Skripti güncelledim konuyu baştan yazıyorum, skriptte bulunan kahramanlar şöyle: Orumcek Adam - Flash - Thor - Joker
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İşte Skript:
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İşte Skript:
Kod:
#CODED BY HEXAGON73
command /kahraman: #ANA KOMUT#
trigger:
wait 5 ticks
play raw sound "random.levelup" at player with pitch 1 volume 10
open chest with 1 rows named " &4&l&nKahraman Menusu" to player
format slot 0 of player with 160:15 named "&c&l " to be unstealable
format slot 1 of player with 160:15 named "&c&l " to be unstealable
format slot 2 of player with diamond sword named "&c&lOrumcek Adam" with lore "&7Tikla ve &cOrumcek Adam &7ol!" to close then run [make player execute command "kahramanslot1"]
format slot 3 of player with diamond sword named "&c&lThor" with lore "&7Tikla ve &cThor &7ol!" to close then run [make player execute command "kahramanslot2"]
format slot 4 of player with diamond sword named "&c&lFlash" with lore "&7Tikla ve &cFlash &7ol!" to close then run [make player execute command "kahramanslot3"]
format slot 5 of player with diamond sword named "&c&lJoker" with lore "&7Tikla ve &cJoker &7ol!" to close then run [make player execute command "kahramanslot4"]
format slot 6 of player with gold sword named "&c&lEKLENECEK" to be unstealable
format slot 7 of player with 160:15 named "&c&l " to be unstealable
format slot 8 of player with 160:15 named "&c&l " to be unstealable
command /kahramanslot1:
permission: kahraman.slot1
trigger:
set {kahramandurum.%player%} to "OrumcekAdam"
send "&cOrumcek Adam &7oldunuz." to player
send "&cSOL CLICK+SHIFT &7yaparak ag atabilirsiniz." to player
command /kahramanslot2:
permission: kahraman.slot2
trigger:
set {kahramandurum.%player%} to "Thor"
send "&cThor &7oldunuz." to player
send "&7Oyunculara normal vuruslarinizda &cyildirim carpar &7ve &c5 kalp &7gider." to player
execute console command "/thorbaltasi %player%"
command /kahramanslot3:
permission: kahraman.slot3
trigger:
set {kahramandurum.%player%} to "Flash"
send "&cFlash &7oldunuz." to player
send "&cSHIFT &7tusuna basarak hizlanirsiniz." to player
command /kahramanslot4:
permission: kahraman.slot4
trigger:
set {kahramandurum.%player%} to "Joker"
send "&cFlash &7oldunuz." to player
send "&cSHIFT &7tusuna basarak gorunmez olursunuz ve vurdugunuz kisilere bulanti verirsiniz (3 saniyede bir)." to player
### SPİDERMAN BAŞLANGIÇ ###
on join:
set {targetedspiderman.%player%} to false
execute console command "/effect %player% clear"
on left click:
if player is sneaking:
if {kahramandurum.%player%} is "OrumcekAdam":
if {targetedspiderman.%player%} is false:
set targeted block to cobweb
set {_targetedspiderman.%player%} to targeted block
wait 1 ticks
teleport player to {_targetedspiderman.%player%}
set {_targetedspiderman.%player%} to air
set {targetedspiderman.%player%} to true
wait 1 seconds
set {targetedspiderman.%player%} to false
else:
send "&7Su an zaten bir ag atiyorsun." to player
cancel event
on break:
if {targetedspiderman.%player%} is true:
cancel event
### SPİDERMAN BİTİŞ ###
### THOR BAŞLANGIÇ ###
on damage:
attacker is a player
victim is a player
if {kahramandurum.%attacker%} is "Thor":
if attacker's tool's display name is "&cTHOR BALTASI":
damage victim by 5 hearts
strike lightning at victim
command /thorbaltasi [<player>]:
permssion: sk.thor.baltasi.sk
trigger:
if arg 1 is not set:
give player 1 diamond axe named "&cTHOR BALTASI"
send "&7Thor baltasi aldiniz." to player
if arg 1 is set:
give arg 1 diamond axe named "&cTHOR BALTASI"
send "&7%arg 1% isimli kisiye thor baltasi verdiniz." to player
send "&7%player% isimli kisi sana thor baltasi verdi." to arg 1
### THOR BİTİŞ ###
### FLASH BAŞLANGIÇ ###
on join:
set {flasholdu.%player%} to false
execute console command "/effect %player% clear"
on sneak toggle:
if {kahramandurum.%player%} is "Flash":
if {flasholdu.%player%} is false:
execute console command "/effect %player% clear"
execute console command "/effect %player% 1 60 15" #60 Kısmını değiştirebilirsiniz 1 dakikalığına verdim ben efekti.#
send "&7Flash'a donustun!" to player
set {flasholdu.%player%} to true
wait 60 seconds
set {flasholdu.%player%} to false
execute console command "/effect %player% clear"
else:
send "&7Su an zaten &cFlash&7sin." to player
### FLASH BİTİŞ ###
### JOKER BAŞLANGIÇ ###
on join:
set {jokeroldu.%player%} to false
set {jokervurdu.%player%} to false
execute console command "/effect %player% clear"
on sneak toggle:
if {kahramandurum.%player%} is "Joker":
if {jokeroldu.%player%} is false:
execute console command "/effect %player% clear"
execute console command "/effect %player% 14 5 1" #5 Kısmını değiştirebilirsiniz 5 saniyeliğine verdim ben efekti.#
set {jokeroldu.%player%} to true
wait 180 seconds
set {jokeroldu.%player%} to false
execute console command "/effect %player% clear"
else:
send "&7Su an zaten jokersiniz." to player
on damage:
attacker is a player
victim is a player
if {kahramandurum.%attacker%} is "Joker":
if {jokervurdu.%attacker%} is false:
execute console command "/effect %victim% 9 3 1" #Vurulan kişiye 3 saniyeligine bulantı verir#
set {jokervurdu.%attacker%} to true
wait 3 seconds
set {jokervurdu.%attacker%} to false
else:
send "&7Suan vurdugunuz kisiye bulanti veremezsiniz, 3 saniyede bir vurunca verebilirsiniz." to attacker
### JOKER BİTİŞ ###
on join:
if {kahramandurum.%player%} is not set:
loop 15 times:
send "&c&l/kahraman &7&lKOMUTUYLA OLMAK ISTEDIGINIZ KAHRAMANI SECINIZ!" to player
on join:
delete {kahramandurum.%player%}
execute console command "/effect %player% clear"
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