Skript istek (zor)

KronosArsilex

Sudan Çıkmış
En iyi cevaplar
0
Kod:
on break of cobblestone:
    add 1 to {break.%player%}
   
on break of cobblestone:
    if {break.%player%} is 1000:
        clear {break.%player%}
        send "&8&l[&aSunucu&8&l] &71000 Adet Kırıktaş Kazdın."
        give 1 nether start named "&6&lCoin" to player
       
command /puan [<text>]
    trigger:
        if arg-1 is set:
            if arg-1 is "ac":
                if {break.gizle.%player%} is 1:
                    send "&8&l[&aSunucu&8&l] &7Acildi." to player
                    set {break.ac.%player%} to 1
                    clear {break.gizle.%player%}
                    exit
                if {break.gizle.%player%} is not set:
                    send "&8&l[&aSunucu&8&l] &7Zaten Acik."
                    exit
            if arg-1 is "gizle":
                if {break.ac.%player%} is 1:
                    send "&8&l[&aSunucu&8&l] &7Gizlendi." to player
                    set {break.gizle.%player%} to 1
                    clear {break.ac.%player%}
                    exit
                if {break.ac.%player%} is not set:
                    send "&8&l[&aSunucu&8&l] &7Zaten Kapalı."
                    exit
        else:
            send "&8&l[&aSunucu&8&l] &7/Puan &cAc&7/&cGizle"
            exit
   
on break of cobblestone:
    if {break.ac.%player%} is 1:
        execute console command "tm amsg %player% &b&l%{break.%player%}%"
    if {break.ac.%player%} is not set:
        exit

Kod:
on break of cobblestone:
    add 1 to {break.%player%}
   
on break of cobblestone:
    if {break.%player%} is 1000:
        clear {break.%player%}
        send "&8&l[&aSunucu&8&l] &71000 Adet Kırıktaş Kazdın."
        give 1 nether start named "&6&lCoin" to player
       
command /puan [<text>]
    trigger:
        if arg-1 is set:
            if arg-1 is "ac":
                if {break.gizle.%player%} is 1:
                    send "&8&l[&aSunucu&8&l] &7Acildi." to player
                    set {break.ac.%player%} to 1
                    clear {break.gizle.%player%}
                    exit
                if {break.gizle.%player%} is not set:
                    send "&8&l[&aSunucu&8&l] &7Zaten Acik."
                    exit
            if arg-1 is "gizle":
                if {break.ac.%player%} is 1:
                    send "&8&l[&aSunucu&8&l] &7Gizlendi." to player
                    set {break.gizle.%player%} to 1
                    clear {break.ac.%player%}
                    exit
                if {break.ac.%player%} is not set:
                    send "&8&l[&aSunucu&8&l] &7Zaten Kapalı."
                    exit
        else:
            send "&8&l[&aSunucu&8&l] &7/Puan &cAc&7/&cGizle"
            exit
   
on break of cobblestone:
    if {break.ac.%player%} is 1:
        execute console command "tm amsg %player% &b&l%{break.%player%}%"
    if {break.ac.%player%} is not set:
        exit
 
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