Skript İle Arası İyi Bir Arkadaş Bakabilir mi?

Limoncuk

Sudan Çıkmış
En iyi cevaplar
0
Merhaba,
GommeHD'de GunGame diye bir oyun var, belki bilenleriniz vardır. O oyunu skript olarak yapmaya çalışıyordum. Bi kontrol ediyim dedim. Sunucuyu başlattım. Hata gözükmüyor. Oyuna girdim. Seviye 0 oluyor. Ama daha fazla artmıyor ve eşya gelmiyor. Skript aşağıda yardımcı olabilecek var mı?
on weather change to rain or thunder:
[TAB]cancel event

on break:
[TAB]if player is not "Limoncuk":
[TAB][TAB]cancel event

on place:
[TAB]if player is not "Limoncuk":
[TAB][TAB]cancel event

on walking on water:
[TAB]kill the player

on join:
[TAB]execute console command "tp %player%"
[TAB]set {seviye.%player%} to "0"
[TAB]wait 0.1 seconds
[TAB]execute player command "seviyeyegöreitemlerimiverirmisinserver"
[TAB]

on chat:
[TAB]cancel event
[TAB]if player is "Limoncuk":
[TAB][TAB]broadcast "&8[&cAdmin&8] &eLimon&7cuk&8: &c%message%"
[TAB]else:
[TAB][TAB]send "&8[&f%{seviye.%player%}%&8] &7%player%&8: &7%message%" to all players


on death of player:
[TAB]if attacker is player:
[TAB][TAB]add 1 to {seviye.%attacker%}
[TAB][TAB]wait 0.1 seconds
[TAB][TAB]set the attacker's level to {seviye.%attacker%}
[TAB]if {seviye.%victim%} is greater than 2:
[TAB][TAB]remove 3 from {seviye.%victim%}
[TAB]if {seviye.%victim%} is less than 3:
[TAB][TAB]set {seviye.%victim%} to "0"

on respawn:
[TAB]wait 0.1 seconds
[TAB]set the player's level to {seviye.%player%}
[TAB]execute player command "seviyeyegöreitemlerimiverirmisinserver"

command /seviyeyegöreitemlerimiverirmisinserver:
[TAB]trigger:
[TAB][TAB]execute console command "effect %player% instant_health 1 2"
[TAB][TAB]execute console command "clear %player%"
[TAB][TAB]wait 0.1 seconds
[TAB][TAB]if {seviye.%player%} is equal to 0:
[TAB][TAB][TAB]give a wooden_axe to player
[TAB][TAB]if {seviye.%player%} is equal to 1:
[TAB][TAB][TAB]give a wood_sword to player
[TAB][TAB]if {seviye.%player%} is equal to 2:
[TAB][TAB][TAB]give a wood_sword to player
[TAB][TAB][TAB]equip player with leather_boots
[TAB][TAB]if {seviye.%player%} is equal to 3:
[TAB][TAB][TAB]give a wood_sword to player
[TAB][TAB][TAB]equip player with leather_helmet
[TAB][TAB][TAB]equip player with leather_boots
[TAB][TAB]if {seviye.%player%} is equal to 4:
[TAB][TAB][TAB]give a wood_sword to player
[TAB][TAB][TAB]equip player with leather_helmet
[TAB][TAB][TAB]equip player with leather_leggings
[TAB][TAB][TAB]equip player with leather_boots
[TAB][TAB]if {seviye.%player%} is equal to 5:
[TAB][TAB][TAB]give a wood_sword to player
[TAB][TAB][TAB]equip player with leather_helmet
[TAB][TAB][TAB]equip player with leather_chestplate
[TAB][TAB][TAB]equip player with leather_leggings
[TAB][TAB][TAB]equip player with leather_boots
[TAB][TAB]if {seviye.%player%} is equal to 6:
[TAB][TAB][TAB]give a wood_axe of sharpness 1 to player
[TAB][TAB][TAB]equip player with leather_helmet
[TAB][TAB][TAB]equip player with leather_chestplate
[TAB][TAB][TAB]equip player with leather_leggings
[TAB][TAB][TAB]equip player with leather_boots
[TAB][TAB]if {seviye.%player%} is equal to 7:
[TAB][TAB][TAB]give a wood_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with leather_helmet
[TAB][TAB][TAB]equip player with leather_chestplate
[TAB][TAB][TAB]equip player with leather_leggings
[TAB][TAB][TAB]equip player with leather_boots
[TAB][TAB]if {seviye.%player%} is equal to 8:
[TAB][TAB][TAB]give a wood_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with leather_helmet
[TAB][TAB][TAB]equip player with leather_chestplate
[TAB][TAB][TAB]equip player with leather_leggings
[TAB][TAB][TAB]equip player with leather_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 9:
[TAB][TAB][TAB]give a wood_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with leather_helmet of protection 1
[TAB][TAB][TAB]equip player with leather_chestplate
[TAB][TAB][TAB]equip player with leather_leggings
[TAB][TAB][TAB]equip player with leather_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 10:
[TAB][TAB][TAB]give a wood_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with leather_helmet of protection 1
[TAB][TAB][TAB]equip player with leather_chestplate
[TAB][TAB][TAB]equip player with leather_leggings of protection 1
[TAB][TAB][TAB]equip player with leather_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 11:
[TAB][TAB][TAB]give a wood_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with leather_helmet of protection 1
[TAB][TAB][TAB]equip player with leather_chestplate of protection 1
[TAB][TAB][TAB]equip player with leather_leggings of protection 1
[TAB][TAB][TAB]equip player with leather_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 12:
[TAB][TAB][TAB]give a gold_axe to player
[TAB][TAB][TAB]equip player with leather_helmet of protection 1
[TAB][TAB][TAB]equip player with leather_chestplate of protection 1
[TAB][TAB][TAB]equip player with leather_leggings of protection 1
[TAB][TAB][TAB]equip player with leather_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 13:
[TAB][TAB][TAB]give a gold_sword to player
[TAB][TAB][TAB]equip player with leather_helmet of protection 1
[TAB][TAB][TAB]equip player with leather_chestplate of protection 1
[TAB][TAB][TAB]equip player with leather_leggings of protection 1
[TAB][TAB][TAB]equip player with leather_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 14:
[TAB][TAB][TAB]give a gold_sword to player
[TAB][TAB][TAB]equip player with leather_helmet of protection 1
[TAB][TAB][TAB]equip player with leather_chestplate of protection 1
[TAB][TAB][TAB]equip player with leather_leggings of protection 1
[TAB][TAB][TAB]equip player with gold_boots
[TAB][TAB]if {seviye.%player%} is equal to 15:
[TAB][TAB][TAB]give a gold_sword to player
[TAB][TAB][TAB]equip player with gold_helmet
[TAB][TAB][TAB]equip player with leather_chestplate of protection 1
[TAB][TAB][TAB]equip player with leather_leggings of protection 1
[TAB][TAB][TAB]equip player with gold_boots
[TAB][TAB]if {seviye.%player%} is equal to 16:
[TAB][TAB][TAB]give a gold_sword to player
[TAB][TAB][TAB]equip player with gold_helmet
[TAB][TAB][TAB]equip player with leather_chestplate of protection 1
[TAB][TAB][TAB]equip player with gold_leggings
[TAB][TAB][TAB]equip player with gold_boots
[TAB][TAB]if {seviye.%player%} is equal to 17:
[TAB][TAB][TAB]give a gold_sword to player
[TAB][TAB][TAB]equip player with gold_helmet
[TAB][TAB][TAB]equip player with gold_chestplate
[TAB][TAB][TAB]equip player with gold_leggings
[TAB][TAB][TAB]equip player with gold_boots
[TAB][TAB]if {seviye.%player%} is equal to 18:
[TAB][TAB][TAB]give a gold_axe of sharpness 1 to player
[TAB][TAB][TAB]equip player with gold_helmet
[TAB][TAB][TAB]equip player with gold_chestplate
[TAB][TAB][TAB]equip player with gold_leggings
[TAB][TAB][TAB]equip player with gold_boots
[TAB][TAB]if {seviye.%player%} is equal to 19:
[TAB][TAB][TAB]give a gold_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with gold_helmet
[TAB][TAB][TAB]equip player with gold_chestplate
[TAB][TAB][TAB]equip player with gold_leggings
[TAB][TAB][TAB]equip player with gold_boots
[TAB][TAB]if {seviye.%player%} is equal to 20:
[TAB][TAB][TAB]give a gold_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with gold_helmet
[TAB][TAB][TAB]equip player with gold_chestplate
[TAB][TAB][TAB]equip player with gold_leggings
[TAB][TAB][TAB]equip player with gold_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 21:
[TAB][TAB][TAB]give a gold_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with gold_helmet of protection 1
[TAB][TAB][TAB]equip player with gold_chestplate
[TAB][TAB][TAB]equip player with gold_leggings
[TAB][TAB][TAB]equip player with gold_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 22:
[TAB][TAB][TAB]give a gold_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with gold_helmet of protection 1
[TAB][TAB][TAB]equip player with gold_chestplate
[TAB][TAB][TAB]equip player with gold_leggings of protection 1
[TAB][TAB][TAB]equip player with gold_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 23:
[TAB][TAB][TAB]give a gold_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with gold_helmet of protection 1
[TAB][TAB][TAB]equip player with gold_chestplate of protection 1
[TAB][TAB][TAB]equip player with gold_leggings of protection 1
[TAB][TAB][TAB]equip player with gold_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 24:
[TAB][TAB][TAB]give a stone_axe to player
[TAB][TAB][TAB]equip player with gold_helmet of protection 1
[TAB][TAB][TAB]equip player with gold_chestplate of protection 1
[TAB][TAB][TAB]equip player with gold_leggings of protection 1
[TAB][TAB][TAB]equip player with gold_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 25:
[TAB][TAB][TAB]give a stone_sword to player
[TAB][TAB][TAB]equip player with gold_helmet of protection 1
[TAB][TAB][TAB]equip player with gold_chestplate of protection 1
[TAB][TAB][TAB]equip player with gold_leggings of protection 1
[TAB][TAB][TAB]equip player with gold_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 26:
[TAB][TAB][TAB]give a stone_sword to player
[TAB][TAB][TAB]equip player with gold_helmet of protection 1
[TAB][TAB][TAB]equip player with gold_chestplate of protection 1
[TAB][TAB][TAB]equip player with gold_leggings of protection 1
[TAB][TAB][TAB]equip player with chain_boots
[TAB][TAB]if {seviye.%player%} is equal to 27:
[TAB][TAB][TAB]give a stone_sword to player
[TAB][TAB][TAB]equip player with chain_helmet
[TAB][TAB][TAB]equip player with gold_chestplate of protection 1
[TAB][TAB][TAB]equip player with gold_leggings of protection 1
[TAB][TAB][TAB]equip player with chain_boots
[TAB][TAB]if {seviye.%player%} is equal to 28:
[TAB][TAB][TAB]give a stone_sword to player
[TAB][TAB][TAB]equip player with chain_helmet
[TAB][TAB][TAB]equip player with gold_chestplate of protection 1
[TAB][TAB][TAB]equip player with chain_leggings
[TAB][TAB][TAB]equip player with chain_boots
[TAB][TAB]if {seviye.%player%} is equal to 29:
[TAB][TAB][TAB]give a stone_sword to player
[TAB][TAB][TAB]equip player with chain_helmet
[TAB][TAB][TAB]equip player with chain_chestplate
[TAB][TAB][TAB]equip player with chain_leggings
[TAB][TAB][TAB]equip player with chain_boots
[TAB][TAB]if {seviye.%player%} is equal to 30:
[TAB][TAB][TAB]give a stone_axe of sharpness 1 to player
[TAB][TAB][TAB]equip player with chain_helmet
[TAB][TAB][TAB]equip player with chain_chestplate
[TAB][TAB][TAB]equip player with chain_leggings
[TAB][TAB][TAB]equip player with chain_boots
[TAB][TAB]if {seviye.%player%} is equal to 31:
[TAB][TAB][TAB]give a stone_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with chain_helmet
[TAB][TAB][TAB]equip player with chain_chestplate
[TAB][TAB][TAB]equip player with chain_leggings
[TAB][TAB][TAB]equip player with chain_boots
[TAB][TAB]if {seviye.%player%} is equal to 32:
[TAB][TAB][TAB]give a stone_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with chain_helmet
[TAB][TAB][TAB]equip player with chain_chestplate
[TAB][TAB][TAB]equip player with chain_leggings
[TAB][TAB][TAB]equip player with chain_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 33:
[TAB][TAB][TAB]give a stone_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with chain_helmet of protection 1
[TAB][TAB][TAB]equip player with chain_chestplate
[TAB][TAB][TAB]equip player with chain_leggings
[TAB][TAB][TAB]equip player with chain_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 34:
[TAB][TAB][TAB]give a stone_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with chain_helmet of protection 1
[TAB][TAB][TAB]equip player with chain_chestplate
[TAB][TAB][TAB]equip player with chain_leggings of protection 1
[TAB][TAB][TAB]equip player with chain_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 35:
[TAB][TAB][TAB]give a stone_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with chain_helmet of protection 1
[TAB][TAB][TAB]equip player with chain_chestplate of protection 1
[TAB][TAB][TAB]equip player with chain_leggings of protection 1
[TAB][TAB][TAB]equip player with chain_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 36:
[TAB][TAB][TAB]give a iron_axe to player
[TAB][TAB][TAB]equip player with chain_helmet of protection 1
[TAB][TAB][TAB]equip player with chain_chestplate of protection 1
[TAB][TAB][TAB]equip player with chain_leggings of protection 1
[TAB][TAB][TAB]equip player with chain_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 37:
[TAB][TAB][TAB]give a iron_sword to player
[TAB][TAB][TAB]equip player with chain_helmet of protection 1
[TAB][TAB][TAB]equip player with chain_chestplate of protection 1
[TAB][TAB][TAB]equip player with chain_leggings of protection 1
[TAB][TAB][TAB]equip player with chain_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 38:
[TAB][TAB][TAB]give a iron_sword to player
[TAB][TAB][TAB]equip player with chain_helmet of protection 1
[TAB][TAB][TAB]equip player with chain_chestplate of protection 1
[TAB][TAB][TAB]equip player with chain_leggings of protection 1
[TAB][TAB][TAB]equip player with iron_boots
[TAB][TAB]if {seviye.%player%} is equal to 39:
[TAB][TAB][TAB]give a iron_sword to player
[TAB][TAB][TAB]equip player with iron_helmet
[TAB][TAB][TAB]equip player with chain_chestplate of protection 1
[TAB][TAB][TAB]equip player with chain_leggings of protection 1
[TAB][TAB][TAB]equip player with iron_boots
[TAB][TAB]if {seviye.%player%} is equal to 40:
[TAB][TAB][TAB]give a iron_sword to player
[TAB][TAB][TAB]equip player with iron_helmet
[TAB][TAB][TAB]equip player with chain_chestplate of protection 1
[TAB][TAB][TAB]equip player with iron_leggings
[TAB][TAB][TAB]equip player with iron_boots
[TAB][TAB]if {seviye.%player%} is equal to 41:
[TAB][TAB][TAB]give a iron_sword to player
[TAB][TAB][TAB]equip player with iron_helmet
[TAB][TAB][TAB]equip player with iron_chestplate
[TAB][TAB][TAB]equip player with iron_leggings
[TAB][TAB][TAB]equip player with iron_boots
[TAB][TAB]if {seviye.%player%} is equal to 42:
[TAB][TAB][TAB]give a iron_axe of sharpness 1 to player
[TAB][TAB][TAB]equip player with iron_helmet
[TAB][TAB][TAB]equip player with iron_chestplate
[TAB][TAB][TAB]equip player with iron_leggings
[TAB][TAB][TAB]equip player with iron_boots
[TAB][TAB]if {seviye.%player%} is equal to 43:
[TAB][TAB][TAB]give a iron_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with iron_helmet
[TAB][TAB][TAB]equip player with iron_chestplate
[TAB][TAB][TAB]equip player with iron_leggings
[TAB][TAB][TAB]equip player with iron_boots
[TAB][TAB]if {seviye.%player%} is equal to 44:
[TAB][TAB][TAB]give a iron_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with iron_helmet
[TAB][TAB][TAB]equip player with iron_chestplate
[TAB][TAB][TAB]equip player with iron_leggings
[TAB][TAB][TAB]equip player with iron_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 45:
[TAB][TAB][TAB]give a iron_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with iron_helmet of protection 1
[TAB][TAB][TAB]equip player with iron_chestplate
[TAB][TAB][TAB]equip player with iron_leggings
[TAB][TAB][TAB]equip player with iron_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 46:
[TAB][TAB][TAB]give a iron_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with iron_helmet of protection 1
[TAB][TAB][TAB]equip player with iron_chestplate
[TAB][TAB][TAB]equip player with iron_leggings of protection 1
[TAB][TAB][TAB]equip player with iron_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 47:
[TAB][TAB][TAB]give a iron_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with iron_helmet of protection 1
[TAB][TAB][TAB]equip player with iron_chestplate of protection 1
[TAB][TAB][TAB]equip player with iron_leggings of protection 1
[TAB][TAB][TAB]equip player with iron_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 48:
[TAB][TAB][TAB]give a diamond_axe to player
[TAB][TAB][TAB]equip player with iron_helmet of protection 1
[TAB][TAB][TAB]equip player with iron_chestplate of protection 1
[TAB][TAB][TAB]equip player with iron_leggings of protection 1
[TAB][TAB][TAB]equip player with iron_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 49:
[TAB][TAB][TAB]give a diamond_sword to player
[TAB][TAB][TAB]equip player with iron_helmet of protection 1
[TAB][TAB][TAB]equip player with iron_chestplate of protection 1
[TAB][TAB][TAB]equip player with iron_leggings of protection 1
[TAB][TAB][TAB]equip player with iron_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 50:
[TAB][TAB][TAB]give a diamond_sword to player
[TAB][TAB][TAB]equip player with iron_helmet of protection 1
[TAB][TAB][TAB]equip player with iron_chestplate of protection 1
[TAB][TAB][TAB]equip player with iron_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots
[TAB][TAB]if {seviye.%player%} is equal to 51:
[TAB][TAB][TAB]give a diamond_sword to player
[TAB][TAB][TAB]equip player with diamond_helmet
[TAB][TAB][TAB]equip player with iron_chestplate of protection 1
[TAB][TAB][TAB]equip player with iron_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots
[TAB][TAB]if {seviye.%player%} is equal to 52:
[TAB][TAB][TAB]give a diamond_sword to player
[TAB][TAB][TAB]equip player with diamond_helmet
[TAB][TAB][TAB]equip player with iron_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings
[TAB][TAB][TAB]equip player with diamond_boots
[TAB][TAB]if {seviye.%player%} is equal to 53:
[TAB][TAB][TAB]give a diamond_sword to player
[TAB][TAB][TAB]equip player with diamond_helmet
[TAB][TAB][TAB]equip player with diamond_chestplate
[TAB][TAB][TAB]equip player with diamond_leggings
[TAB][TAB][TAB]equip player with diamond_boots
[TAB][TAB]if {seviye.%player%} is equal to 54:
[TAB][TAB][TAB]give a diamond_axe of sharpness 1 to player
[TAB][TAB][TAB]equip player with diamond_helmet
[TAB][TAB][TAB]equip player with diamond_chestplate
[TAB][TAB][TAB]equip player with diamond_leggings
[TAB][TAB][TAB]equip player with diamond_boots
[TAB][TAB]if {seviye.%player%} is equal to 55:
[TAB][TAB][TAB]give a diamond_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with diamond_helmet
[TAB][TAB][TAB]equip player with diamond_chestplate
[TAB][TAB][TAB]equip player with diamond_leggings
[TAB][TAB][TAB]equip player with diamond_boots
[TAB][TAB]if {seviye.%player%} is equal to 56:
[TAB][TAB][TAB]give a diamond_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with diamond_helmet
[TAB][TAB][TAB]equip player with diamond_chestplate
[TAB][TAB][TAB]equip player with diamond_leggings
[TAB][TAB][TAB]equip player with diamond_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 57:
[TAB][TAB][TAB]give a diamond_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 1
[TAB][TAB][TAB]equip player with diamond_chestplate
[TAB][TAB][TAB]equip player with diamond_leggings
[TAB][TAB][TAB]equip player with diamond_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 58:
[TAB][TAB][TAB]give a diamond_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 1
[TAB][TAB][TAB]equip player with diamond_chestplate
[TAB][TAB][TAB]equip player with diamond_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 59:
[TAB][TAB][TAB]give a diamond_sword of sharpness 1 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 1
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 60:
[TAB][TAB][TAB]give a diamond_axe of sharpness 2 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 1
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 61:
[TAB][TAB][TAB]give a diamond_sword of sharpness 2 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 1
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots of protection 1
[TAB][TAB]if {seviye.%player%} is equal to 62:
[TAB][TAB][TAB]give a diamond_sword of sharpness 2 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 1
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB]if {seviye.%player%} is equal to 63:
[TAB][TAB][TAB]give a diamond_sword of sharpness 2 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings of protection 1
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB]if {seviye.%player%} is equal to 64:
[TAB][TAB][TAB]give a diamond_sword of sharpness 2 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 1
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB]if {seviye.%player%} is equal to 65:
[TAB][TAB][TAB]give a diamond_sword of sharpness 2 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 2
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB]if {seviye.%player%} is equal to 66:
[TAB][TAB][TAB]give a diamond_axe of sharpness 3 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 2
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB]if {seviye.%player%} is equal to 67:
[TAB][TAB][TAB]give a diamond_axe of sharpness 3 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 2
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB][TAB]execute console command "effect %player% speed 3000"
[TAB][TAB]if {seviye.%player%} is equal to 68:
[TAB][TAB][TAB]give a diamond_axe of sharpness 3 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 2
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB][TAB]execute console command "effect %player% speed 3000"
[TAB][TAB][TAB]execute console command "effect %player% jump_boost 3000"
[TAB][TAB]if {seviye.%player%} is equal to 69:
[TAB][TAB][TAB]give a diamond_axe of sharpness 3 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 2
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB][TAB]execute console command "effect %player% speed 3000"
[TAB][TAB][TAB]execute console command "effect %player% jump_boost 3000"
[TAB][TAB][TAB]execute console command "effect %player% health_boost 3000"
[TAB][TAB]if {seviye.%player%} is equal to 70:
[TAB][TAB][TAB]give a diamond_axe of sharpness 3 to player
[TAB][TAB][TAB]equip player with diamond_helmet of protection 2
[TAB][TAB][TAB]equip player with diamond_chestplate of protection 2
[TAB][TAB][TAB]equip player with diamond_leggings of protection 2
[TAB][TAB][TAB]equip player with diamond_boots of protection 2
[TAB][TAB][TAB]execute console command "effect %player% speed 3000"
[TAB][TAB][TAB]execute console command "effect %player% jump_boost 3000"
[TAB][TAB][TAB]execute console command "effect %player% health_boost 3000"
[TAB][TAB][TAB]execute console command "effect %player% resistance 3000"
TAB'lerde kayma olacak olursa diye hepsini [TAB]'e çevirdim tabii ki bu şekilde yazacağım yok. :)
 

EylexLive

bunu gördüğünüzde özel üyem bitmiş olacak :(
En iyi cevaplar
0
1 2 hafta önce sıkıntıdan kodlamıstım GunGame'yi istersen verebilirim özelden, istediğin gibi editleyebilirsin.

SM-G7105 cihazımdan Tapatalk kullanılarak gönderildi
 

Limoncuk

Sudan Çıkmış
En iyi cevaplar
0
Belki hata bundan kaynaklanmıyordur ama yinede belirtim. " if {bilmemne.%player} is equal to 2 " kodundaki equal gereksiz bence diğer türlü yapmak için 2 yi "" içine alıyorduk diye hatırlıyoum. o büyülü item verme kodlarını yeniden yaz bence daha önceden hiç görmemiştim.
Kılıcı da istersen give ile vermek yerine adamın direk el slotunun ilkini kılıç yap sonra istersen büyüle kılıcı. Onun dışında bende gözle görülür hata göremedim. Son olarak on join de "tp %player%" kısmını anlamadım. adamı kendine ışınlamıyor mu o ? yada neyse işte.
"" içinde yazmayı da denedim, olmadı. Equal yazısını kaldırınca ise hata veriyor. Daha önce KitPvP skriptinde kullandığım büyülü eşya kodları KitPvP'de çalışıyorlardı. on join "tp %player%" kısmını oyuncuların her giriş de belirlediğim bir koordinata ışınlanması için kullanacağım. Şu anda haritam olmadığı için koordinat yazmadım.

1 2 hafta önce sıkıntıdan kodlamıstım GunGame'yi istersen verebilirim özelden, istediğin gibi editleyebilirsin.

SM-G7105 cihazımdan Tapatalk kullanılarak gönderildi
ÖM attım.
 

PattisLord

Sudan Çıkmış
En iyi cevaplar
0
Kardeşim komutta sanırım

if *****:
*****
*****
else:
if *****:
*****
*****
bu şekilde bi dene iflerin sonuna else koy ifleri elsenin içine al
 

KingAmdin_YT

Demir Madencisi
En iyi cevaplar
1
Skriptteki hatalar:
Kod:
execute console command "tp %player%"
Bu kod anlamsız çünkü oyuncu sunucuya girdiğinde kendisi olduğu yere ışınlanıyor onun yerine;
Kod:
teleport player to {teleport}
Fakat veriyi belirlemek için
Kod:
command /settp:
 trigger:
  set player's location to {teleport}
bu skripti yazdıktan sonra sunucu içinde /settp yazarak ışınlanacak yerini belirlemelisin.
Kod:
set the attacker's level to {seviye.%attacker%}
set the player's level to {seviye.%player%}
Burdaki attacker's level kısmı anlaşılmıyor. Belki bir plugini skripte bağlamışsın. Eğer pluginle alakası yoksa bu kısmı silebilirsin ya da değiştirebilirsin.
Kod:
on death of player:
    if attacker is player:
        add 1 to {seviye.%attacker%}
        wait 0.1 seconds
        set the attacker's level to {seviye.%attacker%}
    if {seviye.%victim%} is greater than 2:
        remove 3 from {seviye.%victim%}
    if {seviye.%victim%} is less than 3:
        set {seviye.%victim%} to "0"
burdaki victim kısmı anlaşılmamış yani "victim is player" kısmı yazılması lazım. Yani;
Kod:
on death of player:
    if attacker is player:
        add 1 to {seviye.%attacker%}
        wait 0.1 seconds
        set the attacker's level to {seviye.%attacker%}
    if victim is player:
        if {seviye.%victim%} is greater than 2:
            remove 3 from {seviye.%victim%}
        if {seviye.%victim%} is less than 3:
            set {seviye.%victim%} to "0"
Seviyeye göre itemleri verme olayında eksiği var mesela seviyesi belirlenmemişse itemleri alamaz yani bildirim mesajı eklemek lazım olur.
Kod:
        if {seviye.%player%} is not set:
            send "&cSeviyen belirli değil."
            stop trigger
Hatta her if {seviye.%player%} kısmın altına stop trigger eklemek sağlıklı olur.

Yukardaki yazdıklarıma göre skript ayarlanmıştır.
Kod:
on weather change:
    cancel event
on break:
    player is not "Limoncuk"
    cancel event
on place:
    player is not "Limoncuk"
    cancel event
on walking on water:
    kill the player
on join:
    teleport player to {teleport}
    set {seviye.%player%} to "0"
    wait 0.1 seconds
    execute player command "seviyeyegöreitemlerimiverirmisinserver"
command /settp:
    permission: admin.tp
    trigger:
        set player's location to {teleport}
        send "&cGame > &6Işınlanma spawnı ayarlandı."
        stop trigger
on chat:
    cancel event
    if player is "Limoncuk":
        broadcast "&8[&cAdmin&8] &eLimon&7cuk&8: &c%message%"
    else:
        send "&8[&f%{seviye.%player%}%&8] &7%player%&8: &7%message%" to all players
on death of player:
    if attacker is player:
        add 1 to {seviye.%attacker%}
        #wait 0.1 seconds
        #set the attacker's level to {seviye.%attacker%}
        stop trigger
    if victim is player:
        if {seviye.%victim%} is greater than 2:
            remove 3 from {seviye.%victim%}
            stop trigger
        if {seviye.%victim%} is less than 3:
            set {seviye.%victim%} to "0"
            stop trigger

on respawn:
    wait 0.1 seconds
    #set the player's level to {seviye.%player%}
    execute player command "seviyeyegöreitemlerimiverirmisinserver"

command /seviyeyegöreitemlerimiverirmisinserver:
    trigger:
        execute console command "effect %player% instant_health 1 2"
        execute console command "clear %player%"
        wait 0.1 seconds
        if {seviye.%player%} is not set:
            send "&cSeviyen belirli değil."
            stop trigger
        if {seviye.%player%} is equal to 0:
            give a wooden_axe to player
            stop trigger
        if {seviye.%player%} is equal to 1:
            give a wood_sword to player
            stop trigger
        if {seviye.%player%} is equal to 2:
            give a wood_sword to player
            stop trigger
            equip player with leather_boots
            stop trigger
        if {seviye.%player%} is equal to 3:
            give a wood_sword to player
            stop trigger
            equip player with leather_helmet
            equip player with leather_boots
            stop trigger
        if {seviye.%player%} is equal to 4:
            give a wood_sword to player
            equip player with leather_helmet
            equip player with leather_leggings
            equip player with leather_boots
            stop trigger
        if {seviye.%player%} is equal to 5:
            give a wood_sword to player
            equip player with leather_helmet
            equip player with leather_chestplate
            equip player with leather_leggings
            equip player with leather_boots
            stop trigger
        if {seviye.%player%} is equal to 6:
            give a wood_axe of sharpness 1 to player
            equip player with leather_helmet
            equip player with leather_chestplate
            equip player with leather_leggings
            equip player with leather_boots
            stop trigger
        if {seviye.%player%} is equal to 7:
            give a wood_sword of sharpness 1 to player
            equip player with leather_helmet
            equip player with leather_chestplate
            equip player with leather_leggings
            equip player with leather_boots
            stop trigger
        if {seviye.%player%} is equal to 8:
            give a wood_sword of sharpness 1 to player
            equip player with leather_helmet
            equip player with leather_chestplate
            equip player with leather_leggings
            equip player with leather_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 9:
            give a wood_sword of sharpness 1 to player
            equip player with leather_helmet of protection 1
            equip player with leather_chestplate
            equip player with leather_leggings
            equip player with leather_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 10:
            give a wood_sword of sharpness 1 to player
            equip player with leather_helmet of protection 1
            equip player with leather_chestplate
            equip player with leather_leggings of protection 1
            equip player with leather_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 11:
            give a wood_sword of sharpness 1 to player
            equip player with leather_helmet of protection 1
            equip player with leather_chestplate of protection 1
            equip player with leather_leggings of protection 1
            equip player with leather_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 12:
            give a gold_axe to player
            equip player with leather_helmet of protection 1
            equip player with leather_chestplate of protection 1
            equip player with leather_leggings of protection 1
            equip player with leather_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 13:
            give a gold_sword to player
            equip player with leather_helmet of protection 1
            equip player with leather_chestplate of protection 1
            equip player with leather_leggings of protection 1
            equip player with leather_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 14:
            give a gold_sword to player
            equip player with leather_helmet of protection 1
            equip player with leather_chestplate of protection 1
            equip player with leather_leggings of protection 1
            equip player with gold_boots
            stop trigger
        if {seviye.%player%} is equal to 15:
            give a gold_sword to player
            equip player with gold_helmet
            equip player with leather_chestplate of protection 1
            equip player with leather_leggings of protection 1
            equip player with gold_boots
            stop trigger
        if {seviye.%player%} is equal to 16:
            give a gold_sword to player
            equip player with gold_helmet
            equip player with leather_chestplate of protection 1
            equip player with gold_leggings
            equip player with gold_boots
            stop trigger
        if {seviye.%player%} is equal to 17:
            give a gold_sword to player
            equip player with gold_helmet
            equip player with gold_chestplate
            equip player with gold_leggings
            equip player with gold_boots
            stop trigger
        if {seviye.%player%} is equal to 18:
            give a gold_axe of sharpness 1 to player
            equip player with gold_helmet
            equip player with gold_chestplate
            equip player with gold_leggings
            equip player with gold_boots
            stop trigger
        if {seviye.%player%} is equal to 19:
            give a gold_sword of sharpness 1 to player
            equip player with gold_helmet
            equip player with gold_chestplate
            equip player with gold_leggings
            equip player with gold_boots
            stop trigger
        if {seviye.%player%} is equal to 20:
            give a gold_sword of sharpness 1 to player
            equip player with gold_helmet
            equip player with gold_chestplate
            equip player with gold_leggings
            equip player with gold_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 21:
            give a gold_sword of sharpness 1 to player
            equip player with gold_helmet of protection 1
            equip player with gold_chestplate
            equip player with gold_leggings
            equip player with gold_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 22:
            give a gold_sword of sharpness 1 to player
            equip player with gold_helmet of protection 1
            equip player with gold_chestplate
            equip player with gold_leggings of protection 1
            equip player with gold_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 23:
            give a gold_sword of sharpness 1 to player
            equip player with gold_helmet of protection 1
            equip player with gold_chestplate of protection 1
            equip player with gold_leggings of protection 1
            equip player with gold_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 24:
            give a stone_axe to player
            equip player with gold_helmet of protection 1
            equip player with gold_chestplate of protection 1
            equip player with gold_leggings of protection 1
            equip player with gold_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 25:
            give a stone_sword to player
            equip player with gold_helmet of protection 1
            equip player with gold_chestplate of protection 1
            equip player with gold_leggings of protection 1
            equip player with gold_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 26:
            give a stone_sword to player
            equip player with gold_helmet of protection 1
            equip player with gold_chestplate of protection 1
            equip player with gold_leggings of protection 1
            equip player with chain_boots
            stop trigger
        if {seviye.%player%} is equal to 27:
            give a stone_sword to player
            equip player with chain_helmet
            equip player with gold_chestplate of protection 1
            equip player with gold_leggings of protection 1
            equip player with chain_boots
            stop trigger
        if {seviye.%player%} is equal to 28:
            give a stone_sword to player
            equip player with chain_helmet
            equip player with gold_chestplate of protection 1
            equip player with chain_leggings
            equip player with chain_boots
            stop trigger
        if {seviye.%player%} is equal to 29:
            give a stone_sword to player
            equip player with chain_helmet
            equip player with chain_chestplate
            equip player with chain_leggings
            equip player with chain_boots
            stop trigger
        if {seviye.%player%} is equal to 30:
            give a stone_axe of sharpness 1 to player
            equip player with chain_helmet
            equip player with chain_chestplate
            equip player with chain_leggings
            equip player with chain_boots
            stop trigger
        if {seviye.%player%} is equal to 31:
            give a stone_sword of sharpness 1 to player
            equip player with chain_helmet
            equip player with chain_chestplate
            equip player with chain_leggings
            equip player with chain_boots
            stop trigger
        if {seviye.%player%} is equal to 32:
            give a stone_sword of sharpness 1 to player
            equip player with chain_helmet
            equip player with chain_chestplate
            equip player with chain_leggings
            equip player with chain_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 33:
            give a stone_sword of sharpness 1 to player
            equip player with chain_helmet of protection 1
            equip player with chain_chestplate
            equip player with chain_leggings
            equip player with chain_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 34:
            give a stone_sword of sharpness 1 to player
            equip player with chain_helmet of protection 1
            equip player with chain_chestplate
            equip player with chain_leggings of protection 1
            equip player with chain_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 35:
            give a stone_sword of sharpness 1 to player
            equip player with chain_helmet of protection 1
            equip player with chain_chestplate of protection 1
            equip player with chain_leggings of protection 1
            equip player with chain_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 36:
            give a iron_axe to player
            equip player with chain_helmet of protection 1
            equip player with chain_chestplate of protection 1
            equip player with chain_leggings of protection 1
            equip player with chain_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 37:
            give a iron_sword to player
            equip player with chain_helmet of protection 1
            equip player with chain_chestplate of protection 1
            equip player with chain_leggings of protection 1
            equip player with chain_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 38:
            give a iron_sword to player
            equip player with chain_helmet of protection 1
            equip player with chain_chestplate of protection 1
            equip player with chain_leggings of protection 1
            equip player with iron_boots
            stop trigger
        if {seviye.%player%} is equal to 39:
            give a iron_sword to player
            equip player with iron_helmet
            equip player with chain_chestplate of protection 1
            equip player with chain_leggings of protection 1
            equip player with iron_boots
            stop trigger
        if {seviye.%player%} is equal to 40:
            give a iron_sword to player
            equip player with iron_helmet
            equip player with chain_chestplate of protection 1
            equip player with iron_leggings
            equip player with iron_boots
            stop trigger
        if {seviye.%player%} is equal to 41:
            give a iron_sword to player
            equip player with iron_helmet
            equip player with iron_chestplate
            equip player with iron_leggings
            equip player with iron_boots
            stop trigger
        if {seviye.%player%} is equal to 42:
            give a iron_axe of sharpness 1 to player
            equip player with iron_helmet
            equip player with iron_chestplate
            equip player with iron_leggings
            equip player with iron_boots
            stop trigger
        if {seviye.%player%} is equal to 43:
            give a iron_sword of sharpness 1 to player
            equip player with iron_helmet
            equip player with iron_chestplate
            equip player with iron_leggings
            equip player with iron_boots
            stop trigger
        if {seviye.%player%} is equal to 44:
            give a iron_sword of sharpness 1 to player
            equip player with iron_helmet
            equip player with iron_chestplate
            equip player with iron_leggings
            equip player with iron_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 45:
            give a iron_sword of sharpness 1 to player
            equip player with iron_helmet of protection 1
            equip player with iron_chestplate
            equip player with iron_leggings
            equip player with iron_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 46:
            give a iron_sword of sharpness 1 to player
            equip player with iron_helmet of protection 1
            equip player with iron_chestplate
            equip player with iron_leggings of protection 1
            equip player with iron_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 47:
            give a iron_sword of sharpness 1 to player
            equip player with iron_helmet of protection 1
            equip player with iron_chestplate of protection 1
            equip player with iron_leggings of protection 1
            equip player with iron_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 48:
            give a diamond_axe to player
            equip player with iron_helmet of protection 1
            equip player with iron_chestplate of protection 1
            equip player with iron_leggings of protection 1
            equip player with iron_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 49:
            give a diamond_sword to player
            equip player with iron_helmet of protection 1
            equip player with iron_chestplate of protection 1
            equip player with iron_leggings of protection 1
            equip player with iron_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 50:
            give a diamond_sword to player
            equip player with iron_helmet of protection 1
            equip player with iron_chestplate of protection 1
            equip player with iron_leggings of protection 1
            equip player with diamond_boots
            stop trigger
        if {seviye.%player%} is equal to 51:
            give a diamond_sword to player
            equip player with diamond_helmet
            equip player with iron_chestplate of protection 1
            equip player with iron_leggings of protection 1
            equip player with diamond_boots
            stop trigger
        if {seviye.%player%} is equal to 52:
            give a diamond_sword to player
            equip player with diamond_helmet
            equip player with iron_chestplate of protection 1
            equip player with diamond_leggings
            equip player with diamond_boots
            stop trigger
        if {seviye.%player%} is equal to 53:
            give a diamond_sword to player
            equip player with diamond_helmet
            equip player with diamond_chestplate
            equip player with diamond_leggings
            equip player with diamond_boots
            stop trigger
        if {seviye.%player%} is equal to 54:
            give a diamond_axe of sharpness 1 to player
            equip player with diamond_helmet
            equip player with diamond_chestplate
            equip player with diamond_leggings
            equip player with diamond_boots
            stop trigger
        if {seviye.%player%} is equal to 55:
            give a diamond_sword of sharpness 1 to player
            equip player with diamond_helmet
            equip player with diamond_chestplate
            equip player with diamond_leggings
            equip player with diamond_boots
            stop trigger
        if {seviye.%player%} is equal to 56:
            give a diamond_sword of sharpness 1 to player
            equip player with diamond_helmet
            equip player with diamond_chestplate
            equip player with diamond_leggings
            equip player with diamond_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 57:
            give a diamond_sword of sharpness 1 to player
            equip player with diamond_helmet of protection 1
            equip player with diamond_chestplate
            equip player with diamond_leggings
            equip player with diamond_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 58:
            give a diamond_sword of sharpness 1 to player
            equip player with diamond_helmet of protection 1
            equip player with diamond_chestplate
            equip player with diamond_leggings of protection 1
            equip player with diamond_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 59:
            give a diamond_sword of sharpness 1 to player
            equip player with diamond_helmet of protection 1
            equip player with diamond_chestplate of protection 1
            equip player with diamond_leggings of protection 1
            equip player with diamond_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 60:
            give a diamond_axe of sharpness 2 to player
            equip player with diamond_helmet of protection 1
            equip player with diamond_chestplate of protection 1
            equip player with diamond_leggings of protection 1
            equip player with diamond_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 61:
            give a diamond_sword of sharpness 2 to player
            equip player with diamond_helmet of protection 1
            equip player with diamond_chestplate of protection 1
            equip player with diamond_leggings of protection 1
            equip player with diamond_boots of protection 1
            stop trigger
        if {seviye.%player%} is equal to 62:
            give a diamond_sword of sharpness 2 to player
            equip player with diamond_helmet of protection 1
            equip player with diamond_chestplate of protection 1
            equip player with diamond_leggings of protection 1
            equip player with diamond_boots of protection 2
            stop trigger
        if {seviye.%player%} is equal to 63:
            give a diamond_sword of sharpness 2 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 1
            equip player with diamond_leggings of protection 1
            equip player with diamond_boots of protection 2
            stop trigger
        if {seviye.%player%} is equal to 64:
            give a diamond_sword of sharpness 2 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 1
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            stop trigger
        if {seviye.%player%} is equal to 65:
            give a diamond_sword of sharpness 2 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 2
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            stop trigger
        if {seviye.%player%} is equal to 66:
            give a diamond_axe of sharpness 3 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 2
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            stop trigger
        if {seviye.%player%} is equal to 67:
            give a diamond_axe of sharpness 3 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 2
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            execute console command "effect %player% speed 3000"
            stop trigger
        if {seviye.%player%} is equal to 68:
            give a diamond_axe of sharpness 3 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 2
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            execute console command "effect %player% speed 3000"
            execute console command "effect %player% jump_boost 3000"
            stop trigger
        if {seviye.%player%} is equal to 69:
            give a diamond_axe of sharpness 3 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 2
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            execute console command "effect %player% speed 3000"
            execute console command "effect %player% jump_boost 3000"
            execute console command "effect %player% health_boost 3000"
            stop trigger
        if {seviye.%player%} is equal to 70:
            give a diamond_axe of sharpness 3 to player
            equip player with diamond_helmet of protection 2
            equip player with diamond_chestplate of protection 2
            equip player with diamond_leggings of protection 2
            equip player with diamond_boots of protection 2
            execute console command "effect %player% speed 3000"
            execute console command "effect %player% jump_boost 3000"
            execute console command "effect %player% health_boost 3000"
            execute console command "effect %player% resistance 3000"
            stop trigger
 
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