on damage:
victim is player
damage > victim's health or damage = victim's health:
cancel event
Evet elbette. :/"> , =" gibi işaretlerin çalıştığına eminmisin .-.
on damage:
set {_damage} to damage
set {_health} to victim's health
{_damage} > {_health}:
cancel event
gel öpcem :*Evet elbette. :/
Yukarıda ki kod da aynı işlevi görüyor.Kod:on damage: set {_damage} to damage set {_health} to victim's health {_damage} > {_health}: cancel event
öpmegel öpcem :*
like yok sana ^^öpmelike at :alay:
if final damage is greater than or equal to victim's health: