[Sk]ORPG Orta Çağ RPG Skript V1.0 - Özel Npc - Özel Mob + Boss - Lag Önleyici - Efsunlu İtemler

Nasıl Olmuş ?

  • Eh yani , sen bile beğenmemişsin bizden bir şey bekleme dostum :/

    Kullanılan: 6 37.5%
  • Bune la ? - Yeniyomu ?

    Kullanılan: 10 62.5%

  • Kullanılan toplam oy
    16
S

Switcher

Ziyaretçi

Orta Çağ RPG Skripti ile karışınızdayım , tanıtıma geçmeden önce önemli bilgiler vereceğim. Dersiniz pluginler vb. şeyler var neden bunu kullanalım , yeni server kuranlar vb. kişiler için ideal bir skript. Lag Önleyici Bir Sistemi Var. Peki bu skript ne işe yarar ?
Özel Mob: şu an toplam 6 Mob bulunmakta. Lag Önleyici Sistem İle Moblar Doğar. Peki nedir bu lag önleyici sistem ?
Lag önleyici sistem bu mobların her zaman doğmasını engelliyor. Eğer oyuncu oradaysa mob doğuyor. Orada değilse doğmuyor. Her Moba Özel Doğma Süreleri Vardır.

Lv.1 - Yabani Domuz: 5 Saniye
Lv.2 - Gardiyan: 20
Lv.3 - Haydut: 25
Lv.4 - Barbar: 20
Lv.5 - Gölge Savaşçısı: 20
Lv.10 - Nornia Büyücüsü [BOSS] : 10 Dakika

Özel NPC: Moblara Özel NPC'ler bulunmakta. Tüccar , Yemek , Boss Tüccarı , Görev 1 'den Görev 5 'e kadar Görev NPC'si bulunmakta !
Efsunlu İtemler: Özel Efsunlu İtemler Bulunmakta. Örneğin ; Şeytan Zehri , Hiçlikten Gelen Golem gibi güzel isimler bulunmakta.
Para Birimi : Deutryan(Kil)


Harf: 95.000
Satır: 1450
Yapımcı : tabii ki Ben :)
Gerekli Eklentiler: skQuery , WildSkript , EssentialsGroupManager -
Altta Link Var !
İsteğe Bağlı Eklentiler : HealthBar , Essentials









KOD :
Kod:
#Yapımcı : Switcher
#Minecraft Forum Türkiye
#Orta Çağ RPG (ORPG) Skript
#Komutlar : /orpg , /orpgsifirla <oyuncu> (KONSOL)
#---------------------
#Permission: skript.orpg
#----------------------
#Gerekli Eklentiler: WildSkript, skQuery , EssentialsGroupManager
#İsteğe Bağlı Eklentiler : Essentials , Healthbar
#----------------------
#GroupManager Grouplar :
#[1] , [2] , [3] şeklinde istediğiniz renkte [20] ye kadar ekleyin. - Eklemezseniz Level Sistemi Çalışmaz
#Ayarlı Group Manager Dosyada Mevcut İsterseniz Onu Kullanabilirisiniz.
#----------------------------------------------------------------------------------------------------------
#Skript Bilgileri:
# ********************************************
# >> Bilgilendirmeli Menüler
# >> Ayarlanabilir Mob Yerleri
# >> Moblara Özel NPC ' ler
# >> Küçük Yapılar - Tek Tıklamada. - V1.5 Versiyonunda Açılacak.
# >> Level [RANK] SİSTEMİ
# >> Özel Boss (Nornia Büyücüsü) + Yetenekler
# >> Moblardan Düşen Özel İtemler
# >> Geniş Bölümlü Tüccar
# >> Özel Efsunlu Itemler
# >> Özel Questler
# **********************************************
# >> Eğer İlgi Görürse V1.5 Versiyonunda Gelecekler ; (Belki Versiyon Yükseltirim.)
# >> Yeni Moblar , Küçük Yapılar(Belki) , Yeni Itemler  , Yeni Görevler , •0•Level Düzeyleri Kolaylaştırılacak•0•


# │││││││││││││││││││││││││││││││││
#----------------------------------------------------------------------------------------------------------------------------------------------------------------
#Auto Update #Burayı Kapatmamanızı Öneririm.. Yeniliklerden Haberdar Olmak İçin.
on load:
    send " " to console
    send " " to console
    send "    &b[&4+&b]&d--------  &eOrta Cag RPG Skripti  &d---------&b[&4+&b]" to console
    send " " to console
    send "&c-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_" to console
    send " " to console
    send " &b[&4+&b]&d---------------  &3Yapimci : &4Switcher   &d----------------&b[&4+&b]" to console
    send " " to console
    send " " to console
    if text from "http://pastebin.com/raw.php?i=8C43qqCH" is not "Versiyon : V1.0":
        broadcast "&4ORPG YENI SRUUMU MEVCUT LUTFEN ESKI SURUM KULLANMAYIN !"
        branch 10
        send "&4ORPG YENI SURUMU MEVCUT LUTFEN ESKI SURUM KULLANMAYIN !" to console
on login:
    set level progress of player to 0
    set {beyazskefsun.%player%} to true
    set {mavicelikefsun.%player%} to true
    set {pariltiefsun.%player%} to true
    set {taskiranefsun.%player%} to true
    set {seytanipalaefsun.%player%} to true
    set {siriusefsun.%player%} to true
    set {kutsalsertyayefsun.%player%} to true
    set {büyükseytanyayefsun.%player%} to true
    set {sariejderhayayiefsun.%player%} to true
    set {irongolem.%player%} to true
on first login:
    set level progress of player to 0
    execute console command "manuadd %player% 1"
    set {gorevalinmamis.%player%} to true
    set {gorevalinmamis1.%player%} to true
    set {gorevalinmamis2.%player%} to true
    set {gorevalinmamis3.%player%} to true
    set {gorevalinmamis4.%player%} to true
    set {gorevbitmis.%player%} to false
    set {gorevbitmis1.%player%} to false
    set {gorevbitmis2.%player%} to false
    set {gorevbitmis3.%player%} to false
    set {gorevbitmis4.%player%} to false
    set {level.%player%} to 0
    set {beyazskefsun.%player%} to true
    set {mavicelikefsun.%player%} to true
    set {pariltiefsun.%player%} to true
    set {taskiranefsun.%player%} to true
    set {seytanipalaefsun.%player%} to true
    set {siriusefsun.%player%} to true
    set {kutsalsertyayefsun.%player%} to true
    set {büyükseytanyayefsun.%player%} to true
    set {sariejderhayayiefsun.%player%} to true
    set {irongolem.%player%} to true
#---------------------------------------------------------------------------------------------------------------------------------------------------------------
command /orpg:
    permission: skript.orpg
    permission message: &4Bu komutu sadece yetkililer kullanabilir.
    executable by: player
    description: Küçük Orta Çağ Skript Paketi Komutu
    aliases: /or
    trigger:
        wait 3 tick
        play raw sound "random.levelup" at player with pitch 1 volume 10
        open chest with 1 row named "&4&lORPG &a&lMenüsü" to player
        format slot 0 of player with green wool named "&6&lSKRIPT" with lore "&d&l000000000000000||&cDurum: &a%{durum}%||&d&l000000000000000" to close then run "komut %player% orpgx skriptmenü"
        format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
        format slot 4 of player with emerald named "&a&lAyarlar" to close then run "komut %player% orpgx ayarlar"
        format slot 7 of player with paper named "&6&lYapımcı : &4S&lwitcher" to be unstealable
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------     
command /orpgx <text>:
    permission: skript.orpg
    permission message: &4Bu komutu sadece yetkililer kullanabilir.
    trigger:
        arg 1 is "skriptmenü":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lORPG &a&lMenüsü" to player
            format slot 0 of player with cyan wool named "&6&lAç" to close then run "komut %player% orpgx acik"
            format slot 4 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpg"
            format slot 8 of player with red wool named "&c&lKapa" to close then run "komut %player% orpgx kapali"
        arg 1 is "acik":
            send " " to all players
            broadcast "&4&l%player% &etarafından &a&lORPG Skripti &baçılmıştır. "
            send " " to all players
            set {durum} to "AÇIK"
            set {orpgacik} to true
            wait 1 real second
            execute console command "komut %player% orpg"
        arg 1 is "kapali":
            send " " to all players
            broadcast "&4&l%player% &etarafından &a&lORPG Skripti &ckapanmıştır.. "
            send " " to all players
            set {durum} to "KAPALI"
            set {orpgacik} to false
            wait 1 real second
            execute console command "komut %player% orpg"
        arg 1 is "ayarlar":
            if {orpgacik} is true:
                wait 3 tick
                play raw sound "random.levelup" at player with pitch 1 volume 10
                open chest with 1 row named "&4&lORPG Ayarlar" to player
                format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpg"
                format slot 0 of player with paper named "&e&lMob Spawn Yerleri" with lore "&d&l000000000000000||&aSecilen yerde özel mob doğar.||&6Ornek: &cGardiyan||&d&l000000000000000" to close then run "komut %player% orpgx mobspawnyerleri"
                format slot 1 of player with paper named "&c&lMoblara Özel NPC" with lore "&d&l000000000000000||&aMoblara özel npc oluşturmak için kullanılır.||&6Ornek: &cTüccar||&d&l000000000000000" to close then run "komut %player% orpgx mobnpc"
                format slot 2 of player with paper named "&b&lKüçük Binalar" with lore "&d&l000000000000000||&aBazı küçük yapılar oluşturmak için kullanılır.||&6Ornek: &cDilek Kuyusu||&d&l000000000000000" to close then run "komut %player% orpgx yapilar"
            else:
                send "&6[&cORPG&6] &aBuraya girmek için ORPG Skript'ini açmanız gereklidir." to player
        arg 1 is "mobspawnyerleri":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lMob Spawn Seçim &a&lMenüsü" to player
            format slot 0 of player with spawn egg:54 named "&d[&6Gardiyan&d] &3[Level : 2]" to close then run "komut %player% orpgx mobitem"
            format slot 1 of player with spawn egg:51 named "&d[&bHaydut&d] &3[Level : 3]" to close then run "komut %player% orpgx mobitem2"
            format slot 2 of player with spawn egg:52 named "&d[&cBarbar&d] &3[Level : 4]" to close then run "komut %player% orpgx mobitem3"
            format slot 3 of player with spawn egg:60 named "&d[&eGölge Savaşçısı&d] &3[Level : 5]" to close then run "komut %player% orpgx mobitem4"
            format slot 4 of player with spawn egg:58 named "&d[&cNornia Büyücüsü&d] &b[&4Boss&b] &3[Level : 10]" to close then run "komut %player% orpgx mobitem5"
            format slot 5 of player with spawn egg:90 named "&d[&aYabani Domuz&d] &3[Level : 1]" to close then run "komut %player% orpgx mobitem6"
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpgx ayarlar"
        arg 1 is "mobnpc":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lÖzel NPC Seçim &a&lMenüsü" to player
            format slot 0 of player with spawn egg:120 named "&d[&bTüccar&d]" to close then run "komut %player% orpgx npcitem"
            format slot 1 of player with spawn egg:120 named "&d[&cBoss Tüccarı&d]" to close then run "komut %player% orpgx npcitem2"
            format slot 2 of player with spawn egg:120 named "&d[&6Olü Adamın Iskeleti&d]" to close then run "komut %player% orpgx npcitem3"
            format slot 3 of player with torch named "&d[&aGörev - 1&d]" to close then run "komut %player% orpgx npcitemgorev4"
            format slot 4 of player with torch named "&d[&bGörev - 2&d]" to close then run "komut %player% orpgx npcitemgorev5"
            format slot 5 of player with torch named "&d[&cGörev - 3&d]" to close then run "komut %player% orpgx npcitemgorev6"
            format slot 6 of player with torch named "&d[&6Görev - 4&d]" to close then run "komut %player% orpgx npcitemgorev7"
            format slot 7 of player with torch named "&d[&aGörev - 5&d]" to close then run "komut %player% orpgx npcitemgorev8"
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpgx ayarlar"
        arg 1 is "yapilar":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lYapılar &a&lMenüsü" to player
            format slot 0 of player with glowstone named "&d[&eDilek Kuyusu&d]" with lore "&4V1.5 Sürümünde Aktif Olacaktır !" to close then run "komut %player% orpgx binaitem"
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpgayarlar"
        arg 1 is "mobitem":
            give player a wooden hoe named "&d[&6Gardiyan&d] &3Yeri Belirle"
        arg 1 is "mobitem2":
            give player a stone hoe named "&d[&bHaydut&d] &3Yeri Belirle"
        arg 1 is "mobitem3":
            give player a iron hoe named "&d[&cBarbar&d] &3Yeri Belirle"
        arg 1 is "mobitem4":
            give player a gold hoe named "&d[&eGölge Savaşçısı&d] &3Yeri Belirle"
        arg 1 is "mobitem5":
            give player a diamond hoe named "&d[&cNornia Büyücüsü&d] &b[&4Boss&b] &3Yeri Belirle"
        arg 1 is "mobitem6":
            give player a wooden hoe named "&d[&aYabani Domuz&d] &3Yeri Belirle"
        arg 1 is "npcitem":
            give player a stone axe named "&d[&bTüccar&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitem2":
            give player a iron axe named "&d[&cBoss Tüccarı&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitem3":
            give player a diamond axe named "&d[&6Olü Adamın Iskeleti&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "binaitem":
            give player a gold axe named "&d[&eDilek Kuyusu&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev4":
            give player a torch named "&aGörev - 1 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev5":
            give player a torch named "&bGörev - 2 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev6":
            give player a torch named "&cGörev - 3 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev7":
            give player a torch named "&6Görev - 4 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev8":
            give player a torch named "&aGörev - 5 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        #------------------------------------------------------------
command /orpx2 <text>:
    trigger:
        arg 1 is "gorev1":
            if {gorevalinmamis.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c6 Tane Yaban Domuzu Eti Topla !" to player
                give player wooden sword named "&6Paslanmış Kılıç"
                set {gorevalinmamis.%player%} to false
                set {gorevverilmis.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev2":
            if {gorevalinmamis1.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c9 Tane Gardiyan Zırh Parçası Topla !" to player
                set {gorevalinmamis1.%player%} to false
                set {gorevverilmis1.%player%} to true
            else: 
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev3":
            if {gorevalinmamis2.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c10 Tane Paslanmış Demir Topla !" to player
                set {gorevalinmamis2.%player%} to false
                set {gorevverilmis2.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev4":
            if {gorevalinmamis3.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c12 Tane Isim Listesi Topla !" to player
                set {gorevalinmamis3.%player%} to false
                set {gorevverilmis3.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev5":
            if {gorevalinmamis4.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c9 Tane Gölge Tozu Topla !" to player
                set {gorevalinmamis4.%player%} to false
                set {gorevverilmis4.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev1teslim":
            if {gorevverilmis.%player%} is true:
                if player has 6 raw porkchop named "&c&lYaban Domuzu Eti":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 15 clay named "&6Deutryan"
                    set {gorevbitmis.%player%} to true
                    remove 6 raw porkchop named "&c&lYaban Domuzu Eti" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev2teslim":
            if {gorevverilmis1.%player%} is true:
                if player has 9 melon seeds named "&6&lGardiyan Zırh Parçası":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 20 clay named "&6Deutryan"
                    set {gorevbitmis1.%player%} to true
                    remove 9 melon seeds named "&6&lGardiyan Zırh Parçası" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev3teslim":
            if {gorevverilmis2.%player%} is true:
                if player has 10 flint named "&a&lPaslanmış Demir":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 25 clay named "&6Deutryan"
                    set {gorevbitmis2.%player%} to true
                    remove 10 flint named "&a&lPaslanmış Demir" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev4teslim":
            if {gorevverilmis3.%player%} is true:
                if player has 12 paper named "&c&lIsim Listesi":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 30 clay named "&6Deutryan"
                    set {gorevbitmis3.%player%} to true
                    remove 12 paper named "&c&lIsim Listesi" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev5teslim":
            if {gorevverilmis4.%player%} is true:
                if player has 10 gunpowder named "&0&lGölge Tozu":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 35 clay named "&6Deutryan"
                    set {gorevbitmis4.%player%} to true
                    remove 10 gunpowder named "&0&lGölge Tozu" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "satinalkilic":
            if player has 15 clay named "&6Deutryan":
                remove 15 clay named "&6Deutryan" from player
                give player gold sword named "&e&lParıltı" with lore "&d&l││││││││││││││││||&6Efsun: &bGüneş Parıltısı||&d&l│││││││││││││││││"
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic2":
            if player has 30 clay named "&6Deutryan":
                remove 30 clay named "&6Deutryan" from player
                give player stone sword named "&8&lTaşkıran" with lore "&d&l││││││││││││││││||&6Efsun: &bTaş Gücü||&d&l│││││││││││││││││"
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic3":
            if player has 50 clay named "&6Deutryan":
                give player iron sword named "&c&lŞeytani &b&lPala" with lore "&d&l│││││││││││││││||&6Efsun: &bŞeytan Zehri||&d&l│││││││││││││││││"
                remove 50 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic4":
            if player has 120 clay named "&6Deutryan":
                if player has zombie head named "&6Nornia Kafası":
                    give player diamond sword named "&a&lSirius &6&lKılıcı" with lore "&d&l││││││││││││││││||&6Efsun: &bHiçlikten Gelen Golem , Kara Güneş||&d&l│││││││││││││││││"
                    remove 120 clay named "&6Deutryan" from player
                    send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic5":
            if player has 10 clay named "&6Deutryan":
                give player wooden sword named "&6Paslanmış Kılıç"
                remove 10 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #----------
        arg 1 is "satinalzirh1.1":
            if player has 15 clay named "&6Deutryan":
                give player leather cap named "&eKeşiş Kaskı"
                remove 15 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh1.2":
            if player has 20 clay named "&6Deutryan":
                give player leather tunic named "&eKeşiş Zırhı"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh1.3":
            if player has 15 clay named "&6Deutryan":
                give player leather pants named "&eKeşiş Dizliği"
                remove 15 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh1.4":
            if player has 15 clay named "&6Deutryan":
                give player leather boots named "&eKeşiş Botu"
                remove 15 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalzirh2.1":
            if player has 20 clay named "&6Deutryan":
                give player chain helmet named "&8Demir Plaka Kaskı"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh2.2":
            if player has 25 clay named "&6Deutryan":
                give player chain chestplate named "&8Demir Plaka Zırhı"
                remove 25 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh2.3":
            if player has 20 clay named "&6Deutryan":
                give player chain leggings named "&8Demir Plaka Dizliği"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh2.4":
            if player has 20 clay named "&6Deutryan":
                give player chain boots named "&8Demir Plaka Botu"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalzirh3.1":
            if player has 40 clay named "&6Deutryan":
                give player iron helmet named "&fBeyaz Savaşçı Kaskı" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││"
                remove 40 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh3.2":
            if player has 45 clay named "&6Deutryan":
                give player iron chestplate named "&fBeyaz Savaşçı Zırhı" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││"
                remove 45 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh3.3":
            if player has 40 clay named "&6Deutryan":
                give player iron leggings named "&fBeyaz Savaşçı Dizliği" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││"
                remove 40 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh3.4":
            if player has 40 clay named "&6Deutryan":
                give player iron boots named "&fBeyaz Savaşçı Botu" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││"
                remove 40 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalzirh4.1":
            if player has 120 clay named "&6Deutryan":
                give player diamond helmet named "&3Mavi Çelik Kaskı" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l│││││││││││││││││"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh4.2":
            if player has 120 clay named "&6Deutryan":
                give player diamond chestplate named "&3Mavi Çelik Zırhı" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l│││││││││││││││││"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh4.3":
            if player has 120 clay named "&6Deutryan":
                give player diamond leggings named "&3Mavi Çelik Dizliği" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l│││││││││││││││││"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh4.4":
            if player has 120 clay named "&6Deutryan":
                give player diamond boots named "&3Mavi Çelik Botu" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l│││││││││││││││││"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalyay":
            if player has 10 clay named "&6Deutryan":
                give player bow of unbreaking 1 named "&f&lKara Yıkım Yayı"
                remove 10 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalyay2":
            if player has 20 clay named "&6Deutryan":
                give player bow named "&3&lKutsal Sert Yayı" with lore "&d&l││││││││││││││││||&6Efsun: &bSuper Sonic Lv.1||&d&l│││││││││││││││││"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalyay3":
            if player has 35 clay named "&6Deutryan":
                give player bow named "&4&lBüyük Şeytan Yayı" with lore "&d&l││││││││││││││││||&6Efsun: &bEkstra Şeytan Saldırısı||&d&l│││││││││││││││││"
                remove 35 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalyay4":
            if player has 64 clay named "&6Deutryan":
                give player bow named "&e&lSarı Ejderha Yayı" with lore "&d&l││││││││││││││││||&6Efsun: &bGünah Keçisi||&d&l│││││││││││││││││"
                remove 64 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalok":
            if player has 3 clay named "&6Deutryan":
                give player 5 arrow
                remove 3 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "digersayfa":
            wait 3 tick
            open chest with 1 row named "&d[&bTüccar&d]" to player
            format slot 0 of player with arrow named "&6&lPaslanmış Ok" with lore "&d&l││││││││││││││││||&cGerekli: &63 &2DT||&6Adet: &b5||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalok"
            format slot 1 of player with wooden sword named "&6Paslanmış Kılıç" with lore "&d&l││││││││││││││││||&cGerekli: &610 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalkilic5"
            format slot 2 of player with red glass pane named " " to be unstealable
            format slot 3 of player with red glass pane named " " to be unstealable
            format slot 4 of player with red glass pane named " " to be unstealable
            format slot 5 of player with red glass pane named " " to be unstealable
            format slot 6 of player with red glass pane named " " to be unstealable
            format slot 7 of player with red glass pane named " " to be unstealable
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
        arg 1 is "bosstuccarideutryan":
            if player has zombie head named "&6Nornia Kafası":
                give player 20 clay item named "&6Deutryan"
                remove 1 zombie head named "&6Nornia Kafası" from player
                send "&d[&cBoss Tüccarı&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aNornia Kafası'&6na sahip değilsin !" to player
        arg 1 is "bosstuccaridilek":
            if player has zombie head named "&6Nornia Kafası":
                give player 3 gold nugget named "&6Dilek Parası"
                remove 1 zombie head named "&6Nornia Kafası" from player
                send "&d[&cBoss Tüccarı&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aNornia Kafası'&6na sahip değilsin !" to player
        arg 1 is "satinalyemek":
            if player has raw porkchop:
                give player cooked porkchop
                remove 1 raw porkchop from player
                send "&d[&6Olü Adamin Iskeleti&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&6Olü Adamin Iskeleti&d] &6Hey &c%player%, &6yeterli &aÇiğ Domuz Eti'&6ne sahip değilsin !" to player
        arg 1 is "satinalyemek2":
            if player has rotten flesh:
                give player cooked porkchop
                remove 1 rotten flesh from player
                send "&d[&6Olü Adamin Iskeleti&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&6Olü Adamin Iskeleti&d] &6Hey &c%player%, &6yeterli &aZombi Eti'&6ne sahip değilsin !" to player
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------                             
on rightclick with hoe:
    if tool's name is "&d[&6Gardiyan&d] &3Yeri Belirle":
        if {kullanilmis} is true:
            set {gardiyanyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Gardiyan Yeri Seçildi ! &4%{gardiyanyeri}%" to player
            set {kullanilmis} to false
        else:
            set {kullanilmis} to true
            delete {gardiyanyeri}
            send "&6[&cORPG&6] &aGardiyan Yeri &cKaldırıldı !"
    if tool's name is "&d[&bHaydut&d] &3Yeri Belirle":
        if {kullanilmis2} is true:
            set {haydutyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Haydut Yeri Seçildi ! &4%{haydutyeri}%" to player
            set {kullanilmis2} to false
        else:
            set {kullanilmis2} to true
            delete {haydutyeri}
            send "&6[&cORPG&6] &aHaydut Yeri &cKaldırıldı !"
    if tool's name is "&d[&cBarbar&d] &3Yeri Belirle":
        if {kullanilmis3} is true:
            set {barbaryeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Barbar Yeri Seçildi ! &4%{barbaryeri}%" to player
            set {kullanilmis3} to false
        else:
            set {kullanilmis3} to true
            delete {barbaryeri}
            send "&6[&cORPG&6] &aBarbar Yeri &cKaldırıldı !"
    if tool's name is "&d[&eGölge Savaşçısı&d] &3Yeri Belirle":
        if {kullanilmis4} is true:
            set {golgeyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Gölge Savaşçısı Yeri Seçildi ! &4%{golgeyeri}%" to player
            set {kullanilmis4} to false
        else:
            set {kullanilmis4} to true
            delete {golgeyeri}
            send "&6[&cORPG&6] &aGölge Savaşçısı Yeri &cKaldırıldı !"
    if tool's name is "&d[&cNornia Büyücüsü&d] &b[&4Boss&b] &3Yeri Belirle":
        if {kullanilmis5} is true:
            set {bossyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Boss Yeri Seçildi ! &4%{bossyeri}%" to player
            set {kullanilmis5} to false
        else:
            set {kullanilmis5} to true
            delete {bossyeri}
            send "&6[&cORPG&6] &aBoss Yeri &cKaldırıldı !"
    if tool's name is "&d[&aYabani Domuz&d] &3Yeri Belirle":
        if {kullanilmis6} is true:
            set {yabanidomuzyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla YabaniD. Yeri Seçildi ! &4%{bossyeri}%" to player
            set {kullanilmis6} to false
        else:
            set {kullanilmis6} to true
            delete {yabanidomuzyeri}
            send "&6[&cORPG&6] &aYabaniD. Yeri &cKaldırıldı !" 
on rightclick with axe:
    if tool's name is "&d[&bTüccar&d] &3Yeri Belirle":
        set {tüccaryeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {tüccaryeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&d[&bTüccar&d]"
        delete {tüccaryeri} 
    if tool's name is "&d[&cBoss Tüccarı&d] &3Yeri Belirle":
        set {tüccaryeri2} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {tüccaryeri2}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&d[&cBoss Tüccarı&d]"
        delete {tüccaryeri2}
    if tool's name is "&d[&6Olü Adamın Iskeleti&d] &3Yeri Belirle":
        set {tüccaryeri3} to location 1 meters above clicked block
        wait 3 tick
        spawn a skeleton at {tüccaryeri3}
        apply potion of slowness 1000 to spawned skeleton for 999 days
        set the spawned skeleton's display name to "&d[&6Olü Adamın Iskeleti&d]"
        set helmet of the last spawned skeleton to leather cap
        set tool of the last spawned skeleton to diamond sword
        set chestplate of the last spawned skeleton to empty
        set boots of the last spawned skeleton to empty
        set leggings of the last spawned skeleton to empty
        delete {tüccaryeri3}
on damage:
    victim is skeleton
    victim's display name is "&d[&6Olü Adamın Iskeleti&d]":
        cancel event
on damage:
    attacker is skeleton
    attacker's display name is "&d[&6Olü Adamın Iskeleti&d]":
        cancel event
on rightclick with torch:
    if tool's name is "&aGörev - 1 &3Yeri Belirle":
        set {gorev1yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev1yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&4&lUsta Khixo"
        delete {gorev1yeri}
    if tool's name is "&bGörev - 2 &3Yeri Belirle":
        set {gorev2yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev2yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&6&lMelez Prens"
        delete {gorev2yeri}
    if tool's name is "&cGörev - 3 &3Yeri Belirle":
        set {gorev3yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev3yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&a&lSavaş Gazisi Yuko"
        delete {gorev3yeri}
    if tool's name is "&6Görev - 4 &3Yeri Belirle":
        set {gorev4yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev4yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&e&lEjderha Katili Dwarf"
        delete {gorev4yeri}
    if tool's name is "&aGörev - 5 &3Yeri Belirle":
        set {gorev5yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev5yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&d&lYu-Rang"
        delete {gorev5yeri}
on rightclick on villager:
    if target entity's display name is "&4&lUsta Khixo":
        if {gorevbitmis.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev1"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&66 Tane &cYaban Domuzu Eti &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev1teslim"
        else:
            cancel event
    if target entity's display name is "&6&lMelez Prens":
        if {gorevbitmis1.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev2"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&69 Tane &cGardiyan Zırh Parçası &6Getir.&c||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev2teslim"
        else:
            cancel event
    if target entity's display name is "&a&lSavaş Gazisi Yuko":
        if {gorevbitmis2.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev3"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&610 Tane &cPaslanmış Demir &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev3teslim"
        else:
            cancel event
    if target entity's display name is "&e&lEjderha Katili Dwarf":
        if {gorevbitmis3.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev4"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&612 Tane &cIsim Listesi &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev4teslim"
        else:
            cancel event
    if target entity's display name is "&d&lYu-Rang":
        if {gorevbitmis4.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev5"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&c10 Tane &8Gölge Tozu &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev5teslim"
        else:
            cancel event
    #-----------------------------v1.5----------------------------------#         
    if tool's name is "&d[&eDilek Kuyusu&d] &3Yeri Belirle":
        set block 1 meters above the clicked block to stone bricks
        set block 2 meters above the clicked block to stone bricks
        set block 3 meters above the clicked block to stone bricks
        set block 4 meters above the clicked block to stone bricks
        set block 5 meters above the clicked block to fence
        set block 6 meters above the clicked block to fence
        set block 7 meters above the clicked block to stone slab
        set block 1 meters above west of clicked block to stone bricks
        set block 2 meters above west of clicked block to stone bricks
        set block 3 meters above west of clicked block to stone bricks
        set block 4 meters above west of clicked block to stone bricks
        set block 7 meters above west of clicked block to stone slab
        set block 1 meters above 2 west of clicked block to stone bricks
        set block 2 meters above 2 west of clicked block to stone bricks
        set block 3 meters above 2 west of clicked block to stone bricks
        set block 4 meters above 2 west of clicked block to stone bricks
        set block 7 meters above 2 west of clicked block to stone slab
        set block 1 meters above 3 west of clicked block to stone bricks
        set block 2 meters above 3 west of clicked block to stone bricks
        set block 3 meters above 3 west of clicked block to stone bricks
        set block 4 meters above 3 west of clicked block to stone bricks
        set block 5 meters above 3 west of clicked block to fence
        set block 6 meters above 3 west of clicked block to fence
        set block 7 meters above 3 west of clicked block to stone slab
        #-------------------------------------------------------------
        set block 1 meters above south of clicked block to stone bricks
        set block 2 meters above south of clicked block to stone bricks
        set block 3 meters above south of clicked block to stone bricks
        set block 4 meters above south of clicked block to stone bricks
        set block 7 meters above south of clicked block to stone slab
        set block 1 meters above 2 south of clicked block to stone bricks
        set block 2 meters above 2 south of clicked block to stone bricks
        set block 3 meters above 2 south of clicked block to stone bricks
        set block 4 meters above 2 south of clicked block to stone bricks
        set block 7 meters above 2 south of clicked block to stone slab
        set block 1 meters above 3 south of clicked block to stone bricks
        set block 2 meters above 3 south of clicked block to stone bricks
        set block 3 meters above 3 south of clicked block to stone bricks
        set block 4 meters above 3 south of clicked block to stone bricks
        set block 5 meters above 3 south of clicked block to fence
        set block 6 meters above 3 south of clicked block to fence
        set block 7 meters above 3 south of clicked block to stone slab
        #---------------------------------------------------------------
        set block 1 meters above 1 south west of clicked block to stone bricks
        set block 1 meters above 2 south west of clicked block to stone bricks
        set block 1 meters above 3 south west of clicked block to stone bricks
        set block 1 meters above 2 west south of clicked block to stone bricks
        set block 1 meters above 3 west south of clicked block to stone bricks
        set block 7 meters above 1 west south of clicked block to cobblestone
        set block 7 meters above 2 west south of clicked block to cobblestone
        set block 7 meters above 2 south west of clicked block to cobblestone
        #-----------------------------v1.5----------------------------------#     
on rightclick on villager with pickaxe:
    if tool's name is "&bNPC Kaldır":
        kill the target entity
        send "&6[&cORPG&6] &aNPC Kaldırıldı" to player
on rightclick on skeleton with pickaxe:
    if tool's name is "&bNPC Kaldır":
        kill the target entity
        send "&6[&cORPG&6] &aNPC Kaldırıldı" to player
      
on damage:
    victim is villager
    victim's display name is "&d[&bTüccar&d]":
        cancel event
    victim's display name is "&d[&cBoss Tüccarı&d]":
        cancel event
    victim's display name is "&4&lUsta Khixo":
        cancel event
    victim's display name is "&6&lMelez Prens":
        cancel event
    victim's display name is "&a&lSavaş Gazisi Yuko":
        cancel event
    victim's display name is "&e&lEjderha Katili Dwarf":
        cancel event
    victim's display name is "&d&lYu-Rang":
        cancel event
on rightclick on villager:
    if target entity's display name is "&d[&bTüccar&d]":
        cancel event
        wait 3 tick
        open chest with 6 row named "&d&l[&b&lTüccar&d&l]" to player
        format slot 0 of player with gold sword named "&e&lParıltı" with lore "&d&l││││││││││││││││||&cGerekli: &615 &2DT||&6Efsun: &bGüneş Parıltısı||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalkilic"
        format slot 1 of player with stone sword named "&8&lTaşkıran" with lore "&d&l││││││││││││││││||&cGerekli: &630 &2DT||&6Efsun: &bTaş Gücü||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalkilic2"
        format slot 2 of player with iron sword named "&c&lŞeytani &b&lPala" with lore "&d&l││││││││││││││││||&cGerekli: &650 &2DT||&6Efsun: &bŞeytan Zehri||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalkilic3"
        format slot 3 of player with diamond sword named "&a&lSirius &6&lKılıcı" with lore "&d&l││││││││││││││││||&cGerekli: &6120 &2DT &f, &6Nornia Kafası||&6Efsun: &bHiçlikten Gelen Golem &f, &bKara Güneş||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalkilic4"
        format slot 4 of player with red glass pane named " " to be unstealable
        format slot 9 of player with red glass pane named " " to be unstealable
        format slot 10 of player with red glass pane named " " to be unstealable
        format slot 11 of player with red glass pane named " " to be unstealable
        format slot 12 of player with red glass pane named " " to be unstealable
        format slot 13 of player with red glass pane named " " to be unstealable
        format slot 14 of player with red glass pane named " " to be unstealable
        format slot 15 of player with red glass pane named " " to be unstealable
        format slot 16 of player with red glass pane named " " to be unstealable
        format slot 17 of player with red glass pane named " " to be unstealable
        format slot 18 of player with leather cap named "&eKeşiş Kaskı" with lore "&d&l││││││││││││││││||&cGerekli: &615 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh1.1"
        format slot 19 of player with leather tunic named "&eKeşiş Zırhı" with lore "&d&l││││││││││││││││||&cGerekli: &620 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh1.2"
        format slot 20 of player with leather pants named "&eKeşiş Dizliği" with lore "&d&l││││││││││││││││||&cGerekli: &615 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh1.3"
        format slot 21 of player with leather boots named "&eKeşiş Botu" with lore "&d&l││││││││││││││││||&cGerekli: &615 &2DT|||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh1.4"
        format slot 23 of player with chain helmet named "&8Demir Plaka Kaskı" with lore "&d&l││││││││││││││││||&cGerekli: &620 &2DT &b||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh2.1"
        format slot 24 of player with chain chestplate named "&8Demir Plaka Zırhı" with lore "&d&l││││││││││││││││||&cGerekli: &625 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh2.2"
        format slot 25 of player with chain leggings named "&8Demir Plaka Dizliği" with lore "&d&l││││││││││││││││||&cGerekli: &620 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh2.3"
        format slot 26 of player with chain boots named "&8Demir Plaka Botu" with lore "&d&l││││││││││││││││||&cGerekli: &620 &2DT||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh2.4"
        format slot 27 of player with red glass pane named " " to be unstealable
        format slot 28 of player with red glass pane named " " to be unstealable
        format slot 29 of player with red glass pane named " " to be unstealable
        format slot 30 of player with red glass pane named " " to be unstealable
        format slot 31 of player with red glass pane named " " to be unstealable
        format slot 32 of player with red glass pane named " " to be unstealable
        format slot 33 of player with red glass pane named " " to be unstealable
        format slot 34 of player with red glass pane named " " to be unstealable
        format slot 35 of player with red glass pane named " " to be unstealable
        format slot 36 of player with iron helmet named "&fBeyaz Savaşçı Kaskı" with lore "&d&l││││││││││││││││||&cGerekli: &640 &2DT||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh3.1"
        format slot 37 of player with iron chestplate named "&fBeyaz Savaşçı Zırhı" with lore "&d&l││││││││││││││││||&cGerekli: &645 &2DT||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh3.2"
        format slot 38 of player with iron leggings named "&fBeyaz Savaşçı Dizliği" with lore "&d&l││││││││││││││││||&cGerekli: &640 &2DT||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh3.3"
        format slot 39 of player with iron boots named "&fBeyaz Savaşçı Botu" with lore "&d&l││││││││││││││││||&cGerekli: &640 &2DT||&6Efsun: &bEkstra Güç||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh3.4"
        format slot 22 of player with red glass pane named " " to be unstealable
        format slot 31 of player with red glass pane named " " to be unstealable
        format slot 40 of player with red glass pane named " " to be unstealable
        format slot 41 of player with diamond helmet named "&3Mavi Çelik Kaskı" with lore "&d&l││││││││││││││││||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh4.1"
        format slot 42 of player with diamond chestplate named "&3Mavi Çelik Zırhı" with lore "&d&l││││││││││││││││||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh4.2"
        format slot 43 of player with diamond leggings named "&3Mavi Çelik Dizliği" with lore "&d&l││││││││││││││││||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh4.3"
        format slot 44 of player with diamond boots named "&3Mavi Çelik Botu" with lore "&d&l││││││││││││││││||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalzirh4.4"
        format slot 49 of player with red glass pane named " " to be unstealable
        format slot 45 of player with red glass pane named " " to be unstealable
        format slot 46 of player with red glass pane named " " to be unstealable
        format slot 47 of player with red glass pane named " " to be unstealable
        format slot 48 of player with red glass pane named " " to be unstealable
        format slot 50 of player with red glass pane named " " to be unstealable
        format slot 51 of player with red glass pane named " " to be unstealable
        format slot 52 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
        format slot 53 of player with stick named "&e&lDiğer Sayfa &c&l>> " to close then run "komut %player% orpx2 digersayfa"
        format slot 5 of player with bow named "&f&lKara Yıkım Yayı" with lore "&d&l││││││││││││││││||&cGerekli: &610 &2DT||&6Efsun: &bKırılmazlık||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalyay"
        format slot 6 of player with bow named "&3&lKutsal Sert Yayı" with lore "&d&l││││││││││││││││||&cGerekli: &620 &2DT||&6Efsun: &bSüper Sonic Lv.1||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalyay2"
        format slot 7 of player with bow named "&4&lBüyük Şeytan Yayı" with lore "&d&l││││││││││││││││||&cGerekli: &635 &2DT||&6Efsun: &bEkstra Şeytan Saldırısı||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalyay3"
        format slot 8 of player with bow named "&e&lSarı Ejderha Yayı" with lore "&d&l││││││││││││││││||&cGerekli: &664 &2DT||&6Efsun: &bGünah Keçisi||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalyay4"
    if target entity's display name is "&d[&cBoss Tüccarı&d]":
        cancel event
        wait 3 tick
        open chest with 1 row named "&d&l[&c&lBoss Tüccarı&d&l]" to player
        format slot 0 of player with clay item named "&6Deutryan" with lore "&d&l││││││││││││││││||&cGerekli: &6Nornia Kafası||&6Adet: &b20||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 bosstuccarideutryan"
        format slot 1 of player with gold nugget named "&eDilek Parası" with lore "&d&l││││││││││││││││||&cGerekli: &6Nornia Kafası||&6Adet: &b3||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 bosstuccaridilek"
        format slot 2 of player with red glass pane named " " to be unstealable
        format slot 3 of player with red glass pane named " " to be unstealable
        format slot 4 of player with red glass pane named " " to be unstealable
        format slot 5 of player with red glass pane named " " to be unstealable
        format slot 6 of player with red glass pane named " " to be unstealable
        format slot 7 of player with red glass pane named " " to be unstealable
        format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
on rightclick on skeleton:
    if target entity's display name is "&d[&6Olü Adamın Iskeleti&d]":
        wait 3 tick
        open chest with 1 row named "&d[&6Olü Adamın Iskeleti&d]" to player
        format slot 0 of player with cooked porkchop named "&9Yemek" with lore "&d&l││││││││││││││││||&cGerekli: &6Çiğ Domuz Eti||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalyemek"
        format slot 1 of player with cooked porkchop named "&9Yemek" with lore "&d&l││││││││││││││││||&cGerekli: &6Zombi Eti||&d&l│││││││││││││││││" to close then run "komut %player% orpx2 satinalyemek2"
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
every 5 second:
    if {orpgacik} is true:
        if {ydy} is true:
            loop all entities in radius 6 around location of {yabanidomuzyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {yabanidomuzyeri} is set:
                spawn pig at {yabanidomuzyeri}
                set last spawned pig's name to "&c[&6Lv.1&c] &a&lYabani Domuz"
                set the last spawned entity's max health to 10
                heal last spawned entity by 10 hearts
                apply slowness 1 to last spawned pig for 999 days
        set {ydy} to true
        loop all players in radius 6 around location of {yabanidomuzyeri}:
            set {ydy} to false
#-----------------------------------------------------------------------------
every 20 second:
    if {orpgacik} is true:
        if {ydy1} is true:
            loop all entities in radius 10 around location of {gardiyanyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {gardiyanyeri} is set:
                spawn zombie at {gardiyanyeri}
                set last spawned zombie's name to "&c[&6Lv.2&c] &e&lGardiyan"
                set the last spawned entity's max health to 15
                heal last spawned entity by 15 hearts
                apply slowness to last spawned zombie for 999 days
                set helmet of the last spawned zombie to leather cap
                set leggings of the last spawned zombie to leather pants
                wait 1 tick
                set last spawned zombie's tool to air
                set chestplate of the last spawned zombie to air
                set boots of the last spawned zombie to air
        set {ydy1} to true
        loop all players in radius 10 around location of {gardiyanyeri}:
            set {ydy1} to false
        if {ydy3} is true:
            loop all entities in radius 10 around location of {barbaryeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {barbaryeri} is set:
                spawn zombie at {barbaryeri}
                set last spawned zombie's name to "&c[&6Lv.4&c] &b&lBarbar"
                set the last spawned entity's max health to 30
                heal last spawned entity by 30 hearts
                set last spawned zombie's tool to wooden sword
                set helmet of the last spawned zombie to leather cap
                set chestplate of the last spawned skeleton to air
                set leggings of the last spawned skeleton to air
                set boots of the last spawned skeleton to air
                apply slowness to last spawned zombie for 999 days
        set {ydy3} to true
        loop all players in radius 6 around location of {barbaryeri}:
            set {ydy3} to false
        if {ydy4} is true:
            loop all entities in radius 10 around location of {golgeyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {golgeyeri} is set:
                spawn skeleton at {golgeyeri}
                set last spawned skeleton's name to "&c[&6Lv.5&c] &0&lGölge Savaşçısı"
                set the last spawned entity's max health to 40
                heal last spawned entity by 40 hearts
                set last spawned skeleton's tool to stone sword
                set helmet of the last spawned skeleton to leather cap
                set chestplate of the last spawned skeleton to air
                set leggings of the last spawned skeleton to air
                set boots of the last spawned skeleton to air
        set {ydy4} to true
        loop all players in radius 10 around location of {golgeyeri}:
            set {ydy4} to false
#-----------------------------------------------------------------------------
every 25 second:
    if {orpgacik} is true:
        if {ydy2} is true:
            loop all entities in radius 10 around location of {haydutyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {haydutyeri} is set:
                spawn zombie at {haydutyeri}
                set last spawned zombie's name to "&c[&6Lv.3&c] &b&lHaydut"
                set the last spawned entity's max health to 20
                heal last spawned entity by 20 hearts
                apply slowness to last spawned zombie for 999 days
                set helmet of the last spawned zombie to leather cap
                set leggings of the last spawned zombie to leather pants
                set chestplate of the last spawned zombie to leather chestplate
                set boots of the last spawned zombie to leather boots
                wait 1 tick
                set last spawned zombie's tool to empty
        set {ydy2} to true
        loop all players in radius 9 around location of {haydutyeri}:
            set {ydy2} to false
#-----------------------------------------------------------------------------
every 10 minutes:
    if {orpgacik} is true:
        if {ydy5} is true:
            loop all entities in radius 10 around location of {bossyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {bossyeri} is set:
                spawn witch at {bossyeri}
                set last spawned entity's name to "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b]"
                set the last spawned entity's max health to 100
                heal last spawned entity by 100 hearts
                broadcast "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b] &6Tekrardan Doğdu !"
        set {ydy5} to true
        loop all players in radius 10 around location of {bossyeri}:
            set {ydy5} to false
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
on death:
    if victim is zombie or pig or skeleton or witch:
        if {level.%attacker%} is greater than 5:
            if {level2.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 2"
                give attacker chest named "&6[&42&6] &c&lLevel Hediye Paketi"
                set {level2.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 15:
            if {level3.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 3"
                give attacker chest named "&6[&43&6] &c&lLevel Hediye Paketi"
                set {level3.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 25:
            if {level4.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 4"
                give attacker chest named "&6[&44&6] &c&lLevel Hediye Paketi"
                set {level4.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 45:
            if {level5.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 5"
                give attacker chest named "&6[&45&6] &c&lLevel Hediye Paketi"
                set {level5.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 60:
            if {level6.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 6"
                give attacker chest named "&6[&46&6] &c&lLevel Hediye Paketi"
                set {level6.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 85:
            if {level7.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 7"
                give attacker chest named "&6[&47&6] &c&lLevel Hediye Paketi"
                set {level7.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 100:
            if {level8.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 8"
                give attacker chest named "&6[&48&6] &c&lLevel Hediye Paketi"
                set {level8.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 150:
            if {level9.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 9"
                give attacker chest named "&6[&49&6] &c&lLevel Hediye Paketi"
                set {level9.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 250:
            if {level10.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 10"
                give attacker chest named "&6[&410&6] &c&lLevel Hediye Paketi"
                set {level10.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 400:
            if {level11.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 11"
                give attacker chest named "&6[&411&6] &c&lLevel Hediye Paketi"
                set {level11.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 550:
            if {level12.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 12"
                give attacker chest named "&6[&412&6] &c&lLevel Hediye Paketi"
                set {level12.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 700:
            if {level13.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 13"
                give attacker chest named "&6[&413&6] &c&lLevel Hediye Paketi"
                set {level13.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 750:
            if {level14.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 14"
                give attacker chest named "&6[&414&6] &c&lLevel Hediye Paketi"
                set {level14.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 900:
            if {level15.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 15"
                give attacker chest named "&6[&415&6] &c&lLevel Hediye Paketi"
                set {level15.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1000:
            if {level16.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 16"
                give attacker chest named "&6[&416&6] &c&lLevel Hediye Paketi"
                set {level16.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1400:
            if {level17.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 17"
                give attacker chest named "&6[&417&6] &c&lLevel Hediye Paketi"
                set {level17.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1700:
            if {level18.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 18"
                give attacker chest named "&6[&418&6] &c&lLevel Hediye Paketi"
                set {level18.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1850:
            if {level19.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 19"
                give attacker chest named "&6[&419&6] &c&lLevel Hediye Paketi"
                set {level19.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 2000:
            if {level20.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 20"
                give attacker chest named "&6[&420&6] &c&lLevel Hediye Paketi"
                set {level20.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
    if victim is pig:
        if name of victim is "&c[&6Lv.1&c] &a&lYabani Domuz":
            chance of 40%:
                drop 2 raw porkchop named "&c&lYaban Domuzu Eti" at victim
                stop
            add 1 to {level.%attacker%}
    if victim is zombie:
        if name of victim is "&c[&6Lv.2&c] &e&lGardiyan":
            chance of 45%:
                drop 2 clay named "&6Deutryan" at victim
                stop
            chance of 55%:
                drop 3 melon seeds named "&6&lGardiyan Zırh Parçası" at victim
            add 2 to {level.%attacker%}
        if name of victim is "&c[&6Lv.3&c] &b&lHaydut":
            chance of 45%:
                drop 2 clay named "&6Deutryan" at victim
                stop
            chance of 50%:
                drop 2 flint named "&a&lPaslanmış Demir" at victim
                stop
            chance of 5%:
                drop wooden sword named "&cPaslanmış Kılıç" at victim
                stop
            add 2 to {level.%attacker%}
        if name of victim is "&c[&6Lv.4&c] &b&lBarbar":
            chance of 25%:
                drop 3 clay named "&6Deutryan" at victim
                stop
            chance of 25%:
                drop bowl named "&4&lPara Kasesi" at victim
                stop
            chance of 40%:
                drop 2 paper named "&c&lIsim Listesi" at victim
                stop
            add 3 to {level.%attacker%}
    if victim is skeleton:
        if name of victim is "&c[&6Lv.5&c] &0&lGölge Savaşçısı":
            chance of 40%:
                drop 5 clay named "&6Deutryan" at victim
                stop
            chance of 35:
                drop gunpowder named "&0&lGölge Tozu"
                stop
            add 3 to {level.%attacker%}
    if victim is witch:
        if name of victim is "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b]":
            chance of 50%:
                give attacker 12 clay named "&6Deutryan"
                stop
            chance of 25%:
                drop zombie head named "&6Nornia Kafası" at victim
                stop
            add 10 to {level.%attacker%}
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------         
command /komut <player> <text>:
    executable by:console
    trigger:
        execute arg 1 command "/%arg 2%"
on exp spawn:
    cancel event
on rightclick on air with chest:
    if tool's name is "&6[&42&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&42&6] &c&lLevel Hediye Paketi" from player
        give player 2 clay named "&6Deutryan"
    if tool's name is "&6[&43&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&43&6] &c&lLevel Hediye Paketi" from player
        give player 3 clay named "&6Deutryan"
    if tool's name is "&6[&44&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&44&6] &c&lLevel Hediye Paketi" from player
        give player 4 clay named "&6Deutryan"
    if tool's name is "&6[&45&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&45&6] &c&lLevel Hediye Paketi" from player
        give player 5 clay named "&6Deutryan"
    if tool's name is "&6[&46&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&46&6] &c&lLevel Hediye Paketi" from player
        give player 6 clay named "&6Deutryan"
    if tool's name is "&6[&47&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&47&6] &c&lLevel Hediye Paketi" from player
        give player 7 clay named "&6Deutryan"
    if tool's name is "&6[&48&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&48&6] &c&lLevel Hediye Paketi" from player
        give player 8 clay named "&6Deutryan"
    if tool's name is "&6[&49&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&49&6] &c&lLevel Hediye Paketi" from player
        give player 9 clay named "&6Deutryan"
    if tool's name is "&6[&410&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&410&6] &c&lLevel Hediye Paketi" from player
        give player 10 clay named "&6Deutryan"
    if tool's name is "&6[&411&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&411&6] &c&lLevel Hediye Paketi" from player
        give player 11 clay named "&6Deutryan"
    if tool's name is "&6[&412&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&412&6] &c&lLevel Hediye Paketi" from player
        give player 12 clay named "&6Deutryan"
    if tool's name is "&6[&413&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&413&6] &c&lLevel Hediye Paketi" from player
        give player 13 clay named "&6Deutryan"
    if tool's name is "&6[&414&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&414&6] &c&lLevel Hediye Paketi" from player
        give player 14 clay named "&6Deutryan"
    if tool's name is "&6[&415&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&415&6] &c&lLevel Hediye Paketi" from player
        give player 15 clay named "&6Deutryan"
    if tool's name is "&6[&416&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&416&6] &c&lLevel Hediye Paketi" from player
        give player 16 clay named "&6Deutryan"
    if tool's name is "&6[&417&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&417&6] &c&lLevel Hediye Paketi" from player
        give player 17 clay named "&6Deutryan"
    if tool's name is "&6[&418&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&418&6] &c&lLevel Hediye Paketi" from player
        give player 18 clay named "&6Deutryan"
    if tool's name is "&6[&419&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&419&6] &c&lLevel Hediye Paketi" from player
        give player 19 clay named "&6Deutryan"
    if tool's name is "&6[&420&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&420&6] &c&lLevel Hediye Paketi" from player
        give player 30 clay named "&6Deutryan"
on place chest:
    if tool's name is "&6[&42&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&43&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&44&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&45&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&46&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&47&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&48&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&49&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&410&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&411&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&412&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&413&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&414&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&415&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&416&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&417&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&418&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&419&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&420&6] &c&lLevel Hediye Paketi":
        cancel event
on place torch:
    if tool's name is "&aGörev - 1 &3Yeri Belirle":
        cancel event
    if tool's name is "&bGörev - 2 &3Yeri Belirle":
        cancel event
    if tool's name is "&cGörev - 3 &3Yeri Belirle":
        cancel event
    if tool's name is "&6Görev - 4 &3Yeri Belirle":
        cancel event
    if tool's name is "&aGörev - 5 &3Yeri Belirle":
        cancel event
      
on rightclick with bowl:
    if tool's name is "&4&lPara Kasesi":
        chance of 20%:
            send "&a&lBoş Çıktı :(" to player
        chance of 20%:
            give player 10 clay named "&6Deutryan"
        chance of 20%:
            give player 15 clay named "&6Deutryan"
        chance of 15%:
            give player 20 clay named "&6Deutryan"
        chance of 20%:
            give player 5 clay named "&6Deutryan"
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
on damage:
    attacker's tool is gold sword:
        name of attacker's tool contains "&e&lParıltı":
            if {pariltiefsun.%attacker%} is true:
                ignite the victim for 3 second
                set {pariltiefsun.%attacker%} to false
                wait 7 real second
                set {pariltiefsun.%attacker%} to true         
    attacker's tool is stone sword:
        name of attacker's tool contains "&8&lTaşkıran":
            if {taskiranefsun.%attacker%} is true:
                damage victim by 3 hearts
                set {taskiranefsun.%attacker%} to false
                wait 7 real second
                set {taskiranefsun.%attacker%} to true
    attacker's tool is iron sword:
        name of attacker's tool contains "&c&lŞeytani &a&lPala":
            if {seytanipalaefsun.%attacker%} is true:
                apply wither to victim for 7 seconds
                damage victim by 3 hearts
                set {seytanipalaefsun.%attacker%} to false
                wait 7 real second
                set {seytanipalaefsun.%attacker%} to true
    attacker's tool is diamond sword:
        name of attacker's tool contains "&a&lSirius &6&lKılıcı":
            if {siriusefsun.%attacker%} is true:
                apply wither 2 to victim for 7 seconds
                damage victim by 3 hearts
                if {irongolem.%attacker%} is true:
                    spawn iron golem at location of attacker
                    set {irongolem.%attacker%} to false
                    wait 5 seconds
                    clear spawned iron golem
                    wait 15 seconds
                    set {irongolem.%attacker%} to true
                set {siriusefsun.%attacker%} to false
                wait 7 real second
                set {siriusefsun.%attacker%} to true
on damage:
    attacker's tool is diamond sword:
        name of attacker's tool contains "&a&lSirius &6&lKılıcı":
            broadcast "deneme"
on damage:
    victim is iron golem
    cancel event
    #------------------------------------------------------------
    if attacker's tool is bow named "&3&lKutsal Sert Yayı":
        if {kutsalsertyayefsun.%attacker%} is true:
            apply swiftness 2 to attacker for 6 seconds
            set {kutsalsertyayefsun.%attacker%} to false
            wait 6 real second
            set {kutsalsertyayefsun.%attacker%} to true
    if attacker's tool is bow named "&4&lBüyük Şeytan Yayı":
        if {büyükseytanyayefsun.%attacker%} is true:
            damage victim by 3 hearts
            set {büyükseytanyayefsun.%attacker%} to false
            wait 6 real second
            set {büyükseytanyayefsun.%attacker%} to true
    if attacker's tool is bow named "&e&lSarı Ejderha Yayı":
        if {sariejderhayayiefsun.%attacker%} is true:
            push the victim upwards at speed 10
            damage victim by 9 hearts           
            set {sariejderhayayiefsun.%attacker%} to false
            wait 6 real second
            set {sariejderhayayiefsun.%attacker%} to true
    #-----------------------------------------------------------
    attacker is wearing iron helmet:
        name of attacker's helmet contains "&fBeyaz Savaşçı Kaskı":
            attacker is wearing iron chestplate:
                name of attacker's chestplate contains "&fBeyaz Savaşçı Zırhı":
                    attacker is wearing iron leggings:
                        name of attacker's leggings contains "&fBeyaz Savaşçı Dizliği":
                            attacker is wearing iron boots:
                                name of attacker's boots contains "&fBeyaz Savaşçı Botu":
                                    if {beyazskefsun.%attacker%} is true:
                                        set {beyazskefsun.%attacker%} to false
                                        apply strength to attacker for 2 second
                                        wait 6 second
                                        set {beyazskefsun.%attacker%} to true
    attacker is wearing diamond helmet:
        name of attacker's helmet contains "&3Mavi Çelik Kaskı":
            attacker is wearing diamond chestplate:
                name of attacker's chestplate contains "&3Mavi Çelik Zırhı":
                    attacker is wearing diamond leggings:
                        name of attacker's leggings contains "&3Mavi Çelik Dizliği":
                            attacker is wearing diamond boots:
                                name of attacker's boots contains "&3Mavi Çelik Botu":
                                    if {mavicelikefsun.%attacker%} is true:
                                        apply strength to attacker for 2 second
                                        push the victim backwards at speed 3.5
                                        set {mavicelikefsun.%attacker%} to false
                                        wait 6 second
                                        set {mavicelikefsun.%attacker%} to true
#---------------------------------------
on damage:
    victim is witch
    attacker is player
    victim's display name is "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b]":
        chance of 25%:
            loop all players in radius 10 around location of {bossyeri}:
                poison loop-player for 8 seconds
        chance of 25%:
            loop all players in radius 10 around location of {bossyeri}:
                ignite the loop-player
        chance of 25%:
            loop all players in radius 10 around location of {bossyeri}:
                strike lightning at loop-player
        chance of 25%:
            spawn 3 zombies at the attacker
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
command /orpgsifirla <player>:
    executable by:console
    trigger:
        execute console command "manuadd %arg 1% 1"
        set {level.%arg 1%} to 0
        delete {level2.%arg 1%}
        delete {level3.%arg 1%}
        delete {level4.%arg 1%}
        delete {level5.%arg 1%}
        delete {level6.%arg 1%}
        delete {level7.%arg 1%}
        delete {level8.%arg 1%}
        delete {level9.%arg 1%}
        delete {level10.%arg 1%}
        delete {level11.%arg 1%}
        delete {level12.%arg 1%}
        delete {level13.%arg 1%}
        delete {level14.%arg 1%}
        delete {level15.%arg 1%}
        delete {level16.%arg 1%}
        delete {level17.%arg 1%}
        delete {level18.%arg 1%}
        delete {level19.%arg 1%}
        delete {level20.%arg 1%}
        set {gorevalinmamis.%arg 1%} to true
        set {gorevalinmamis1.%arg 1%} to true
        set {gorevalinmamis2.%arg 1%} to true
        set {gorevalinmamis3.%arg 1%} to true
        set {gorevalinmamis4.%arg 1%} to true
        set {gorevbitmis.%arg 1%} to false
        set {gorevbitmis1.%arg 1%} to false
        set {gorevbitmis2.%arg 1%} to false
        set {gorevbitmis3.%arg 1%} to false
        set {gorevbitmis4.%arg 1%} to false

Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Küçük Tag List :

@OyunYapımcısıOmer @optin @HakanGuzelgulgen @Krumb069 @Minecraftplayerr @MrCezmi @__NiqhtRide__ @iZeckGH @MrQBaron @eklenti @LegendWH @CheerZ @07veli07 @Mockingjayy @enisx41 @Avioteto @ahmettarik5834 @OrllandO @karakent @CleverMC @MhaWTHoR @MemduhB @Rosenrot @Axel102 @DarkStorm @umut_ @Reloven @zRedDragon @tree @wasdefg @SweetNetwork @HqeS @Ardart @Epistomoloji


  • İlk kez kendi yaptığım skripti beğenmedim , pluginlerle daha iyisi olur fakat paylaşıyım dedim.
  • DİKKAT ! - Çalışmıyor hata var demeden önce hatanın nedenini söyleyeyim bu skript oyuana ilk girenler için bazı veriablelerle oynuyor siz zaten serveri kurdunuz çoktan ilk girmiştiniz bu yüzden üzerinizde çalışmaz çalışması için ;
  • Konsola orpgsifirla Nickiniz
  • Permission : skript.orpg
  • Komutlar : /orpg , /orpgsifirla <player>
  • Dilek kuyusu ve dilek parası çalışmamakta ! V1.5 Sürümünde gelecek. Fakat Büyük ihtimal V1.5 Yapmayacağım.
 
Son düzenleme:

__NiqhtRide__

Bedrock Kaşifi
En iyi cevaplar
0

Orta Çağ RPG Skripti ile karışınızdayım , tanıtıma geçmeden önce önemli bilgiler vereceğim. Dersiniz pluginler vb. şeyler var neden bunu kullanalım , yeni server kuranlar vb. kişiler için ideal bir skript. Lag Önleyici Bir Sistemi Var. Peki bu skript ne işe yarar ?
Özel Mob: şu an toplam 6 Mob bulunmakta. Lag Önleyici Sistem İle Moblar Doğar. Peki nedir bu lag önleyici sistem ?
Lag önleyici sistem bu mobların her zaman doğmasını engelliyor. Eğer oyuncu oradaysa mob doğuyor. Orada değilse doğmuyor. Her Moba Özel Doğma Süreleri Vardır.

Lv.1 - Yabani Domuz: 5 Saniye
Lv.2 - Gardiyan: 20
Lv.3 - Haydut: 25
Lv.4 - Barbar: 20
Lv.5 - Gölge Savaşçısı: 20
Lv.10 - Nornia Büyücüsü [BOSS] : 10 Dakika

Özel NPC: Moblara Özel NPC'ler bulunmakta. Tüccar , Yemek , Boss Tüccarı , Görev 1 'den Görev 5 'e kadar Görev NPC'si bulunmakta !
Efsunlu İtemler: Özel Efsunlu İtemler Bulunmakta. Örneğin ; Şeytan Zehri , Hiçlikten Gelen Golem gibi güzel isimler bulunmakta.
Para Birimi : Deutryan(Kil)


Harf: 80.000
Satır: 1450
Yapımcı : tabii ki Ben :)
Gerekli Eklentiler: skQuery , WildSkript , EssentialsGroupManager -
Altta Link Var !
İsteğe Bağlı Eklentiler : HealthBar , Essentials









KOD :
Kod:
#Yapımcı : Switcher
#Minecraft Forum Türkiye
#Orta Çağ RPG (ORPG) Skript
#**********♣ Komutlar : /orpg , /orpgsifirla <oyuncu> (KONSOL) ♣***********
#---------------------
#Permission: skript.orpg
#----------------------
#Gerekli Eklentiler: WildSkript, skQuery , EssentialsGroupManager
#İsteğe Bağlı Eklentiler : Essentials , Healthbar
#----------------------
#GroupManager Grouplar :
#[1] , [2] , [3] şeklinde istediğiniz renkte [20] ye kadar ekleyin. - Eklemezseniz Level Sistemi Çalışmaz
#Ayarlı Group Manager Dosyada Mevcut İsterseniz Onu Kullanabilirisiniz.
#----------------------------------------------------------------------------------------------------------
#Skript Bilgileri:
# *********************************
# >> Bilgilendirmeli Menüler
# >> Ayarlanabilir Mob Yerleri
# >> Moblara Özel NPC ' ler
# >> Küçük Yapılar - Tek Tıklamada. - V1.5 Versiyonunda Açılacak.
# >> Level [RANK] SİSTEMİ
# >> Özel Boss (Nornia Büyücüsü) + Yetenekler
# >> Moblardan Düşen Özel İtemler
# >> Geniş Bölümlü Tüccar
# >> Özel Efsunlu Itemler
# >> Özel Questler

# >> Eğer İlgi Görürse V1.5 Versiyonunda Gelecekler ; (Belki Versiyon Yükseltirim.)
# >> Yeni Moblar , Küçük Yapılar(Belki) , Yeni Itemler  , Yeni Görevler , •○•Level Düzeyleri Kolaylaştırılacak•○•


# *********************************
#----------------------------------------------------------------------------------------------------------------------------------------------------------------
#Auto Update #Burayı Kapatmamanızı Öneririm.. Yeniliklerden Haberdar Olmak İçin.
on load:
    send " " to console
    send " " to console
    send "    &b[&4+&b]&d--------  &eOrta Cag RPG Skripti  &d---------&b[&4+&b]" to console
    send " " to console
    send "&c-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_" to console
    send " " to console
    send " &b[&4+&b]&d---------------  &3Yapimci : &4Switcher   &d----------------&b[&4+&b]" to console
    send " " to console
    send " " to console
    if text from "http://pastebin.com/raw.php?i=8C43qqCH" is not "Versiyon : V1.0":
        broadcast "&4ORPG YENI SRUUMU MEVCUT LUTFEN ESKI SURUM KULLANMAYIN !"
        branch 10
        send "&4ORPG YENI SURUMU MEVCUT LUTFEN ESKI SURUM KULLANMAYIN !" to console
on login:
    set level progress of player to 0
    set {beyazskefsun.%player%} to true
    set {mavicelikefsun.%player%} to true
    set {pariltiefsun.%player%} to true
    set {taskiranefsun.%player%} to true
    set {seytanipalaefsun.%player%} to true
    set {siriusefsun.%player%} to true
    set {kutsalsertyayefsun.%player%} to true
    set {büyükseytanyayefsun.%player%} to true
    set {sariejderhayayiefsun.%player%} to true
    set {irongolem.%player%} to true
on first login:
    set level progress of player to 0
    execute console command "manuadd %player% 1"
    set {gorevalinmamis.%player%} to true
    set {gorevalinmamis1.%player%} to true
    set {gorevalinmamis2.%player%} to true
    set {gorevalinmamis3.%player%} to true
    set {gorevalinmamis4.%player%} to true
    set {gorevbitmis.%player%} to false
    set {gorevbitmis1.%player%} to false
    set {gorevbitmis2.%player%} to false
    set {gorevbitmis3.%player%} to false
    set {gorevbitmis4.%player%} to false
    set {level.%player%} to 0
    set {beyazskefsun.%player%} to true
    set {mavicelikefsun.%player%} to true
    set {pariltiefsun.%player%} to true
    set {taskiranefsun.%player%} to true
    set {seytanipalaefsun.%player%} to true
    set {siriusefsun.%player%} to true
    set {kutsalsertyayefsun.%player%} to true
    set {büyükseytanyayefsun.%player%} to true
    set {sariejderhayayiefsun.%player%} to true
    set {irongolem.%player%} to true
#---------------------------------------------------------------------------------------------------------------------------------------------------------------
command /orpg:
    permission: skript.orpg
    permission message: &4Bu komutu sadece yetkililer kullanabilir.
    executable by: player
    description: Küçük Orta Çağ Skript Paketi Komutu
    aliases: /or
    trigger:
        wait 3 tick
        play raw sound "random.levelup" at player with pitch 1 volume 10
        open chest with 1 row named "&4&lORPG &a&lMenüsü" to player
        format slot 0 of player with green wool named "&6&lSKRIPT" with lore "&d&l○○○○○○○○○○○○○○○||&cDurum: &a%{durum}%||&d&l○○○○○○○○○○○○○○○" to close then run "komut %player% orpgx skriptmenü"
        format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
        format slot 4 of player with emerald named "&a&lAyarlar" to close then run "komut %player% orpgx ayarlar"
        format slot 7 of player with paper named "&6&lYapımcı : &4S&lwitcher" to be unstealable
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------       
command /orpgx <text>:
    permission: skript.orpg
    permission message: &4Bu komutu sadece yetkililer kullanabilir.
    trigger:
        arg 1 is "skriptmenü":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lORPG &a&lMenüsü" to player
            format slot 0 of player with cyan wool named "&6&lAç" to close then run "komut %player% orpgx acik"
            format slot 4 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpg"
            format slot 8 of player with red wool named "&c&lKapa" to close then run "komut %player% orpgx kapali"
        arg 1 is "acik":
            send " " to all players
            broadcast "&4&l%player% &etarafından &a&lORPG Skripti &baçılmıştır. "
            send " " to all players
            set {durum} to "AÇIK"
            set {orpgacik} to true
            wait 1 real second
            execute console command "komut %player% orpg"
        arg 1 is "kapali":
            send " " to all players
            broadcast "&4&l%player% &etarafından &a&lORPG Skripti &ckapanmıştır.. "
            send " " to all players
            set {durum} to "KAPALI"
            set {orpgacik} to false
            wait 1 real second
            execute console command "komut %player% orpg"
        arg 1 is "ayarlar":
            if {orpgacik} is true:
                wait 3 tick
                play raw sound "random.levelup" at player with pitch 1 volume 10
                open chest with 1 row named "&4&lORPG Ayarlar" to player
                format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpg"
                format slot 0 of player with paper named "&e&lMob Spawn Yerleri" with lore "&d&l○○○○○○○○○○○○○○○||&aSecilen yerde özel mob doğar.||&6Ornek: &cGardiyan||&d&l○○○○○○○○○○○○○○○" to close then run "komut %player% orpgx mobspawnyerleri"
                format slot 1 of player with paper named "&c&lMoblara Özel NPC" with lore "&d&l○○○○○○○○○○○○○○○||&aMoblara özel npc oluşturmak için kullanılır.||&6Ornek: &cTüccar||&d&l○○○○○○○○○○○○○○○" to close then run "komut %player% orpgx mobnpc"
                format slot 2 of player with paper named "&b&lKüçük Binalar" with lore "&d&l○○○○○○○○○○○○○○○||&aBazı küçük yapılar oluşturmak için kullanılır.||&6Ornek: &cDilek Kuyusu||&d&l○○○○○○○○○○○○○○○" to close then run "komut %player% orpgx yapilar"
            else:
                send "&6[&cORPG&6] &aBuraya girmek için ORPG Skript'ini açmanız gereklidir." to player
        arg 1 is "mobspawnyerleri":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lMob Spawn Seçim &a&lMenüsü" to player
            format slot 0 of player with spawn egg:54 named "&d[&6Gardiyan&d] &3[Level : 2]" to close then run "komut %player% orpgx mobitem"
            format slot 1 of player with spawn egg:51 named "&d[&bHaydut&d] &3[Level : 3]" to close then run "komut %player% orpgx mobitem2"
            format slot 2 of player with spawn egg:52 named "&d[&cBarbar&d] &3[Level : 4]" to close then run "komut %player% orpgx mobitem3"
            format slot 3 of player with spawn egg:60 named "&d[&eGölge Savaşçısı&d] &3[Level : 5]" to close then run "komut %player% orpgx mobitem4"
            format slot 4 of player with spawn egg:58 named "&d[&cNornia Büyücüsü&d] &b[&4Boss&b] &3[Level : 10]" to close then run "komut %player% orpgx mobitem5"
            format slot 5 of player with spawn egg:90 named "&d[&aYabani Domuz&d] &3[Level : 1]" to close then run "komut %player% orpgx mobitem6"
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpgx ayarlar"
        arg 1 is "mobnpc":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lÖzel NPC Seçim &a&lMenüsü" to player
            format slot 0 of player with spawn egg:120 named "&d[&bTüccar&d]" to close then run "komut %player% orpgx npcitem"
            format slot 1 of player with spawn egg:120 named "&d[&cBoss Tüccarı&d]" to close then run "komut %player% orpgx npcitem2"
            format slot 2 of player with spawn egg:120 named "&d[&6Olü Adamın Iskeleti&d]" to close then run "komut %player% orpgx npcitem3"
            format slot 3 of player with torch named "&d[&aGörev - 1&d]" to close then run "komut %player% orpgx npcitemgorev4"
            format slot 4 of player with torch named "&d[&bGörev - 2&d]" to close then run "komut %player% orpgx npcitemgorev5"
            format slot 5 of player with torch named "&d[&cGörev - 3&d]" to close then run "komut %player% orpgx npcitemgorev6"
            format slot 6 of player with torch named "&d[&6Görev - 4&d]" to close then run "komut %player% orpgx npcitemgorev7"
            format slot 7 of player with torch named "&d[&aGörev - 5&d]" to close then run "komut %player% orpgx npcitemgorev8"
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpgx ayarlar"
        arg 1 is "yapilar":
            wait 3 tick
            play raw sound "random.levelup" at player with pitch 1 volume 10
            open chest with 1 row named "&4&lYapılar &a&lMenüsü" to player
            format slot 0 of player with glowstone named "&d[&eDilek Kuyusu&d]" with lore "&4V1.5 Sürümünde Aktif Olacaktır !" to close then run "komut %player% orpgx binaitem"
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close then run "komut %player% orpgayarlar"
        arg 1 is "mobitem":
            give player a wooden hoe named "&d[&6Gardiyan&d] &3Yeri Belirle"
        arg 1 is "mobitem2":
            give player a stone hoe named "&d[&bHaydut&d] &3Yeri Belirle"
        arg 1 is "mobitem3":
            give player a iron hoe named "&d[&cBarbar&d] &3Yeri Belirle"
        arg 1 is "mobitem4":
            give player a gold hoe named "&d[&eGölge Savaşçısı&d] &3Yeri Belirle"
        arg 1 is "mobitem5":
            give player a diamond hoe named "&d[&cNornia Büyücüsü&d] &b[&4Boss&b] &3Yeri Belirle"
        arg 1 is "mobitem6":
            give player a wooden hoe named "&d[&aYabani Domuz&d] &3Yeri Belirle"
        arg 1 is "npcitem":
            give player a stone axe named "&d[&bTüccar&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitem2":
            give player a iron axe named "&d[&cBoss Tüccarı&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitem3":
            give player a diamond axe named "&d[&6Olü Adamın Iskeleti&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "binaitem":
            give player a gold axe named "&d[&eDilek Kuyusu&d] &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev4":
            give player a torch named "&aGörev - 1 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev5":
            give player a torch named "&bGörev - 2 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev6":
            give player a torch named "&cGörev - 3 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev7":
            give player a torch named "&6Görev - 4 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        arg 1 is "npcitemgorev8":
            give player a torch named "&aGörev - 5 &3Yeri Belirle"
            give player a diamond pickaxe named "&bNPC Kaldır"
        #------------------------------------------------------------
command /orpx2 <text>:
    trigger:
        arg 1 is "gorev1":
            if {gorevalinmamis.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c6 Tane Yaban Domuzu Eti Topla !" to player
                give player wooden sword named "&6Paslanmış Kılıç"
                set {gorevalinmamis.%player%} to false
                set {gorevverilmis.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev2":
            if {gorevalinmamis1.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c9 Tane Gardiyan Zırh Parçası Topla !" to player
                set {gorevalinmamis1.%player%} to false
                set {gorevverilmis1.%player%} to true
            else:   
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev3":
            if {gorevalinmamis2.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c10 Tane Paslanmış Demir Topla !" to player
                set {gorevalinmamis2.%player%} to false
                set {gorevverilmis2.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev4":
            if {gorevalinmamis3.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c12 Tane Isim Listesi Topla !" to player
                set {gorevalinmamis3.%player%} to false
                set {gorevverilmis3.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev5":
            if {gorevalinmamis4.%player%} is true:
                send "&6Tebrikler , başarıyla görevi aldın ! Şimdi &c9 Tane Gölge Tozu Topla !" to player
                set {gorevalinmamis4.%player%} to false
                set {gorevverilmis4.%player%} to true
            else:
                send "&4&lZaten Görevi Aldın !" to player
        arg 1 is "gorev1teslim":
            if {gorevverilmis.%player%} is true:
                if player has 6 raw porkchop named "&c&lYaban Domuzu Eti":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 15 clay named "&6Deutryan"
                    set {gorevbitmis.%player%} to true
                    remove 6 raw porkchop named "&c&lYaban Domuzu Eti" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev2teslim":
            if {gorevverilmis1.%player%} is true:
                if player has 9 melon seeds named "&6&lGardiyan Zırh Parçası":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 20 clay named "&6Deutryan"
                    set {gorevbitmis1.%player%} to true
                    remove 9 melon seeds named "&6&lGardiyan Zırh Parçası" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev3teslim":
            if {gorevverilmis2.%player%} is true:
                if player has 10 flint named "&a&lPaslanmış Demir":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 25 clay named "&6Deutryan"
                    set {gorevbitmis2.%player%} to true
                    remove 10 flint named "&a&lPaslanmış Demir" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev4teslim":
            if {gorevverilmis3.%player%} is true:
                if player has 12 paper named "&c&lIsim Listesi":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 30 clay named "&6Deutryan"
                    set {gorevbitmis3.%player%} to true
                    remove 12 paper named "&c&lIsim Listesi" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "gorev5teslim":
            if {gorevverilmis4.%player%} is true:
                if player has 10 gunpowder named "&0&lGölge Tozu":
                    send "&6Görev Başarıyla Tamamlandı !" to player
                    give player 35 clay named "&6Deutryan"
                    set {gorevbitmis4.%player%} to true
                    remove 10 gunpowder named "&0&lGölge Tozu" from player
                else:
                    send "&4&lGörev Eşyasını Tam Olarak Getir !" to player
            else:
                send "&6&lGörevi Teslim Etmek İçin İlk Önce Görevi Alman Gerekir !" to player
        arg 1 is "satinalkilic":
            if player has 15 clay named "&6Deutryan":
                remove 15 clay named "&6Deutryan" from player
                give player gold sword named "&e&lParıltı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bGüneş Parıltısı||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic2":
            if player has 30 clay named "&6Deutryan":
                remove 30 clay named "&6Deutryan" from player
                give player stone sword named "&8&lTaşkıran" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bTaş Gücü||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic3":
            if player has 50 clay named "&6Deutryan":
                give player iron sword named "&c&lŞeytani &b&lPala" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bŞeytan Zehri||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 50 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic4":
            if player has 120 clay named "&6Deutryan":
                if player has zombie head named "&6Nornia Kafası":
                    give player diamond sword named "&a&lSirius &6&lKılıcı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bHiçlikten Gelen Golem , Kara Güneş||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                    remove 120 clay named "&6Deutryan" from player
                    send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalkilic5":
            if player has 10 clay named "&6Deutryan":
                give player wooden sword named "&6Paslanmış Kılıç"
                remove 10 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #----------
        arg 1 is "satinalzirh1.1":
            if player has 15 clay named "&6Deutryan":
                give player leather cap named "&eKeşiş Kaskı"
                remove 15 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh1.2":
            if player has 20 clay named "&6Deutryan":
                give player leather tunic named "&eKeşiş Zırhı"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh1.3":
            if player has 15 clay named "&6Deutryan":
                give player leather pants named "&eKeşiş Dizliği"
                remove 15 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh1.4":
            if player has 15 clay named "&6Deutryan":
                give player leather boots named "&eKeşiş Botu"
                remove 15 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalzirh2.1":
            if player has 20 clay named "&6Deutryan":
                give player chain helmet named "&8Demir Plaka Kaskı"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh2.2":
            if player has 25 clay named "&6Deutryan":
                give player chain chestplate named "&8Demir Plaka Zırhı"
                remove 25 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh2.3":
            if player has 20 clay named "&6Deutryan":
                give player chain leggings named "&8Demir Plaka Dizliği"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh2.4":
            if player has 20 clay named "&6Deutryan":
                give player chain boots named "&8Demir Plaka Botu"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalzirh3.1":
            if player has 40 clay named "&6Deutryan":
                give player iron helmet named "&fBeyaz Savaşçı Kaskı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 40 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh3.2":
            if player has 45 clay named "&6Deutryan":
                give player iron chestplate named "&fBeyaz Savaşçı Zırhı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 45 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh3.3":
            if player has 40 clay named "&6Deutryan":
                give player iron leggings named "&fBeyaz Savaşçı Dizliği" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 40 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh3.4":
            if player has 40 clay named "&6Deutryan":
                give player iron boots named "&fBeyaz Savaşçı Botu" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 40 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalzirh4.1":
            if player has 120 clay named "&6Deutryan":
                give player diamond helmet named "&3Mavi Çelik Kaskı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh4.2":
            if player has 120 clay named "&6Deutryan":
                give player diamond chestplate named "&3Mavi Çelik Zırhı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh4.3":
            if player has 120 clay named "&6Deutryan":
                give player diamond leggings named "&3Mavi Çelik Dizliği" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalzirh4.4":
            if player has 120 clay named "&6Deutryan":
                give player diamond boots named "&3Mavi Çelik Botu" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Güç , Dengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 120 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        #---------
        arg 1 is "satinalyay":
            if player has 10 clay named "&6Deutryan":
                give player bow of unbreaking 1 named "&f&lKara Yıkım Yayı"
                remove 10 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalyay2":
            if player has 20 clay named "&6Deutryan":
                give player bow named "&3&lKutsal Sert Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bSuper Sonic Lv.1||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 20 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalyay3":
            if player has 35 clay named "&6Deutryan":
                give player bow named "&4&lBüyük Şeytan Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bEkstra Şeytan Saldırısı||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 35 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalyay4":
            if player has 64 clay named "&6Deutryan":
                give player bow named "&e&lSarı Ejderha Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&6Efsun: &bGünah Keçisi||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲"
                remove 64 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "satinalok":
            if player has 3 clay named "&6Deutryan":
                give player 5 arrow
                remove 3 clay named "&6Deutryan" from player
                send "&d[&bTüccar&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aDeutryan'&6a sahip değilsin !" to player
        arg 1 is "digersayfa":
            wait 3 tick
            open chest with 1 row named "&d[&bTüccar&d]" to player
            format slot 0 of player with arrow named "&6&lPaslanmış Ok" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &63 &2DT||&6Adet: &b5||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalok"
            format slot 1 of player with wooden sword named "&6Paslanmış Kılıç" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &610 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalkilic5"
            format slot 2 of player with red glass pane named " " to be unstealable
            format slot 3 of player with red glass pane named " " to be unstealable
            format slot 4 of player with red glass pane named " " to be unstealable
            format slot 5 of player with red glass pane named " " to be unstealable
            format slot 6 of player with red glass pane named " " to be unstealable
            format slot 7 of player with red glass pane named " " to be unstealable
            format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
        arg 1 is "bosstuccarideutryan":
            if player has zombie head named "&6Nornia Kafası":
                give player 20 clay item named "&6Deutryan"
                remove 1 zombie head named "&6Nornia Kafası" from player
                send "&d[&cBoss Tüccarı&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aNornia Kafası'&6na sahip değilsin !" to player
        arg 1 is "bosstuccaridilek":
            if player has zombie head named "&6Nornia Kafası":
                give player 3 gold nugget named "&6Dilek Parası"
                remove 1 zombie head named "&6Nornia Kafası" from player
                send "&d[&cBoss Tüccarı&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&bTüccar&d] &6Hey &c%player%, &6yeterli &aNornia Kafası'&6na sahip değilsin !" to player
        arg 1 is "satinalyemek":
            if player has raw porkchop:
                give player cooked porkchop
                remove 1 raw porkchop from player
                send "&d[&6Olü Adamin Iskeleti&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&6Olü Adamin Iskeleti&d] &6Hey &c%player%, &6yeterli &aÇiğ Domuz Eti'&6ne sahip değilsin !" to player
        arg 1 is "satinalyemek2":
            if player has rotten flesh:
                give player cooked porkchop
                remove 1 rotten flesh from player
                send "&d[&6Olü Adamin Iskeleti&d] &6Sonunda parana  kıydın &c%player%." to player
            else:
                send "&d[&6Olü Adamin Iskeleti&d] &6Hey &c%player%, &6yeterli &aZombi Eti'&6ne sahip değilsin !" to player
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------                               
on rightclick with hoe:
    if tool's name is "&d[&6Gardiyan&d] &3Yeri Belirle":
        if {kullanilmis} is true:
            set {gardiyanyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Gardiyan Yeri Seçildi ! &4%{gardiyanyeri}%" to player
            set {kullanilmis} to false
        else:
            set {kullanilmis} to true
            delete {gardiyanyeri}
            send "&6[&cORPG&6] &aGardiyan Yeri &cKaldırıldı !"
    if tool's name is "&d[&bHaydut&d] &3Yeri Belirle":
        if {kullanilmis2} is true:
            set {haydutyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Haydut Yeri Seçildi ! &4%{haydutyeri}%" to player
            set {kullanilmis2} to false
        else:
            set {kullanilmis2} to true
            delete {haydutyeri}
            send "&6[&cORPG&6] &aHaydut Yeri &cKaldırıldı !"
    if tool's name is "&d[&cBarbar&d] &3Yeri Belirle":
        if {kullanilmis3} is true:
            set {barbaryeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Barbar Yeri Seçildi ! &4%{barbaryeri}%" to player
            set {kullanilmis3} to false
        else:
            set {kullanilmis3} to true
            delete {barbaryeri}
            send "&6[&cORPG&6] &aBarbar Yeri &cKaldırıldı !"
    if tool's name is "&d[&eGölge Savaşçısı&d] &3Yeri Belirle":
        if {kullanilmis4} is true:
            set {golgeyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Gölge Savaşçısı Yeri Seçildi ! &4%{golgeyeri}%" to player
            set {kullanilmis4} to false
        else:
            set {kullanilmis4} to true
            delete {golgeyeri}
            send "&6[&cORPG&6] &aGölge Savaşçısı Yeri &cKaldırıldı !"
    if tool's name is "&d[&cNornia Büyücüsü&d] &b[&4Boss&b] &3Yeri Belirle":
        if {kullanilmis5} is true:
            set {bossyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla Boss Yeri Seçildi ! &4%{bossyeri}%" to player
            set {kullanilmis5} to false
        else:
            set {kullanilmis5} to true
            delete {bossyeri}
            send "&6[&cORPG&6] &aBoss Yeri &cKaldırıldı !"
    if tool's name is "&d[&aYabani Domuz&d] &3Yeri Belirle":
        if {kullanilmis6} is true:
            set {yabanidomuzyeri} to location 1 meters above clicked block
            send "&6[&cORPG&6] &aBaşarıyla YabaniD. Yeri Seçildi ! &4%{bossyeri}%" to player
            set {kullanilmis6} to false
        else:
            set {kullanilmis6} to true
            delete {yabanidomuzyeri}
            send "&6[&cORPG&6] &aYabaniD. Yeri &cKaldırıldı !"   
on rightclick with axe:
    if tool's name is "&d[&bTüccar&d] &3Yeri Belirle":
        set {tüccaryeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {tüccaryeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&d[&bTüccar&d]"
        delete {tüccaryeri}   
    if tool's name is "&d[&cBoss Tüccarı&d] &3Yeri Belirle":
        set {tüccaryeri2} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {tüccaryeri2}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&d[&cBoss Tüccarı&d]"
        delete {tüccaryeri2}
    if tool's name is "&d[&6Olü Adamın Iskeleti&d] &3Yeri Belirle":
        set {tüccaryeri3} to location 1 meters above clicked block
        wait 3 tick
        spawn a skeleton at {tüccaryeri3}
        apply potion of slowness 1000 to spawned skeleton for 999 days
        set the spawned skeleton's display name to "&d[&6Olü Adamın Iskeleti&d]"
        set helmet of the last spawned skeleton to leather cap
        set tool of the last spawned skeleton to diamond sword
        set chestplate of the last spawned skeleton to empty
        set boots of the last spawned skeleton to empty
        set leggings of the last spawned skeleton to empty
        delete {tüccaryeri3}
on damage:
    victim is skeleton
    victim's display name is "&d[&6Olü Adamın Iskeleti&d]":
        cancel event
on damage:
    attacker is skeleton
    attacker's display name is "&d[&6Olü Adamın Iskeleti&d]":
        cancel event
on rightclick with torch:
    if tool's name is "&aGörev - 1 &3Yeri Belirle":
        set {gorev1yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev1yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&4&lUsta Khixo"
        delete {gorev1yeri}
    if tool's name is "&bGörev - 2 &3Yeri Belirle":
        set {gorev2yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev2yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&6&lMelez Prens"
        delete {gorev2yeri}
    if tool's name is "&cGörev - 3 &3Yeri Belirle":
        set {gorev3yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev3yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&a&lSavaş Gazisi Yuko"
        delete {gorev3yeri}
    if tool's name is "&6Görev - 4 &3Yeri Belirle":
        set {gorev4yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev4yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&e&lEjderha Katili Dwarf"
        delete {gorev4yeri}
    if tool's name is "&aGörev - 5 &3Yeri Belirle":
        set {gorev5yeri} to location 1 meters above clicked block
        wait 3 tick
        spawn a villager at {gorev5yeri}
        apply potion of slowness 1000 to spawned villager for 999 days
        set the spawned villager's display name to "&d&lYu-Rang"
        delete {gorev5yeri}
on rightclick on villager:
    if target entity's display name is "&4&lUsta Khixo":
        if {gorevbitmis.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev1"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&66 Tane &cYaban Domuzu Eti &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev1teslim"
        else:
            cancel event
    if target entity's display name is "&6&lMelez Prens":
        if {gorevbitmis1.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev2"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&69 Tane &cGardiyan Zırh Parçası &6Getir.&c||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev2teslim"
        else:
            cancel event
    if target entity's display name is "&a&lSavaş Gazisi Yuko":
        if {gorevbitmis2.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev3"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&610 Tane &cPaslanmış Demir &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev3teslim"
        else:
            cancel event
    if target entity's display name is "&e&lEjderha Katili Dwarf":
        if {gorevbitmis3.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev4"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&612 Tane &cIsim Listesi &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev4teslim"
        else:
            cancel event
    if target entity's display name is "&d&lYu-Rang":
        if {gorevbitmis4.%player%} is false:
            cancel event
            wait 3 tick
            open chest with 3 row named "&c&lGörev" to player
            format slot 9 of player with green wool named "&a&lGörevi Kabul Et" to close then run "komut %player% orpx2 gorev5"
            format slot 13 of player with paper named "&eGörev Bilgisi :" with lore "&b││││││││││││││││││||&c10 Tane &8Gölge Tozu &6Getir.||&b││││││││││││││││││" to be unstealable
            format slot 17 of player with red wool named "&4&lGeri Dön" to close
            format slot 22 of player with glowstone named "&9Görevi Teslim Et" to close then run "komut %player% orpx2 gorev5teslim"
        else:
            cancel event
    #-----------------------------v1.5----------------------------------#           
    if tool's name is "&d[&eDilek Kuyusu&d] &3Yeri Belirle":
        set block 1 meters above the clicked block to stone bricks
        set block 2 meters above the clicked block to stone bricks
        set block 3 meters above the clicked block to stone bricks
        set block 4 meters above the clicked block to stone bricks
        set block 5 meters above the clicked block to fence
        set block 6 meters above the clicked block to fence
        set block 7 meters above the clicked block to stone slab
        set block 1 meters above west of clicked block to stone bricks
        set block 2 meters above west of clicked block to stone bricks
        set block 3 meters above west of clicked block to stone bricks
        set block 4 meters above west of clicked block to stone bricks
        set block 7 meters above west of clicked block to stone slab
        set block 1 meters above 2 west of clicked block to stone bricks
        set block 2 meters above 2 west of clicked block to stone bricks
        set block 3 meters above 2 west of clicked block to stone bricks
        set block 4 meters above 2 west of clicked block to stone bricks
        set block 7 meters above 2 west of clicked block to stone slab
        set block 1 meters above 3 west of clicked block to stone bricks
        set block 2 meters above 3 west of clicked block to stone bricks
        set block 3 meters above 3 west of clicked block to stone bricks
        set block 4 meters above 3 west of clicked block to stone bricks
        set block 5 meters above 3 west of clicked block to fence
        set block 6 meters above 3 west of clicked block to fence
        set block 7 meters above 3 west of clicked block to stone slab
        #-------------------------------------------------------------
        set block 1 meters above south of clicked block to stone bricks
        set block 2 meters above south of clicked block to stone bricks
        set block 3 meters above south of clicked block to stone bricks
        set block 4 meters above south of clicked block to stone bricks
        set block 7 meters above south of clicked block to stone slab
        set block 1 meters above 2 south of clicked block to stone bricks
        set block 2 meters above 2 south of clicked block to stone bricks
        set block 3 meters above 2 south of clicked block to stone bricks
        set block 4 meters above 2 south of clicked block to stone bricks
        set block 7 meters above 2 south of clicked block to stone slab
        set block 1 meters above 3 south of clicked block to stone bricks
        set block 2 meters above 3 south of clicked block to stone bricks
        set block 3 meters above 3 south of clicked block to stone bricks
        set block 4 meters above 3 south of clicked block to stone bricks
        set block 5 meters above 3 south of clicked block to fence
        set block 6 meters above 3 south of clicked block to fence
        set block 7 meters above 3 south of clicked block to stone slab
        #---------------------------------------------------------------
        set block 1 meters above 1 south west of clicked block to stone bricks
        set block 1 meters above 2 south west of clicked block to stone bricks
        set block 1 meters above 3 south west of clicked block to stone bricks
        set block 1 meters above 2 west south of clicked block to stone bricks
        set block 1 meters above 3 west south of clicked block to stone bricks
        set block 7 meters above 1 west south of clicked block to cobblestone
        set block 7 meters above 2 west south of clicked block to cobblestone
        set block 7 meters above 2 south west of clicked block to cobblestone
        #-----------------------------v1.5----------------------------------#       
on rightclick on villager with pickaxe:
    if tool's name is "&bNPC Kaldır":
        kill the target entity
        send "&6[&cORPG&6] &aNPC Kaldırıldı" to player
on rightclick on skeleton with pickaxe:
    if tool's name is "&bNPC Kaldır":
        kill the target entity
        send "&6[&cORPG&6] &aNPC Kaldırıldı" to player
       
on damage:
    victim is villager
    victim's display name is "&d[&bTüccar&d]":
        cancel event
    victim's display name is "&d[&cBoss Tüccarı&d]":
        cancel event
    victim's display name is "&4&lUsta Khixo":
        cancel event
    victim's display name is "&6&lMelez Prens":
        cancel event
    victim's display name is "&a&lSavaş Gazisi Yuko":
        cancel event
    victim's display name is "&e&lEjderha Katili Dwarf":
        cancel event
    victim's display name is "&d&lYu-Rang":
        cancel event
on rightclick on villager:
    if target entity's display name is "&d[&bTüccar&d]":
        cancel event
        wait 3 tick
        open chest with 6 row named "&d&l[&b&lTüccar&d&l]" to player
        format slot 0 of player with gold sword named "&e&lParıltı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &615 &2DT||&6Efsun: &bGüneş Parıltısı||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalkilic"
        format slot 1 of player with stone sword named "&8&lTaşkıran" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &630 &2DT||&6Efsun: &bTaş Gücü||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalkilic2"
        format slot 2 of player with iron sword named "&c&lŞeytani &b&lPala" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &650 &2DT||&6Efsun: &bŞeytan Zehri||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalkilic3"
        format slot 3 of player with diamond sword named "&a&lSirius &6&lKılıcı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6120 &2DT &f, &6Nornia Kafası||&6Efsun: &bHiçlikten Gelen Golem &f, &bKara Güneş||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalkilic4"
        format slot 4 of player with red glass pane named " " to be unstealable
        format slot 9 of player with red glass pane named " " to be unstealable
        format slot 10 of player with red glass pane named " " to be unstealable
        format slot 11 of player with red glass pane named " " to be unstealable
        format slot 12 of player with red glass pane named " " to be unstealable
        format slot 13 of player with red glass pane named " " to be unstealable
        format slot 14 of player with red glass pane named " " to be unstealable
        format slot 15 of player with red glass pane named " " to be unstealable
        format slot 16 of player with red glass pane named " " to be unstealable
        format slot 17 of player with red glass pane named " " to be unstealable
        format slot 18 of player with leather cap named "&eKeşiş Kaskı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &615 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh1.1"
        format slot 19 of player with leather tunic named "&eKeşiş Zırhı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &620 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh1.2"
        format slot 20 of player with leather pants named "&eKeşiş Dizliği" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &615 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh1.3"
        format slot 21 of player with leather boots named "&eKeşiş Botu" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &615 &2DT|||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh1.4"
        format slot 23 of player with chain helmet named "&8Demir Plaka Kaskı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &620 &2DT &b||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh2.1"
        format slot 24 of player with chain chestplate named "&8Demir Plaka Zırhı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &625 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh2.2"
        format slot 25 of player with chain leggings named "&8Demir Plaka Dizliği" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &620 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh2.3"
        format slot 26 of player with chain boots named "&8Demir Plaka Botu" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &620 &2DT||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh2.4"
        format slot 27 of player with red glass pane named " " to be unstealable
        format slot 28 of player with red glass pane named " " to be unstealable
        format slot 29 of player with red glass pane named " " to be unstealable
        format slot 30 of player with red glass pane named " " to be unstealable
        format slot 31 of player with red glass pane named " " to be unstealable
        format slot 32 of player with red glass pane named " " to be unstealable
        format slot 33 of player with red glass pane named " " to be unstealable
        format slot 34 of player with red glass pane named " " to be unstealable
        format slot 35 of player with red glass pane named " " to be unstealable
        format slot 36 of player with iron helmet named "&fBeyaz Savaşçı Kaskı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &640 &2DT||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh3.1"
        format slot 37 of player with iron chestplate named "&fBeyaz Savaşçı Zırhı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &645 &2DT||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh3.2"
        format slot 38 of player with iron leggings named "&fBeyaz Savaşçı Dizliği" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &640 &2DT||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh3.3"
        format slot 39 of player with iron boots named "&fBeyaz Savaşçı Botu" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &640 &2DT||&6Efsun: &bEkstra Güç||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh3.4"
        format slot 22 of player with red glass pane named " " to be unstealable
        format slot 31 of player with red glass pane named " " to be unstealable
        format slot 40 of player with red glass pane named " " to be unstealable
        format slot 41 of player with diamond helmet named "&3Mavi Çelik Kaskı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh4.1"
        format slot 42 of player with diamond chestplate named "&3Mavi Çelik Zırhı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh4.2"
        format slot 43 of player with diamond leggings named "&3Mavi Çelik Dizliği" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh4.3"
        format slot 44 of player with diamond boots named "&3Mavi Çelik Botu" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6120 &2DT||&6Efsun: &bEkstra Güç &f, &bDengeleyici||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalzirh4.4"
        format slot 49 of player with red glass pane named " " to be unstealable
        format slot 45 of player with red glass pane named " " to be unstealable
        format slot 46 of player with red glass pane named " " to be unstealable
        format slot 47 of player with red glass pane named " " to be unstealable
        format slot 48 of player with red glass pane named " " to be unstealable
        format slot 50 of player with red glass pane named " " to be unstealable
        format slot 51 of player with red glass pane named " " to be unstealable
        format slot 52 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
        format slot 53 of player with stick named "&e&lDiğer Sayfa &c&l>> " to close then run "komut %player% orpx2 digersayfa"
        format slot 5 of player with bow named "&f&lKara Yıkım Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &610 &2DT||&6Efsun: &bKırılmazlık||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalyay"
        format slot 6 of player with bow named "&3&lKutsal Sert Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &620 &2DT||&6Efsun: &bSüper Sonic Lv.1||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalyay2"
        format slot 7 of player with bow named "&4&lBüyük Şeytan Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &635 &2DT||&6Efsun: &bEkstra Şeytan Saldırısı||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalyay3"
        format slot 8 of player with bow named "&e&lSarı Ejderha Yayı" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &664 &2DT||&6Efsun: &bGünah Keçisi||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalyay4"
    if target entity's display name is "&d[&cBoss Tüccarı&d]":
        cancel event
        wait 3 tick
        open chest with 1 row named "&d&l[&c&lBoss Tüccarı&d&l]" to player
        format slot 0 of player with clay item named "&6Deutryan" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6Nornia Kafası||&6Adet: &b20||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 bosstuccarideutryan"
        format slot 1 of player with gold nugget named "&eDilek Parası" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6Nornia Kafası||&6Adet: &b3||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 bosstuccaridilek"
        format slot 2 of player with red glass pane named " " to be unstealable
        format slot 3 of player with red glass pane named " " to be unstealable
        format slot 4 of player with red glass pane named " " to be unstealable
        format slot 5 of player with red glass pane named " " to be unstealable
        format slot 6 of player with red glass pane named " " to be unstealable
        format slot 7 of player with red glass pane named " " to be unstealable
        format slot 8 of player with nether star named "&4&l[&6&lGeri Dön&4&l]" to close
on rightclick on skeleton:
    if target entity's display name is "&d[&6Olü Adamın Iskeleti&d]":
        wait 3 tick
        open chest with 1 row named "&d[&6Olü Adamın Iskeleti&d]" to player
        format slot 0 of player with cooked porkchop named "&9Yemek" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6Çiğ Domuz Eti||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalyemek"
        format slot 1 of player with cooked porkchop named "&9Yemek" with lore "&d&l▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼||&cGerekli: &6Zombi Eti||&d&l▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲" to close then run "komut %player% orpx2 satinalyemek2"
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
every 5 second:
    if {orpgacik} is true:
        if {ydy} is true:
            loop all entities in radius 6 around location of {yabanidomuzyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {yabanidomuzyeri} is set:
                spawn pig at {yabanidomuzyeri}
                set last spawned pig's name to "&c[&6Lv.1&c] &a&lYabani Domuz"
                set the last spawned entity's max health to 10
                heal last spawned entity by 10 hearts
                apply slowness 1 to last spawned pig for 999 days
        set {ydy} to true
        loop all players in radius 6 around location of {yabanidomuzyeri}:
            set {ydy} to false
#-----------------------------------------------------------------------------
every 20 second:
    if {orpgacik} is true:
        if {ydy1} is true:
            loop all entities in radius 10 around location of {gardiyanyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {gardiyanyeri} is set:
                spawn zombie at {gardiyanyeri}
                set last spawned zombie's name to "&c[&6Lv.2&c] &e&lGardiyan"
                set the last spawned entity's max health to 15
                heal last spawned entity by 15 hearts
                apply slowness to last spawned zombie for 999 days
                set helmet of the last spawned zombie to leather cap
                set leggings of the last spawned zombie to leather pants
                wait 1 tick
                set last spawned zombie's tool to air
                set chestplate of the last spawned zombie to air
                set boots of the last spawned zombie to air
        set {ydy1} to true
        loop all players in radius 10 around location of {gardiyanyeri}:
            set {ydy1} to false
        if {ydy3} is true:
            loop all entities in radius 10 around location of {barbaryeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {barbaryeri} is set:
                spawn zombie at {barbaryeri}
                set last spawned zombie's name to "&c[&6Lv.4&c] &b&lBarbar"
                set the last spawned entity's max health to 30
                heal last spawned entity by 30 hearts
                set last spawned zombie's tool to wooden sword
                set helmet of the last spawned zombie to leather cap
                set chestplate of the last spawned skeleton to air
                set leggings of the last spawned skeleton to air
                set boots of the last spawned skeleton to air
                apply slowness to last spawned zombie for 999 days
        set {ydy3} to true
        loop all players in radius 6 around location of {barbaryeri}:
            set {ydy3} to false
        if {ydy4} is true:
            loop all entities in radius 10 around location of {golgeyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {golgeyeri} is set:
                spawn skeleton at {golgeyeri}
                set last spawned skeleton's name to "&c[&6Lv.5&c] &0&lGölge Savaşçısı"
                set the last spawned entity's max health to 40
                heal last spawned entity by 40 hearts
                set last spawned skeleton's tool to stone sword
                set helmet of the last spawned skeleton to leather cap
                set chestplate of the last spawned skeleton to air
                set leggings of the last spawned skeleton to air
                set boots of the last spawned skeleton to air
        set {ydy4} to true
        loop all players in radius 10 around location of {golgeyeri}:
            set {ydy4} to false
#-----------------------------------------------------------------------------
every 25 second:
    if {orpgacik} is true:
        if {ydy2} is true:
            loop all entities in radius 10 around location of {haydutyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {haydutyeri} is set:
                spawn zombie at {haydutyeri}
                set last spawned zombie's name to "&c[&6Lv.3&c] &b&lHaydut"
                set the last spawned entity's max health to 20
                heal last spawned entity by 20 hearts
                apply slowness to last spawned zombie for 999 days
                set helmet of the last spawned zombie to leather cap
                set leggings of the last spawned zombie to leather pants
                set chestplate of the last spawned zombie to leather chestplate
                set boots of the last spawned zombie to leather boots
                wait 1 tick
                set last spawned zombie's tool to empty
        set {ydy2} to true
        loop all players in radius 9 around location of {haydutyeri}:
            set {ydy2} to false
#-----------------------------------------------------------------------------
every 10 minutes:
    if {orpgacik} is true:
        if {ydy5} is true:
            loop all entities in radius 10 around location of {bossyeri}:
                loop-entity is not a player
                clear loop-entity
        else:
            if {bossyeri} is set:
                spawn witch at {bossyeri}
                set last spawned entity's name to "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b]"
                set the last spawned entity's max health to 100
                heal last spawned entity by 100 hearts
                broadcast "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b] &6Tekrardan Doğdu !"
        set {ydy5} to true
        loop all players in radius 10 around location of {bossyeri}:
            set {ydy5} to false
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
on death:
    if victim is zombie or pig or skeleton or witch:
        if {level.%attacker%} is greater than 5:
            if {level2.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 2"
                give attacker chest named "&6[&42&6] &c&lLevel Hediye Paketi"
                set {level2.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 15:
            if {level3.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 3"
                give attacker chest named "&6[&43&6] &c&lLevel Hediye Paketi"
                set {level3.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 25:
            if {level4.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 4"
                give attacker chest named "&6[&44&6] &c&lLevel Hediye Paketi"
                set {level4.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 45:
            if {level5.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 5"
                give attacker chest named "&6[&45&6] &c&lLevel Hediye Paketi"
                set {level5.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 60:
            if {level6.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 6"
                give attacker chest named "&6[&46&6] &c&lLevel Hediye Paketi"
                set {level6.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 85:
            if {level7.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 7"
                give attacker chest named "&6[&47&6] &c&lLevel Hediye Paketi"
                set {level7.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 100:
            if {level8.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 8"
                give attacker chest named "&6[&48&6] &c&lLevel Hediye Paketi"
                set {level8.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 150:
            if {level9.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 9"
                give attacker chest named "&6[&49&6] &c&lLevel Hediye Paketi"
                set {level9.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 250:
            if {level10.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 10"
                give attacker chest named "&6[&410&6] &c&lLevel Hediye Paketi"
                set {level10.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 400:
            if {level11.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 11"
                give attacker chest named "&6[&411&6] &c&lLevel Hediye Paketi"
                set {level11.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 550:
            if {level12.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 12"
                give attacker chest named "&6[&412&6] &c&lLevel Hediye Paketi"
                set {level12.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 700:
            if {level13.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 13"
                give attacker chest named "&6[&413&6] &c&lLevel Hediye Paketi"
                set {level13.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 750:
            if {level14.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 14"
                give attacker chest named "&6[&414&6] &c&lLevel Hediye Paketi"
                set {level14.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 900:
            if {level15.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 15"
                give attacker chest named "&6[&415&6] &c&lLevel Hediye Paketi"
                set {level15.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1000:
            if {level16.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 16"
                give attacker chest named "&6[&416&6] &c&lLevel Hediye Paketi"
                set {level16.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1400:
            if {level17.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 17"
                give attacker chest named "&6[&417&6] &c&lLevel Hediye Paketi"
                set {level17.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1700:
            if {level18.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 18"
                give attacker chest named "&6[&418&6] &c&lLevel Hediye Paketi"
                set {level18.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 1850:
            if {level19.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 19"
                give attacker chest named "&6[&419&6] &c&lLevel Hediye Paketi"
                set {level19.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
        if {level.%attacker%} is greater than 2000:
            if {level20.%attacker%} isn't set:
                send "&6[&c&lORPG&6] &b&lTebrikler Level Atladın !" to player
                execute console command "/manuadd %attacker% 20"
                give attacker chest named "&6[&420&6] &c&lLevel Hediye Paketi"
                set {level20.%attacker%} to true
                play raw sound "random.levelup" at attacker with pitch 1 volume 10
    if victim is pig:
        if name of victim is "&c[&6Lv.1&c] &a&lYabani Domuz":
            chance of 40%:
                drop 2 raw porkchop named "&c&lYaban Domuzu Eti" at victim
                stop
            add 1 to {level.%attacker%}
    if victim is zombie:
        if name of victim is "&c[&6Lv.2&c] &e&lGardiyan":
            chance of 45%:
                drop 2 clay named "&6Deutryan" at victim
                stop
            chance of 55%:
                drop 3 melon seeds named "&6&lGardiyan Zırh Parçası" at victim
            add 2 to {level.%attacker%}
        if name of victim is "&c[&6Lv.3&c] &b&lHaydut":
            chance of 45%:
                drop 2 clay named "&6Deutryan" at victim
                stop
            chance of 50%:
                drop 2 flint named "&a&lPaslanmış Demir" at victim
                stop
            chance of 5%:
                drop wooden sword named "&cPaslanmış Kılıç" at victim
                stop
            add 2 to {level.%attacker%}
        if name of victim is "&c[&6Lv.4&c] &b&lBarbar":
            chance of 25%:
                drop 3 clay named "&6Deutryan" at victim
                stop
            chance of 25%:
                drop bowl named "&4&lPara Kasesi" at victim
                stop
            chance of 40%:
                drop 2 paper named "&c&lIsim Listesi" at victim
                stop
            add 3 to {level.%attacker%}
    if victim is skeleton:
        if name of victim is "&c[&6Lv.5&c] &0&lGölge Savaşçısı":
            chance of 40%:
                drop 5 clay named "&6Deutryan" at victim
                stop
            chance of 35:
                drop gunpowder named "&0&lGölge Tozu"
                stop
            add 3 to {level.%attacker%}
    if victim is witch:
        if name of victim is "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b]":
            chance of 50%:
                give attacker 12 clay named "&6Deutryan"
                stop
            chance of 25%:
                drop zombie head named "&6Nornia Kafası" at victim
                stop
            add 10 to {level.%attacker%}
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------           
command /komut <player> <text>:
    executable by:console
    trigger:
        execute arg 1 command "/%arg 2%"
on exp spawn:
    cancel event
on rightclick on air with chest:
    if tool's name is "&6[&42&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&42&6] &c&lLevel Hediye Paketi" from player
        give player 2 clay named "&6Deutryan"
    if tool's name is "&6[&43&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&43&6] &c&lLevel Hediye Paketi" from player
        give player 3 clay named "&6Deutryan"
    if tool's name is "&6[&44&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&44&6] &c&lLevel Hediye Paketi" from player
        give player 4 clay named "&6Deutryan"
    if tool's name is "&6[&45&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&45&6] &c&lLevel Hediye Paketi" from player
        give player 5 clay named "&6Deutryan"
    if tool's name is "&6[&46&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&46&6] &c&lLevel Hediye Paketi" from player
        give player 6 clay named "&6Deutryan"
    if tool's name is "&6[&47&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&47&6] &c&lLevel Hediye Paketi" from player
        give player 7 clay named "&6Deutryan"
    if tool's name is "&6[&48&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&48&6] &c&lLevel Hediye Paketi" from player
        give player 8 clay named "&6Deutryan"
    if tool's name is "&6[&49&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&49&6] &c&lLevel Hediye Paketi" from player
        give player 9 clay named "&6Deutryan"
    if tool's name is "&6[&410&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&410&6] &c&lLevel Hediye Paketi" from player
        give player 10 clay named "&6Deutryan"
    if tool's name is "&6[&411&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&411&6] &c&lLevel Hediye Paketi" from player
        give player 11 clay named "&6Deutryan"
    if tool's name is "&6[&412&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&412&6] &c&lLevel Hediye Paketi" from player
        give player 12 clay named "&6Deutryan"
    if tool's name is "&6[&413&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&413&6] &c&lLevel Hediye Paketi" from player
        give player 13 clay named "&6Deutryan"
    if tool's name is "&6[&414&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&414&6] &c&lLevel Hediye Paketi" from player
        give player 14 clay named "&6Deutryan"
    if tool's name is "&6[&415&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&415&6] &c&lLevel Hediye Paketi" from player
        give player 15 clay named "&6Deutryan"
    if tool's name is "&6[&416&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&416&6] &c&lLevel Hediye Paketi" from player
        give player 16 clay named "&6Deutryan"
    if tool's name is "&6[&417&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&417&6] &c&lLevel Hediye Paketi" from player
        give player 17 clay named "&6Deutryan"
    if tool's name is "&6[&418&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&418&6] &c&lLevel Hediye Paketi" from player
        give player 18 clay named "&6Deutryan"
    if tool's name is "&6[&419&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&419&6] &c&lLevel Hediye Paketi" from player
        give player 19 clay named "&6Deutryan"
    if tool's name is "&6[&420&6] &c&lLevel Hediye Paketi":
        remove chest named "&6[&420&6] &c&lLevel Hediye Paketi" from player
        give player 30 clay named "&6Deutryan"
on place chest:
    if tool's name is "&6[&42&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&43&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&44&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&45&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&46&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&47&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&48&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&49&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&410&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&411&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&412&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&413&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&414&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&415&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&416&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&417&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&418&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&419&6] &c&lLevel Hediye Paketi":
        cancel event
    if tool's name is "&6[&420&6] &c&lLevel Hediye Paketi":
        cancel event
on place torch:
    if tool's name is "&aGörev - 1 &3Yeri Belirle":
        cancel event
    if tool's name is "&bGörev - 2 &3Yeri Belirle":
        cancel event
    if tool's name is "&cGörev - 3 &3Yeri Belirle":
        cancel event
    if tool's name is "&6Görev - 4 &3Yeri Belirle":
        cancel event
    if tool's name is "&aGörev - 5 &3Yeri Belirle":
        cancel event
       
on rightclick with bowl:
    if tool's name is "&4&lPara Kasesi":
        chance of 20%:
            send "&a&lBoş Çıktı :(" to player
        chance of 20%:
            give player 10 clay named "&6Deutryan"
        chance of 20%:
            give player 15 clay named "&6Deutryan"
        chance of 15%:
            give player 20 clay named "&6Deutryan"
        chance of 20%:
            give player 5 clay named "&6Deutryan"
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
on damage:
    attacker's tool is gold sword:
        name of attacker's tool contains "&e&lParıltı":
            if {pariltiefsun.%attacker%} is true:
                ignite the victim for 3 second
                set {pariltiefsun.%attacker%} to false
                wait 7 real second
                set {pariltiefsun.%attacker%} to true           
    attacker's tool is stone sword:
        name of attacker's tool contains "&8&lTaşkıran":
            if {taskiranefsun.%attacker%} is true:
                damage victim by 3 hearts
                set {taskiranefsun.%attacker%} to false
                wait 7 real second
                set {taskiranefsun.%attacker%} to true
    attacker's tool is iron sword:
        name of attacker's tool contains "&c&lŞeytani &a&lPala":
            if {seytanipalaefsun.%attacker%} is true:
                apply wither to victim for 7 seconds
                damage victim by 3 hearts
                set {seytanipalaefsun.%attacker%} to false
                wait 7 real second
                set {seytanipalaefsun.%attacker%} to true
    attacker's tool is diamond sword:
        name of attacker's tool contains "&a&lSirius &6&lKılıcı":
            if {siriusefsun.%attacker%} is true:
                apply wither 2 to victim for 7 seconds
                damage victim by 3 hearts
                if {irongolem.%attacker%} is true:
                    spawn iron golem at location of attacker
                    set {irongolem.%attacker%} to false
                    wait 5 seconds
                    clear spawned iron golem
                    wait 15 seconds
                    set {irongolem.%attacker%} to true
                set {siriusefsun.%attacker%} to false
                wait 7 real second
                set {siriusefsun.%attacker%} to true
on damage:
    attacker's tool is diamond sword:
        name of attacker's tool contains "&a&lSirius &6&lKılıcı":
            broadcast "deneme"
on damage:
    victim is iron golem
    cancel event
    #------------------------------------------------------------
    if attacker's tool is bow named "&3&lKutsal Sert Yayı":
        if {kutsalsertyayefsun.%attacker%} is true:
            apply swiftness 2 to attacker for 6 seconds
            set {kutsalsertyayefsun.%attacker%} to false
            wait 6 real second
            set {kutsalsertyayefsun.%attacker%} to true
    if attacker's tool is bow named "&4&lBüyük Şeytan Yayı":
        if {büyükseytanyayefsun.%attacker%} is true:
            damage victim by 3 hearts
            set {büyükseytanyayefsun.%attacker%} to false
            wait 6 real second
            set {büyükseytanyayefsun.%attacker%} to true
    if attacker's tool is bow named "&e&lSarı Ejderha Yayı":
        if {sariejderhayayiefsun.%attacker%} is true:
            push the victim upwards at speed 10
            damage victim by 9 hearts            
            set {sariejderhayayiefsun.%attacker%} to false
            wait 6 real second
            set {sariejderhayayiefsun.%attacker%} to true
    #-----------------------------------------------------------
    attacker is wearing iron helmet:
        name of attacker's helmet contains "&fBeyaz Savaşçı Kaskı":
            attacker is wearing iron chestplate:
                name of attacker's chestplate contains "&fBeyaz Savaşçı Zırhı":
                    attacker is wearing iron leggings:
                        name of attacker's leggings contains "&fBeyaz Savaşçı Dizliği":
                            attacker is wearing iron boots:
                                name of attacker's boots contains "&fBeyaz Savaşçı Botu":
                                    if {beyazskefsun.%attacker%} is true:
                                        set {beyazskefsun.%attacker%} to false
                                        apply strength to attacker for 2 second
                                        wait 6 second
                                        set {beyazskefsun.%attacker%} to true
    attacker is wearing diamond helmet:
        name of attacker's helmet contains "&3Mavi Çelik Kaskı":
            attacker is wearing diamond chestplate:
                name of attacker's chestplate contains "&3Mavi Çelik Zırhı":
                    attacker is wearing diamond leggings:
                        name of attacker's leggings contains "&3Mavi Çelik Dizliği":
                            attacker is wearing diamond boots:
                                name of attacker's boots contains "&3Mavi Çelik Botu":
                                    if {mavicelikefsun.%attacker%} is true:
                                        apply strength to attacker for 2 second
                                        push the victim backwards at speed 3.5
                                        set {mavicelikefsun.%attacker%} to false
                                        wait 6 second
                                        set {mavicelikefsun.%attacker%} to true
#---------------------------------------
on damage:
    victim is witch
    attacker is player
    victim's display name is "&c[&6Lv.10&c] &c&lNornia Büyücüsü &b[&4Boss&b]":
        chance of 25%:
            loop all players in radius 10 around location of {bossyeri}:
                poison loop-player for 8 seconds
        chance of 25%:
            loop all players in radius 10 around location of {bossyeri}:
                ignite the loop-player
        chance of 25%:
            loop all players in radius 10 around location of {bossyeri}:
                strike lightning at loop-player
        chance of 25%:
            spawn 3 zombies at the attacker
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
command /orpgsifirla <player>:
    executable by:console
    trigger:
        execute console command "manuadd %arg 1% 1"
        set {level.%arg 1%} to 0
        delete {level2.%arg 1%}
        delete {level3.%arg 1%}
        delete {level4.%arg 1%}
        delete {level5.%arg 1%}
        delete {level6.%arg 1%}
        delete {level7.%arg 1%}
        delete {level8.%arg 1%}
        delete {level9.%arg 1%}
        delete {level10.%arg 1%}
        delete {level11.%arg 1%}
        delete {level12.%arg 1%}
        delete {level13.%arg 1%}
        delete {level14.%arg 1%}
        delete {level15.%arg 1%}
        delete {level16.%arg 1%}
        delete {level17.%arg 1%}
        delete {level18.%arg 1%}
        delete {level19.%arg 1%}
        delete {level20.%arg 1%}
        set {gorevalinmamis.%arg 1%} to true
        set {gorevalinmamis1.%arg 1%} to true
        set {gorevalinmamis2.%arg 1%} to true
        set {gorevalinmamis3.%arg 1%} to true
        set {gorevalinmamis4.%arg 1%} to true
        set {gorevbitmis.%arg 1%} to false
        set {gorevbitmis1.%arg 1%} to false
        set {gorevbitmis2.%arg 1%} to false
        set {gorevbitmis3.%arg 1%} to false
        set {gorevbitmis4.%arg 1%} to false

Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Küçük Tag List :

@OyunYapımcısıOmer @optin @HakanGuzelgulgen @Krumb069 @Minecraftplayerr @MrCezmi @__NiqhtRide__ @iZeckGH @MrQBaron @eklenti @LegendWH @CheerZ @07veli07 @Mockingjayy @enisx41 @Avioteto @ahmettarik5834 @OrllandO @karakent @CleverMC @MhaWTHoR @MemduhB @Rosenrot @Axel102 @DarkStorm @umut_ @Reloven @zRedDragon @tree @wasdefg @SweetNetwork @HqeS


  • İlk kez kendi yaptığım skripti beğenmedim , pluginlerle daha iyisi olur fakat paylaşıyım dedim.
  • DİKKAT ! - Çalışmıyor hata var demeden önce hatanın nedenini söyleyeyim bu skript oyuana ilk girenler için bazı veriablelerle oynuyor siz zaten serveri kurdunuz çoktan ilk girmiştiniz bu yüzden üzerinizde çalışmaz çalışması için ;
  • Konsola orpgsifirla Nickiniz
  • Permission : skript.orpg
  • Komutlar : /orpg , /orpgsifirla <player>
  • Dilek kuyusu ve dilek parası çalışmamakta ! V1.5 Sürümünde gelecek. Fakat Büyük ihtimal V1.5 Yapmayacağım.
İşsiz üşenmiyormusun hiç [emoji1]

SM-N900 cihazımdan Tapatalk kullanılarak gönderildi
 
Üst