Skript can't understand this event

AntikFaction

Zombi Katili
En iyi cevaplar
0
Skriptlerimin çoğunda can't understand this event hatası alıyorum. Bu hata önceden yoktu. Bir değişiklik yaptım ve birden oldu. Birkaç farklı sürüm denedim ama hala aynı hata. Sunucu Sürümüm Spigot 1.8 Lütfen acil yardıma ihtiyacım var.
 

Pledix

Kızıltaş Madencisi
En iyi cevaplar
0
Skriptin en güncel sürümleri 1.8.8 ve üstü için hazırlanıyor.
Başka bir yolu yok malesef hem 1.8 ne Allah aşkına mağaradan çık bir zahmet :)
 

AntikFaction

Zombi Katili
En iyi cevaplar
0
Skriptin en güncel sürümleri 1.8.8 ve üstü için hazırlanıyor.
Başka bir yolu yok malesef hem 1.8 ne Allah aşkına mağaradan çık bir zahmet :)
Hangi sürümü kullanacağıma kendim karar verebilirim sanırım. "Mağaradan çık" gibi tabirleri bana karşı kullanma lütfen. Yardımın için teşekkürler. Diğer 1.8 Sunucumda çalışıyor skriptler.
 

Pledix

Kızıltaş Madencisi
En iyi cevaplar
0
1.8 kullanmaya devam edersen güncel addonların bir çoğundan faydalanamayacaksın.
 

Pledix

Kızıltaş Madencisi
En iyi cevaplar
0
1.8.8 e geçip, Skriptin ve addonların en güncel sürümlerini kullandığında bir sorun yaşayacağını sanmıyorum. Ben şahsen böyle bir sorun yaşamıyorum.
 

AntikFaction

Zombi Katili
En iyi cevaplar
0
Addonlar full mü ?
Evet Addonların hepsi tam. Önceden çalışıyordu ve bir skripte ekleme yaptıktan sonra durup dururken bozuldu. Anlayamadım. 1.8.8'e geçmeyi deneyeceğim bugün.
[automerge]1523632824[/automerge]
1.8.8 e geçip, Skriptin ve addonların en güncel sürümlerini kullandığında bir sorun yaşayacağını sanmıyorum. Ben şahsen böyle bir sorun yaşamıyorum.
1.8.8'e geçtim hala can't understand this event diyor. Gerekli addonları atarmısınız kontrol edip tekrar güncelliyeyim.
Mesela

on anvil rename:
if event-item's name is "isim":
cancel event
send "&cBu isimi koyamazsın!"

Skriptinde on anvil rename'de hata veriyor.
[automerge]1523633123[/automerge]
Bu SKriptte de undefined option hatası veriyor
Kod:
options:
    p: &8| &ePerseus&bSKY &8|
    demir: &f&lDemir &4Spawner
    altin: &f&lAltin &4Spawner
    zumrut: &f&lZumrut &4Spawner
    elmas: &f&lElmas &4Spawner
    lapis: &f&lLapis &4Spawner
    komur: &f&lKomur &4Spawner
    demirblok: &f&lDemir Blok &4Spawner
    altinblok: &f&lAltin Blok &4Spawner
    zumrutblok: &f&lZumrut Blok &4Spawner
    elmasblok: &f&lElmas Blok &4Spawner
    endstone: &f&lEnd Stone &4Spawner
    prizmarin: &f&lPrizmarin &4Spawner
    sunger: &f&lSunger &4Spawner
    quartz: &f&lQuartz &4Spawner
    kaktus: &f&lKaktus &4Spawner
    kiziltas: &f&lKiziltas &4Spawner

  
command /spawneri [<text>] [<player>] [<int>]:
    trigger:
        if player is op:
            if arg-1 is not set:
                message "         {@p}"
                message "&e/spawneri <Spawner Ismi> <Oyuncu> <Adet>"
                message ""
                stop
            if arg-1 is not "demir" or "altin" or "zumrut" or "elmas" or "lapis" or "komur" or "demirblok" or "altinblok" or "zumrutblok" or "elmasblok" or "endstone" or "prizmarin" or "sunger" or "quartz" or "kaktus" or "kiziltas":
                message "         {@p}"
                message "&e&lSpawner Listesi &f: demir, altin, zumrut, elmas, lapis, komut, kiziltas, demirblok, altinblok, zumrutblok, elmasblok, endstone, prizmarin, sunger, Netherstone, kaktus"
                stop
            if arg-1 is "demir":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@demir}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@demir} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"
                    
            if arg-1 is "altin":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@altin}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@altin} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"
                    
            if arg-1 is "zumrut":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@zumrut}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@zumrut} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"   

            if arg-1 is "elmas":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@elmas}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@elmas} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"

            if arg-1 is "lapis":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@lapis}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@lapis} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"       

            if arg-1 is "komur":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@komur}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@komur} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"   

            if arg-1 is "demirblok":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@demirblok}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@demirblok} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"   

            if arg-1 is "altinblok":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@altinblok}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@altinblok} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"

            if arg-1 is "zumrutblok":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@zumrutblok}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@zumrutblok} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"   

            if arg-1 is "elmasblok":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@elmasblok}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@elmasblok} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"           

            if arg-1 is "endstone":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@endstone}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@endstone} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"

            if arg-1 is "prizmarin":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@prizmarin}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@prizmarin} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"

            if arg-1 is "sunger":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@sunger}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@sunger} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"   

            if arg-1 is "quartz":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@quartz}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@quartz} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"       

            if arg-1 is "kaktus":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@kaktus}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@kaktus} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"       

            if arg-1 is "kiziltas":
                if arg-2 is set:
                    if arg-3 is set:
                        loop arg-3 times:
                            give a monster spawner named "{@kiziltas}" to arg-2
                        message "{@p} &eBasariyla &c%arg-2% &eAdli kisiye &c%arg-3% Adet {@kiziltas} &eVerdin"
                        stop
                    else:
                        message "{@p} &cLutfen adet giriniz"
                else:
                    message "{@p} &cLutfen oyuncu ismi giriniz"                           
            
      
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@demir}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@demir} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {demir::*}
  
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@altin}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@altin} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {altin::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@zumrut}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@zumrut} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {zumrut::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@elmas}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@elmas} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {elmas::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@komur}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:coal,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@komur} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {komur::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@demirblok}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_block,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@demirblok} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {demirblok::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@altinblok}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_block,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@altinblok} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {altinblok::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@zumrutblok}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald_block,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@zumrutblok} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {zumrutblok::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@elmasblok}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond_block,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@elmasblok} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {elmasblok::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@endstone}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@endstone} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {endstone::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@prizmarin}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:prismarine,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@prizmarin} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {prizmarin::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@sunger}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@sunger} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {sunger::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@quartz}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:quartz_ore,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@quartz} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {quartz::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@kaktus}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:cactus,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@kaktus} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {kaktus::*}
    
on place of a mob spawner:
    set {_someVariable} to name of held item of player
    {_someVariable} is "{@kiziltas}"
    set {_x} to x coord of event-location
    set {_y} to y coord of event-location
    set {_z} to z coord of event-location
    wait 1 second
    run player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:redstone,Count:1b}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:140,Delay:120,MinSpawnDelay:45,MaxSpawnDelay:45,MaxNearbyEntities:64}" as op
    send "{@p}  &eBasariyla {@kiziltas} &eKoydun &cDikkat Sadece Ipeksi Dokunusu Ile Kirilir"
    set {_1} to location of event-block
    add {_1} to {kiziltas::*}
  

on break of mob spawner:
    set {_sp} to location of event-block
    loop {demir::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@demir}" to player
            remove {_sp} from {demir::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {altin::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@altin}" to player
            remove {_sp} from {altin::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {zumrut::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@zumrut}" to player
            remove {_sp} from {zumrut::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {elmas::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@elmas}" to player
            remove {_sp} from {elmas::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {lapis::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@lapis}" to player
            remove {_sp} from {lapis::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {komur::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@komur}" to player
            remove {_sp} from {komur::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {altinblokblok::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@altinblokblok}" to player
            remove {_sp} from {altinblokblok::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {altinblok::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@altinblok}" to player
            remove {_sp} from {altinblok::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {zumrutblok::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@zumrutblok}" to player
            remove {_sp} from {zumrutblok::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {elmasblok::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@elmasblok}" to player
            remove {_sp} from {elmasblok::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {endstone::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@endstone}" to player
            remove {_sp} from {endstone::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {prizmarin::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@prizmarin}" to player
            remove {_sp} from {prizmarin::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {sunger::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@sunger}" to player
            remove {_sp} from {sunger::*}
            stop
                
on break of mob spawner:
    set {_sp} to location of event-block
    loop {katman::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@katman}" to player
            remove {_sp} from {katman::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {kaktus::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@kaktus}" to player
            remove {_sp} from {kaktus::*}
            stop
            
on break of mob spawner:
    set {_sp} to location of event-block
    loop {kiziltas::*}:
        loop-value is {_sp}
        tool of player is any pickaxe of silk touch:
            cancel event
            set block at {_sp} to air
            give a monster spawner named "{@kiziltas}" to player
            remove {_sp} from {kiziltas::*}
            stop
 
Son düzenleme:

Pledix

Kızıltaş Madencisi
En iyi cevaplar
0
on anvil rename eventi kaldırılmış olabilir mi? Hiç kullanmadığım için bilmiyorum.
undefined option ayarlanmamış değer anlamına geliyor hangi satırda bu hatayı alıyorsun?
 

AntikFaction

Zombi Katili
En iyi cevaplar
0
on anvil rename eventi kaldırılmış olabilir mi? Hiç kullanmadığım için bilmiyorum.
undefined option ayarlanmamış değer anlamına geliyor hangi satırda bu hatayı alıyorsun?
give a 52 olan yerlerde. Örste isim değiştirilmesini engelleyebileceğim güncel bir event varmı?
 

Pledix

Kızıltaş Madencisi
En iyi cevaplar
0
Kendin kodlayabilirsin böyle bir şey 1 2 variable kullanman gerekecek.
 
Üst