Skript İstek

FurKqnTR

Taş Madencisi
Mesajlar
69
En iyi cevaplar
0
Beğeniler
10
Puanları
390
1.8 icin Birini okla vurunca İSİM <3<3<3<3<3<3 (kac kalp varsa) fakat resimdeki gibi gozukmesini istiyorum simdiden tesekkurler (sadece okla vurulunca)
 


Son düzenleme:

walkingcat

Ağaç Yumruklayıcı
Mesajlar
14
En iyi cevaplar
0
Beğeniler
3
Puanları
180
zaten boyle bir plugin var skript yerine plugin kullanabilirsin
https://www.spigotmc.org/resources/action-bar-health.2661/

skRayFall gerektirir.

buarada skript sadece skript için diyorsan birtane kodladım
https://hastebin.com/vizoroteti.vbs
Kod:
on damage of player:
  if projectile is an arrow:
    if victim's health is 10:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤❤❤❤"
    if victim's health is 9.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤❤❤&c❥"
    else if victim's health is 9:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤❤❤&7❤"
    else if victim's health is 8.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤❤&c❥&7❤"
    else if victim's health is 8:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤❤&7❤❤"
    else if victim's health is 7.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤&c❥&7❤❤"
    else if victim's health is 7:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤❤&7❤❤❤"
    else if victim's health is 6.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤&c❥&7❤❤❤"
    else if victim's health is 6:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤❤&7❤❤❤❤"
    else if victim's health is 5.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤&c❥&7❤❤❤❤"
    else if victim's health is 5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤❤&7❤❤❤❤❤"
    else if victim's health is 4.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤&c❥&7❤❤❤❤❤"
    else if victim's health is 4:
      set action bar of attacker to "%victim's display name% &4❤❤❤❤&7❤❤❤❤❤❤"
    else if victim's health is 3.5:
      set action bar of attacker to "%victim's display name% &4❤❤❤&c❥&7❤❤❤❤❤❤"
    else if victim's health is 3:
      set action bar of attacker to "%victim's display name% &4❤❤❤&7❤❤❤❤❤❤❤"
    else if victim's health is 2.5:
      set action bar of attacker to "%victim's display name% &4❤❤&c❥&7❤❤❤❤❤❤❤"
    else if victim's health is 2:
      set action bar of attacker to "%victim's display name% &4❤❤&7❤❤❤❤❤❤❤"
    else if victim's health is 1.5:
      set action bar of attacker to "%victim's display name% &4❤&c❥&7❤❤❤❤❤❤❤"
    else if victim's health is 1:
      set action bar of attacker to "%victim's display name% &4❤&7❤❤❤❤❤❤❤❤❤"
    else if victim's health is 0.5:
      set action bar of attacker to "%victim's display name% &c❥&7❤❤❤❤❤❤❤❤❤"
on death of player:
  if projectile is an arrow:
    set action bar of attacker to "%victim's display name% &7❤❤❤❤❤❤❤❤❤❤"
 

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