[SK] Heroes (Kahramanlar) [Güncellendi!]

HEXAGON73

Kızıltaş Madencisi
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Skripti güncelledim konuyu baştan yazıyorum, skriptte bulunan kahramanlar şöyle: Orumcek Adam - Flash - Thor - Joker
Bunların hepsinin özellikleri siz seçince sohbete yazıyor.
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İşte Skript:
Kod:
#CODED BY HEXAGON73

command /kahraman:  #ANA KOMUT#
    trigger:
        wait 5 ticks
        play raw sound "random.levelup" at player with pitch 1 volume 10
        open chest with 1 rows named "       &4&l&nKahraman Menusu" to player
        format slot 0 of player with 160:15 named "&c&l " to be unstealable
        format slot 1 of player with 160:15 named "&c&l " to be unstealable
        format slot 2 of player with diamond sword named "&c&lOrumcek Adam" with lore "&7Tikla ve &cOrumcek Adam &7ol!" to close then run [make player execute command "kahramanslot1"]
        format slot 3 of player with diamond sword named "&c&lThor" with lore "&7Tikla ve &cThor &7ol!" to close then run [make player execute command "kahramanslot2"]
        format slot 4 of player with diamond sword named "&c&lFlash" with lore "&7Tikla ve &cFlash &7ol!" to close then run [make player execute command "kahramanslot3"]
        format slot 5 of player with diamond sword named "&c&lJoker" with lore "&7Tikla ve &cJoker &7ol!" to close then run [make player execute command "kahramanslot4"]
        format slot 6 of player with gold sword named "&c&lEKLENECEK" to be unstealable
        format slot 7 of player with 160:15 named "&c&l " to be unstealable
        format slot 8 of player with 160:15 named "&c&l " to be unstealable


command /kahramanslot1:
    permission: kahraman.slot1
    trigger:
        set {kahramandurum.%player%} to "OrumcekAdam"
        send "&cOrumcek Adam &7oldunuz." to player
        send "&cSOL CLICK+SHIFT &7yaparak ag atabilirsiniz." to player

command /kahramanslot2:
    permission: kahraman.slot2
    trigger:
        set {kahramandurum.%player%} to "Thor"
        send "&cThor &7oldunuz." to player
        send "&7Oyunculara normal vuruslarinizda &cyildirim carpar &7ve &c5 kalp &7gider." to player
        execute console command "/thorbaltasi %player%"

command /kahramanslot3:
    permission: kahraman.slot3
    trigger:
        set {kahramandurum.%player%} to "Flash"
        send "&cFlash &7oldunuz." to player
        send "&cSHIFT &7tusuna basarak hizlanirsiniz." to player


command /kahramanslot4:
    permission: kahraman.slot4
    trigger:
        set {kahramandurum.%player%} to "Joker"
        send "&cFlash &7oldunuz." to player
        send "&cSHIFT &7tusuna basarak gorunmez olursunuz ve vurdugunuz kisilere bulanti verirsiniz (3 saniyede bir)." to player

### SPİDERMAN BAŞLANGIÇ ###

on join:
    set {targetedspiderman.%player%} to false
    execute console command "/effect %player% clear"


on left click:
    if player is sneaking:
        if {kahramandurum.%player%} is "OrumcekAdam":
            if {targetedspiderman.%player%} is false:
                set targeted block to cobweb
                set {_targetedspiderman.%player%} to targeted block
                wait 1 ticks
                teleport player to {_targetedspiderman.%player%}
                set {_targetedspiderman.%player%} to air
                set {targetedspiderman.%player%} to true
                wait 1 seconds
                set {targetedspiderman.%player%} to false
            else:
                send "&7Su an zaten bir ag atiyorsun." to player
                cancel event

on break:
    if {targetedspiderman.%player%} is true:
        cancel event

### SPİDERMAN BİTİŞ ###

### THOR BAŞLANGIÇ ###


on damage:
    attacker is a player
    victim is a player
    if {kahramandurum.%attacker%} is "Thor":
        if attacker's tool's display name is "&cTHOR BALTASI":
            damage victim by 5 hearts
            strike lightning at victim

command /thorbaltasi [<player>]:
    permssion: sk.thor.baltasi.sk
    trigger:
        if arg 1 is not set:
            give player 1 diamond axe named "&cTHOR BALTASI"
            send "&7Thor baltasi aldiniz." to player
        if arg 1 is set:
            give arg 1 diamond axe named "&cTHOR BALTASI"
            send "&7%arg 1% isimli kisiye thor baltasi verdiniz." to player
            send "&7%player% isimli kisi sana thor baltasi verdi." to arg 1


### THOR BİTİŞ ###


### FLASH BAŞLANGIÇ ###


on join:
    set {flasholdu.%player%} to false
    execute console command "/effect %player% clear"

on sneak toggle:
    if {kahramandurum.%player%} is "Flash":
        if {flasholdu.%player%} is false:
            execute console command "/effect %player% clear"
            execute console command "/effect %player% 1 60 15" #60 Kısmını değiştirebilirsiniz 1 dakikalığına verdim ben efekti.#
            send "&7Flash'a donustun!" to player
            set {flasholdu.%player%} to true
            wait 60 seconds
            set {flasholdu.%player%} to false
            execute console command "/effect %player% clear"
        else:
            send "&7Su an zaten &cFlash&7sin." to player
          


### FLASH BİTİŞ ###



### JOKER BAŞLANGIÇ ###


on join:
    set {jokeroldu.%player%} to false
    set {jokervurdu.%player%} to false
    execute console command "/effect %player% clear"

on sneak toggle:
    if {kahramandurum.%player%} is "Joker":
        if {jokeroldu.%player%} is false:
            execute console command "/effect %player% clear"
            execute console command "/effect %player% 14 5 1" #5 Kısmını değiştirebilirsiniz 5 saniyeliğine verdim ben efekti.#
            set {jokeroldu.%player%} to true
            wait 180 seconds
            set {jokeroldu.%player%} to false
            execute console command "/effect %player% clear"
        else:
            send "&7Su an zaten jokersiniz." to player

on damage:
    attacker is a player
    victim is a player
    if {kahramandurum.%attacker%} is "Joker":
        if {jokervurdu.%attacker%} is false:
            execute console command "/effect %victim% 9 3 1" #Vurulan kişiye 3 saniyeligine bulantı verir#
            set {jokervurdu.%attacker%} to true
            wait 3 seconds
            set {jokervurdu.%attacker%} to false
        else:
            send "&7Suan vurdugunuz kisiye bulanti veremezsiniz, 3 saniyede bir vurunca verebilirsiniz." to attacker


### JOKER BİTİŞ ###

on join:
    if {kahramandurum.%player%} is not set:
        loop 15 times:
            send "&c&l/kahraman &7&lKOMUTUYLA OLMAK ISTEDIGINIZ KAHRAMANI SECINIZ!" to player


on join:
    delete {kahramandurum.%player%}
    execute console command "/effect %player% clear"
 
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Umut Savas

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