options:
koyunname: koyunname
every 5 minutes:
set {_sheep.spawn.random} to random element out of {random.location::*}
spawn 1 sheep at {_sheep.spawn.random}'s location
set name last spawned entity {@koyunname}
command /koyunayarla [<text>]:
trigger:
if arg 1 is "set":
add location of player to {random.location::*}
send "%location of player%" to player
if arg 1 is "del":
delete {random.location::*}
death of a sheep:
attacker is a player
if name of victim is {@koyunname}:
if chance of %50:
give 1 named "koyunparası" to attacker