command /deneme:
trigger:
open chest with 1 rows named " &2&lFatalCoder" to player
if "%{oyuncu.bir}%" contain "%player%":
format slot 0 of player with green wool named "&eOda 1" to close then run [execute player command "katıl"]
if "%{oyuncu.iki}%" contain "%player%":
format slot 0 of player with green wool named "&eOda 1" to close then run [execute player command "katıl"]
else:
format slot 0 of player with red wool named "&4Oda Dolu!" to be unstealable
command /katıl:
trigger:
if {oyuncu.bir} is not set:
set {oyuncu.bir} to "%player%"
else:
if {oyuncu.iki} is not set:
if {oyuncu.bir} is not player:
set {oyuncu.iki} to "%player%"
else:
send "&eZaten Sıraya Katıldın!"
else:
send "&eDolu!"
command /belirle <text>:
trigger:
if arg-1 is "bir":
set {bir} to location of player
send "&a&oBirinci Oyuncunun Doğma Noktası Belirlendi!"
if arg-1 is "iki":
set {iki} to location of player
send "&a&oİkinci Oyuncunun Doğma Noktası Belirlendi!"