on break of cobblestone:
add 1 to {break.%player%}
on break of cobblestone:
if {break.%player%} is 1000:
clear {break.%player%}
send "&8&l[&aSunucu&8&l] &71000 Adet Kırıktaş Kazdın."
give 1 nether start named "&6&lCoin" to player
command /puan [<text>]
trigger:
if arg-1 is set:
if arg-1 is "ac":
if {break.gizle.%player%} is 1:
send "&8&l[&aSunucu&8&l] &7Acildi." to player
set {break.ac.%player%} to 1
clear {break.gizle.%player%}
exit
if {break.gizle.%player%} is not set:
send "&8&l[&aSunucu&8&l] &7Zaten Acik."
exit
if arg-1 is "gizle":
if {break.ac.%player%} is 1:
send "&8&l[&aSunucu&8&l] &7Gizlendi." to player
set {break.gizle.%player%} to 1
clear {break.ac.%player%}
exit
if {break.ac.%player%} is not set:
send "&8&l[&aSunucu&8&l] &7Zaten Kapalı."
exit
else:
send "&8&l[&aSunucu&8&l] &7/Puan &cAc&7/&cGizle"
exit
on break of cobblestone:
if {break.ac.%player%} is 1:
execute console command "tm amsg %player% &b&l%{break.%player%}%"
if {break.ac.%player%} is not set:
exit