Kod:
#Deleting Bugs
command /debugs:
trigger:
set {_Bugs.%player%} to {_Bugs.%player%} parsed as integer
wait 1 second
send "&c&lDeleting Bugs" to player
send "&c&lRemoved 4 Bugs" to player
if {_Bugs.%player%} is less than 4:
set {_Bugs.%player%} to 0
else:
remove 4 from {_Bugs.%player%}
#Improve
command /improve:
trigger:
wait 10 tick
set {_randomNumber_.%player%} to random integer between 6 and 9
set {_randomNumber_1.%player%} to random integer between 6 and 9
set {_randomNumber_2.%player%} to random integer between 6 and 9
set {_randomNumber_3.%player%} to random integer between 6 and 9
set {_randomNumber_4.%player%} to random integer between 5 and 9
set {_randomNumber_5.%player%} to random integer between 5 and 9
set {_randomNumber_6.%player%} to random integer between 5 and 9
set {_randomNumber_7.%player%} to random integer between 5 and 9
wait 10 tick
add {_number.%player%} to {_randomNumber_1.%player%}
add {_number.%player%2} to {_randomNumber_.%player%}
add {_number.%player%} to {_randomNumber_2.%player%}
add {_number.%player%2} to {_randomNumber_3.%player%}
add {_number.%player%} to {_randomNumber_4.%player%}
add {_number.%player%2} to {_randomNumber_5.%player%}
add {_number.%player%} to {_randomNumber_6.%player%}
add {_number.%player%2} to {_randomNumber_7.%player%}
send "&c&lImprove Complated" to player
command /update:
trigger:
wait 1 second
execute console command "eco take %player% 13750"
execute player command "debugs"
execute player command "improve"
wait 5 second
send "&c&l60 Seconds To Complate Your Game"
wait 1 second
set {_toplam.%player%} to {_randomNumber_.%player%}+{_randomNumber_1.%player%}+{_randomNumber_2.%player%}+{_randomNumber_3.%player%}+{_randomNumber_4.%player%}+{_randomNumber_5.%player%}+{_randomNumber_6.%player%}+{_randomNumber_7.%player%}
wait 1 second
set {_toplam.%player%} to {_toplam.%player%} parsed as integer
wait 1 second
set {_toplam.%player%} to rounded {_toplam.%player%}/7
wait 1 second
if {_toplam.%player%} is greater than 10:
execute console command "eco give %player% 18000"
if {_toplam.%player%} is 10:
execute console command "eco give %player% 15000"
if {_toplam.%player%} is 9:
execute console command "eco give %player% 12500"
if {_toplam.%player%} is 8:
execute console command "eco give %player% 11000"
if {_toplam.%player%} is 7:
execute console command "eco give %player% 9750"
if {_toplam.%player%} is 6:
execute console command "eco give %player% 8250"
if {_toplam.%player%} is 5:
execute console command "eco give %player% 7310"
if {_toplam.%player%} is 4:
execute console command "eco give %player% 6700"
send "%{_toplam.%player%}%" to player
command /Develomentroom:
trigger:
play "BLOCK_FENCE_GATE_CLOSE" to player at volume 2
open chest with 3 row named "&c&lGame Develoment Room" to player
format slot 10 of player with paper named "&8Develope New Game" with lore "" to close then run [execute player command "/Develope"]
format slot 11 of player with paper named "&8Update Your Game" with lore "" to close then run [execute player command "/Update"]