[SKRIPT] BuildBattle v0.1 Beta Version FREE !!

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KronosArsilex

Sudan Çıkmış
En iyi cevaplar
0
Kod:
command /buildbattle <text>: #Lobi
    trigger:
        wait 1 tick
        if arg-1 is "lobiset":
            if {buildbattle.lobi.location} is not set:
                set {buildbattle.lobi.location} to location of player
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Lobi Belirlendi."
                stop trigger
        if arg-1 is "lobiset":
            if {buildbattle.lobi.location} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Lobi Zaten Var. Silmek Icin /buildbattle lobiremove"
        wait 1 tick
        if arg-1 is "lobiremove":
            if {buildbattle.lobi.location} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Lobi Kaldirildi."
                clear {buildbattle.lobi.location}
                stop trigger
            if {buildbattle.lobi.location} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Boyle Bir Lobi Yok."
               
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

on rightclick on entity:
    if display name of targeted entity is "&5Build&dBattle":
        execute console command "warp buildbattle %player%" 

on rightclick on entity:
    if display name of targeted entity is "&b&lServer&5(1)":
        execute console command "chestcommands open buildbattle.yml %player%"

command /buildjoin1:
    trigger:
        if {owner1.%player%} is not set: #ZATEN OYUNDASIN
            if {join1} is not set: #ODA DOLU
                set {join1} to 1 #ODA DOLU ARTIK
                set {owner1.%player%} to 1 #ARTIK OYUNDASIN
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNA AKTARILIYORSUN."
                wait 3 second
                teleport player to {buildbattle.arena.1}
                add 1 to {vote}
                exit
            if {join1} is 1:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7ODA DOLU."
                exit
        if {owner1.%player%} is 1:
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7ZATEN OYUNDASIN."
            exit
           
command /buildjoin2:
    trigger:
        if {owner2.%player%} is not set:
            if {join1} is 1:
                if {join2} is not set:
                    set {join2} to 1
                    set {owner2.%player%} to 1
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNA AKTARILIYORSUN."
                    wait 3 second
                    teleport player to {buildbattle.arena.2}
                    add 1 to {vote}
                    exit
                if {join2} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7ODA DOLU."
                    exit
        if {owner2.%player%} is 1:
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7ZATEN OYUNDASIN."
            exit

command /buildjoin3:
    trigger:
        if {owner3.%player%} is not set:
            if {join1} is 1:
                if {join2} is 1:
                    if {join3} is not set:
                        set {join3} to 1
                        set {owner3.%player%} to 1
                        send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNA AKTARILIYORSUN."
                        wait 3 second
                        teleport player to {buildbattle.arena.3}
                        add 1 to {vote}
                        exit
                    if {join3} is 1:
                        send "&8&l[&5&lBuild&d&lBattle&8&l] &7ODA DOLU."
                        exit
        if {owner3.%player%} is 1:
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7ZATEN OYUNDASIN."
            exit
           
command /buildjoin4:
    trigger:
        if {owner4.%player%} is not set:
            if {join1} is 1:
                if {join2} is 1:
                    if {join3} is 1:
                        if {join4} is not set:
                            set {join4} to 1
                            set {owner4.%player%} to 1
                            send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNA AKTARILIYORSUN."
                            wait 3 second
                            teleport player to {buildbattle.arena.3}
                            add 1 to {vote}
                            wait 1 tick
                            if {vote} is 4:
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUN BASLIYOR."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &710."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &79."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &78."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &77."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &76."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &75."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &74."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &73."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &72."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &71."
                                wait 1 second
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &70."
                                wait 1 second
                                set {buildbattle.start} to 1
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUN BASLADI."
                                loop players in "buildbattle":
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &bKonu &f: &aKule"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aMasa"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aSpiderMan"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aIronMan"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aTelefon"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aLaptop"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aHelikopter"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aTren"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aAraba"
                                        wait 1 tick
                                        exit
                                    chance of 10%:
                                        execute console command "tm msg %loop-player% &aKonu &f: &aF-16"
                                        wait 1 tick
                                        exit
                                wait 1 minute
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNUN BITISINE SON 4 DAKIKA"
                                wait 1 minute
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNUN BITISINE SON 3 DAKIKA"
                                wait 1 minute
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNUN BITISINE SON 2 DAKIKA"
                                wait 1 minute
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNUN BITISINE SON 1 DAKIKA"
                                wait 1 minute
                                broadcast "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUN BITTI."
                                loop blocks within {arena1.loc3} to {arena1.loc4}:
                                    set block at loop-block to air
                                loop blocks within {arena2.loc3} to {arena2.loc4}:
                                    set block at loop-block to air
                                loop blocks within {arena3.loc3} to {arena3.loc4}:
                                    set block at loop-block to air
                                loop blocks within {arena4.loc3} to {arena4.loc4}:
                                    set block at loop-block to air
                                loop blocks within {arena1.loc1} to {arena1.loc2}:
                                    set block at loop-block to light gray stained clay
                                loop blocks within {arena2.loc1} to {arena2.loc2}:
                                    set block at loop-block to light gray stained clay
                                loop blocks within {arena3.loc1} to {arena3.loc2}:
                                    set block at loop-block to light gray stained clay
                                loop blocks within {arena4.loc1} to {arena4.loc2}:
                                    set block at loop-block to light gray stained clay
                                clear {buildbattle.start}
                                loop players in "buildbattle":
                                    {owner1.%loop-player%} is 1:
                                        clear inventory of loop-player
                                        wait 1 tick
                                        give 1 red stained clay named "&4&lBerbat" to loop-player
                                        wait 1 tick
                                        give 1 orange stained clay named "&6&lKotu" to loop-player
                                        wait 1 tick
                                        give 1 yellow stained clay named "&e&lNormal" to loop-player
                                        wait 1 tick
                                        give 1 green stained clay named "&2&lGuzel" to loop-player
                                        wait 1 tick
                                        execute console command "fly on %loop-player%"
                                        set {anti.protect} to 1
                                        execute console command "gamemode 0 %loop-player%"
                                        teleport loop-player to {buildbattle.arena.1}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.2}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.3}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.4}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.lobi.location}
                                        clear {anti.protect}
                                        execute console command "gamemode 0 %loop-player%"
                                        execute console command "fly off %loop-player%"
                                        clear {arena.vote.4}
                                        clear {arena.vote.3}
                                        clear {arena.vote.2}
                                        clear {arena.vote.1}
                                        clear {vote.4}
                                        clear {vote.3}
                                        clear {vote.2}
                                        clear {vote.1}
                                        clear {vote4.%loop-player%}
                                        clear {vote3.%loop-player%}
                                        clear {vote2.%loop-player%}
                                        clear {vote1.%loop-player%}
                                        clear {owner1.%loop-player%}
                                        clear {join1}
                                        exit
                                    {owner2.%loop-player%} is 1:
                                        clear inventory of loop-player
                                        wait 1 tick
                                        give 1 red stained clay named "&4&lBerbat" to loop-player
                                        wait 1 tick
                                        give 1 orange stained clay named "&6&lKotu" to loop-player
                                        wait 1 tick
                                        give 1 yellow stained clay named "&e&lNormal" to loop-player
                                        wait 1 tick
                                        give 1 green stained clay named "&2&lGuzel" to loop-player
                                        wait 1 tick
                                        execute console command "fly on %loop-player%"
                                        set {anti.protect} to 1
                                        execute console command "gamemode 0 %loop-player%"
                                        teleport loop-player to {buildbattle.arena.1}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.2}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.3}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.4}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.lobi.location}
                                        clear {anti.protect}
                                        execute console command "gamemode 0 %loop-player%"
                                        execute console command "fly off %loop-player%"
                                        clear {arena.vote.4}
                                        clear {arena.vote.3}
                                        clear {arena.vote.2}
                                        clear {arena.vote.1}
                                        clear {vote.4}
                                        clear {vote.3}
                                        clear {vote.2}
                                        clear {vote.1}
                                        clear {vote4.%loop-player%}
                                        clear {vote3.%loop-player%}
                                        clear {vote2.%loop-player%}
                                        clear {vote1.%loop-player%}
                                        clear {owner2.%loop-player%}
                                        clear {join1}
                                        exit
                                    {owner3.%loop-player%} is 1:
                                        clear inventory of loop-player
                                        wait 1 tick
                                        give 1 red stained clay named "&4&lBerbat" to loop-player
                                        wait 1 tick
                                        give 1 orange stained clay named "&6&lKotu" to loop-player
                                        wait 1 tick
                                        give 1 yellow stained clay named "&e&lNormal" to loop-player
                                        wait 1 tick
                                        give 1 green stained clay named "&2&lGuzel" to loop-player
                                        wait 1 tick
                                        execute console command "fly on %loop-player%"
                                        set {anti.protect} to 1
                                        execute console command "gamemode 0 %loop-player%"
                                        teleport loop-player to {buildbattle.arena.1}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.2}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.3}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.4}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.lobi.location}
                                        clear {anti.protect}
                                        execute console command "gamemode 0 %loop-player%"
                                        execute console command "fly off %loop-player%"
                                        clear {arena.vote.4}
                                        clear {arena.vote.3}
                                        clear {arena.vote.2}
                                        clear {arena.vote.1}
                                        clear {vote.4}
                                        clear {vote.3}
                                        clear {vote.2}
                                        clear {vote.1}
                                        clear {vote4.%loop-player%}
                                        clear {vote3.%loop-player%}
                                        clear {vote2.%loop-player%}
                                        clear {vote1.%loop-player%}
                                        clear {owner3.%loop-player%}
                                        clear {join1}
                                        exit
                                    {owner4.%loop-player%} is 1:
                                        clear inventory of loop-player
                                        wait 1 tick
                                        give 1 red stained clay named "&4&lBerbat" to loop-player
                                        wait 1 tick
                                        give 1 orange stained clay named "&6&lKotu" to loop-player
                                        wait 1 tick
                                        give 1 yellow stained clay named "&e&lNormal" to loop-player
                                        wait 1 tick
                                        give 1 green stained clay named "&2&lGuzel" to loop-player
                                        wait 1 tick
                                        execute console command "fly on %loop-player%"
                                        set {anti.protect} to 1
                                        execute console command "gamemode 0 %loop-player%"
                                        teleport loop-player to {buildbattle.arena.1}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.2}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.3}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.arena.4}
                                        wait 10 second
                                        teleport loop-player to {buildbattle.lobi.location}
                                        clear {anti.protect}
                                        execute console command "gamemode 0 %loop-player%"
                                        execute console command "fly off %loop-player%"
                                        clear {arena.vote.4}
                                        clear {arena.vote.3}
                                        clear {arena.vote.2}
                                        clear {arena.vote.1}
                                        clear {vote.4}
                                        clear {vote.3}
                                        clear {vote.2}
                                        clear {vote.1}
                                        clear {vote4.%loop-player%}
                                        clear {vote3.%loop-player%}
                                        clear {vote2.%loop-player%}
                                        clear {vote1.%loop-player%}
                                        clear {owner4.%loop-player%}
                                        clear {join1}
                                        exit
                        if {join4} is 1:
                            send "&8&l[&5&lBuild&d&lBattle&8&l] &7ODA DOLU."
                            exit
        if {owner4.%player%} is 1:
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7ZATEN OYUNDASIN."
            exit
                   

command /build <text>:
    trigger:
        if arg-1 is "leave":
            if "%region at player%" contains "arena1":
                if {owner1.%player%} is 1:
                    clear {owner1.%player%}
                    clear {join1}
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDAN AYRILDIN."
                    teleport player to {buildbattle.lobi.location}
                    exit
            if {owner1.%player%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDA DEGILSIN."
                exit
            if "%region at player%" contains "arena2":
                if {owner2.%player%} is 1:
                    clear {owner2.%player%}
                    clear {join2}
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDAN AYRILDIN."
                    teleport player to {buildbattle.lobi.location}
                    exit
            if {owner2.%player%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDA DEGILSIN."
                exit
            if "%region at player%" contains "arena3":
                if {owner3.%player%} is 1:
                    clear {owner3.%player%}
                    clear {join3}
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDAN AYRILDIN."
                    teleport player to {buildbattle.lobi.location}
                    exit
            if {owner3.%player%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDA DEGILSIN."
                exit
            if "%region at player%" contains "arena4":
                if {owner4.%player%} is 1:
                    clear {owner4.%player%}
                    clear {join4}
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDAN AYRILDIN."
                    teleport player to {buildbattle.lobi.location}
                    exit
            if {owner4.%player%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7OYUNDA DEGILSIN."
                exit           
               
command /buildreload:
    trigger:
        clear {join4}
        clear {join3}
        clear {join2}
        clear {join1}
        clear {vote}
        loop players:
            clear {owner4.%loop-player%}
            clear {owner3.%loop-player%}
            clear {owner2.%loop-player%}
            clear {owner1.%loop-player%}
       
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------       

on place:
    if "%region at target block%" contains "arena1":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
    if "%region at target block%" contains "arena2":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
    if "%region at target block%" contains "arena3":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
    if "%region at target block%" contains "arena4":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
           
on break:
    if "%region at target block%" contains "arena1":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
    if "%region at target block%" contains "arena2":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
    if "%region at target block%" contains "arena3":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
    if "%region at target block%" contains "arena4":
        cancel event
        if {buildbattle.start} is 1:
            uncancel event
           
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
   
command /buildcreate <text>: #ArenaOluştur
    trigger:
        if arg-1 is "1":
            if {buildbattle.arena.%arg-1%} is not set:
                set {buildbattle.arena.%arg-1%} to location of player
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(1) &7Olusturuldu."
                stop trigger
            if {buildbattle.arena.%arg-1%} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(1) &7Zaten Var. Silmek Icin /buildremove 1"
                stop trigger
        if arg-1 is "2":
            if {buildbattle.arena.%arg-1%} is not set:
                set {buildbattle.arena.%arg-1%} to location of player
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(2) &7Olusturuldu."
                stop trigger
            if {buildbattle.arena.%arg-1%} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(2) &7Zaten Var. Silmek Icin /buildremove 2"
                stop trigger
        if arg-1 is "3":
            if {buildbattle.arena.%arg-1%} is not set:
                set {buildbattle.arena.%arg-1%} to location of player
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(3) &7Olusturuldu."
                stop trigger
            if {buildbattle.arena.%arg-1%} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(3) &7Zaten Var. Silmek Icin /buildremove 2"
                stop trigger
        if arg-1 is "4":
            if {buildbattle.arena.%arg-1%} is not set:
                set {buildbattle.arena.%arg-1%} to location of player
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(4) &7Olusturuldu."
                stop trigger
            if {buildbattle.arena.%arg-1%} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena &5&l(4) &7Zaten Var. Silmek Icin /buildremove 2"
                stop trigger
               
command /buildremove <text>: #Arena Sil
    trigger:
        if arg-1 is "1":
            if {buildbattle.arena.%arg-1%} is set:
                clear {buildbattle.arena.%arg-1%}
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena 1 Silindi."
                stop trigger
            if {buildbattle.arena.%arg-1%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Boyle Bir Arena Yok."
                stop trigger
        if arg-1 is "2":
            if {buildbattle.arena.%arg-1%} is set:
                clear {buildbattle.arena.%arg-1%}
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena 2 Silindi."
                stop trigger
            if {buildbattle.arena.%arg-1%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Boyle Bir Arena Yok."
                stop trigger
        if arg-1 is "3":
            if {buildbattle.arena.%arg-1%} is set:
                clear {buildbattle.arena.%arg-1%}
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena 3 Silindi."
                stop trigger
            if {buildbattle.arena.%arg-1%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Boyle Bir Arena Yok."
                stop trigger
        if arg-1 is "4":
            if {buildbattle.arena.%arg-1%} is set:
                clear {buildbattle.arena.%arg-1%}
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Arena 4 Silindi."
                stop trigger
            if {buildbattle.arena.%arg-1%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Boyle Bir Arena Yok."
                stop trigger
           
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

command /buildlook <text>:
    trigger:
        if arg-1 is "1":
            set block at {buildbattle.arena.1} to quartz block
            wait 2 second
            set block at {buildbattle.arena.1} to air
        if arg-1 is "2":
            set block at {buildbattle.arena.2} to quartz block
            wait 2 second
            set block at {buildbattle.arena.2} to air
        if arg-1 is "3":
            set block at {buildbattle.arena.3} to quartz block
            wait 2 second
            set block at {buildbattle.arena.3} to air
        if arg-1 is "4":
            set block at {buildbattle.arena.4} to quartz block
            wait 2 second
            set block at {buildbattle.arena.4} to air
           
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
   
command /buildfloor <text>:
    trigger:
        if "%region at player%" contains "BuildGlobal1":
            if arg-1 is "grass":
                loop blocks within {arena1.loc1} to {arena1.loc2}:
                    set block at loop-block to grass
            if arg-1 is "stone":
                loop blocks within {arena1.loc1} to {arena1.loc2}:
                    set block at loop-block to stone
            if arg-1 is "obsidian":
                loop blocks within {arena1.loc1} to {arena1.loc2}:
                    set block at loop-block to obsidian
            if arg-1 is "sand":
                loop blocks within {arena1.loc1} to {arena1.loc2}:
                    set block at loop-block to sand
            if arg-1 is "reload":
                loop blocks within {arena1.loc1} to {arena1.loc2}:
                    set block at loop-block to light gray stained clay
        if "%region at player%" contains "BuildGlobal2":
            if arg-1 is "grass":
                loop blocks within {arena2.loc1} to {arena2.loc2}:
                    set block at loop-block to grass
            if arg-1 is "stone":
                loop blocks within {arena2.loc1} to {arena2.loc2}:
                    set block at loop-block to stone
            if arg-1 is "obsidian":
                loop blocks within {arena2.loc1} to {arena2.loc2}:
                    set block at loop-block to obsidian
            if arg-1 is "sand":
                loop blocks within {arena2.loc1} to {arena2.loc2}:
                    set block at loop-block to sand
            if arg-1 is "reload":
                loop blocks within {arena2.loc1} to {arena2.loc2}:
                    set block at loop-block to light gray stained clay
        if "%region at player%" contains "BuildGlobal3":
            if arg-1 is "grass":
                loop blocks within {arena3.loc1} to {arena3.loc2}:
                    set block at loop-block to grass
            if arg-1 is "stone":
                loop blocks within {arena3.loc1} to {arena3.loc2}:
                    set block at loop-block to stone
            if arg-1 is "obsidian":
                loop blocks within {arena3.loc1} to {arena3.loc2}:
                    set block at loop-block to obsidian
            if arg-1 is "sand":
                loop blocks within {arena3.loc1} to {arena3.loc2}:
                    set block at loop-block to sand
            if arg-1 is "reload":
                loop blocks within {arena3.loc1} to {arena3.loc2}:
                    set block at loop-block to light gray stained clay
        if "%region at player%" contains "BuildGlobal4":
            if arg-1 is "grass":
                loop blocks within {arena4.loc1} to {arena4.loc2}:
                    set block at loop-block to grass
            if arg-1 is "stone":
                loop blocks within {arena4.loc1} to {arena4.loc2}:
                    set block at loop-block to stone
            if arg-1 is "obsidian":
                loop blocks within {arena4.loc1} to {arena4.loc2}:
                    set block at loop-block to obsidian
            if arg-1 is "sand":
                loop blocks within {arena4.loc1} to {arena4.loc2}:
                    set block at loop-block to sand
            if arg-1 is "reload":
                loop blocks within {arena4.loc1} to {arena4.loc2}:
                    set block at loop-block to light gray stained clay


#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------                           

command /buildlocation <text> <text> <text>:
    usage: /buildlocation create/remove arena1/2/3 loc1/2/3
    trigger:
        if arg-1 is "create":
            if {arena%arg-2%.loc%arg-3%} is not set:
                set {arena%arg-2%.loc%arg-3%} to location of player
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7LOKASYON BELIRLENDI."
                exit
            if {arena%arg-2%.loc%arg-3%} is set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7LOKASYON ZATEN VAR."
                exit
        if arg-1 is "remove" or "delete":
            if {arena%arg-2%.loc%arg-3%} is set:
                clear {arena%arg-2%.loc%arg-3%}
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7LOKASYON KALDIRILDI."
                exit
            if {arena%arg-2%.loc%arg-3%} is not set:
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7ZATEN BOYLE BIR LOKASYON YOK."
                exit
           
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

command /buildreloadarena:
    trigger:
        if "%region at player%" contains "BuildGlobal1":
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7SIFIRLANDI."
            loop blocks within {arena1.loc3} to {arena1.loc4}:
                set block at loop-block to air
        if "%region at player%" contains "BuildGlobal2":
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7SIFIRLANDI."
            loop blocks within {arena2.loc3} to {arena2.loc4}:
                set block at loop-block to air
        if "%region at player%" contains "BuildGlobal3":
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7SIFIRLANDI."
            loop blocks within {arena3.loc3} to {arena3.loc4}:
                set block at loop-block to air
        if "%region at player%" contains "BuildGlobal4":
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7SIFIRLANDI."
            loop blocks within {arena4.loc3} to {arena4.loc4}:
                set block at loop-block to air
       
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
               
command /menu:
    trigger:
        if player's world is "BuildBattle":
            execute console command "chestcommands open buildbattlemenu.yml %player%"
        else:
            send "&8&l[&5&lBuild&d&lBattle&8&l] &7BUILDBATTLE'DE DEGILSIN."
           
#----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

on rightclick with red stained clay:
    if tool of player is any red stained clay named "&4&lBerbat":
        if "%region at player%" contains "BuildGlobal1":
            if {vote.arena.1} is 1:
                if {vote1.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.1} is 1:
                add 1 to {vote.1}
                set {vote.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Berbat Verdin."
                exit #VOTE SYSTEM UNIYT ONE
        if "%region at player%" contains "BuildGlobal2":
            if {vote.arena.2} is 1:
                if {vote2.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.2} is 1:
                add 1 to {vote.2}
                set {vote2.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Berbat Verdin."
                exit #VOTE SYSTEM UNIYT TWO
        if "%region at player%" contains "BuildGlobal3":
            if {vote.arena.3} is 1:
                if {vote3.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.3} is 1:
                add 1 to {vote.3}
                set {vote3.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Berbat Verdin."
                exit #VOTE SYSTEM UNIYT THREE
        if "%region at player%" contains "BuildGlobal4":
            if {vote.arena.4} is 1:
                if {vote4.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.4} is 1:
                add 1 to {vote.4}
                set {vote4.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Berbat Verdin."
                exit #VOTE SYSTEM UNIYT FOUR
               
on rightclick with orange stained clay:
    if tool of player is any red stained clay named "&6&lKotu":
        if "%region at player%" contains "BuildGlobal1":
            if {vote.arena.1} is 1:
                if {vote1.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.1} is 1:
                add 2 to {vote.1}
                set {vote1.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Kotu Verdin."
                exit #VOTE SYSTEM UNIYT ONE
        if "%region at player%" contains "BuildGlobal2":
            if {vote.arena.2} is 1:
                if {vote2.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.2} is 1:
                add 2 to {vote.2}
                set {vote2.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Kotu Verdin."
                exit #VOTE SYSTEM UNIYT TWO
        if "%region at player%" contains "BuildGlobal3":
            if {vote.arena.3} is 1:
                if {vote3.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.3} is 1:
                add 2 to {vote.3}
                set {vote3.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Kotu Verdin."
                exit #VOTE SYSTEM UNIYT THREE
        if "%region at player%" contains "BuildGlobal4":
            if {vote.arena.4} is 1:
                if {vote4.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.4} is 1:
                add 2 to {vote.4}
                set {vote4.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Kotu Verdin."
                exit #VOTE SYSTEM UNIYT FOUR
               
on rightclick with yellow stained clay:
    if tool of player is any red stained clay named "&e&lNormal":
        if "%region at player%" contains "BuildGlobal1":
            if {vote.arena.1} is 1:
                if {vote1.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.1} is 1:
                add 3 to {vote.1}
                set {vote1.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Normal Verdin."
                exit #VOTE SYSTEM UNIYT ONE
        if "%region at player%" contains "BuildGlobal2":
            if {vote.arena.2} is 1:
                if {vote2.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.2} is 1:
                add 3 to {vote.2}
                set {vote2.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Normal Verdin."
                exit #VOTE SYSTEM UNIYT TWO
        if "%region at player%" contains "BuildGlobal3":
            if {vote.arena.3} is 1:
                if {vote3.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.3} is 1:
                add 3 to {vote.3}
                set {vote3.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Normal Verdin."
                exit #VOTE SYSTEM UNIYT THREE
        if "%region at player%" contains "BuildGlobal4":
            if {vote.arena.4} is 1:
                if {vote4.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.4} is 1:
                add 3 to {vote.4}
                set {vote4.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Normal Verdin."
                exit #VOTE SYSTEM UNIYT FOUR
               
on rightclick with green stained clay:
    if tool of player is any red stained clay named "&2&lGuzel":
        if "%region at player%" contains "BuildGlobal1":
            if {vote.arena.1} is 1:
                if {vote1.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.1} is 1:
                add 4 to {vote.1}
                set {vote1.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Guzel Verdin."
                exit #VOTE SYSTEM UNIYT ONE
        if "%region at player%" contains "BuildGlobal2":
            if {vote.arena.2} is 1:
                if {vote2.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.2} is 1:
                add 4 to {vote.2}
                set {vote2.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Guzel Verdin."
                exit #VOTE SYSTEM UNIYT TWO
        if "%region at player%" contains "BuildGlobal3":
            if {vote.arena.3} is 1:
                if {vote3.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.3} is 1:
                add 4 to {vote.3}
                set {vote3.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Guzel Verdin."
                exit #VOTE SYSTEM UNIYT THREE
        if "%region at player%" contains "BuildGlobal4":
            if {vote.arena.4} is 1:
                if {vote4.%player%} is 1:
                    send "&8&l[&5&lBuild&d&lBattle&8&l] &7Zaten Oy Verdin."
                    exit
            if {vote.arena.4} is 1:
                add 4 to {vote.4}
                set {vote4.%player%} to 1
                send "&8&l[&5&lBuild&d&lBattle&8&l] &7Guzel Verdin."
                exit #VOTE SYSTEM UNIYT FOUR
               
on command:
    loop players in "buildbattle":
        if {anti.protect} is 1:
            cancel event
           
on break:
    loop players in "buildbattle":
        if {anti.protect} is 1:
            cancel event
   
on place:
    loop players in "buildbattle":
        if {anti.protect} is 1:
            cancel event
 
Son düzenleme:

KronosArsilex

Sudan Çıkmış
En iyi cevaplar
0
kardeşim hakaret etme 4 gündür bunu yazıyorum. + lag yapmıyor merak etmeyin

bir derdin varsa skype : bleach.death burdan yazma ve yüzüme söyle delikanlı
 

KarakuleMC

Kızıltaş Madencisi
En iyi cevaplar
1
Bu tarz kodları kod olarak konuya ekleseniz aşağıya indirene kadar canım çıktı.
 
Üst