Kod:
on right click:
player is holding a wooden hoe named "&4[&6&lFive Seven&4]":
{ates.%player%} is true:
cancel event
else:
player has gray dye:
shoot an arrow from player
play raw sound "mob.irongolem.walk" at player with pitch 1 volume 10
remove a gray dye from player
set {ates.%player%} to true
wait 0.3 seconds
set {ates.%player%} to false
player is holding a wooden spade named "&4[&6&lM4A1&4]":
{ates.%player%} is true:
cancel event
else:
player has gray dye:
{sarjor.%player%} is 10:
send ""
send "&2&l[&1&lNeon&2&l] &3Sarjor dolduruluyor bekle biraz."
send ""
wait 1 second
set {sarjor.%player%} to 0
shoot an arrow from player
play raw sound "mob.irongolem.hit" at player with pitch 1 volume 10
remove a gray dye from player
set {ates.%player%} to true
add 1 to {sarjor.%player%}
wait 0.21 seconds
set {ates.%player%} to false
player is holding a stone spade named "&4[&6&lZaitsev&4]":
{ates.%player%} is true:
cancel event
else:
player has gray dye:
shoot an arrow from player
play raw sound "mob.skeleton.step" at player with pitch 1 volume 10
remove a gray dye from player
set {ates.%player%} to true
add 1 to {sarjor.%player%}
wait 2 seconds
set {ates.%player%} to false
player is holding a rose red named "&3[&d&lKan Torbasi&4]":
heal the player
render red dust coil of properties 1, 10, 0.5, 2, 0 tick at player
apply nausea of tier 1 to the player for 5 seconds
remove rose red from player
on leftclick:
{durbun.%player%} is false:
player is holding a stone spade named "&4[&6&lZaitsev&4]":
apply slowness of tier 10 to the player for 365 days
set {durbun.%player%} to true
player is holding a wooden spade named "&4[&6&lM4A1&4]":
apply slowness of tier 5 to the player for 365 days
set {durbun.%player%} to true
else:
set {durbun.%player%} to false
remove slowness from player
command /nsfps [<text>]:
permission: ns.silahset
usage: /nsfps [fiveseven, m4a1, zaitsev, healing]
trigger:
if arg 1 is set:
arg 1 is "fiveseven":
send "&6&l+| &4&lFive Seven setini aldin!"
give a wooden hoe named "&4[&6&lFive Seven&4]" to player
give 64 gray dye to player
arg 1 is "m4a1":
send "&6&l+| &4&lM4A1 setini aldin!"
give a wooden spade named "&4[&6&lM4A1&4]" to player
give 64 gray dye to player
arg 1 is "zaitsev":
send "&6&l+| &4&lZaitsev setini aldin!"
give a stone spade named "&4[&6&lZaitsev&4]" to player
give 64 gray dye to player
arg 1 is "healing":
send "&6&l+| &4&lHealing setini aldin!"
give 2 rose red named "&3[&d&lKan Torbasi&4]" to player
else:
send "&d&l--------"
send "&6&l+| &4&lNeonSpade"
send "&6&l+| &5&lFPS Skripti v0.1"
send "&6&l+| &7&lKomut:&9&l /nsfps &4[&9&lfiveseven, m4a1, zaitsev. healing&4]"
send "&d&l--------"
on damage:
victim is player:
play raw sound "mob.villager.hit" at victim with pitch 1 volume 10
SkQuery, SkqGeometry, Vault gerekli sanırsam.
Komut: /nsfps
Görüşlerinizi bekliyorum.
Bir savaş skriptidir.
Tag list: @MhaWTHoR @Rosenrot @Jordyvoss @Bartuzen @Minecraftplayerr @Switcher
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