command /like:
trigger:
{like.%player%} is not set:
set {like.%player%} to true
add 1 to {likes}
send "&2Like"
{likes} is 50:
clear {likes}
loop all players::
clear {like.%loop-player%}
set {_x} to random player out of all players
execute console command "op %{_x}%"
command /likes:
trigger:
send "&2%{likes}%"