options:
p: &e&l[&7&lKredi&e&l]
m: &8[&6Deneme&eC&8]
h: &4&l[&6&lHata&4&l]
v: &e5.0
#----------------------------------------
para1: 1000000 #Magazadaki Para Birimleri
para2: 10000000
para3: 20000000
#----------------------------------------
set1: &aMegaSet &b[&e+&b] #En Gücsüz Set İsmi
set2: &aUltraSet &b[&e++&b] #Güclü Setin 2 Altı İsmi
set3: &aSüperSet &b[&e+++&b] #Güclü Setin 1 Altı İsmi
set4: &aKahramanSet &b[&e++++&b] #En Güclu Set İsmi
#----------------------------------------
xp: 1000L #Ne Kadar Xp Leveli Vereceğinizi Ayarlıyabilirsiniz ama sonuna "L" koymanız gerekmekte
#----------------------------------------
gisim1: &f&lIron&e&lVIP #Magazada Görünen İsim
vip1: ironvip #Group Managerde belirlediğiniz grup ismi mesela "vip vip1"
gisim2: &c&lGold&d&lVIP
vip2: goldvip
gisim3: &e&lDiamond&6&lVIP
vip3: diamondvip
#----------------------------------------
yay:&aEdit Yay #Yay İsmi
yench:power 5, #Büyülerin Arasına "," koymayı unutmayın sonunda koyunuz
kazma:&aEdit Kazma #Kazma İsmi
kench:efficiency 10,fortune 5,
#----------------------------------------
kisim1: 1. Kasa anahtarı #Magazada Yazacak İsim
kasa1:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1% miktar" Dikkat Edin "/" kullanmayınız
kisim2: 2.Kasa anahtarı #Magazada Yazacak İsim
kasa2:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim3: 3.Kasa anahtarı #Magazada Yazacak İsim
kasa3:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim4: &a4.Kasa anahatarı #Magazada Yazacak İsim
kasa4:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim5: &c5.KAsa anahtarı #Magazada Yazacak İsim
kasa5:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
kisim6: &66.Kasa anahatarı #Magazada Yazacak İsim
kasa6:anahtar kasa1 %arg 1% miktar #Kasanın anahtar Komutu Mesela "/anahtar kasa1 %arg 1%" "/" kullanmayınız
#----------------------------------------
sp1:cow #Sp İsimleri İngilizce Hali
sp2:irongolem
sp3:zombie
sp4:sheep
sp5:chicken
variables:
{kredim.%player%} = 0
command /kredi <text> [<player>] [<int>]:
usage: &6&l/kh &7&lveya &6&l/kh2
trigger:
if arg 1 is "ver":
if player has permission "Kredi.admin":
if arg 2 is set:
if arg 3 is set:
add arg 3 to {kredim.%arg 2%}
send "{@p} &6%arg 3% &7 kredi verildi %arg 2%" to player
else:
send "{@h} &c/kredim <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c/kredim <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c Yeterli Iznin Yok" to player
else:
if arg 1 is "al":
if player has permission "Kredim.admin":
if arg 2 is set:
if arg 3 is set:
remove arg 3 from {kredim.%arg 2%}
send "{@p} &6 %arg 3% &7kredi silindi %arg 2%" to player
else:
send "{@h} &c/kredi <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c/kredi <al/ver/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &cYeterli Iznin Yok" to player
else:
if arg 1 is "sifirla":
if player has permission "Kredim.admin":
if arg 2 is set:
if arg 3 is set:
delete {kredim.%arg 2%}
send "&c%arg 2% &6isimli oyuncunun kredisi sifirlandi" to player
else:
send "{@h} &c/kredi <al/ver/paylas/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &c/kredi <al/ver/paylas/sifirla> <oyuncu> <miktar>" to player
else:
send "{@h} &cYeterli Iznin Yok" to player
command /kredim [<player>]:
trigger:
if arg 1 is set:
send "&6%arg 1% &7adli oyuncunun kredisi &c=> &a%{kredim.%arg 1%}%"
else:
send "&7Senin Su Anki Kredin &c=&a>> &6%{kredim.%player%}%"
command /magaza:
trigger:
close player's inventory
open chest with 6 rows named "&4&lMagaza" to player
wait 3 ticks
format slot 0 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 1 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 2 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 3 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 4 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 5 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 6 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 7 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 8 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 9 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 17 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 18 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 26 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 27 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 35 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 36 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 44 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 45 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 46 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 47 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 48 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 49 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 50 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 51 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 52 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 53 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 10 of player with diamond pickaxe of {@kench} named "{@kazma}" with lore "&e5 Kredi || &aEnchleri Zaten Görürsünüz" to close then run "kutu %player% edit"
format slot 11 of player with paper named "&a{@para1} Oyun Parası" with lore "&e5 Kredi" to close then run "kutu %player% para"
format slot 12 of player with paper named "&a{@para2} Oyun Parası" with lore "&e10 Kredi" to close then run "kutu %player% para1"
format slot 13 of player with paper named "&a{@para3} Oyun Parası" with lore "&e20 Kredi" to close then run "kutu %player% para2"
format slot 41 of player with player head named "&a%{kredim.%player%}% Kredin Var" with lore "" to close then run ""
format slot 19 of player with leather helmet of protection 5, named "{@set1}" with lore "&e5 Kredi" to close then run "kutu %player% p5"
format slot 20 of player with golden chestplate of protection 6, named "{@set2}" with lore "&e10 Kredi" to close then run "kutu %player% p6"
format slot 21 of player with iron leggings of protection 7, named "{@set3}" with lore "&e15 Kredi" to close then run "kutu %player% p7"
format slot 22 of player with diamond boots of protection 8, named "{@set4}" with lore "&e20 Kredi" to close then run "kutu %player% p8"
format slot 40 of player with book of unbreaking 1, named "&aMagaza Version" with lore "{@v} &aGüncel Sürüm" to close then run ""
format slot 28 of player with 384 named "&a{@xp}" with lore "&e3 Kredi" to close then run "kutu %player% xp1"
format slot 29 of player with bow of {@yench} named "{@yay}" with lore "&e15 Kredi" to close then run "kutu %player% b1"
format slot 37 of player with golden pickaxe of unbreaking 1, named "{@gisim1}" with lore "&e10 Kredi ||&aTekrar Vip Alınırsa Süresi Uzamaz" to close then run "kutu %player% vip1"
format slot 38 of player with iron pickaxe of unbreaking 1, named "{@gisim2}" with lore "&e20 Kredi ||&aTekrar Vip Alınırsa Süresi Uzamaz" to close then run "kutu %player% vip2"
format slot 39 of player with diamond pickaxe of unbreaking 1, named "{@gisim3}" with lore "&e30 Kredi ||&aTekrar Vip Alınırsa Süresi Uzamaz" to close then run "kutu %player% vip3"
format slot 42 of player with 160:14 of unbreaking 1, named "&c&mGeri" with lore "&cBir Önceki Sayfaya Gider" to close then run ""
format slot 43 of player with 160:5 of unbreaking 1, named "&aSonraki" with lore "&aSonraki Sayfaya Gider" to run [execute player command "/sayfaki"]
if {skyblock} is true:
format slot 30 of player with mob spawner of unbreaking 1, named "{@sp1} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp1"
format slot 31 of player with mob spawner of unbreaking 1, named "{@sp2} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp2"
format slot 32 of player with mob spawner of unbreaking 1, named "{@sp3} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp3"
format slot 33 of player with mob spawner of unbreaking 1, named "{@sp4} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp4"
format slot 34 of player with mob spawner of unbreaking 1, named "{@sp5} &eSpawner" with lore "&e10 Kredi ||&a" to close then run "kutu %player% sp5"
if {anahtar} is true:
format slot 14 of player with tripwire hook of unbreaking 1, named "{@kisim1}" with lore "&e3 Kredi" to close then run "kutu %player% k1"
format slot 15 of player with tripwire hook of unbreaking 1, named "{@kisim2}" with lore "&e5 Kredi" to close then run "kutu %player% k2"
format slot 16 of player with tripwire hook of unbreaking 1, named "{@kisim3}" with lore "&e7 Kredi" to close then run "kutu %player% k3"
format slot 23 of player with tripwire hook of unbreaking 1, named "{@kisim4}" with lore "&e9 Kredi" to close then run "kutu %player% k4"
format slot 24 of player with tripwire hook of unbreaking 1, named "{@kisim5}" with lore "&e11 Kredi" to close then run "kutu %player% k5"
format slot 25 of player with tripwire hook of unbreaking 1, named "{@kisim6}" with lore "&e13 Kredi" to close then run "kutu %player% k6"
command /sayfaki:
trigger:
close player's inventory
open chest with 6 rows named "&4&lMagaza Sayfa 2" to player
wait 3 ticks
format slot 0 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 1 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 2 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 3 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 4 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 5 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 6 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 7 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 8 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 9 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 17 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 18 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 26 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 27 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 35 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 36 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 44 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 45 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 46 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 47 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 48 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 49 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 50 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 51 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 52 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 53 of player with white stained glass pane of unbreaking 1, named "{@m}" with lore "" to close then run ""
format slot 10 of player with 175 named "&eFLY" with lore "&e10 Kredi || &aSınırsız Kullanım" to close then run "kutu %player% fly"
format slot 11 of player with 328 named "&aUcan Araba" with lore "&e5 Kredi" to close then run "kutu %player% araba"
format slot 42 of player with 160:14 of unbreaking 1, named "&cGeri" with lore "&cBir Önceki Sayfaya Gider" to run [execute player command "/magaza"]
format slot 43 of player with 160:5 of unbreaking 1, named "&a&mSonraki" with lore "&aSonraki Sayfaya Gider" to run [execute player command ""]
#--------------------------------------------------------------------------------------------------------------------------------------------------
command /kutu <player> <text>:
executable by:console
trigger:
arg 1 is set:
arg 2 is "edit":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
give 1 diamond pickaxe of {@kench} named "{@kazma}" to arg 1
send "&e{@kazma} Satin Alindi" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "para":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
execute console command "economy give %arg 1% {@para1}"
send "&e {@para1} Oyun Parası Aldin" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "para1":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
execute console command "economy give %arg 1% {@para2}"
send "&e {@para2} Oyun Parası Aldin" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "para2":
if {kredim.%arg 1%} is greater than 19:
remove 20 from {kredim.%arg 1%}
execute console command "economy give %arg 1% {@para3}"
send "&e {@para3} Oyun Parası Aldin" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/20" to arg 1
else:
arg 2 is "p5":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
give 1 diamond helmet of protection 5, named "&eP5 &aKask" to arg 1
give 1 diamond chestplate of protection 5, named "&eP5 &aZırh" to arg 1
give 1 diamond leggings of protection 5, named "&eP5 &aPantolon" to arg 1
give 1 diamond boots of protection 5, named "&eP5 &aBot" to arg 1
give 1 diamond sword of sharpness 5, named "&eS5 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 5, named "&eE5 &aKazma" to arg 1
give 1 diamond axe of efficiency 5, named "&eE5 &aBalta" to arg 1
give 1 diamond shovel of efficiency 5, named "&eE5 &aKürek" to arg 1
send "&e {@set1} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "p6":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
give 1 diamond helmet of protection 6, named "&eP6 &aKask" to arg 1
give 1 diamond chestplate of protection 6, named "&eP6 &aZırh" to arg 1
give 1 diamond leggings of protection 6, named "&eP6 &aPantolon" to arg 1
give 1 diamond boots of protection 6, named "&eP6 &aBot" to arg 1
give 1 diamond sword of sharpness 6, named "&eS6 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 6, named "&eE6 &aKazma" to arg 1
give 1 diamond axe of efficiency 6, named "&eE6 &aBalta" to arg 1
give 1 diamond shovel of efficiency 6, named "&eE6 &aKürek" to arg 1
send "&e {@set2} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "p7":
if {kredim.%arg 1%} is greater than 14:
remove 15 from {kredim.%arg 1%}
give 1 diamond helmet of protection 7, named "&eP7 &aKask" to arg 1
give 1 diamond chestplate of protection 7, named "&eP7 &aZırh" to arg 1
give 1 diamond leggings of protection 7, named "&eP7 &aPantolon" to arg 1
give 1 diamond boots of protection 7, named "&eP7 &aBot" to arg 1
give 1 diamond sword of sharpness 7, named "&eS7 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 7, named "&eE7 &aKazma" to arg 1
give 1 diamond axe of efficiency 7, named "&eE7 &aBalta" to arg 1
give 1 diamond shovel of efficiency 7, named "&eE7 &aKürek" to arg 1
send "&e {@set3} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/15" to arg 1
else:
arg 2 is "p8":
if {kredim.%arg 1%} is greater than 19:
remove 20 from {kredim.%arg 1%}
give 1 diamond helmet of protection 8, named "&eP8 &aKask" to arg 1
give 1 diamond chestplate of protection 8, named "&eP8 &aZırh" to arg 1
give 1 diamond leggings of protection 8, named "&eP8 &aPantolon" to arg 1
give 1 diamond boots of protection 8, named "&eP8 &aBot" to arg 1
give 1 diamond sword of sharpness 8, named "&eS8 &aKılıç" to arg 1
give 1 diamond pickaxe of efficiency 8, named "&eE8 &aKazma" to arg 1
give 1 diamond axe of efficiency 8, named "&eE8 &aBalta" to arg 1
give 1 diamond shovel of efficiency 8, named "&eE8 &aKürek" to arg 1
send "&e {@set4} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/20" to arg 1
else:
arg 2 is "k1":
if {kredim.%arg 1%} is greater than 2:
remove 3 from {kredim.%arg 1%}
execute console command "{@kasa1}"
send "{@kisim1} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/3" to arg 1
else:
arg 2 is "k2":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
execute console command "{@kasa2}"
send "&e {@kisim2} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
else:
arg 2 is "k3":
if {kredim.%arg 1%} is greater than 6:
remove 7 from {kredim.%arg 1%}
execute console command "{@kasa3}"
send "{@kisim3} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/7" to arg 1
else:
arg 2 is "k4":
if {kredim.%arg 1%} is greater than 8:
remove 9 from {kredim.%arg 1%}
execute console command "{@kasa4}"
send "{@kisim4} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/9" to arg 1
else:
arg 2 is "k5":
if {kredim.%arg 1%} is greater than 10:
remove 11 from {kredim.%arg 1%}
execute console command "{@kasa5}"
send "{@kisim5} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/11" to arg 1
else:
arg 2 is "k6":
if {kredim.%arg 1%} is greater than 12:
remove 13 from {kredim.%arg 1%}
execute console command "{@kasa6}"
send "{@kisim6} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/13" to arg 1
else:
arg 2 is "xp1":
if {kredim.%arg 1%} is greater than 2:
remove 3 from {kredim.%arg 1%}
execute console command "xp {@xp} %arg 1%"
send "&e {@xp} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/3" to arg 1
else:
arg 2 is "b1":
if {kredim.%arg 1%} is greater than 14:
remove 15 from {kredim.%arg 1%}
give 1 bow of {@yench} named "{@yay}" with lore "" to arg 1
send "&e {@yay} Aldın" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/15" to arg 1
else:
arg 2 is "vip1":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Aylık {@gisim1} Aldın" to arg 1
send "&a%arg 1% &e1 Aylık {@gisim1} Aldı" to players
execute console command "givevip %arg 1% {@vip1} 30"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "vip2":
if {kredim.%arg 1%} is greater than 19:
remove 20 from {kredim.%arg 1%}
send "&e1 Aylık {@gisim2} Aldın" to arg 1
send "&a%arg 1% &e1 Aylık {@gisim2} Aldı" to players
execute console command "givevip %arg 1% {@vip2} 30"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/20" to arg 1
else:
arg 2 is "vip3":
if {kredim.%arg 1%} is greater than 29:
remove 30 from {kredim.%arg 1%}
send "&e1 Aylık {@gisim3} Aldın" to arg 1
send "&a%arg 1% &e1 Aylık {@gisim3} Aldı" to players
execute console command "givevip %arg 1% {@vip3} 30"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/30" to arg 1
else:
arg 2 is "sp1":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp1} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp1} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp2":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp2} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp2} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp3":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp3} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp3} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp4":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp4} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp4} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "sp5":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&e1 Adet {@sp5} Spawner Aldın" to arg 1
execute console command "ss give %arg 1% {@sp5} 1"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "fly":
if {kredim.%arg 1%} is greater than 9:
remove 10 from {kredim.%arg 1%}
send "&eFLY Satın Aldın" to arg 1
execute console command "manuaddp %arg 1% essentials.fly"
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/10" to arg 1
else:
arg 2 is "araba":
if {kredim.%arg 1%} is greater than 4:
remove 5 from {kredim.%arg 1%}
send "&e1 Adet Ucan Araba Aldın" to arg 1
give 1 328 of protection 8, named "Ucan Araba" to arg 1
else:
send "&eYeterli Krediniz Yok Malesef &a%{kredim.%arg 1%}%/5" to arg 1
#------------------------------------------------------------------------------------------------------------
command /krediyardim:
aliases: /kh
trigger:
send "&6------&e[&aKredi Yardim&e]&6------" to player
send "" to player
send "" to player
send "&3/kredim &c=> &7Kredinize Bakarsiniz"
send "" to player
send "" to player
send "&6------&e[&aKredi Yardim&e]&6------" to player
command /krediyardim2:
aliases: /kh2
permission: Kredi.admin
trigger:
send "&6------&e[&aKredi Yardim 2 {@v}&e]&6------" to player
send "" to player
send "" to player
send "&b/kredi ver <oyuncu> <miktar> &c=> &7Oyuncuya Kredi Verir" to player
send "" to player
send "" to player
send "&b/kredi al <oyuncu> <miktar> &c=> &7Oyuncuda Kredi Alir" to player
send "&6------&e[&aKredi Yardim 2 {@v}&e]&6------" to player
#-----------------------------------------------------------------------------------------------
command /beyazliste <text>:
aliases: /bl
permission: white.list
permission message: &8Yetkiyi Nerden Aldin Evladim
trigger:
arg 1 is "ac":
send "&cServer Bakima Aliniyor &610 &cSaniye Icinde Server Kapanacaktir" to players
wait 10 seconds
execute console command "whitelist on"
execute console command "restart"
else:
arg 1 is "kapat":
send "&aServer Bakimi Bitmisdir &610 &cSaniye Sonra Server Kapanacaktir" to players
wait 10 seconds
execute console command "whitelist off"
execute console command "restart"
command /sustur <player> <int> <text>:
usage: &f&l/sustur <oyuncu> <süre> <sebep>
permission: rehber.sustur
permission message: &8Yetkiyi Nerden Aldin Evladim
trigger:
arg 1 is set:
arg 2 is set:
execute console command "mute %arg 1% %arg 2% minute"
send "&7&l-----------------------------" to players
send "&3%arg 1% &cisimli oyuncu susturuldu" to players
send "&6Sebep: &c%arg 3%" to players
send "&6Süre: &c%arg 2% dk" to players
send "&7&l-----------------------------" to players
#-----------------------------------------------------------------
command /skymod:
permission: sky.blok
permission message: &bYeterli İzne Sahip Değilsin
trigger:
if {skyblock} is false:
send "&bSkyBlock Modu Aktif" to player
set {skyblock} to true
else:
send "&bSkyBlock Modu Deaktif" to player
set {skyblock} to false
command /anhmod:
permission: anh.mod
permission message: &bYeterli İzne Sahip Değilsin
trigger:
if {anahtar} is false:
send "&bAnahtar Modu Aktif" to player
set {anahtar} to true
else:
send "&bAnahtar Modu Deaktif" to player
set {anahtar} to false
#------------------------------------------------------------------
on break of cobblestone:
if {skyblock} is true:
chance of 1%
give 1 paper named "&6&l//&bRasGele&6&l\\" to player
send "&7 Rasgele Item Kagidini Kazandin" to player
on break of lapis lazuli ore:
if {skyblock} is false:
chance of 1%
give 1 paper named "&6&l//&bRasGele&6&l\\" to player
send "&7 Rasgele Item Kagidini Kazandin" to player
command /rasgele <player>:
permission: item.kart
permission message: &2&lYeterli İzne Sahip Değilsin
trigger:
if arg 1 is set:
give 1 paper named "&6&l//&bRasGele&6&l\\" to arg 1
send "&c&l Rasgele Item Kagidini aldin" to arg 1
on rightclick with a paper:
if display name of player's tool contains "&6&l//&bRasGele&6&l\\":
cancel event
remove 1 paper named "&6&l//&bRasGele&6&l\\" from player
send "&bAcaba ne Cikcak"
wait 3 second
chance of 1%:
give 5 diamond to player
send "&e&l5 Elmas Cikti" to player
else:
chance of 1%:
give 5 emerald to player
send "&e&l5 Zumrut cikti" to player
else:
chance of 1%:
give 1 iron ingot to player
send "&e&l1 Demir Kulcesi Cikti" to player
else:
chance of 1%:
give 2 gold ingot to player
send "&e&f2 Altin Kulcesi Cikti"
else:
chance of 1%:
give 1 paper named "&6&l//&bRasGele&6&l\\" to player
send "&3&lSans Karti Cikti"
#------------------------------------------