


___________________

Resim

Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


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Hastebin
HTML:
http://hastebin.com/omubucuyux.vbs

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Kod:
#Skript By iAtakanHD
#ByVandetta 'nın İsteği Üzerine Yapılmış Bir Skript
#Siz Bu Eşyaları Ve Kaç Tane Elmas Vereceğini Editleyebilirsiniz.!
command /gorevler:
    trigger:
        open chest with 5 rows named "&6&lGörevler" to player
        format slot 0 of player with red stained glass pane named "&fGorevler" to close
        format slot 9 of player with red stained glass pane named "&fGorevler" to close
        format slot 18 of player with red stained glass pane named "&fGorevler" to close
        format slot 27 of player with red stained glass pane named "&fGorevler" to close
        format slot 36 of player with red stained glass pane named "&fGorevler" to close
        format slot 8 of player with nether star named "&bSkript By iAtakanHD" to close
        format slot 1 of player with cobblestone named "&fGorev" with lore "&6&l32 Tane Kırık Tas Getir. &2[&41 Elmas&2]" to close then run [make player execute command "kırıktas"]
        format slot 2 of player with stone named "&fGorev" with lore "&6&l16 Tane Tas Getir. &2[&42 Elmas&2]" to close then run [make player execute command "stone"]
        format slot 37 of player with diamond pickaxe named "&fGorev" with lore "&6&l1 Tane Elmas Kazma Getir. &2[&415 Elmas&2]" to close then run [make player execute command "kazma"]
        format slot 3 of player with grass named "&fGorev" with lore "&6&l64 Tane Çimen Getir. &2[&43 Elmas&2]" to close then run [make player execute command "toprak"]
        format slot 29 of player with beacon named "&fGorev" with lore "&6&l1 Tane Fener Getir. &2[&414 Elmas&2]" to close then run [make player execute command "fener"]
        format slot 28 of player with blaze rod named "&fGorev" with lore "&6&l5 Tane Blaze Çubuğu Getir. &2[&413 Elmas&2]" to close then run [make player execute command "blaze"]
        format slot 21 of player with obsidian named "&fGorev" with lore "&6&l10 Tane Obsidian Getir. &2[&412 Elmas&2]" to close then run [make player execute command "obsidian"]
        format slot 20 of player with gold ingot named "&fGorev" with lore "&6&l15 Tane Altın Getir. &2[&411 Elmas&2]" to close then run [make player execute command "gold"]
        format slot 19 of player with iron ingot named "&fGorev" with lore "&6&l25 Tane Demir Getir. &2[&410 Elmas&2]" to close then run [make player execute command "iron"]
        format slot 13 of player with emerald named "&fGorev" with lore "&6&l20 Tane Zümrüt Getir. &2[&49 Elmas&2]" to close then run [make player execute command "emerald"]
        format slot 12 of player with bone named "&fGorev" with lore "&6&l64 Tane Kemik Getir. &2[&48 Elmas&2]" to close then run [make player execute command "bone"]
        format slot 11 of player with arrow named "&fGorev" with lore "&6&l32 Tane Ok Getir. &2[&47 Elmas&2]" to close then run [make player execute command "arrow"]
        format slot 10 of player with rotten flesh named "&fGorev" with lore "&6&l32 Tane Çürük Et Getir. &2[&46 Elmas&2]" to close then run [make player execute command "rotten"]
        format slot 4 of player with bread named "&fGorev" with lore "&6&l5 Tane Ekmek Getir. &2[&44 Elmas&2]" to close then run [make player execute command "bread"]
        format slot 5 of player with apple named "&fGorev" with lore "&6&l5 Tane Elma Getir. &2[&45 Elmas&2]" to close then run [make player execute command "apple"]

command /kırıktas:
    trigger:
        {almis.%player%} isn't set:
            if player has 32 cobblestone:
                remove 32 cobblestone from player
                give 1 diamond to player # - - Ayarlanılabilir - - #
                set {almis.%player%} to true
            else:
                send "&3&l32 Tane &7&lKırıktas &3&lLazım."

command /stone:
    trigger:
        {almis1.%player%} isn't set:
            if player has 16 stone:
                remove 16 stone from player
                give 2 diamond to player # - - Ayarlanılabilir - - #
                set {almis1.%player%} to true
            else:
                send "&3&l16 Tane &7&lTas &3&lLazım."
           
command /kazma:
    trigger:
        {almis2.%player%} isn't set:
            if player has 1 diamond pickaxe:
                remove 1 diamond pickaxe from player
                give 15 diamond to player # - - Ayarlanılabilir - - #
                set {almis2.%player%} to true
            else:
                send "&3&l1 Tane &7&lElmas Kazma &3&lLazım."
               
command /toprak:
    trigger:
        {almis3.%player%} isn't set:
            if player has 64 grass:
                remove 64 grass from player
                give 3 diamond to player # - - Ayarlanılabilir - - #
                set {almis3.%player%} to true
            else:
                send "&3&l64 Tane &7&lÇimen &3&lLazım."
               
command /fener:
    trigger:
        {almis4.%player%} isn't set:
            if player has 1 beacon:
                remove 1 beacon from player
                give 14 diamond to player # - - Ayarlanılabilir - - #
                set {almis4.%player%} to true
            else:
                send "&3&l1 Tane &7&lFener &3&lLazım."
               
command /blaze:
    trigger:
        {almis5.%player%} isn't set:
            if player has 5 blaze rod:
                remove 5 blaze rod from player
                give 13 diamond to player # - - Ayarlanılabilir - - #
                set {almis5.%player%} to true
            else:
                send "&3&l5 Tane &7&lBlaze Çubuğu &3&lLazım."
               
command /obsidian:
    trigger:
        {almis6.%player%} isn't set:
            if player has 10 obsidian:
                remove 10 obsidian from player
                give 12 diamond to player # - - Ayarlanılabilir - - #
                set {almis6.%player%} to true
            else:
                send "&3&l10 Tane &7&lObsidyen &3&lLazım."

command /gold:
    trigger:
        {almis7.%player%} isn't set:
            if player has 15 gold ingot:
                remove 15 gold ingot from player
                give 11 diamond to player # - - Ayarlanılabilir - - #
                set {almis7.%player%} to true
            else:
                send "&3&l15 Tane &7&lAltın &3&lLazım."
               
command /iron:
    trigger:
        {almis8.%player%} isn't set:
            if player has 25 iron ingot:
                remove 25 iron ingot from player
                give 10 diamond to player # - - Ayarlanılabilir - - #
                set {almis8.%player%} to true
            else:
                send "&3&l25 Tane &7&lİron &3&lLazım."
               
command /emerald:
    trigger:
        {almis9.%player%} isn't set:
            if player has 20 emerald:
                remove 20 emerald from player
                give 9 diamond to player # - - Ayarlanılabilir - - #
                set {almis9.%player%} to true
            else:
                send "&3&l20 Tane &7&lZümrüt &3&lLazım."
           
command /bone:
    trigger:
        {almis10.%player%} isn't set:
            if player has 64 bone:
                remove 64 bone from player
                give 8 diamond to player # - - Ayarlanılabilir - - #
                set {almis10.%player%} to true
            else:
                send "&3&l64 Tane &7&lKemik &3&lLazım."
               
command /arrow:
    trigger:
        {almis11.%player%} isn't set:
            if player has 32 arrow:
                remove 32 arrow from player
                give 7 diamond to player # - - Ayarlanılabilir - - #
                set {almis11.%player%} to true
            else:
                send "&3&l32 Tane &7&lOk &3&lLazım."
               
command /rotten:
    trigger:
        {almis12.%player%} isn't set:
            if player has 32 rotten flesh:
                remove 32 rotten flesh from player
                give 6 diamond to player # - - Ayarlanılabilir - - #
                set {almis12.%player%} to true
            else:
                send "&3&l32 Tane &7&lÇürük Et &3&lLazım."
           
command /bread:
    trigger:
        {almis13.%player%} isn't set:
            if player has 5 bread:
                remove 5 bread from player
                give 4 diamond to player # - - Ayarlanılabilir - - #
                set {almis13.%player%} to true
            else:
                send "&3&l5 Tane &7&lEkmek &3&lLazım."
               
command /apple:
    trigger:
        {almis14.%player%} isn't set:
            if player has 5 apple:
                remove 5 apple from player
                give 5 diamond to player # - - Ayarlanılabilir - - #
                set {almis14.%player%} to true
            else:
                send "&3&l5 Tane &7&lElma &3&lLazım."



 

Sarsar318

Kömür Madencisi
En iyi cevaplar
0
Gittikçe Seni Beğenmeye Başlıyorum , Bence Sen Direk Javayı Öğrenmeye Çalış Skripti Bırak İyi Günler.
 

Sarsar318

Kömür Madencisi
En iyi cevaplar
0
1. olarak ben Yan Çar Felan Degilim 2. olarak Sadece Yazıgın Şeyi Anlamadım :/
 
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