Merhaba Arkadaşlar Biliyorum Ki Hepiniz Bir Skripti Bulmak İcin Forumda Sayfalarca Skript Kısmına Bakıyorsunuz Buna Son Vermek İcin Böyle Bir Konu Oluşturuyorum Bu Konuda Sunucunuz İcin Gerekli Tüm Skriptleri Paylaşıcam Ve Bir Skript İcin Tüm Forumu Aramanıza Gerek Kalmicak
#Pet Skripti - Axel102 =
Kod:
#Pet
command /pet [<text=yardim>]:
aliases: /p, /pt
executable by: player
trigger:
if arg 1 is "yardim":
message "&a&l&m================================" to player
message "&f"
message "&7/pet, /p, /pt <cagir,gönder>"
message "&f"
message "&a&l&m================================" to player
wait 2 second
open chest with 1 rows named "&8Pet Menüsü" to player
wait 3 tick
if {%player%.pet} is not set:
format slot 0 of player with 1 of gray dye named "&aKöpek" with lore "&7Durum: &4&mGELMEDI" to close then run "sudo %player% pet cagir"
if {%player%.pet} is set:
format slot 0 of player with 2 of light green dye named "&aKöpek" with lore "&7Durum: &2AKTIF" to close then run "sudo %player% pet gönder"
if arg 1 is "cagir":
if {%player%.pet} is not set:
spawn 1 wolf at the event-location
set name of spawned wolf to "%player%'in Kurtu"
message "&7%name of player%'in Kurt isimli pet çağırıldı." to player
set {%player%.pet} to true
set {köpekler::%player%::*} to spawned wolf
apply speed 3 to the spawned wolf for 999 days
set target of last spawned wolf to player
stop
if {%player%.pet} is set:
message "&7Zaten pet cağırmışsın ?" to player
stop trigger
if arg 1 is "gönder":
loop {köpekler::%player%::*}:
message "&7%player%'in Kurtu isimli petiniz geri gönderildi" to player
kill the loop-value
delete {%player%.pet}
stop
on rightclick on a wolf:
if name of clicked wolf contains "'in":
show wolf hearts on the clicked wolf
execute console command "/playsound mob.wolf.whine %player%"
on damage of wolf:
message "&7Köpeklere vurmak günahtir, ve haramdir !"
cancel event
on damage:
if victim is player:
if name of attacker contains "'in":
cancel event
on join:
loop all entities:
if loop-entities is wolf:
if name of loop-entities contains "%name of player%'in Kurtu":
delete {%player%.pet}
delete loop-entities
command /test:
trigger:
delete {%player%.pet}
loop all entities:
if loop-entities is wolf:
kill the loop-entities
command /sudo <player> <text>:
executable by: console
trigger:
execute arg 1 command "%arg 2%"
#Takım Skripti - Switcher =
Kod:
options:
#Takım Kurmak Için Kaç Para Istesin ?
para: 999
on login:
{takim.%player%.kurmus} isn't set:
set {takim.%player%.kurmus} to false
on rightclick on villager:
villager's name is "&7[&aTakım NPC&7]":
if player is sneaking:
kill targeted entity
else:
cancel event
open chest with 1 row named "" to player
wait 3 tick
set {acik.%player%} to true
{takim.%player%.kurmus} is true:
format slot 0 of player with clock named "&7[&cTakımı Boz&7]" to close then run [make player execute command "takim boz"]
format slot 1 of player with clock named "&7[&cTakıma Davet Et&7]" to close then run [make player execute command "takim davet"]
format slot 2 of player with clock named "&7[&cTakımdan Çıkar&7]" to close then run [make player execute command "takim cikar"]
format slot 3 of player with clock named "&7[&cTakım Üyeleri&7]" to close then run [make player execute command "takim liste"]
format slot 4 of player with clock named "&7[&cTakım Sohbeti&7]" to close then run [make player execute command "takim ayarlar"]
else:
{takim.%player%.takimda} is true:
format slot 0 of player with clock named "&7[&cTakımdan Ayrıl&7]" to close then run [make player execute command "takim ayril"]
format slot 1 of player with clock named "&7[&cTakım Üyeleri&7]" to close then run [make player execute command "takim liste"]
format slot 2 of player with clock named "&7[&cTakım Sohbeti&7]" to close then run [make player execute command "takim ayarlar"]
else:
format slot 0 of player with workbench named "&7[&aTakımı Kur&7]" with lore "&e{@para}$ &dKarşılığında Takım Kurar" to close then run [make player execute command "takim kur"]
format slot 8 of player with compass named "&7[&eTakımlar&7]" to close then run [make player execute command "takim liste2"]
on inventory close:
{acik.%player%} is true
set {acik.%player%} to false
on damage:
victim's display name is "&7[&aTakım NPC&7]":
cancel event
command /takim [<text>]:
trigger:
arg 1 is "kur":
{acik.%player%} is true
{takim.%player%.kurmus} is true:
send "&7[&aTakım&7] &cIlk Önce Takımdan Çıkmalısın !"
stop
else:
player's balance is greater than {@para}:
set {takim.kuruyor.%player%} to true
send "&7[&aTakım&7] &bTakım Ismini Belirlemek Için Sohbet Kısmına Yaz !"
else:
send "&7[&aTakım&7] &cYeterli Paran Bulunmamakta !"
arg 1 is "boz":
{acik.%player%} is true
{takim.%player%.kurmus} is false:
send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
stop
else:
send "&7[&aTakım&7] &bBaşarıyla &c%{takim.%player%.isim}% &badlı takımı bozdun !"
set {takim.%player%.kurmus} to false
loop {takim.%{takim.%player%.isim}%.üyeler::*}:
set {takim.%loop-value%.takimda} to false
remove loop-value from {takim.%{takim.%player%.isim}%.üyeler::*}
set {takim.%loop-value%.takimda} to false
delete {takim.%loop-value%.isim}
remove {takim.%player%.isim} from {Takımlar::*}
delete {takim.%player%.isim}
delete {takim.%{takim.%player%.isim}%.üyeler::*}
delete {takim.%{takim.%player%.isim}%.lider}
execute console command "manudelv %player% prefix"
arg 1 is "davet":
{acik.%player%} is true
{takim.%player%.kurmus} is false:
send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
stop
else:
set {takim.davetliyor.%player%} to true
send "&7[&aTakım&7] &bDavet Edeceğin Kişiyi Sohbet Kısmına Yaz !"
arg 1 is "cikar":
{acik.%player%} is true
{takim.%player%.kurmus} is false:
send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
stop
else:
set {takim.cikartiyor.%player%} to true
send "&7[&aTakım&7] &bÇıkaracağın Kişiyi Sohbet Kısmına Yaz !"
arg 1 is "katil":
{davet.%player%.gönder} is false:
send "&7[&aTakım&7] &cHenüz Bir Takıma Davet Edilmedin !"
else:
{takim.%player%.kurmus} is true:
send "&7[&aTakım&7] &cZaten Bir Takımın Var !"
else:
add player to {takim.%{davet.%player%.isim}%.üyeler::*}
send "&7[&aTakım&7] &bBaşarıyla Takıma Girdin !"
set {takim.%player%.isim} to {davet.%player%.isim}
set {takim.%player%.takimda} to true
delete {davet.%player%.isim}
set {davet.%player%.gönder} to false
execute console command "manuaddv %player% prefix &7[&6%{takim.%player%.isim}%&7]&f"
arg 1 is "liste":
{acik.%player%} is true
{takim.%player%.isim} isn't set:
send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
else:
send "&7[&aTakım&7] &cUyeler"
send ""
send "&4[Kurucu] &6%{takim.%{takim.%player%.isim}%.lider}%"
loop {takim.%{takim.%player%.isim}%.üyeler::*}:
send "&b%loop-value%"
arg 1 is "liste2":
{acik.%player%} is true
send "&7[&aTakım&7] &cTakımlar"
send ""
loop {Takımlar::*}:
send "&b%loop-value%"
arg 1 is "npc":
player is op:
spawn villager at player
set spawned villager's display name to "&7[&aTakım NPC&7]"
apply slowness 99999 to spawned villager for 999 days
clear {Takımlar::*}
arg 1 is "ayril":
{takim.%player%.takimda} is true:
send "&7[&aTakım&7] &bTakımdan Ayrıldın !"
remove player from {takim.%{takim.%player%.isim}%.üyeler::*}
set {takim.%player%.takimda} to false
delete {takim.%player%.isim}
execute console command "manudelv %player% prefix"
loop {takim.%{takim.%player%.isim}%.üyeler::*}:
send "&7[&aTakım&7] &c%player% &badlı oyuncu takımdan ayrıldı." to loop-value
wait 1 second
else:
send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
arg 1 is "ayarlar":
{takim.%player%.isim} is set:
{sohbet.%player%} isn't set:
set {sohbet.%player%} to false
{sohbet.%player%} is false:
set {sohbet.%player%} to true
send "&7[&aTakım&7] &bArtık Yazdıkların Sadece Takımına Gidicek !"
else:
set {sohbet.%player%} to false
send "&7[&aTakım&7] &bArtık Yazdıkların Herkese Gidicek !"
else:
send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
arg 1 isn't set:
send ""
send "&7[&aTakım&7] &e/takim katil"
send ""
on damage:
victim is a player
attacker is a player
{takim.%victim%.isim} is {takim.%attacker%.isim}
cancel event
on chat:
{sohbet.%player%} is true:
cancel event
loop {takim.%{takim.%player%.isim}%.üyeler::*}:
send "&7[&6%player%&7] &f%message%" to loop-value
send "&7[&6%player%&7] &f%message%" to player
wait 1 second
{takim.kuruyor.%player%} is true:
cancel event
set {takim.kuruyor.%player%} to false
set {_isim} to message
if {Takımlar::*} contains {_isim}:
send "&7[&aTakım&7] &cAynı Isimde Takım Var Zaten !"
else:
execute console command "eco take %player% {@para}"
set {takim.%player%.isim} to {_isim}
set {takim.%{takim.%player%.isim}%.lider} to player
set {takim.%player%.kurmus} to true
send "&7[&aTakım&7] &bBaşarıyla &c%{_isim}% &badlı takımı kurdun !"
add {takim.%player%.isim} to {Takımlar::*}
execute console command "manuaddv %player% prefix &7[&6%{takim.%player%.isim}%&7]&f"
{takim.cikartiyor.%player%} is true:
cancel event
set {takim.cikartiyor.%player%} to false
set {_cikartilan} to message
loop {takim.%{takim.%player%.isim}%.üyeler::*}:
if "%loop-value%" is "%{_cikartilan}%":
wait 1 second
remove loop-value from {takim.%{takim.%player%.isim}%.üyeler::*}
delete {takim.%loop-value%.isim}
delete {takim.%loop-value%.takimda}
send "&7[&aTakım&7] &bBaşarıyla &c%loop-value% &badlı oyuncuyu çıkardın !"
send "&7[&aTakım&7] &bTakımdan Atıldın !" to loop-value
execute console command "manudelv %loop-value% prefix"
stop
else:
send "&7[&aTakım&7] &cOyuncu Takımınızda Değil !"
{takim.davetliyor.%player%} is true:
cancel event
set {takim.davetliyor.%player%} to false
set {_davetli} to message
{takim.%{_davetli}%.isim} is set:
send "&7[&aTakım&7] &cBu Oyuncu Zaten Bir Takımda !"
stop
else:
loop players:
"%loop-player%" is "%{_davetli}%"
set {davet.%loop-player%.gönder} to true
send "&7[&aTakım&7] &bBaşarıyla &c%{_davetli}% &badlı oyuncuyu takıma davet ettin !"
send "&7[&aTakım&7] &c%{takim.%player%.isim}% &badlı takıma davet edildin. &e/takim katil &byazarak girebilirsin. 15 Saniye !" to loop-player
set {davet.%loop-player%.isim} to {takim.%player%.isim}
wait 15 second
set {davet.%loop-player%.gönder} to false
#Canta Skript - Switcher =
Kod:
#-----------------------
# Çanta Skripti V1.0
#-----------------------
on load:
set {_item} to ink sack named "&f&lKüçük Boy Çanta"
register new shaped recipe for {_item} using leather, leather, leather, leather, leather, leather, leather, leather, leather
set {_item2} to ink sack named "&f&lOrta Boy Çanta"
register new shaped recipe for {_item2} using leather, feather, leather, leather, {_item}, leather, leather, string, leather
set {_item3} to ink sack named "&f&lBüyük Boy Çanta"
register new shaped recipe for {_item3} using string, leather, string, leather, {_item2}, leather, diamond, leather, diamond
on rightclick with ink sack:
tool's name is "&f&lKüçük Boy Çanta":
open chest with 1 row named "&f&lKüçük Boy Çanta" to player
set {k.c.%player%} to true
wait 3 tick
loop {k.canta::%player%::*}:
add loop-value to slot loop-index parsed as integer of current inventory of player
tool's name is "&f&lOrta Boy Çanta":
open chest with 3 row named "&f&lOrta Boy Çanta" to player
set {o.c.%player%} to true
wait 3 tick
loop {o.canta::%player%::*}:
add loop-value to slot loop-index parsed as integer of current inventory of player
tool's name is "&f&lBüyük Boy Çanta":
open chest with 6 row named "&f&lBüyük Boy Çanta" to player
set {b.c.%player%} to true
wait 3 tick
loop {b.canta::%player%::*}:
add loop-value to slot loop-index parsed as integer of current inventory of player
on inventory close:
{k.c.%player%} is true:
set {k.c.%player%} to false
clear {k.canta::%player%::*}
loop 9 times:
set {k.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
{o.c.%player%} is true:
set {o.c.%player%} to false
clear {o.canta::%player%::*}
loop 28 times:
set {o.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
{b.c.%player%} is true:
set {b.c.%player%} to false
clear {b.canta::%player%::*}
loop 58 times:
set {b.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
#Duyuru Skripti - FZYY =
Kod:
#______
#| _ \
#| | | |_ _ _ _ _ _ _ __ _ _
#| | | | | | | | | | | | | '__| | | |
#| |/ /| |_| | |_| | |_| | | | |_| |
#|___/ \__,_|\__, |\__,_|_| \__,_|
# __/ |
# |___/ by efe2002ozyay / FZYY
command /d <text>:
trigger:
set {_msg} to arg 1
if {_msg} is "help" or "yardim":
send " " to player
send "&8==========&7[&6Duyuru Yardim&7]&8==========" to player
send "&6/d <mesaj>&8 ile duyuru yapabilirsiniz!" to player
send "&6/d help&8 ile yardim alabilirsiniz!" to player
send "&6/d yardim&8 ile yardim alabilirsiniz!"
send "&8=================================="
send " " to player
else if {_msg} is not "help" or "yardim":
loop players:
set action bar of loop-player to "&4 %arg 1%"
#Rapor Skripti - mciltrot34
Kod:
[/LEFT]
#--------- RAPOR SK BY MCILTROT34 (KEMAL895) ---------#
#--------- AYARLAR --------#
on script load:
send "******************" to console
send " > Rapor SK < " to console
send " > KemaL895 < " to console
send "******************" to console
if {rapor.sayi} is not set:
set {rapor.sayi} to 0
options:
skype: Skype Adresiniz
prefix: &b[&6Rapor&b]
#-------- KOMUTLAR ---------#
command /rapor:
trigger:
open chest with 1 rows named "&bRapor Menü" to player
wait 0.2 second
format slot 0 of player with book named "&bŞuana Kadar Toplam Rapor Sayısı" with lore "&2%{rapor.sayi}%" to close then run "send {rapor.sayi}"
wait 0.2 second
format slot 1 of player with paper named "&6Birini Rapor Et" with lore "&2Birini rapor etmek için tıkla !" to close then run "raporetmenu %player%"
wait 0.2 second
format slot 2 of player with diamond named "&6Yetkili Skype Adresleri" with lore "{@skype}" to close then run "send {@skype}"
wait 0.2 second
format slot 8 of player with nether star named "&4&nSkript By KemaL895" to close then run "send &4&nSkript By KemaL895"
stop
command /raporetmenu [<player>]:
trigger:
command sender is console
if arg 1 is not set:
set {raporchat.%player%} to true
set {raporasamachat.%player%} to "1"
send "{@prefix} &aLütfen Rapor Edeceğiniz Kişinin Adını Yazınız. Eğer Düzgün Rapor Yazmaz İseniz Sunucudan Uzaklaştırılabilirsiniz." to player
add 1 to {rapor.sayi}
else:
set {raporchat.%arg 1%} to true
set {raporasamachat.%arg 1%} to "1"
send "{@prefix} &aLütfen Rapor Edeceğiniz Kişinin Adını Yazınız. Eğer Düzgün Rapor Yazmaz İseniz Sunucudan Uzaklaştırılabilirsiniz." to arg 1
add 1 to {rapor.sayi}
command /raporet:
trigger:
set {raporchat.%player%} to true
set {raporasamachat.%player%} to "1"
send "{@prefix} &aLütfen Rapor Edeceğiniz Kişinin Adını Yazınız. Eğer Düzgün Rapor Yazmaz İseniz Sunucudan Uzaklaştırılabilirsiniz." to player
add 1 to {rapor.sayi}
#--------- MEKANIKLER ---------#
on chat:
if {raporchat.%player%} is true:
cancel event
if {raporasamachat.%player%} is "1":
set {raporedilen.%player%} to message
send "{@prefix} &aLütfen Rapor Sebebinizi Yazınız."
wait 1 second
set {raporasamachat.%player%} to "2"
stop
if {raporasamachat.%player%} is "2":
set {raporsebebi.%player%} to message
send "{@prefix} &aRaporunuz iletilmiştir. İyi Oyunlar Dileriz :)"
log "Rapor Eden : %player%" to "raporlar.log"
log "Rapor Edilen : %{raporedilen.%player%}%" to "raporlar.log"
log "Rapor Sebebi : %{raporsebebi.%player%}%" to "raporlar.log"
log "**************************************************" to "raporlar.log"
loop all players:
if loop-player is op:
send "{@prefix} &aBir Rapor Geldi !"
send "{@prefix} &3Rapor Eden &0: &2%player%" to loop-player
send "{@prefix} &3Rapor Edilen &0: &2%{raporedilen.%player%}%" to loop-player
send "{@prefix} &3Rapor Sebebi &0: &2%{raporsebebi.%player%}%" to loop-player
clear {raporchat.%player%}
clear {raporasamachat.%player%}
clear {raporedilen.%player%}
clear {raporsebebi.%player%}
stop
#Lobi İtemleri - Switcher
Kod:
options:
#Spawn World
spawn.world: world
#İtemlerin Slotlarını Seçin
oyun.menüsü.slot: 0
oyuncuları.gizle.slot: 2
jetpack.slot: 4
effect.slot: 6
#İtemlerin İsimlerini Seçin
oyun.menüsü.isim: &6&lOyun Menüsü
oyuncuları.gizle.isim: &c&lOyuncuları Gizle/Göster
jetpack.isim: &a&lJetpack
effect.isim: &e&lEffect Listesi
#Jetpack İtiş Gücünü Seçin
jetpack.atishizi: 5
#Gizle/Göster Mesajlarını Seçin
oyunculari.gizle.mesaj: &4&lOyuncular Gizlendi
oyunculari.göster.mesaj: &4&lOyuncular Gösterildi
#Oyun Menüsü Ayarları ;
menü.bölüm.sayisi: 3
menü.isim: &4&lOyun Menüsü
menü.slot1.item: diamond sword
menü.slot2.item: chest
menü.slot3.item: bow
menü.slot4.item: iron shovel
menü.slot5.item: string
menü.slot6.item: glass pane
menü.slot7.item: glass pane
menü.slot8.item: glass pane
# menü.slot9.item:
# menü.slot10.item:
# menü.slot11.item:
# menü.slot12.item:
# menü.slot13.item:
# menü.slot14.item:
# menü.slot15.item:
# menü.slot16.item:
# menü.slot17.item:
# menü.slot18.item:
# menü.slot19.item:
# menü.slot20.item:
# menü.slot21.item:
# menü.slot22.item:
# menü.slot23.item:
# menü.slot24.item:
menü.slot1.item.isim: &6&lPvP
menü.slot2.item.isim: &a&lHunger Games
menü.slot3.item.isim: &b&lFaction
menü.slot4.item.isim: &d&lMiniGames
menü.slot5.item.isim: &4&lSurvival
menü.slot6.item.isim: &f
menü.slot7.item.isim: &f
menü.slot8.item.isim: &f
# menü.slot10.item.isim:
# menü.slot11.item.isim:
# menü.slot12.item.isim:
# menü.slot13.item.isim:
# menü.slot14.item.isim:
# menü.slot15.item.isim:
# menü.slot16.item.isim:
# menü.slot17.item.isim:
# menü.slot18.item.isim:
# menü.slot19.item.isim:
# menü.slot20.item.isim:
# menü.slot21.item.isim:
# menü.slot22.item.isim:
# menü.slot23.item.isim:
# menü.slot24.item.isim:
menü.slot1.komut: pvp
menü.slot2.komut: hungergames
menü.slot3.komut: faction
menü.slot4.komut: minigames
menü.slot5.komut: survival
menü.slot6.komut: deneme1
menü.slot7.komut: deneme2
menü.slot8.komut: deneme3
# menü.slot9.komut:
# menü.slot10.komut:
# menü.slot11.komut:
# menü.slot12.komut:
# menü.slot13.komut:
# menü.slot14.komut:
# menü.slot15.komut:
# menü.slot16.komut:
# menü.slot17.komut:
# menü.slot18.komut:
# menü.slot19.komut:
# menü.slot20.komut:
# menü.slot21.komut:
# menü.slot22.komut:
# menü.slot23.komut:
# menü.slot24.komut:
#Bilgilendirme ; Oyun Menüsü'nde Toplam 24 İtem Koyabilirsiniz Ve İsimlerini Ayarlayabilirsiniz.Fakat şu an 8 Tanesi Açık Diğerlerini Açmak İçin;
#Komutlar Bölümündeki "#" 'yı , Oyun Menüsü Bölümündeki "#" 'yı silmek ! , Options Bölümündeki Oyun Menüsü Yerindeki "#" 'yı silmek.
#Bilgilendirme2 ; Effectleri Vip Kullansın İstiyorsanz Kodlardan Effect Bölümünü Bulun Orada Ne Yapcağınız Gösteriliyor.
#Yapımcı ; Switcher
#MinecraftForumTR
#Lobi İtemler ;
#--------------------------------------------------------------------------------------------------------------------------------------------
on login:
player is in "{@spawn.world}"
set slot {@oyun.menüsü.slot} of player to diamond named "{@oyun.menüsü.isim}"
set slot {@oyuncuları.gizle.slot} of player to magma cream named "{@oyuncuları.gizle.isim}"
set slot {@jetpack.slot} of player to firework rocket named "{@jetpack.isim}"
set slot {@effect.slot} of player to gold nugget named "{@effect.isim}"
#--------------------------------------------------------------------------------------------
#İtem Ayarları ;
#--------------------------------------------------------------------------------------------
on inventory click:
player is in "{@spawn.world}"
player is not op
cancel event
on drop:
player is in "{@spawn.world}"
cancel event
on click with diamond:
tool's name is "{@oyun.menüsü.isim}"
wait 3 tick
open chest with {@menü.bölüm.sayisi} row named "{@menü.isim}" to player
#Slot 1
format slot 0 of player with {@menü.slot1.item} named "{@menü.slot1.item.isim}" to close then run "komut %player% om 1"
#Slot 2
format slot 1 of player with {@menü.slot2.item} named "{@menü.slot2.item.isim}" to close then run "komut %player% om 2"
#Slot 3
format slot 2 of player with {@menü.slot3.item} named "{@menü.slot3.item.isim}" to close then run "komut %player% om 3"
#Slot 4
format slot 3 of player with {@menü.slot4.item} named "{@menü.slot4.item.isim}" to close then run "komut %player% om 4"
#Slot 5
format slot 4 of player with {@menü.slot5.item} named "{@menü.slot5.item.isim}" to close then run "komut %player% om 4"
#Slot 6
format slot 5 of player with {@menü.slot6.item} named "{@menü.slot6.item.isim}" to close then run "komut %player% om 5"
#Slot 7
format slot 6 of player with {@menü.slot7.item} named "{@menü.slot7.item.isim}" to close then run "komut %player% om 6"
#Slot 8
format slot 7 of player with {@menü.slot8.item} named "{@menü.slot8.item.isim}" to close then run "komut %player% om 7"
#Slot 9
# format slot 8 of player with {@menü.slot9.item} named "{@menü.slot9.item.isim}" to close then run "komut %player% om 8"
# format slot 9 of player with {@menü.slot10.item} named "{@menü.slot10.item.isim}" to close then run "komut %player% om 9"
# format slot 10 of player with {@menü.slot11.item} named "{@menü.slot11.item.isim}" to close then run "komut %player% om 10"
# format slot 11 of player with {@menü.slot12.item} named "{@menü.slot12.item.isim}" to close then run "komut %player% om 11"
# format slot 12 of player with {@menü.slot13.item} named "{@menü.slot13.item.isim}" to close then run "komut %player% om 12"
# format slot 13 of player with {@menü.slot14.item} named "{@menü.slot14.item.isim}" to close then run "komut %player% om 13"
# format slot 14 of player with {@menü.slot15.item} named "{@menü.slot15.item.isim}" to close then run "komut %player% om 14"
# format slot 15 of player with {@menü.slot16.item} named "{@menü.slot16.item.isim}" to close then run "komut %player% om 15"
# format slot 16 of player with {@menü.slot17.item} named "{@menü.slot17.item.isim}" to close then run "komut %player% om 16"
# format slot 17 of player with {@menü.slot18.item} named "{@menü.slot18.item.isim}" to close then run "komut %player% om 17"
# format slot 18 of player with {@menü.slot19.item} named "{@menü.slot19.item.isim}" to close then run "komut %player% om 18"
# format slot 19 of player with {@menü.slot20.item} named "{@menü.slot20.item.isim}" to close then run "komut %player% om 19"
# format slot 20 of player with {@menü.slot21.item} named "{@menü.slot21.item.isim}" to close then run "komut %player% om 20"
# format slot 21 of player with {@menü.slot22.item} named "{@menü.slot22.item.isim}" to close then run "komut %player% om 21"
# format slot 22 of player with {@menü.slot23.item} named "{@menü.slot23.item.isim}" to close then run "komut %player% om 22"
# format slot 23 of player with {@menü.slot24.item} named "{@menü.slot24.item.isim}" to close then run "komut %player% om 23"
on click with firework rocket:
tool's name is "{@jetpack.isim}"
cancel event
set slot {@jetpack.slot} of player to firework rocket named "{@jetpack.isim}"
push player forward at speed {@jetpack.atishizi}
on damage:
victim is in "{@spawn.world}"
cancel event
on click with magma cream:
tool's name is "{@oyuncuları.gizle.isim}"
cancel event
{x.%player%} is not set:
set {x.%player%} to true
{x.%player%} is true:
hide players from player
send "{@oyunculari.gizle.mesaj}"
set {x.%player%} to false
else:
reveal players to player
send "{@oyunculari.göster.mesaj}"
set {x.%player%} to true
on rightclick with gold nugget:
# player has permission "vip.effect" #Eğer Sadece Viplerin Kullanmasını İstiyorsanız "#" ' yı silin. Viplere "vip.effect" perm'ini verin.
tool's name is "{@effect.isim}"
wait 3 tick
open chest with 1 row named "&4&lEffect Menü" to player
format slot 0 of player with water named "&4&lSu Efekti" to close then run "komut %player% effect effect1"
format slot 1 of player with charcoal named "&a&lDuman Efekti" to close then run "komut %player% effect effect2"
format slot 2 of player with lava named "&e&lAteş Efekti" to close then run "komut %player% effect effect3"
format slot 3 of player with redstone named "&d&lKalp Efekti" to close then run "komut %player% effect effect4"
format slot 4 of player with water bottle named "&6&lIksir Kırılma Efekti" to close then run "komut %player% effect effect5"
format slot 5 of player with water bucket named "&c&lKurt Sallama Efekti" to close then run "komut %player% effect effect6"
format slot 8 of player with nether star named "&c&lEfektleri Kapat" to close then run "komut %player% effect effect7"
#---------------------------------------------------------------------------------------------------------------------------------------------------
#Effect ;
on any movement:
# player has permission "vip.effect" #Eğer Sadece Viplerin Kullanmasını İstiyorsanız "#" ' yı silin. Viplere "vip.effect" perm'ini verin.
{effect1.%player%} is true:
spawn 20 of particle splash at player
{effect2.%player%} is true:
spawn 20 of particle large smoke at player
{effect3.%player%} is true:
play mob spawner flames at the player
{effect4.%player%} is true:
spawn 5 of particle heart at player
{effect5.%player%} is true:
spawn 5 of particle spell at player
{effect6.%player%} is true:
show wolf shaking on player
command /effect <text>:
trigger:
# player has permission "vip.effect" #Eğer Sadece Viplerin Kullanmasını İstiyorsanız "#" ' yı silin. Viplere "vip.effect" perm'ini verin.
arg 1 is "effect1":
set {effect1.%player%} to true
set {effect2.%player%} to false
set {effect3.%player%} to false
set {effect4.%player%} to false
set {effect5.%player%} to false
set {effect6.%player%} to false
arg 1 is "effect2":
set {effect1.%player%} to false
set {effect2.%player%} to true
set {effect3.%player%} to false
set {effect4.%player%} to false
set {effect5.%player%} to false
set {effect6.%player%} to false
arg 1 is "effect3":
set {effect1.%player%} to false
set {effect2.%player%} to false
set {effect3.%player%} to true
set {effect4.%player%} to false
set {effect5.%player%} to false
set {effect6.%player%} to false
arg 1 is "effect4":
set {effect1.%player%} to false
set {effect2.%player%} to false
set {effect3.%player%} to false
set {effect4.%player%} to true
set {effect5.%player%} to false
set {effect6.%player%} to false
arg 1 is "effect5":
set {effect1.%player%} to false
set {effect2.%player%} to false
set {effect3.%player%} to false
set {effect4.%player%} to false
set {effect5.%player%} to true
set {effect6.%player%} to false
arg 1 is "effect6":
set {effect1.%player%} to false
set {effect2.%player%} to false
set {effect3.%player%} to false
set {effect4.%player%} to false
set {effect5.%player%} to false
set {effect6.%player%} to true
arg 1 is "effect7":
set {effect1.%player%} to false
set {effect2.%player%} to false
set {effect3.%player%} to false
set {effect4.%player%} to false
set {effect5.%player%} to false
set {effect6.%player%} to false
#--------------------------------------------------------------------------------------------------------------------------------------------------
#Komutlar;
command /om <text>:
trigger:
arg 1 is "1":
execute console command "mv tp %player% {@menü.slot1.komut}"
arg 1 is "2":
execute console command "mv tp %player% {@menü.slot2.komut}"
arg 1 is "3":
execute console command "mv tp %player% {@menü.slot3.komut}"
arg 1 is "4":
execute console command "mv tp %player% {@menü.slot4.komut}"
arg 1 is "5":
execute console command "mv tp %player% {@menü.slot5.komut}"
arg 1 is "6":
execute console command "mv tp %player% {@menü.slot6.komut}"
arg 1 is "7":
execute console command "mv tp %player% {@menü.slot7.komut}"
arg 1 is "8":
execute console command "mv tp %player% {@menü.slot8.komut}"
# arg 1 is "9":
# execute console command "mv tp %player% {@menü.slot9.komut}"
# arg 1 is "10":
# execute console command "mv tp %player% {@menü.slot10.komut}"
# arg 1 is "11":
# execute console command "mv tp %player% {@menü.slot11.komut}"
# arg 1 is "12":
# execute console command "mv tp %player% {@menü.slot12.komut}"
# arg 1 is "13":
# execute console command "mv tp %player% {@menü.slot13.komut}"
# arg 1 is "14":
# execute console command "mv tp %player% {@menü.slot14.komut}"
# arg 1 is "15":
# execute console command "mv tp %player% {@menü.slot15.komut}"
# arg 1 is "16":
# execute console command "mv tp %player% {@menü.slot16.komut}"
# arg 1 is "17":
# execute console command "mv tp %player% {@menü.slot17.komut}"
# arg 1 is "18":
# execute console command "mv tp %player% {@menü.slot18.komut}"
# arg 1 is "19":
# execute console command "mv tp %player% {@menü.slot19.komut}"
# arg 1 is "20":
# execute console command "mv tp %player% {@menü.slot20.komut}"
# arg 1 is "21":
# execute console command "mv tp %player% {@menü.slot21.komut}"
# arg 1 is "22":
# execute console command "mv tp %player% {@menü.slot22.komut}"
# arg 1 is "23":
# execute console command "mv tp %player% {@menü.slot23.komut}"
# arg 1 is "24":
# execute console command "mv tp %player% {@menü.slot24.komut}"
#--------------------------------------------------------------------------------------------------------------------------------------------------
command /komut <player> <text>:
executable by:console
trigger:
execute arg 1 command "/%arg 2%"
#Cakma Lobi - mciltrot34
Kod:
options:
lobi-isim: lobi #Baglanacaklari lobinin bungeecorddaki ismi
server-isim: ServerIsmi #Serverinizin ismi
on join:
apply potion of invisibility to player for 999 days
send "&6{@server-isim} &2- &bGiriş yaptıktan sonra lobiye aktarılacaksınız !"
wait 3 second
if player is logged:
bungeecord connect player to "{@lobi-isim}"
wait 1 second
kick the player due to "&6{@server-isim} &2- Lobi sunucusu ile bağlantı kurulamadı, lütfen tekrar deneyiniz."
else:
wait 4 second
if player is logged:
bungeecord connect player to "{@lobi-isim}"
wait 1 second
kick the player due to "&6{@server-isim} &2- Lobi sunucusu ile bağlantı kurulamadı, lütfen tekrar deneyiniz."
else:
kick the player due to "&6{@server-isim} &2- Giriş yapmadığınız için yönlendirilmediniz ve atıldınız !"
command /lobi:
trigger:
send "&6{@server-isim} &2- &bLobiye yönlendiriliyorsunuz..."
wait 1 second
bungeecord connect player to "{@lobi-isim}"
#Görev Mana Skripti - Epistomoloji
Kod:
options:
# zombi: "&9Leş Zombisi"
# iskelet: "&9Kraliyet Okçusu"
# orumcek: "&9Büyük Örümcek" # Bu bölümü açmak isterseniz her satırın başındaki # işaretlerini kaldırın.
# creeper: "&9Patlayan Yaratık" # Bu bölümden canavarların doğduklarında alacağı isimleri ayarlarsınız. Renk kodları kullanılabilir.
# enderman: "&9Karanlık Cisim" # DIKKAT: İsimlerin başında ve sonunda " işareti olmalıdır! ÖRNEK: "&9Leş Zombisi"
# pigman: "&9Domuz Adam" #Bu bölümü açmak sunucunuzda lag yapabilir ki bu çok büyük bir ihtimal.
# witch: "&9Cadı"
# blaze: "&9Ateş Saçan"
can: 3 # Şifa Asası ile basacağınız canı belirler.
zarar1: 1 # Zarar Kılıcı ile verdiğiniz ekstra hasarın 1. aralığını belirler.
zarar2: 5 # Zarar Kılıcı ile verdiğiniz ekstra hasarın 2. aralığını belirler.
hız: 5 # Alev Topu Asası ile fırlattığınız alev topunun hızını belirler. NOT: Değerler sadece sayı olabilir.
command /deneyimli:
trigger:
if player is op:
set {deneyim.%player%} to 330
send "&2Deneyim puanınız en yükseğe çıkarıldı! - 330"
else:
send "&cBunun için yetkiniz yok!"
command /yap <player> <text>:
trigger:
execute arg 1 command "/%arg 2%"
command /gorevgor:
trigger:
send "&2Yaptığın görevler: &4%{yapilmisgorev.%player%.list::*}%"
command /avcı:
trigger:
if {gorev.%player%} is false:
if {av.%player%} is false:
set {gorev.%player%} to true
send "&4&lGörev alındı! &2Görevin: Ok ile 3 Zombi &2öldür. &bÖDÜL: &43 Biftek - 6 Deneyim"
set {av.%player%} to true
set {avsayi.%player%} to 0
else:
send "&4&lZaten daha önceden bu görevi yapmışsın!"
else:
send "&4&lZaten bir görev aldın! İlk önce onu tamamlamalısın!"
command /taskilicli:
trigger:
if {gorev.%player%} is false:
if {taskilic.%player%} is false:
set {gorev.%player%} to true
set {taskilic.%player%} to true
send "&4&lGörev alındı! &2Görevin: Taş Kılıç ile 10 yaratık öldür. &bÖDÜL: &44 Para - 9 Deneyim"
set {tassayi.%player%} to 0
else:
send "&4&lZaten daha önceden bu görevi yapmışsın!"
else:
send "&4&lZaten bir görev aldın! İlk önce onu tamamlamalısın!"
command /mana:
trigger:
send "&bManan: &9%{mana.%player%}%"
command /para:
trigger:
send "&2Paran: &4%{para.%player%}%"
command /seviye:
trigger:
send "&2Seviyen: &4%{seviye.%player%}%"
send "&2Deneyimin: &3%{deneyim.%player%}%/%{seviyesa.%player%}%"
on death of zombie:
if attacker is shooter:
if shooter's tool is bow:
if {gorev.%shooter%} is true:
if {av.%shooter%} is true:
add 1 to {avsayi.%shooter%}
send "&4&l[Avcı] &2Bir %victim's name% &2öldürdün!" to attacker
#on spawn:
# event-entity is zombie:
# set event-entity's name to {@zombi}
# event-entity is skeleton:
# set event-entity's name to {@iskelet}
# event-entity is spider:
# set event-entity's name to {@orumcek}
# event-entity is witch:
# set event-entity's name to {@witch} # Yukarıdaki bölümün çalışması için buradaki # işaretlerini de kaldırmalısınız.
# event-entity is zombie pigman:
# set event-entity's name to {@pigman}
# event-entity is creeper:
# set event-entity's name to {@creeper}
# event-entity is enderman:
# set event-entity's name to {@enderman}
# event-entity is blaze:
# set event-entity's name to {@blaze}
on death of zombie or spider:
add 1 to {deneyim.%attacker%}
send "%victim's name% &2sana 1 deneyim kazandırdı!" to attacker
on death of creeper or skeleton:
add 2 to {deneyim.%attacker%}
send "%victim's name% &2sana 2 deneyim kazandırdı!" to attacker
on death of enderman or blaze:
add 3 to {deneyim.%attacker%}
send "%victim's name% &2sana 3 deneyim kazandırdı!" to attacker
on death of witch or zombie pigman:
add 4 to {deneyim.%attacker%}
send "%victim's name% &2sana 4 deneyim kazandırdı!" to attacker
on death of zombie or spider or skeleton or creeper or enderman or zombie pigman or blaze or witch:
{gorev.%attacker%} is true
{taskilic.%attacker%} is true
attacker's tool is stone sword
add 1 to {tassayi.%attacker%}
send "&4&l[Taş Kılıçlı] &2Bir %victim's name% &2öldürdün!" to attacker
every second:
loop all players:
if {avsayi.%loop-player%} is greater than 2:
delete {avsayi.%loop-player%}
set {gorev.%loop-player%} to false
delete {av.%loop-player%}
add 6 to {deneyim.%loop-player%}
add "Avcı" to {yapilmisgorev.%loop-player%.list::*}
give 3 steak to loop-player
send "&6Görev Tamamlandı! Ödülünü aldın!" to loop-player
add 1 to {yapilmisgorev.%loop-player%}
if {tassayi.%loop-player%} is greater than 9:
delete {tassayi.%loop-player%}
set {gorev.%loop-player%} to false
delete {taskilic.%loop-player%}
add 9 to {deneyim.%loop-player%}
add "Taş Kılıçlı" to {yapilmisgorev.%loop-player%.list::*}
add 4 to {para.%loop-player%}
send "&6Görev Tamamlandı! Ödülünü aldın!" to loop-player
add 1 to {yapilmisgorev.%loop-player%}
command /oyundurumu:
trigger:
open chest with 1 rows named "&4&lOyun Durumu" to player
format slot 0 of player with diamond named "&b&lMana" with lore "&2Manan: &9%{mana.%player%}%" to close then run "yap %player% mana"
format slot 1 of player with emerald named "&6&lPara" with lore "&2Paran: &4%{para.%player%}%" to close then run "yap %player% para"
format slot 2 of player with glass bottle named "&6&lSeviye" with lore "&2Seviyen: &4%{seviye.%player%}%" to close then run "yap %player% seviye"
format slot 3 of player with water bottle named "&6&lDeneyim" with lore "&2Deneyimin: &3%{deneyim.%player%}%/%{seviyesa.%player%}%" to close then run "yap %player% seviye"
format slot 4 of player with book named "&4&l%{yapilmisgorev.%player%}% Görev Tamamlandı!" with lore "&2Bitirdiğin görevleri görmek için tıkla!" to close then run "yap %player% gorevgor"
command /gorev:
trigger:
open chest with 2 row named "&4&lGörevler" to player
format slot 0 of player with bow named "&4&lAvcı" with lore "&2Ok ile 3 Zombi öldür. &bÖDÜL: &43 Biftek - 6 Deneyim" to close then run "yap %player% avcı"
if {seviye.%player%} is greater than 0:
format slot 1 of player with stone sword named "&4&lTaş Kılıçlı" with lore "&2Taş Kılıç ile 10 yarat öldür. &bÖDÜL: &44 Para - 9 Deneyim" to close then run "yap %player% taskilicli"
#=====================================================================SEVİYE BÖLÜMÜ========================================================================#
every second:
loop all players:
if {deneyim.%loop-player%} is greater than 329:
set {seviye.%loop-player%} to 10
set {seviyesa.%loop-player%} to "..."
{atladi10.%loop-player%} is not set
give a bow of power 5 and flame 1 named "&9Bitirenin Yayı" with lore "&210. Seviyeye ulaşanlar kazanabilir!" to loop-player
send "&410 &2seviye oldun! Son seviyeye yükseldin!" to loop-player
set {atladi10.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 279:
set {seviye.%loop-player%} to 9
set {seviyesa.%loop-player%} to 330
{atladi9.%loop-player%} is not set
send "&49 &2seviye oldun!" to loop-player
set {atladi9.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 239:
set {seviye.%loop-player%} to 8
set {seviyesa.%loop-player%} to 280
{atladi8.%loop-player%} is not set
send "&48 &2seviye oldun!" to loop-player
set {atladi8.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 199:
set {seviye.%loop-player%} to 7
set {seviyesa.%loop-player%} to 240
{atladi7.%loop-player%} is not set
send "&47 &2seviye oldun!" to loop-player
set {atladi7.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 159:
set {seviye.%loop-player%} to 6
set {seviyesa.%loop-player%} to 200
{atladi6.%loop-player%} is not set
send "&46 &2seviye oldun!" to loop-player
set {atladi6.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 119:
set {seviye.%loop-player%} to 5
set {seviyesa.%loop-player%} to 160
{atladi5.%loop-player%} is not set
send "&45 &2seviye oldun!" to loop-player
set {atladi5.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 89:
set {seviye.%loop-player%} to 4
set {seviyesa.%loop-player%} to 120
{atladi4.%loop-player%} is not set
send "&44 &2seviye oldun!" to loop-player
set {atladi4.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 59:
set {seviye.%loop-player%} to 3
set {seviyesa.%loop-player%} to 90
{atladi3.%loop-player%} is not set
send "&43 &2seviye oldun!" to loop-player
set {atladi3.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 29:
set {seviye.%loop-player%} to 2
set {seviyesa.%loop-player%} to 60
{atladi2.%loop-player%} is not set
send "&42 &2seviye oldun!" to loop-player
set {atladi2.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is greater than 9:
set {seviye.%loop-player%} to 1
set {seviyesa.%loop-player%} to 30
{atladi1.%loop-player%} is not set
send "&41 &2seviye oldun!" to loop-player
set {atladi1.%loop-player%} to 1
else:
if {deneyim.%loop-player%} is less than 10:
set {seviyesa.%loop-player%} to 10
#=======================================================================MANA BÖLÜMÜ========================================================================#
command /eşyaver [<text>]:
description: Özel eşyalar.
aliases: eşyav
trigger:
if arg 1 is "alevasası" or "şifaasası" or "zararkılıcı" :
if arg 1 is "alevasası":
give a blaze rod of unbreaking 10 named "&4&lAlev Topu Asası" with lore "&2Sağ tıkladığınızda &4{@hız} &2hızında alev topu atarsınız." to player
if arg 1 is "şifaasası":
give a stick of unbreaking 10 named "&a&lŞifa Asası" with lore "&2Sağ tıkladığınızda bir kişiye &a{@can} &2can basarsınız." to player
if arg 1 is "zararkılıcı":
give a iron sword of sharpness 2 and unbreaking 10 named "&d&lZarar Kılıcı" with lore "&2Vurduğunuz kişiden ekstra &4{@zarar1} - {@zarar2} &2arasında can daha gider." to player
else:
send "&cKullanım: &9/eşyaver &f<&4alevasası&8/&aşifaasası&8/&dzararkılıcı&f>" to player
on rightclick with a blaze rod:
if player's tool's display name is "&4&lAlev Topu Asası":
if {mana.%player%} is bigger than 29:
remove 30 from {mana.%player%}
send "&2Bir alev topu fırlattın! &4Hız: {@hız}" to player
shoot a fireball at speed {@hız}
send "&b30 &2mana kullandın!" to player
else:
send "&4Yeterli manan yok! &2Manan: &b%{mana.%player%}%" to player
on leftclick with a blaze rod:
if tool's display name is "&4&lAlev Topu Asası":
cancel event
on damage:
if attacker is player:
if attacker's tool's display name is "&d&lZarar Kılıcı":
damage victim by random integer between {@zarar1} and {@zarar2} hearts
on rightclick with a stick:
if player's tool's display name is "&a&lŞifa Asası":
if {mana.%player%} is bigger than 44:
if clicked entity is player:
remove 45 from {mana.%player%}
send "&b45 &2mana kullandın!" to player
heal the clicked player by {@can} hearts
send "&6%clicked player% &2adlı arkadaşına &4{@can} &2can bastın!" to player
send "&6%player% &2adlı arkadaşın sana &4{@can} &2can bastı!" to clicked player #Burada hata olabilir bu kısım çalışmayabilir.
else:
remove 45 from {mana.%player%}
send "&b45 &2mana kullandın!" to player
heal the player by {@can} hearts
send "&2Kendine &4{@can} &2can bastın!" to player
else:
send "&4Yeterli manan yok! &2Manan: &b%{mana.%player%}%" to player
every second:
loop all players:
if {mana.%loop-player%} is less than 100:
add 1 to {mana.%loop-player%}
#=================================================================GİRİŞTE OLACAKLAR BÖLÜMÜ==============================================================#
on first join:
set {gorev.%player%} to false
set {seviye.%player%} to 0
set {deneyim.%player%} to 0
set {seviyesa.%player%} to 0
set {para.%player%} to 0
set {av.%player%} to false
set {yapilmisgorev.%player%} to 0
set {taskilic.%player%} to false
set {mana.%player%} to 100
on join:
set join message to "&3%player% &eoyuna katıldı!"
#Lig Skripti - Sezdolonoid400
Kod:
on login:
send "<GOLD>[<RED>Lig<GOLD>]<GREEN><BOLD>/ligegir ile bir lige girip heyecani yasamayi unutmayin!"
on first join:
if {lig.%player%} isn't set:
set {lig.%player%} to 0
send "<GOLD>Lige girdin. Kumen Bronz V!"
on death of player:
attacker is a player:
add 1 to {lig.%attacker%}
if {lig.%attacker%} is greater than 39:
if {bronz61.%attacker%} isn't set:
send "<BROWN>Bronz IV'ye yukseldin!" to attacker
broadcast "<BROWN>%attacker% Bronz IV'ye yukseldi!"
set {bronz61.%attacker%} to 1
else:
send " "
if {lig.%attacker%} is greater than 59:
if {bronz51.%attacker%} isn't set:
send "<BROWN>Bronz III'ye yukseldin!" to attacker
broadcast "<BROWN>%attacker% Bronz III'ye yukseldi!"
execute console command "/manuadd %attacker% bronz"
set {bronz51.%attacker%} to 1
else:
send " "
if {lig.%attacker%} is greater than 79:
if {bronz41.%attacker%} isn't set:
send "<BROWN>Bronz II'ye yukseldin!" to attacker
broadcast "<BROWN>%attacker% Bronz II'ye yukseldi!"
execute console command "/manuadd %attacker% bronz"
set {bronz41.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 99:
if {bronz31.%attacker%} isn't set:
send "<BROWN>Bronz I'ye yukseldin!" to attacker
broadcast "<BROWN>%attacker% Bronz I'ye yukseldi!"
execute console command "/manuadd %attacker% bronz"
set {bronz31.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 119:
if {silver61.%attacker%} isn't set:
send "<GRAY>Gumus V'ye yukseldin!" to attacker
broadcast "<GRAY>%attacker% Gumus V'ye yukseldi!"
execute console command "/manuadd %attacker% gumus"
set {silver61.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 139:
if {silver51.%attacker%} isn't set:
send "<GRAY>Gumus IV'ye yukseldin!" to attacker
broadcast "<GRAY>%attacker% Gumus IV'ye yukseldi!"
execute console command "/manuadd %attacker% gumus"
set {silver51.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 159:
if {silver41.%attacker%} isn't set:
send "<GRAY>Gumus III'ye yukseldin!" to attacker
broadcast "<GRAY>%attacker% Gumus III'ye yukseldi!"
execute console command "/manuadd %attacker% gumus"
set {silver41.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 179:
if {silver31.%attacker%} isn't set:
send "<GRAY>Gumus II'ye yukseldin!" to attacker
broadcast "<GRAY>%attacker% Gumus II'ye yukseldi!"
execute console command "/manuadd %attacker% gumus"
set {silver31.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 199:
if {silver21.%attacker%} isn't set:
send "<GRAY>Gumus I'ye yukseldin!" to attacker
broadcast "<GRAY>%attacker% Gumus I'ye yukseldi!"
execute console command "/manuadd %attacker% gumus"
set {silver21.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 219:
if {gold61.%attacker%} isn't set:
send "<GOLD>Gold V'ye yukseldin!" to attacker
broadcast "<GOLD>%attacker% Gold V'ye yukseldi!"
execute console command "/manuadd %attacker% gold"
set {gold61.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 259:
if {gold51.%attacker%} isn't set:
send "<GOLD>Gold IV'ye yukseldin!" to attacker
broadcast "<GOLD>%attacker% Gold IV'ye yukseldi!"
execute console command "/manuadd %attacker% gold"
set {gold51.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 299:
if {gold41.%attacker%} isn't set:
send "<GOLD>Gold III'ye yukseldin!" to attacker
broadcast "<GOLD>%attacker% Gold III'ye yukseldi!"
execute console command "/manuadd %attacker% gold"
set {gold41.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 339:
if {gold31.%attacker%} isn't set:
send "<GOLD>Gold II'ye yukseldin!" to attacker
broadcast "<GOLD>%attacker% Gold II'ye yukseldi!"
execute console command "/manuadd %attacker% gold"
set {gold31.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 379:
if {gold21.%attacker%} isn't set:
send "<GOLD>Gold I'ye yukseldin!" to attacker
broadcast "<GOLD>%attacker% Gold I'ye yukseldi!"
execute console command "/manuadd %attacker% gold"
set {gold21.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 399:
if {dia61.%attacker%} isn't set:
send "<AQUA>Elmas V'ye yukseldin!" to attacker
broadcast "<AQUA>%attacker% <BOLD>Elmas V'ye yukseldi!"
execute console command "/manuadd %attacker% elmas"
set {dia61.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 519:
if {dia51.%attacker%} isn't set:
send "<AQUA>Elmas IV'ye yukseldin!" to attacker
broadcast "<AQUA>%attacker% <BOLD>Elmas IV'ye yukseldi!"
execute console command "/manuadd %attacker% elmas"
set {dia51.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 629:
if {dia41.%attacker%} isn't set:
send "<AQUA>Elmas III'ye yukseldin!" to attacker
broadcast "<AQUA>%attacker% <BOLD>Elmas III'ye yukseldi!"
execute console command "/manuadd %attacker% elmas"
set {dia41.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 749:
if {dia31.%attacker%} isn't set:
send "<AQUA>Elmas II'ye yukseldin!" to attacker
broadcast "<AQUA>%attacker% <BOLD>Elmas II'ye yukseldi!"
execute console command "/manuadd %attacker% elmas"
set {dia31.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 869:
if {ddia31.%attacker%} isn't set:
send "<AQUA>Elmas I'ye yukseldin!" to attacker
broadcast "<AQUA>%attacker% <BOLD>Elmas I'ye yukseldi!"
execute console command "/manuadd %attacker% elmas"
set {ddia31.%attacker%} to 1
else:
send ""
if {lig.%attacker%} is greater than 999:
if {ddia21.%attacker%} isn't set:
send "<RED><BOLD>Efsane'ye yukseldin!" to attacker
give 1 nether star named "<RED>Profosyonellik Yildizi" to player
broadcast "<RED>%attacker% <BOLD>Efsane'ye yukseldi!"
execute console command "/manuadd %attacker% efsane"
set {ddia21.%attacker%} to 1
else:
send ""
command /lighakkinda:
trigger:
send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lig oldurulen kisi sayisina gore artar."
send "<GOLD>[<RED>Lig<GOLD>] <GREEN> /ligim ile hangi ligte oldugunuza bakabilirsiniz."
send "<GOLD>[<RED>Lig<GOLD>] <GREEN> /lbak <oyuncuismi> ile baskalarinin ligine bakabilirsiniz."
send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lutfen illegal kill kasanlari uyariniz. Karsiliginda odul alicaksiniz."
send "<GOLD>[<RED>Lig<GOLD>] <BROWN> 40 kill - 120 kill = Bronz Lig"
send "<GOLD>[<RED>Lig<GOLD>] <GRAY> 120 kill - 220 kill = Gumus Lig"
send "<GOLD>[<RED>Lig<GOLD>] <GOLD> 220 kill - 400 kill = Altin Lig"
send "<GOLD>[<RED>Lig<GOLD>] <AQUA> 400 kill - 1000 kill = Elmas Lig"
send "<GOLD>[<RED>Lig<GOLD>] <RED> 1000+ kill = Efsane"
command /oldurmem <player>:
trigger:
send "<GOLD>[<RED>Lig<GOLD>}<GREEN>Oldurme sayin : %{lig.%player%}%"
command /lbak <player>:
trigger:
wait 1 ticks
if {lig.%arg 1%} is greater than 999:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <RED><BOLD>Efsane"
else:
if {lig.%arg 1%} is greater than 869:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas I"
else:
if {lig.%arg 1%} is greater than 749:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas II"
else:
if {lig.%arg 1%} is greater than 629:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas III"
else:
if {lig.%arg 1%} is greater than 519:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas IV"
else:
if {lig.%arg 1%} is greater than 399:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas V"
else:
if {lig.%arg 1%} is greater than 379:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold I"
else:
if {lig.%arg 1%} is greater than 339:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold II"
else:
if {lig.%arg 1%} is greater than 299:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold III"
else:
if {lig.%arg 1%} is greater than 259:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold IV"
else:
if {lig.%arg 1%} is greater than 219:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold V"
else:
if {lig.%arg 1%} is greater than 199:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus I"
else:
if {lig.%arg 1%} is greater than 179:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus II"
else:
if {lig.%arg 1%} is greater than 159:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus III"
else:
if {lig.%arg 1%} is greater than 139:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus IV"
else:
if {lig.%arg 1%} is greater than 119:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus V"
else:
if {lig.%arg 1%} is greater than 99:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz I"
else:
if {lig.%arg 1%} is greater than 79:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz II"
else:
if {lig.%arg 1%} is greater than 59:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz III"
else:
if {lig.%arg 1%} is greater than 39:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz IV"
else:
send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz V"
command /ligkiti:
trigger:
open chest with 1 row named "&4&lKitler" to player
format slot 0 of player with gold ingot named "&6&lGold Lig Kiti" with lore "&aGold liginde olmaniz gerekir." to close then run "goldlig %player%"
format slot 4 of player with diamond named "<AQUA><BOLD>Elmas Lig Kiti" with lore "&aElmas Liginde olmaniz gerekir." to close then run "elmaslig %player%"
format slot 8 of player with nether star named "<RED><BOLD>Efsane Kiti" with lore "&aEfsane Liginde olmaniz gerekir." to close then run "efsanelig %player%"
command /goldlig <player>:
executable by: console
trigger:
if {lig.%arg 1%} is greater than 219:
if {goldlig.%arg 1%} is greater than 0:
send "&4Bu kit gunde 1 alinabilir." to arg 1
else:
give arg 1 iron helmet of protection 1 named "&6Gold Lig"
give arg 1 iron chestplate of protection 1 named "&6Gold Lig"
give arg 1 iron leggings of protection 1 named "&6Gold Lig"
give arg 1 iron boots of protection 1 named "&6Gold Lig"
give arg 1 iron sword of sharpness 1 named "&6Gold Lig"
set {goldlig.%arg 1%} to 1
wait 24 hours
set {goldlig.%arg 1%} to 0
else:
send "&4Bu kiti almak icin en az Gold V liginde olmalisiniz!" to arg 1
command /elmaslig <player>:
executable by: console
trigger:
if {lig.%arg 1%} is greater than 399:
if {elmaslig.%arg 1%} is greater than 0:
send "&4Bu kit gunde 1 alinabilir." to arg 1
else:
give arg 1 iron helmet of protection 3 named "<AQUA>Elmas Lig"
give arg 1 iron chestplate of protection 3 named "<AQUA>Elmas Lig"
give arg 1 iron leggings of protection 3 named "<AQUA>Elmas Lig"
give arg 1 iron boots of protection 3 named "<AQUA>Elmas Lig"
give arg 1 iron sword of sharpness 3 named "<AQUA>Elmas Lig"
set {elmaslig.%arg 1%} to 1
wait 24 hours
set {elmaslig.%arg 1%} to 0
else:
send "&4Bu kiti almak icin en az Elmas V liginde olmalisiniz!" to arg 1
command /efsanelig <player>:
executable by: console
trigger:
if {lig.%arg 1%} is greater than 999:
if {efsanelig.%arg 1%} is greater than 0:
send "&4Bu kit 2 gunde 1 alinabilir." to arg 1
else:
give arg 1 iron helmet of protection 4 named "&4Efsane Lig"
give arg 1 iron chestplate of protection 4 named "&4Efsane Lig"
give arg 1 iron leggings of protection 4 named "&4Efsane Lig"
give arg 1 iron boots of protection 4 named "&4Efsane Lig"
give arg 1 iron sword of sharpness 4 named "&4Efsane Lig"
set {efsanelig.%arg 1%} to 1
wait 24 hours
set {efsanelig.%arg 1%} to 0
else:
send "&4Bu kiti almak icin en az Efsane liginde olmalisiniz!" to arg 1
every 2 minute:
chance of 40%:
broadcast "&6&l[&4&lLig&6&l]&b/ligim ile liginize bakabilirsiniz."
else:
chance of 40%:
broadcast "&6&l[&4&lLig&6&l]&b/lighakkinda ile ligler hakkinda bilgi edinebilirsiniz."
else:
chance of 50%:
broadcast "&6&l[&4&lLig&6&l]&b/lbak ile baskalarinin oldurme sayisina bakabilirsiniz."
else:
broadcast "&6&l[&4&lLig&6&l]&bBu sistem Lig sisteminin son version'udur. Skript'i satın almak istiyorsanız skype = Sezdoloste."
command /ligim:
trigger:
wait 1 ticks
if {lig.%player%} is greater than 999:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <RED><BOLD>Efsane"
else:
if {lig.%player%} is greater than 869:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas I"
else:
if {lig.%player%} is greater than 749:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas II"
else:
if {lig.%player%} is greater than 629:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas III"
else:
if {lig.%player%} is greater than 519:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas IV"
else:
if {lig.%player%} is greater than 399:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas V"
else:
if {lig.%player%} is greater than 379:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold I"
else:
if {lig.%player%} is greater than 339:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold II"
else:
if {lig.%player%} is greater than 299:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold III"
else:
if {lig.%player%} is greater than 259:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold IV"
else:
if {lig.%player%} is greater than 219:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold V"
else:
if {lig.%player%} is greater than 199:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus I"
else:
if {lig.%player%} is greater than 179:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus II"
else:
if {lig.%player%} is greater than 159:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus III"
else:
if {lig.%player%} is greater than 139:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus IV"
else:
if {lig.%player%} is greater than 119:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus V"
else:
if {lig.%player%} is greater than 99:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz I"
else:
if {lig.%player%} is greater than 79:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz II"
else:
if {lig.%player%} is greater than 59:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz III"
else:
if {lig.%player%} is greater than 39:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz IV"
else:
send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz V"
# VIP Komutları - Switcher
Kod:
ommand /vipspd:
permission: vip.spd
trigger:
if player has permission "vip.spd":
apply potion of swiftness 2 to player for 20 seconds
message "&4 20 Saniye sonra hızınız biticek." to player
{konustu.%player%} is not set
set {konustu.%player%} to false
on command "/vipspd":
wait 1 ticks
set {konustu.%player%} to true
wait 5 minutes
set {konustu.%player%} to false
on command "/vipspd":
{konustu.%player%} is true
cancel event
send "&c5 Dakikada bir bu komutu kullanabilirsin !" to player
command /vipjmp:
permission: vip.jmp
trigger:
if player has permission "vip.jmp":
apply potion of jump boost 2 to player for 20 seconds
message "&4 20 Saniye sonra zıplama desteğiniz biticek." to player
{konustu2.%player%} is not set
set {konustu2.%player%} to false
on command "/vipjmp":
wait 1 ticks
set {konustu2.%player%} to true
wait 5 minutes
set {konustu2.%player%} to false
on command "/vipjmp":
{konustu2.%player%} is true
cancel event
send "&c5 Dakikada bir bu komutu kullanabilirsin !" to player
command /vipkit:
permission: vip.kit
trigger:
if player has permission "vip.kit":
give player 15 diamond
give player 5 steak
give player iron helmet
give player iron chestplate
give player iron leggings
give player iron boots
give player stone sword
give player 10 chest named "<gold>Süpriz Sandık"
{konustu3.%player%} is not set
set {konustu3.%player%} to false
on command "/vipkit":
wait 1 ticks
set {konustu3.%player%} to true
wait 1 hours
set {konustu3.%player%} to false
on command "/vipkit":
{konustu3.%player%} is true
cancel event
send "&c1 Saatte bir bu komutu kullanabilirsin !" to player
# Susuzluk Skripti - Prefer
Kod:
# --- Susuzluk skripti v1.5 JunninX --- #
every 30 seconds:
loop all players:
if {susuzluk.%Loop-player%} is greater than 10:
remove 1 from {susuzluk.%Loop-player%}
if {susuzluk.%Loop-player%} is less than 10:
message "&2Hemen Su İçmelisin!" to loop-player
damage loop-player by 1 heart
on first join:
set {susuzluk.%player%} to 100
on rightclick holding a water bottle:
if {susuzluk.%player%} is greater than 99:
message "&eSusamadan nasıl su içebilirsinki"
else:
remove 1 water bottle from the player
give 1 bottle to the player
add 30 to {susuzluk.%player%}
message "&eSu içtin"
command /susuzluk:
trigger:
message "&6Susuzluğunuz:%{susuzluk.%player%}%"
command /suicir [<player>]:
permission:suicir.admin
permission message:&4Bunun icin yetkiniz yoktur.
trigger:
if arg-1 is not set:
set {susuzluk.%player%} to 100
else:
set {susuzluk.%arg-1%} to 100
message "&eSusuzluğunuz Fullendi." to arg-1
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