[Skript] Tum Skriptler Bir Arada / #V1.0

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Merhaba Arkadaşlar Biliyorum Ki Hepiniz Bir Skripti Bulmak İcin Forumda Sayfalarca Skript Kısmına Bakıyorsunuz Buna Son Vermek İcin Böyle Bir Konu Oluşturuyorum Bu Konuda Sunucunuz İcin Gerekli Tüm Skriptleri Paylaşıcam Ve Bir Skript İcin Tüm Forumu Aramanıza Gerek Kalmicak :)

#Pet Skripti - Axel102 =
Kod:
#Pet
command /pet [<text=yardim>]:
aliases: /p, /pt
executable by: player
trigger:
  if arg 1 is "yardim":
   message "&a&l&m================================" to player
   message "&f"
   message "&7/pet, /p, /pt <cagir,gönder>"
   message "&f"
   message "&a&l&m================================" to player
   wait 2 second
   open chest with 1 rows named "&8Pet Menüsü" to player
   wait 3 tick
   if {%player%.pet} is not set:
    format slot 0 of player with 1 of gray dye named "&aKöpek" with lore "&7Durum: &4&mGELMEDI" to close then run "sudo %player% pet cagir"
   if {%player%.pet} is set:
    format slot 0 of player with 2 of light green dye named "&aKöpek" with lore "&7Durum: &2AKTIF" to close then run "sudo %player% pet gönder"
  if arg 1 is "cagir":
   if {%player%.pet} is not set:
    spawn 1 wolf at the event-location
    set name of spawned wolf to "%player%'in Kurtu"
    message "&7%name of player%'in Kurt isimli pet çağırıldı." to player
    set {%player%.pet} to true
    set {köpekler::%player%::*} to spawned wolf
    apply speed 3 to the spawned wolf for 999 days
    set target of last spawned wolf to player
    stop
   if {%player%.pet} is set:
    message "&7Zaten pet cağırmışsın ?" to player
    stop trigger
  if arg 1 is "gönder":
   loop {köpekler::%player%::*}:
    message "&7%player%'in Kurtu isimli petiniz geri gönderildi" to player
    kill the loop-value
    delete {%player%.pet}
    stop

on rightclick on a wolf:
if name of clicked wolf contains "'in":
  show wolf hearts on the clicked wolf
  execute console command "/playsound mob.wolf.whine %player%"

on damage of wolf:
message "&7Köpeklere vurmak günahtir, ve haramdir !"
cancel event

on damage:
if victim is player:
  if name of attacker contains "'in":
   cancel event

on join:
loop all entities:
  if loop-entities is wolf:
   if name of loop-entities contains "%name of player%'in Kurtu":
    delete {%player%.pet}
    delete loop-entities

command /test:
trigger:
  delete {%player%.pet}
  loop all entities:
   if loop-entities is wolf:
    kill the loop-entities

command /sudo <player> <text>:
executable by: console
trigger:
  execute arg 1 command "%arg 2%"

#Takım Skripti - Switcher =
Kod:
options:

    #Takım Kurmak Için Kaç Para Istesin ?

    para: 999


on login:
    {takim.%player%.kurmus} isn't set:
        set {takim.%player%.kurmus} to false
on rightclick on villager:
    villager's name is "&7[&aTakım NPC&7]":
        if player is sneaking:
            kill targeted entity
        else:
            cancel event
            open chest with 1 row named "" to player
            wait 3 tick
            set {acik.%player%} to true
            {takim.%player%.kurmus} is true:
                format slot 0 of player with clock named "&7[&cTakımı Boz&7]" to close then run [make player execute command "takim boz"]
                format slot 1 of player with clock named "&7[&cTakıma Davet Et&7]" to close then run [make player execute command "takim davet"]
                format slot 2 of player with clock named "&7[&cTakımdan Çıkar&7]" to close then run [make player execute command "takim cikar"]
                format slot 3 of player with clock named "&7[&cTakım Üyeleri&7]" to close then run [make player execute command "takim liste"]
                format slot 4 of player with clock named "&7[&cTakım Sohbeti&7]" to close then run [make player execute command "takim ayarlar"]
            else:
                {takim.%player%.takimda} is true:
                    format slot 0 of player with clock named "&7[&cTakımdan Ayrıl&7]" to close then run [make player execute command "takim ayril"]
                    format slot 1 of player with clock named "&7[&cTakım Üyeleri&7]" to close then run [make player execute command "takim liste"]
                    format slot 2 of player with clock named "&7[&cTakım Sohbeti&7]" to close then run [make player execute command "takim ayarlar"]
                else:
                    format slot 0 of player with workbench named "&7[&aTakımı Kur&7]" with lore "&e{@para}$ &dKarşılığında Takım Kurar" to close then run [make player execute command "takim kur"]
            format slot 8 of player with compass named "&7[&eTakımlar&7]" to close then run [make player execute command "takim liste2"]
on inventory close:
    {acik.%player%} is true
    set {acik.%player%} to false
on damage:
    victim's display name is "&7[&aTakım NPC&7]":
        cancel event
command /takim [<text>]:
    trigger:
        arg 1 is "kur":
            {acik.%player%} is true
            {takim.%player%.kurmus} is true:
                send "&7[&aTakım&7] &cIlk Önce Takımdan Çıkmalısın !"
                stop
            else:
                player's balance is greater than {@para}:
                    set {takim.kuruyor.%player%} to true
                    send "&7[&aTakım&7] &bTakım Ismini Belirlemek Için Sohbet Kısmına Yaz !"
                else:
                    send "&7[&aTakım&7] &cYeterli Paran Bulunmamakta !"
        arg 1 is "boz":
            {acik.%player%} is true
            {takim.%player%.kurmus} is false:
                send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
                stop
            else:
                send "&7[&aTakım&7] &bBaşarıyla &c%{takim.%player%.isim}% &badlı takımı bozdun !"
                set {takim.%player%.kurmus} to false
                loop {takim.%{takim.%player%.isim}%.üyeler::*}:
                    set {takim.%loop-value%.takimda} to false
                    remove loop-value from {takim.%{takim.%player%.isim}%.üyeler::*}
                    set {takim.%loop-value%.takimda} to false
                    delete {takim.%loop-value%.isim}
                remove {takim.%player%.isim} from {Takımlar::*}
                delete {takim.%player%.isim}
                delete {takim.%{takim.%player%.isim}%.üyeler::*}
                delete {takim.%{takim.%player%.isim}%.lider}
                execute console command "manudelv %player% prefix"
        arg 1 is "davet":
            {acik.%player%} is true
            {takim.%player%.kurmus} is false:
                send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
                stop
            else:
                set {takim.davetliyor.%player%} to true
                send "&7[&aTakım&7] &bDavet Edeceğin Kişiyi Sohbet Kısmına Yaz !"
        arg 1 is "cikar":
            {acik.%player%} is true
            {takim.%player%.kurmus} is false:
                send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
                stop
            else:
                set {takim.cikartiyor.%player%} to true
                send "&7[&aTakım&7] &bÇıkaracağın Kişiyi Sohbet Kısmına Yaz !"
        arg 1 is "katil":
            {davet.%player%.gönder} is false:
                send "&7[&aTakım&7] &cHenüz Bir Takıma Davet Edilmedin !"
            else:
                {takim.%player%.kurmus} is true:
                    send "&7[&aTakım&7] &cZaten Bir Takımın Var !"
                else:
                    add player to {takim.%{davet.%player%.isim}%.üyeler::*}
                    send "&7[&aTakım&7] &bBaşarıyla Takıma Girdin !"
                    set {takim.%player%.isim} to {davet.%player%.isim}
                    set {takim.%player%.takimda} to true
                    delete {davet.%player%.isim}
                    set {davet.%player%.gönder} to false
                    execute console command "manuaddv %player% prefix &7[&6%{takim.%player%.isim}%&7]&f"
        arg 1 is "liste":
            {acik.%player%} is true
            {takim.%player%.isim} isn't set:
                send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
            else:
                send "&7[&aTakım&7] &cUyeler"
                send ""
                send "&4[Kurucu] &6%{takim.%{takim.%player%.isim}%.lider}%"
                loop {takim.%{takim.%player%.isim}%.üyeler::*}:
                    send "&b%loop-value%"
        arg 1 is "liste2":
            {acik.%player%} is true
            send "&7[&aTakım&7] &cTakımlar"
            send ""
            loop {Takımlar::*}:
                send "&b%loop-value%"
        arg 1 is "npc":
            player is op:
                spawn villager at player
                set spawned villager's display name to "&7[&aTakım NPC&7]"
                apply slowness 99999 to spawned villager for 999 days
                clear {Takımlar::*}
        arg 1 is "ayril":
            {takim.%player%.takimda} is true:
                send "&7[&aTakım&7] &bTakımdan Ayrıldın !"
                remove player from {takim.%{takim.%player%.isim}%.üyeler::*}
                set {takim.%player%.takimda} to false
                delete {takim.%player%.isim}
                execute console command "manudelv %player% prefix"
                loop {takim.%{takim.%player%.isim}%.üyeler::*}:
                    send "&7[&aTakım&7] &c%player% &badlı oyuncu takımdan ayrıldı." to loop-value
                wait 1 second
            else:
                send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
        arg 1 is "ayarlar":
            {takim.%player%.isim} is set:
                {sohbet.%player%} isn't set:
                    set {sohbet.%player%} to false
                {sohbet.%player%} is false:
                    set {sohbet.%player%} to true
                    send "&7[&aTakım&7] &bArtık Yazdıkların Sadece Takımına Gidicek !"
                else:
                    set {sohbet.%player%} to false
                    send "&7[&aTakım&7] &bArtık Yazdıkların Herkese Gidicek !"
            else:
                send "&7[&aTakım&7] &cHenüz Bir Takımın Yok !"
        arg 1 isn't set:
            send ""
            send "&7[&aTakım&7] &e/takim katil"
            send ""
        
on damage:
    victim is a player
    attacker is a player
    {takim.%victim%.isim} is {takim.%attacker%.isim}
    cancel event    
on chat:
    {sohbet.%player%} is true:
        cancel event
        loop {takim.%{takim.%player%.isim}%.üyeler::*}:
            send "&7[&6%player%&7] &f%message%" to loop-value
            send "&7[&6%player%&7] &f%message%" to player
        wait 1 second
    {takim.kuruyor.%player%} is true:
        cancel event
        set {takim.kuruyor.%player%} to false
        set {_isim} to message
        if {Takımlar::*} contains {_isim}:
            send "&7[&aTakım&7] &cAynı Isimde Takım Var Zaten !"
        else:
            execute console command "eco take %player% {@para}"
            set {takim.%player%.isim} to {_isim}
            set {takim.%{takim.%player%.isim}%.lider} to player
            set {takim.%player%.kurmus} to true
            send "&7[&aTakım&7] &bBaşarıyla &c%{_isim}% &badlı takımı kurdun !"
            add {takim.%player%.isim} to {Takımlar::*}
            execute console command "manuaddv %player% prefix &7[&6%{takim.%player%.isim}%&7]&f"
    {takim.cikartiyor.%player%} is true:
        cancel event
        set {takim.cikartiyor.%player%} to false
        set {_cikartilan} to message
        loop {takim.%{takim.%player%.isim}%.üyeler::*}:
            if "%loop-value%" is "%{_cikartilan}%":
                wait 1 second
                remove loop-value from {takim.%{takim.%player%.isim}%.üyeler::*}
                delete {takim.%loop-value%.isim}
                delete {takim.%loop-value%.takimda}
                send "&7[&aTakım&7] &bBaşarıyla &c%loop-value% &badlı oyuncuyu çıkardın !"
                send "&7[&aTakım&7] &bTakımdan Atıldın !" to loop-value
                execute console command "manudelv %loop-value% prefix"
                stop
            else:
                send "&7[&aTakım&7] &cOyuncu Takımınızda Değil !"
    {takim.davetliyor.%player%} is true:
        cancel event
        set {takim.davetliyor.%player%} to false
        set {_davetli} to message
        {takim.%{_davetli}%.isim} is set:
            send "&7[&aTakım&7] &cBu Oyuncu Zaten Bir Takımda !"
            stop
        else:
            loop players:
                "%loop-player%" is "%{_davetli}%"
                set {davet.%loop-player%.gönder} to true
                send "&7[&aTakım&7] &bBaşarıyla &c%{_davetli}% &badlı oyuncuyu takıma davet ettin !"
                send "&7[&aTakım&7] &c%{takim.%player%.isim}% &badlı takıma davet edildin. &e/takim katil &byazarak girebilirsin. 15 Saniye !" to loop-player
                set {davet.%loop-player%.isim} to {takim.%player%.isim}
                wait 15 second
                set {davet.%loop-player%.gönder} to false

#Canta Skript - Switcher =
Kod:
#-----------------------
# Çanta Skripti V1.0
#-----------------------
on load:
    set {_item} to ink sack named "&f&lKüçük Boy Çanta"
    register new shaped recipe for {_item} using leather, leather, leather, leather, leather, leather, leather, leather, leather
    set {_item2} to ink sack named "&f&lOrta Boy Çanta"
    register new shaped recipe for {_item2} using leather, feather, leather, leather, {_item}, leather, leather, string, leather
    set {_item3} to ink sack named "&f&lBüyük Boy Çanta"
    register new shaped recipe for {_item3} using string, leather, string, leather, {_item2}, leather, diamond, leather, diamond
on rightclick with ink sack:
    tool's name is "&f&lKüçük Boy Çanta":
        open chest with 1 row named "&f&lKüçük Boy Çanta" to player
        set {k.c.%player%} to true
        wait 3 tick
        loop {k.canta::%player%::*}:
            add loop-value to slot loop-index parsed as integer of current inventory of player
    tool's name is "&f&lOrta Boy Çanta":
        open chest with 3 row named "&f&lOrta Boy Çanta" to player
        set {o.c.%player%} to true
        wait 3 tick
        loop {o.canta::%player%::*}:
            add loop-value to slot loop-index parsed as integer of current inventory of player
    tool's name is "&f&lBüyük Boy Çanta":
        open chest with 6 row named "&f&lBüyük Boy Çanta" to player
        set {b.c.%player%} to true
        wait 3 tick
        loop {b.canta::%player%::*}:
            add loop-value to slot loop-index parsed as integer of current inventory of player


on inventory close:
    {k.c.%player%} is true:
        set {k.c.%player%} to false
        clear {k.canta::%player%::*}
        loop 9 times:
            set {k.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
    {o.c.%player%} is true:
        set {o.c.%player%} to false
        clear {o.canta::%player%::*}
        loop 28 times:
            set {o.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
    {b.c.%player%} is true:
        set {b.c.%player%} to false
        clear {b.canta::%player%::*}
        loop 58 times:
            set {b.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player

#Duyuru Skripti - FZYY =
Kod:
#______                         
#|  _  \                        
#| | | |_   _ _   _ _   _ _ __ _   _
#| | | | | | | | | | | | | '__| | | |
#| |/ /| |_| | |_| | |_| | |  | |_| |
#|___/  \__,_|\__, |\__,_|_|   \__,_|
#             __/ |            
#             |___/                  by efe2002ozyay / FZYY


command /d <text>:
    trigger:
        set {_msg} to arg 1
        if {_msg} is "help" or "yardim":
            send " " to player
            send "&8==========&7[&6Duyuru Yardim&7]&8==========" to player
            send "&6/d <mesaj>&8 ile duyuru yapabilirsiniz!" to player
            send "&6/d help&8 ile yardim alabilirsiniz!" to player
            send "&6/d yardim&8 ile yardim alabilirsiniz!"
            send "&8=================================="
            send " " to player
        else if {_msg} is not "help" or "yardim":
            loop players:
                set action bar of loop-player to "&4 %arg 1%"

#Rapor Skripti - mciltrot34
Kod:
[/LEFT]
#--------- RAPOR SK BY MCILTROT34 (KEMAL895) ---------#
#--------- AYARLAR --------#
on script load:
  send "******************" to console
  send "  > Rapor SK <  " to console
  send "  > KemaL895 <  " to console
  send "******************" to console
  if {rapor.sayi} is not set:
  set {rapor.sayi} to 0
options:
  skype: Skype Adresiniz
  prefix: &b[&6Rapor&b]

#-------- KOMUTLAR ---------#

command /rapor:
  trigger:
  open chest with 1 rows named "&bRapor Menü" to player
  wait 0.2 second
  format slot 0 of player with book named "&bŞuana Kadar Toplam Rapor Sayısı" with lore "&2%{rapor.sayi}%" to close then run "send {rapor.sayi}"
  wait 0.2 second
  format slot 1 of player with paper named "&6Birini Rapor Et" with lore "&2Birini rapor etmek için tıkla !" to close then run "raporetmenu %player%"
  wait 0.2 second
  format slot 2 of player with diamond named "&6Yetkili Skype Adresleri" with lore "{@skype}" to close then run "send {@skype}"
  wait 0.2 second
  format slot 8 of player with nether star named "&4&nSkript By KemaL895" to close then run "send &4&nSkript By KemaL895"
  stop

command /raporetmenu [<player>]:
   trigger:
     command sender is console
     if arg 1 is not set:
       set {raporchat.%player%} to true
       set {raporasamachat.%player%} to "1"
       send "{@prefix} &aLütfen Rapor Edeceğiniz Kişinin Adını Yazınız. Eğer Düzgün Rapor Yazmaz İseniz Sunucudan Uzaklaştırılabilirsiniz." to player
       add 1 to {rapor.sayi}
     else:
       set {raporchat.%arg 1%} to true
       set {raporasamachat.%arg 1%} to "1"
       send "{@prefix} &aLütfen Rapor Edeceğiniz Kişinin Adını Yazınız. Eğer Düzgün Rapor Yazmaz İseniz Sunucudan Uzaklaştırılabilirsiniz." to arg 1
       add 1 to {rapor.sayi}

command /raporet:
   trigger:
     set {raporchat.%player%} to true
     set {raporasamachat.%player%} to "1"
     send "{@prefix} &aLütfen Rapor Edeceğiniz Kişinin Adını Yazınız. Eğer Düzgün Rapor Yazmaz İseniz Sunucudan Uzaklaştırılabilirsiniz." to player
     add 1 to {rapor.sayi}

#--------- MEKANIKLER ---------#

on chat:
  if {raporchat.%player%} is true:
  cancel event
  if {raporasamachat.%player%} is "1":
  set {raporedilen.%player%} to message
  send "{@prefix} &aLütfen Rapor Sebebinizi Yazınız."
  wait 1 second
  set {raporasamachat.%player%} to "2"
  stop
  if {raporasamachat.%player%} is "2":
  set {raporsebebi.%player%} to message
  send "{@prefix} &aRaporunuz iletilmiştir. İyi Oyunlar Dileriz :)"
  log "Rapor Eden : %player%" to "raporlar.log"
  log "Rapor Edilen : %{raporedilen.%player%}%" to "raporlar.log"
  log "Rapor Sebebi : %{raporsebebi.%player%}%" to "raporlar.log"
  log "**************************************************" to "raporlar.log"
  loop all players:
  if loop-player is op:
  send "{@prefix} &aBir Rapor Geldi !"
  send "{@prefix} &3Rapor Eden &0: &2%player%" to loop-player
  send "{@prefix} &3Rapor Edilen &0: &2%{raporedilen.%player%}%" to loop-player
  send "{@prefix} &3Rapor Sebebi &0: &2%{raporsebebi.%player%}%" to loop-player
  clear {raporchat.%player%}
  clear {raporasamachat.%player%}
  clear {raporedilen.%player%}
  clear {raporsebebi.%player%}
  stop


#Lobi İtemleri - Switcher
Kod:
options:
    #Spawn World

    spawn.world: world

    #İtemlerin Slotlarını Seçin

    oyun.menüsü.slot: 0
    oyuncuları.gizle.slot: 2
    jetpack.slot: 4
    effect.slot: 6

    #İtemlerin İsimlerini Seçin

    oyun.menüsü.isim: &6&lOyun Menüsü
    oyuncuları.gizle.isim: &c&lOyuncuları Gizle/Göster
    jetpack.isim: &a&lJetpack
    effect.isim: &e&lEffect Listesi

    #Jetpack İtiş Gücünü Seçin

    jetpack.atishizi: 5

    #Gizle/Göster Mesajlarını Seçin

    oyunculari.gizle.mesaj: &4&lOyuncular Gizlendi
    oyunculari.göster.mesaj: &4&lOyuncular Gösterildi

    #Oyun Menüsü Ayarları ;

    menü.bölüm.sayisi: 3
    menü.isim: &4&lOyun Menüsü
    menü.slot1.item: diamond sword
    menü.slot2.item: chest
    menü.slot3.item: bow
    menü.slot4.item: iron shovel
    menü.slot5.item: string
    menü.slot6.item: glass pane
    menü.slot7.item: glass pane
    menü.slot8.item: glass pane
#    menü.slot9.item:
#    menü.slot10.item:
#    menü.slot11.item:
#    menü.slot12.item:
#    menü.slot13.item:
#    menü.slot14.item:
#    menü.slot15.item:
#    menü.slot16.item:
#    menü.slot17.item:
#    menü.slot18.item:
#    menü.slot19.item:
#    menü.slot20.item:
#    menü.slot21.item:
#    menü.slot22.item:
#    menü.slot23.item:
#    menü.slot24.item:

    menü.slot1.item.isim: &6&lPvP
    menü.slot2.item.isim: &a&lHunger Games
    menü.slot3.item.isim: &b&lFaction
    menü.slot4.item.isim: &d&lMiniGames
    menü.slot5.item.isim: &4&lSurvival
    menü.slot6.item.isim: &f
    menü.slot7.item.isim: &f
    menü.slot8.item.isim: &f
#    menü.slot10.item.isim:
#    menü.slot11.item.isim:
#    menü.slot12.item.isim:
#    menü.slot13.item.isim:
#    menü.slot14.item.isim:
#    menü.slot15.item.isim:
#    menü.slot16.item.isim:
#    menü.slot17.item.isim:
#    menü.slot18.item.isim:
#    menü.slot19.item.isim:
#    menü.slot20.item.isim:
#    menü.slot21.item.isim:
#    menü.slot22.item.isim:
#    menü.slot23.item.isim:
#    menü.slot24.item.isim:

    menü.slot1.komut: pvp
    menü.slot2.komut: hungergames
    menü.slot3.komut: faction
    menü.slot4.komut: minigames
    menü.slot5.komut: survival
    menü.slot6.komut: deneme1
    menü.slot7.komut: deneme2
    menü.slot8.komut: deneme3
#    menü.slot9.komut:
#    menü.slot10.komut:
#    menü.slot11.komut:
#    menü.slot12.komut:
#    menü.slot13.komut:
#    menü.slot14.komut:
#    menü.slot15.komut:
#    menü.slot16.komut:
#    menü.slot17.komut:
#    menü.slot18.komut:
#    menü.slot19.komut:
#    menü.slot20.komut:
#    menü.slot21.komut:
#    menü.slot22.komut:
#    menü.slot23.komut:
#    menü.slot24.komut:















    #Bilgilendirme ; Oyun Menüsü'nde Toplam 24 İtem Koyabilirsiniz Ve İsimlerini Ayarlayabilirsiniz.Fakat şu an 8 Tanesi Açık Diğerlerini Açmak İçin;
    #Komutlar Bölümündeki "#" 'yı , Oyun Menüsü Bölümündeki "#" 'yı silmek ! , Options Bölümündeki Oyun Menüsü Yerindeki "#" 'yı silmek.

    #Bilgilendirme2 ; Effectleri Vip Kullansın İstiyorsanz Kodlardan Effect Bölümünü Bulun Orada Ne Yapcağınız Gösteriliyor.

    #Yapımcı ; Switcher
    #MinecraftForumTR

#Lobi İtemler ;

#--------------------------------------------------------------------------------------------------------------------------------------------
on login:
    player is in "{@spawn.world}"
    set slot {@oyun.menüsü.slot} of player to diamond named "{@oyun.menüsü.isim}"
    set slot {@oyuncuları.gizle.slot} of player to magma cream named "{@oyuncuları.gizle.isim}"
    set slot {@jetpack.slot} of player to firework rocket named "{@jetpack.isim}"
    set slot {@effect.slot} of player to gold nugget named "{@effect.isim}"
#--------------------------------------------------------------------------------------------

#İtem Ayarları ;
#--------------------------------------------------------------------------------------------

on inventory click:
    player is in "{@spawn.world}"
    player is not op
    cancel event

on drop:
    player is in "{@spawn.world}"
    cancel event


on click with diamond:
    tool's name is "{@oyun.menüsü.isim}"
    wait 3 tick
    open chest with {@menü.bölüm.sayisi} row named "{@menü.isim}" to player
    #Slot 1
    format slot 0 of player with {@menü.slot1.item} named "{@menü.slot1.item.isim}" to close then run "komut %player% om 1"
    #Slot 2
    format slot 1 of player with {@menü.slot2.item} named "{@menü.slot2.item.isim}" to close then run "komut %player% om 2"
    #Slot 3
    format slot 2 of player with {@menü.slot3.item} named "{@menü.slot3.item.isim}" to close then run "komut %player% om 3"
    #Slot 4
    format slot 3 of player with {@menü.slot4.item} named "{@menü.slot4.item.isim}" to close then run "komut %player% om 4"
    #Slot 5
    format slot 4 of player with {@menü.slot5.item} named "{@menü.slot5.item.isim}" to close then run "komut %player% om 4"
    #Slot 6
    format slot 5 of player with {@menü.slot6.item} named "{@menü.slot6.item.isim}" to close then run "komut %player% om 5"
    #Slot 7
    format slot 6 of player with {@menü.slot7.item} named "{@menü.slot7.item.isim}" to close then run "komut %player% om 6"
    #Slot 8
    format slot 7 of player with {@menü.slot8.item} named "{@menü.slot8.item.isim}" to close then run "komut %player% om 7"
    #Slot 9
#    format slot 8 of player with {@menü.slot9.item} named "{@menü.slot9.item.isim}" to close then run "komut %player% om 8"
#    format slot 9 of player with {@menü.slot10.item} named "{@menü.slot10.item.isim}" to close then run "komut %player% om 9"
#    format slot 10 of player with {@menü.slot11.item} named "{@menü.slot11.item.isim}" to close then run "komut %player% om 10"
#    format slot 11 of player with {@menü.slot12.item} named "{@menü.slot12.item.isim}" to close then run "komut %player% om 11"
#    format slot 12 of player with {@menü.slot13.item} named "{@menü.slot13.item.isim}" to close then run "komut %player% om 12"
#    format slot 13 of player with {@menü.slot14.item} named "{@menü.slot14.item.isim}" to close then run "komut %player% om 13"
#    format slot 14 of player with {@menü.slot15.item} named "{@menü.slot15.item.isim}" to close then run "komut %player% om 14"
#    format slot 15 of player with {@menü.slot16.item} named "{@menü.slot16.item.isim}" to close then run "komut %player% om 15"
#    format slot 16 of player with {@menü.slot17.item} named "{@menü.slot17.item.isim}" to close then run "komut %player% om 16"
#    format slot 17 of player with {@menü.slot18.item} named "{@menü.slot18.item.isim}" to close then run "komut %player% om 17"
#    format slot 18 of player with {@menü.slot19.item} named "{@menü.slot19.item.isim}" to close then run "komut %player% om 18"
#    format slot 19 of player with {@menü.slot20.item} named "{@menü.slot20.item.isim}" to close then run "komut %player% om 19"
#    format slot 20 of player with {@menü.slot21.item} named "{@menü.slot21.item.isim}" to close then run "komut %player% om 20"
#    format slot 21 of player with {@menü.slot22.item} named "{@menü.slot22.item.isim}" to close then run "komut %player% om 21"
#    format slot 22 of player with {@menü.slot23.item} named "{@menü.slot23.item.isim}" to close then run "komut %player% om 22"
#    format slot 23 of player with {@menü.slot24.item} named "{@menü.slot24.item.isim}" to close then run "komut %player% om 23"

on click with firework rocket:
    tool's name is "{@jetpack.isim}"
    cancel event
    set slot {@jetpack.slot} of player to firework rocket named "{@jetpack.isim}"
    push player forward at speed {@jetpack.atishizi}

on damage:
    victim is in "{@spawn.world}"
    cancel event

on click with magma cream:
    tool's name is "{@oyuncuları.gizle.isim}"
    cancel event
    {x.%player%} is not set:
        set {x.%player%} to true
    {x.%player%} is true:
        hide players from player
        send "{@oyunculari.gizle.mesaj}"
        set {x.%player%} to false
    else:
        reveal players to player
        send "{@oyunculari.göster.mesaj}"
        set {x.%player%} to true
    
on rightclick with gold nugget:
#    player has permission "vip.effect"   #Eğer Sadece Viplerin Kullanmasını İstiyorsanız "#" ' yı silin. Viplere "vip.effect" perm'ini verin.
    tool's name is "{@effect.isim}"
    wait 3 tick
    open chest with 1 row named "&4&lEffect Menü" to player
    format slot 0 of player with water named "&4&lSu Efekti" to close then run "komut %player% effect effect1"
    format slot 1 of player with charcoal named "&a&lDuman Efekti" to close then run "komut %player% effect effect2"
    format slot 2 of player with lava named "&e&lAteş Efekti" to close then run "komut %player% effect effect3"
    format slot 3 of player with redstone named "&d&lKalp Efekti" to close then run "komut %player% effect effect4"
    format slot 4 of player with water bottle named "&6&lIksir Kırılma Efekti" to close then run "komut %player% effect effect5"
    format slot 5 of player with water bucket named "&c&lKurt Sallama Efekti" to close then run "komut %player% effect effect6"
    format slot 8 of player with nether star named "&c&lEfektleri Kapat" to close then run "komut %player% effect effect7"

#---------------------------------------------------------------------------------------------------------------------------------------------------
#Effect ;

on any movement:
#    player has permission "vip.effect"    #Eğer Sadece Viplerin Kullanmasını İstiyorsanız "#" ' yı silin. Viplere "vip.effect" perm'ini verin.
    {effect1.%player%} is true:
        spawn 20 of particle splash at player
    {effect2.%player%} is true:
        spawn 20 of particle large smoke at player
    {effect3.%player%} is true:
        play mob spawner flames at the player
    {effect4.%player%} is true:
        spawn 5 of particle heart at player
    {effect5.%player%} is true:
        spawn 5 of particle spell at player
    {effect6.%player%} is true:
        show wolf shaking on player
    
command /effect <text>:
    trigger:
#        player has permission "vip.effect"    #Eğer Sadece Viplerin Kullanmasını İstiyorsanız "#" ' yı silin. Viplere "vip.effect" perm'ini verin.
        arg 1 is "effect1":
            set {effect1.%player%} to true
            set {effect2.%player%} to false
            set {effect3.%player%} to false
            set {effect4.%player%} to false
            set {effect5.%player%} to false
            set {effect6.%player%} to false
        arg 1 is "effect2":
            set {effect1.%player%} to false
            set {effect2.%player%} to true
            set {effect3.%player%} to false
            set {effect4.%player%} to false
            set {effect5.%player%} to false
            set {effect6.%player%} to false
        arg 1 is "effect3":
            set {effect1.%player%} to false
            set {effect2.%player%} to false
            set {effect3.%player%} to true
            set {effect4.%player%} to false
            set {effect5.%player%} to false
            set {effect6.%player%} to false
        arg 1 is "effect4":
            set {effect1.%player%} to false
            set {effect2.%player%} to false
            set {effect3.%player%} to false
            set {effect4.%player%} to true
            set {effect5.%player%} to false
            set {effect6.%player%} to false
        arg 1 is "effect5":
            set {effect1.%player%} to false
            set {effect2.%player%} to false
            set {effect3.%player%} to false
            set {effect4.%player%} to false
            set {effect5.%player%} to true
            set {effect6.%player%} to false
        arg 1 is "effect6":
            set {effect1.%player%} to false
            set {effect2.%player%} to false
            set {effect3.%player%} to false
            set {effect4.%player%} to false
            set {effect5.%player%} to false
            set {effect6.%player%} to true
        arg 1 is "effect7":
            set {effect1.%player%} to false
            set {effect2.%player%} to false
            set {effect3.%player%} to false
            set {effect4.%player%} to false
            set {effect5.%player%} to false
            set {effect6.%player%} to false
#--------------------------------------------------------------------------------------------------------------------------------------------------
#Komutlar;
command /om <text>:
    trigger:
        arg 1 is "1":
            execute console command "mv tp %player% {@menü.slot1.komut}"
        arg 1 is "2":
            execute console command "mv tp %player% {@menü.slot2.komut}"
        arg 1 is "3":
            execute console command "mv tp %player% {@menü.slot3.komut}"
        arg 1 is "4":
            execute console command "mv tp %player% {@menü.slot4.komut}"
        arg 1 is "5":
            execute console command "mv tp %player% {@menü.slot5.komut}"
        arg 1 is "6":
            execute console command "mv tp %player% {@menü.slot6.komut}"
        arg 1 is "7":
            execute console command "mv tp %player% {@menü.slot7.komut}"
        arg 1 is "8":
            execute console command "mv tp %player% {@menü.slot8.komut}"
#        arg 1 is "9":
#            execute console command "mv tp %player% {@menü.slot9.komut}"
#        arg 1 is "10":
#            execute console command "mv tp %player% {@menü.slot10.komut}"
#        arg 1 is "11":
#            execute console command "mv tp %player% {@menü.slot11.komut}"
#        arg 1 is "12":
#            execute console command "mv tp %player% {@menü.slot12.komut}"
#        arg 1 is "13":
#            execute console command "mv tp %player% {@menü.slot13.komut}"
#        arg 1 is "14":
#            execute console command "mv tp %player% {@menü.slot14.komut}"
#        arg 1 is "15":
#            execute console command "mv tp %player% {@menü.slot15.komut}"
#        arg 1 is "16":
#            execute console command "mv tp %player% {@menü.slot16.komut}"
#        arg 1 is "17":
#            execute console command "mv tp %player% {@menü.slot17.komut}"
#        arg 1 is "18":
#            execute console command "mv tp %player% {@menü.slot18.komut}"
#        arg 1 is "19":
#            execute console command "mv tp %player% {@menü.slot19.komut}"
#        arg 1 is "20":
#            execute console command "mv tp %player% {@menü.slot20.komut}"
#        arg 1 is "21":
#            execute console command "mv tp %player% {@menü.slot21.komut}"
#        arg 1 is "22":
#            execute console command "mv tp %player% {@menü.slot22.komut}"
#        arg 1 is "23":
#            execute console command "mv tp %player% {@menü.slot23.komut}"
#        arg 1 is "24":
#            execute console command "mv tp %player% {@menü.slot24.komut}"
#--------------------------------------------------------------------------------------------------------------------------------------------------
command /komut <player> <text>:
    executable by:console
    trigger:
        execute arg 1 command "/%arg 2%"

#Cakma Lobi - mciltrot34
Kod:
options:
   lobi-isim: lobi #Baglanacaklari lobinin bungeecorddaki ismi
   server-isim: ServerIsmi #Serverinizin ismi

on join:
   apply potion of invisibility to player for 999 days
   send "&6{@server-isim} &2- &bGiriş yaptıktan sonra lobiye aktarılacaksınız !"
   wait 3 second
   if player is logged:
     bungeecord connect player to "{@lobi-isim}"
     wait 1 second
     kick the player due to "&6{@server-isim} &2- Lobi sunucusu ile bağlantı kurulamadı, lütfen tekrar deneyiniz."
   else:
     wait 4 second
     if player is logged:
       bungeecord connect player to "{@lobi-isim}"
       wait 1 second
       kick the player due to "&6{@server-isim} &2- Lobi sunucusu ile bağlantı kurulamadı, lütfen tekrar deneyiniz."
     else:
       kick the player due to "&6{@server-isim} &2- Giriş yapmadığınız için yönlendirilmediniz ve atıldınız !"

command /lobi:
   trigger:
     send "&6{@server-isim} &2- &bLobiye yönlendiriliyorsunuz..."
     wait 1 second
     bungeecord connect player to "{@lobi-isim}"

#Görev Mana Skripti - Epistomoloji
Kod:
options:
    # zombi: "&9Leş Zombisi"
    # iskelet: "&9Kraliyet Okçusu"
    # orumcek: "&9Büyük Örümcek"    # Bu bölümü açmak isterseniz her satırın başındaki # işaretlerini kaldırın.
    # creeper: "&9Patlayan Yaratık"    # Bu bölümden canavarların doğduklarında alacağı isimleri ayarlarsınız. Renk kodları kullanılabilir.
    # enderman: "&9Karanlık Cisim"    # DIKKAT: İsimlerin başında ve sonunda " işareti olmalıdır! ÖRNEK: "&9Leş Zombisi"
    # pigman: "&9Domuz Adam"    #Bu bölümü açmak sunucunuzda lag yapabilir ki bu çok büyük bir ihtimal.
    # witch: "&9Cadı"
    # blaze: "&9Ateş Saçan"
    can: 3    # Şifa Asası ile basacağınız canı belirler.
    zarar1: 1    # Zarar Kılıcı ile verdiğiniz ekstra hasarın 1. aralığını belirler.
    zarar2: 5      # Zarar Kılıcı ile verdiğiniz ekstra hasarın 2. aralığını belirler.
    hız: 5    # Alev Topu Asası ile fırlattığınız alev topunun hızını belirler. NOT: Değerler sadece sayı olabilir.


command /deneyimli:
    trigger:
        if player is op:
            set {deneyim.%player%} to 330
            send "&2Deneyim puanınız en yükseğe çıkarıldı! - 330"
        else:
            send "&cBunun için yetkiniz yok!"

command /yap <player> <text>:
    trigger:
        execute arg 1 command "/%arg 2%"

command /gorevgor:
    trigger:
        send "&2Yaptığın görevler: &4%{yapilmisgorev.%player%.list::*}%"
command /avcı:
    trigger:
        if {gorev.%player%} is false:
            if {av.%player%} is false:
                set {gorev.%player%} to true
                send "&4&lGörev alındı! &2Görevin: Ok ile 3 Zombi &2öldür. &bÖDÜL: &43 Biftek - 6 Deneyim"
                set {av.%player%} to true
                set {avsayi.%player%} to 0
            else:
                send "&4&lZaten daha önceden bu görevi yapmışsın!"
        else:
            send "&4&lZaten bir görev aldın! İlk önce onu tamamlamalısın!"

command /taskilicli:
    trigger:
        if {gorev.%player%} is false:
            if {taskilic.%player%} is false:
                set {gorev.%player%} to true
                set {taskilic.%player%} to true
                send "&4&lGörev alındı! &2Görevin: Taş Kılıç ile 10 yaratık öldür. &bÖDÜL: &44 Para - 9 Deneyim"
                set {tassayi.%player%} to 0
            else:
                send "&4&lZaten daha önceden bu görevi yapmışsın!"
        else:
            send "&4&lZaten bir görev aldın! İlk önce onu tamamlamalısın!"
       
command /mana:
    trigger:
        send "&bManan: &9%{mana.%player%}%"

command /para:
    trigger:
        send "&2Paran: &4%{para.%player%}%"

command /seviye:
    trigger:
        send "&2Seviyen: &4%{seviye.%player%}%"
        send "&2Deneyimin: &3%{deneyim.%player%}%/%{seviyesa.%player%}%"

on death of zombie:
    if attacker is shooter:
        if shooter's tool is bow:
            if {gorev.%shooter%} is true:
                if {av.%shooter%} is true:
                    add 1 to {avsayi.%shooter%}
                    send "&4&l[Avcı] &2Bir %victim's name% &2öldürdün!" to attacker
#on spawn:
#    event-entity is zombie:
#        set event-entity's name to {@zombi}
#    event-entity is skeleton:
#        set event-entity's name to {@iskelet}
#    event-entity is spider:
#        set event-entity's name to {@orumcek}
#    event-entity is witch:
#        set event-entity's name to {@witch}        # Yukarıdaki bölümün çalışması için buradaki # işaretlerini de kaldırmalısınız.
#    event-entity is zombie pigman:
#        set event-entity's name to {@pigman}
#    event-entity is creeper:
#        set event-entity's name to {@creeper}
#    event-entity is enderman:
#        set event-entity's name to {@enderman}
#    event-entity is blaze:
#        set event-entity's name to {@blaze}

on death of zombie or spider:
    add 1 to {deneyim.%attacker%}
    send "%victim's name% &2sana 1 deneyim kazandırdı!" to attacker

on death of  creeper or skeleton:
    add 2 to {deneyim.%attacker%}
    send "%victim's name% &2sana 2 deneyim kazandırdı!" to attacker

on death of enderman or blaze:
    add 3 to {deneyim.%attacker%}
    send "%victim's name% &2sana 3 deneyim kazandırdı!" to attacker

on death of witch or zombie pigman:
    add 4 to {deneyim.%attacker%}
    send "%victim's name% &2sana 4 deneyim kazandırdı!" to attacker

on death of zombie or spider or skeleton or creeper or enderman or zombie pigman or blaze or witch:
    {gorev.%attacker%} is true
    {taskilic.%attacker%} is true
    attacker's tool is stone sword
    add 1 to {tassayi.%attacker%}
    send "&4&l[Taş Kılıçlı] &2Bir %victim's name% &2öldürdün!" to attacker

every second:
    loop all players:
        if {avsayi.%loop-player%} is greater than 2:
            delete {avsayi.%loop-player%}
            set {gorev.%loop-player%} to false
            delete {av.%loop-player%}
            add 6 to {deneyim.%loop-player%}
            add "Avcı" to {yapilmisgorev.%loop-player%.list::*}
            give 3 steak to loop-player
            send "&6Görev Tamamlandı! Ödülünü aldın!" to loop-player
            add 1 to {yapilmisgorev.%loop-player%}
        if {tassayi.%loop-player%} is greater than 9:
            delete {tassayi.%loop-player%}
            set {gorev.%loop-player%} to false
            delete {taskilic.%loop-player%}
            add 9 to {deneyim.%loop-player%}
            add "Taş Kılıçlı" to {yapilmisgorev.%loop-player%.list::*}
            add 4 to {para.%loop-player%}
            send "&6Görev Tamamlandı! Ödülünü aldın!" to loop-player
            add 1 to {yapilmisgorev.%loop-player%}


command /oyundurumu:
    trigger:
        open chest with 1 rows named "&4&lOyun Durumu" to player
        format slot 0 of player with diamond named "&b&lMana" with lore "&2Manan: &9%{mana.%player%}%" to close then run "yap %player% mana"
        format slot 1 of player with emerald named "&6&lPara" with lore "&2Paran: &4%{para.%player%}%" to close then run "yap %player% para"
        format slot 2 of player with glass bottle named "&6&lSeviye" with lore "&2Seviyen: &4%{seviye.%player%}%"  to close then run "yap %player% seviye"
        format slot 3 of player with water bottle named "&6&lDeneyim" with lore "&2Deneyimin: &3%{deneyim.%player%}%/%{seviyesa.%player%}%" to close then run "yap %player% seviye"
        format slot 4 of player with book named "&4&l%{yapilmisgorev.%player%}% Görev Tamamlandı!" with lore "&2Bitirdiğin görevleri görmek için tıkla!" to close then run "yap %player% gorevgor"

command /gorev:
    trigger:
        open chest with 2 row named "&4&lGörevler" to player
        format slot 0 of player with bow named "&4&lAvcı" with lore "&2Ok ile 3 Zombi öldür. &bÖDÜL: &43 Biftek - 6 Deneyim" to close then run "yap %player% avcı"
        if {seviye.%player%} is greater than 0:
            format slot 1 of player with stone sword named "&4&lTaş Kılıçlı" with lore "&2Taş Kılıç ile 10 yarat öldür. &bÖDÜL: &44 Para - 9 Deneyim" to close then run "yap %player% taskilicli"

#=====================================================================SEVİYE BÖLÜMÜ========================================================================#

every second:
    loop all players:
        if {deneyim.%loop-player%} is greater than 329:
            set {seviye.%loop-player%} to 10
            set {seviyesa.%loop-player%} to "..."
            {atladi10.%loop-player%} is not set
            give a bow of power 5 and flame 1 named "&9Bitirenin Yayı" with lore "&210. Seviyeye ulaşanlar kazanabilir!" to loop-player
            send "&410 &2seviye oldun! Son seviyeye yükseldin!" to loop-player
            set {atladi10.%loop-player%} to 1
        else:
            if {deneyim.%loop-player%} is greater than 279:
                set {seviye.%loop-player%} to 9
                set {seviyesa.%loop-player%} to 330
                {atladi9.%loop-player%} is not set
                send "&49 &2seviye oldun!" to loop-player
                set {atladi9.%loop-player%} to 1
            else:
                if {deneyim.%loop-player%} is greater than 239:
                    set {seviye.%loop-player%} to 8
                    set {seviyesa.%loop-player%} to 280
                    {atladi8.%loop-player%} is not set
                    send "&48 &2seviye oldun!" to loop-player
                    set {atladi8.%loop-player%} to 1
                else:
                    if {deneyim.%loop-player%} is greater than 199:
                        set {seviye.%loop-player%} to 7
                        set {seviyesa.%loop-player%} to 240
                        {atladi7.%loop-player%} is not set
                        send "&47 &2seviye oldun!" to loop-player
                        set {atladi7.%loop-player%} to 1
                    else:
                        if {deneyim.%loop-player%} is greater than 159:
                            set {seviye.%loop-player%} to 6
                            set {seviyesa.%loop-player%} to 200
                            {atladi6.%loop-player%} is not set
                            send "&46 &2seviye oldun!" to loop-player
                            set {atladi6.%loop-player%} to 1
                        else:
                            if {deneyim.%loop-player%} is greater than 119:
                                set {seviye.%loop-player%} to 5
                                set {seviyesa.%loop-player%} to 160
                                {atladi5.%loop-player%} is not set
                                send "&45 &2seviye oldun!" to loop-player
                                set {atladi5.%loop-player%} to 1
                            else:
                                if {deneyim.%loop-player%} is greater than 89:
                                    set {seviye.%loop-player%} to 4
                                    set {seviyesa.%loop-player%} to 120
                                    {atladi4.%loop-player%} is not set
                                    send "&44 &2seviye oldun!" to loop-player
                                    set {atladi4.%loop-player%} to 1
                                else:
                                    if {deneyim.%loop-player%} is greater than 59:
                                        set {seviye.%loop-player%} to 3
                                        set {seviyesa.%loop-player%} to 90
                                        {atladi3.%loop-player%} is not set
                                        send "&43 &2seviye oldun!" to loop-player
                                        set {atladi3.%loop-player%} to 1
                                    else:
                                        if {deneyim.%loop-player%} is greater than 29:
                                            set {seviye.%loop-player%} to 2
                                            set {seviyesa.%loop-player%} to 60
                                            {atladi2.%loop-player%} is not set
                                            send "&42 &2seviye oldun!" to loop-player
                                            set {atladi2.%loop-player%} to 1
                                        else:
                                            if {deneyim.%loop-player%} is greater than 9:
                                                set {seviye.%loop-player%} to 1
                                                set {seviyesa.%loop-player%} to 30
                                                {atladi1.%loop-player%} is not set
                                                send "&41 &2seviye oldun!" to loop-player
                                                set {atladi1.%loop-player%} to 1
                                            else:
                                                if {deneyim.%loop-player%} is less than 10:
                                                    set {seviyesa.%loop-player%} to 10

#=======================================================================MANA BÖLÜMÜ========================================================================#

command /eşyaver [<text>]:
    description: Özel eşyalar.
    aliases: eşyav
    trigger:
        if arg 1 is "alevasası" or "şifaasası" or "zararkılıcı" :
            if arg 1 is "alevasası":
                give a blaze rod of unbreaking 10 named "&4&lAlev Topu Asası" with lore "&2Sağ tıkladığınızda &4{@hız} &2hızında alev topu atarsınız." to player
            if arg 1 is "şifaasası":
                give a stick of unbreaking 10 named "&a&lŞifa Asası" with lore "&2Sağ tıkladığınızda bir kişiye &a{@can} &2can basarsınız." to player
            if arg 1 is "zararkılıcı":
                give a iron sword of sharpness 2 and unbreaking 10 named "&d&lZarar Kılıcı" with lore "&2Vurduğunuz kişiden ekstra &4{@zarar1} - {@zarar2} &2arasında can daha gider." to player
        else:
            send "&cKullanım: &9/eşyaver &f<&4alevasası&8/&aşifaasası&8/&dzararkılıcı&f>" to player

on rightclick with a blaze rod:
    if player's tool's display name is "&4&lAlev Topu Asası":
        if {mana.%player%} is bigger than 29:
            remove 30 from {mana.%player%}
            send "&2Bir alev topu fırlattın! &4Hız: {@hız}" to player
            shoot a fireball at speed {@hız}
            send "&b30 &2mana kullandın!" to player
        else:
            send "&4Yeterli manan yok! &2Manan: &b%{mana.%player%}%" to player

on leftclick with a blaze rod:
    if tool's display name is "&4&lAlev Topu Asası":
        cancel event

on damage:
    if attacker is player:
        if attacker's tool's display name is "&d&lZarar Kılıcı":
            damage victim by random integer between {@zarar1} and {@zarar2} hearts

on rightclick with a stick:
    if player's tool's display name is "&a&lŞifa Asası":
        if {mana.%player%} is bigger than 44:
            if clicked entity is player:
                remove 45 from {mana.%player%}
                send "&b45 &2mana kullandın!" to player
                heal the clicked player by {@can} hearts
                send "&6%clicked player% &2adlı arkadaşına &4{@can} &2can bastın!" to player
                send "&6%player% &2adlı arkadaşın sana &4{@can} &2can bastı!" to clicked player    #Burada hata olabilir bu kısım çalışmayabilir.
            else:
                remove 45 from {mana.%player%}
                send "&b45 &2mana kullandın!" to player
                heal the player by {@can} hearts
                send "&2Kendine &4{@can} &2can bastın!" to player
        else:
            send "&4Yeterli manan yok! &2Manan: &b%{mana.%player%}%" to player

every second:
    loop all players:
        if {mana.%loop-player%} is less than 100:
            add 1 to {mana.%loop-player%}

#=================================================================GİRİŞTE OLACAKLAR BÖLÜMÜ==============================================================#

on first join:
    set {gorev.%player%} to false
    set {seviye.%player%} to 0
    set {deneyim.%player%} to 0
    set {seviyesa.%player%} to 0
    set {para.%player%} to 0
    set {av.%player%} to false
    set {yapilmisgorev.%player%} to 0
    set {taskilic.%player%} to false
    set {mana.%player%} to 100

on join:
    set join message to "&3%player% &eoyuna katıldı!"

#Lig Skripti - Sezdolonoid400
Kod:
on login:
         send "<GOLD>[<RED>Lig<GOLD>]<GREEN><BOLD>/ligegir ile bir lige girip heyecani yasamayi unutmayin!"
on first join:
        if {lig.%player%} isn't set:
                set {lig.%player%} to 0
                send "<GOLD>Lige girdin. Kumen Bronz V!"


on death of player:
     attacker is a player:
          add 1 to {lig.%attacker%}
     if {lig.%attacker%} is greater than 39:
          if {bronz61.%attacker%} isn't set:
               send "<BROWN>Bronz IV'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz IV'ye yukseldi!"
               set {bronz61.%attacker%} to 1
          else:
               send " "
     if {lig.%attacker%} is greater than 59:
          if {bronz51.%attacker%} isn't set:
               send "<BROWN>Bronz III'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz III'ye yukseldi!"
               execute console command "/manuadd %attacker% bronz"
               set {bronz51.%attacker%} to 1
          else:
               send " "

     if {lig.%attacker%} is greater than 79:
          if {bronz41.%attacker%} isn't set:
               send "<BROWN>Bronz II'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz II'ye yukseldi!"
               execute console command "/manuadd %attacker% bronz"
               set {bronz41.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 99:
          if {bronz31.%attacker%} isn't set:
               send "<BROWN>Bronz I'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz I'ye yukseldi!"
               execute console command "/manuadd %attacker% bronz" 
               set {bronz31.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 119:
          if {silver61.%attacker%} isn't set:
               send "<GRAY>Gumus V'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus V'ye yukseldi!"
               execute console command "/manuadd %attacker% gumus"
               set {silver61.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 139:
          if {silver51.%attacker%} isn't set:
               send "<GRAY>Gumus IV'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus IV'ye yukseldi!"
               execute console command "/manuadd %attacker% gumus"
               set {silver51.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 159:
          if {silver41.%attacker%} isn't set:
               send "<GRAY>Gumus III'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus III'ye yukseldi!"
               execute console command "/manuadd %attacker% gumus"
               set {silver41.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 179:
          if {silver31.%attacker%} isn't set:
               send "<GRAY>Gumus II'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus II'ye yukseldi!"
               execute console command "/manuadd %attacker% gumus"
               set {silver31.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 199:
          if {silver21.%attacker%} isn't set:
               send "<GRAY>Gumus I'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus I'ye yukseldi!"
               execute console command "/manuadd %attacker% gumus"
               set {silver21.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 219:
          if {gold61.%attacker%} isn't set:
               send "<GOLD>Gold V'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold V'ye yukseldi!"
               execute console command "/manuadd %attacker% gold"
               set {gold61.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 259:
          if {gold51.%attacker%} isn't set:
               send "<GOLD>Gold IV'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold IV'ye yukseldi!"
               execute console command "/manuadd %attacker% gold"
               set {gold51.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 299:
          if {gold41.%attacker%} isn't set:
               send "<GOLD>Gold III'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold III'ye yukseldi!"
               execute console command "/manuadd %attacker% gold"
               set {gold41.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 339:
          if {gold31.%attacker%} isn't set:
               send "<GOLD>Gold II'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold II'ye yukseldi!"
               execute console command "/manuadd %attacker% gold"
               set {gold31.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 379:
          if {gold21.%attacker%} isn't set:
               send "<GOLD>Gold I'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold I'ye yukseldi!"
               execute console command "/manuadd %attacker% gold"
               set {gold21.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 399:
          if {dia61.%attacker%} isn't set:
               send "<AQUA>Elmas V'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas V'ye yukseldi!"
               execute console command "/manuadd %attacker% elmas"
               set {dia61.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 519:
          if {dia51.%attacker%} isn't set:
               send "<AQUA>Elmas IV'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas IV'ye yukseldi!"
               execute console command "/manuadd %attacker% elmas"
               set {dia51.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 629:
          if {dia41.%attacker%} isn't set:
               send "<AQUA>Elmas III'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas III'ye yukseldi!"
               execute console command "/manuadd %attacker% elmas"
               set {dia41.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 749:
          if {dia31.%attacker%} isn't set:
               send "<AQUA>Elmas II'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas II'ye yukseldi!"
               execute console command "/manuadd %attacker% elmas"
               set {dia31.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 869:
          if {ddia31.%attacker%} isn't set:
               send "<AQUA>Elmas I'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas I'ye yukseldi!"
               execute console command "/manuadd %attacker% elmas"
               set {ddia31.%attacker%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 999:
          if {ddia21.%attacker%} isn't set:
               send "<RED><BOLD>Efsane'ye yukseldin!" to attacker
               give 1 nether star named "<RED>Profosyonellik Yildizi" to player
               broadcast "<RED>%attacker% <BOLD>Efsane'ye yukseldi!"
               execute console command "/manuadd %attacker% efsane"
               set {ddia21.%attacker%} to 1
          else:
               send ""


command /lighakkinda:
    trigger:
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lig oldurulen kisi sayisina gore artar."
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> /ligim ile hangi ligte oldugunuza bakabilirsiniz."
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> /lbak <oyuncuismi> ile baskalarinin ligine bakabilirsiniz."
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lutfen illegal kill kasanlari uyariniz. Karsiliginda odul alicaksiniz."
        send "<GOLD>[<RED>Lig<GOLD>] <BROWN> 40 kill - 120 kill = Bronz Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <GRAY> 120 kill - 220 kill = Gumus Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <GOLD> 220 kill - 400 kill = Altin Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <AQUA> 400 kill - 1000 kill = Elmas Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <RED> 1000+ kill = Efsane"
command /oldurmem <player>:
    trigger:
        send "<GOLD>[<RED>Lig<GOLD>}<GREEN>Oldurme sayin : %{lig.%player%}%"
command /lbak <player>:
    trigger:
        wait 1 ticks
        if {lig.%arg 1%} is greater than 999:
            send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <RED><BOLD>Efsane"
        else:
            if {lig.%arg 1%} is greater than 869:
                send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas I"
            else:
                if {lig.%arg 1%} is greater than 749:
                    send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas II"
                else:
                    if {lig.%arg 1%} is greater than 629:
                        send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas III"
                    else:
                        if {lig.%arg 1%} is greater than 519:
                            send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas IV"
                        else:
                            if {lig.%arg 1%} is greater than 399:
                                send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <AQUA><BOLD>Elmas V"
                            else:
                                if {lig.%arg 1%} is greater than 379:
                                    send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold I"
                                else:
                                    if {lig.%arg 1%} is greater than 339:
                                        send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold II"
                                    else:
                                        if {lig.%arg 1%} is greater than 299:
                                            send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold III"
                                        else:
                                            if {lig.%arg 1%} is greater than 259:
                                                send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold IV"
                                            else:
                                                if {lig.%arg 1%} is greater than 219:
                                                    send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GOLD><BOLD>Gold V"
                                                else:
                                                    if {lig.%arg 1%} is greater than 199:
                                                        send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus I"
                                                    else:
                                                        if {lig.%arg 1%} is greater than 179:
                                                            send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus II"
                                                        else:
                                                            if {lig.%arg 1%} is greater than 159:
                                                                send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus III"
                                                            else:
                                                                if {lig.%arg 1%} is greater than 139:
                                                                    send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus IV"
                                                                else:
                                                                    if {lig.%arg 1%} is greater than 119:
                                                                        send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <GRAY><BOLD>Gumus V"
                                                                    else:
                                                                        if {lig.%arg 1%} is greater than 99:
                                                                            send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz I"
                                                                        else:
                                                                            if {lig.%arg 1%} is greater than 79:
                                                                                send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz II"
                                                                            else:
                                                                                if {lig.%arg 1%} is greater than 59:
                                                                                    send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz III"
                                                                                else:
                                                                                    if {lig.%arg 1%} is greater than 39:
                                                                                        send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz IV"
                                                                                    else:
                                                                                        send "&6&l[&4&lLig&6&l]&b&l%arg 1% adli kisinin ligi : <BROWN><BOLD>Bronz V"

command /ligkiti:
    trigger:
        open chest with 1 row named "&4&lKitler" to player
        format slot 0 of player with gold ingot named "&6&lGold Lig Kiti" with lore "&aGold liginde olmaniz gerekir." to close then run "goldlig %player%"
        format slot 4 of player with diamond named "<AQUA><BOLD>Elmas Lig Kiti" with lore "&aElmas Liginde olmaniz gerekir." to close then run "elmaslig %player%"
        format slot 8 of player with nether star named "<RED><BOLD>Efsane Kiti" with lore "&aEfsane Liginde olmaniz gerekir." to close then run "efsanelig %player%"

command /goldlig <player>:
    executable by: console
    trigger:
        if {lig.%arg 1%} is greater than 219:
            if {goldlig.%arg 1%} is greater than 0:
                send "&4Bu kit gunde 1 alinabilir." to arg 1
            else:
                give arg 1 iron helmet of protection 1 named "&6Gold Lig"
                give arg 1 iron chestplate of protection 1 named "&6Gold Lig"
                give arg 1 iron leggings of protection 1 named "&6Gold Lig"
                give arg 1 iron boots of protection 1 named "&6Gold Lig"
                give arg 1 iron sword of sharpness 1 named "&6Gold Lig"
                set {goldlig.%arg 1%} to 1
                wait 24 hours
                set {goldlig.%arg 1%} to 0
        else:
            send "&4Bu kiti almak icin en az Gold V liginde olmalisiniz!" to arg 1

command /elmaslig <player>:
    executable by: console
    trigger:
        if {lig.%arg 1%} is greater than 399:
            if {elmaslig.%arg 1%} is greater than 0:
                send "&4Bu kit gunde 1 alinabilir." to arg 1
            else:
                give arg 1 iron helmet of protection 3 named "<AQUA>Elmas Lig"
                give arg 1 iron chestplate of protection 3 named "<AQUA>Elmas Lig"
                give arg 1 iron leggings of protection 3 named "<AQUA>Elmas Lig"
                give arg 1 iron boots of protection 3 named "<AQUA>Elmas Lig"
                give arg 1 iron sword of sharpness 3 named "<AQUA>Elmas Lig"
                set {elmaslig.%arg 1%} to 1
                wait 24 hours
                set {elmaslig.%arg 1%} to 0
        else:
            send "&4Bu kiti almak icin en az Elmas V liginde olmalisiniz!" to arg 1

command /efsanelig <player>:
    executable by: console
    trigger:
        if {lig.%arg 1%} is greater than 999:
            if {efsanelig.%arg 1%} is greater than 0:
                send "&4Bu kit 2 gunde 1 alinabilir." to arg 1
            else:
                give arg 1 iron helmet of protection 4 named "&4Efsane Lig"
                give arg 1 iron chestplate of protection 4 named "&4Efsane Lig"
                give arg 1 iron leggings of protection 4 named "&4Efsane Lig"
                give arg 1 iron boots of protection 4 named "&4Efsane Lig"
                give arg 1 iron sword of sharpness 4 named "&4Efsane Lig"
                set {efsanelig.%arg 1%} to 1
                wait 24 hours
                set {efsanelig.%arg 1%} to 0
        else:
            send "&4Bu kiti almak icin en az Efsane liginde olmalisiniz!" to arg 1


every 2 minute:
           chance of 40%:
                      broadcast "&6&l[&4&lLig&6&l]&b/ligim ile liginize bakabilirsiniz."
           else:
                      chance of 40%:
                                 broadcast "&6&l[&4&lLig&6&l]&b/lighakkinda ile ligler hakkinda bilgi edinebilirsiniz."
                      else:
                      chance of 50%:
                                 broadcast "&6&l[&4&lLig&6&l]&b/lbak ile baskalarinin oldurme sayisina bakabilirsiniz."
                      else:
                      broadcast "&6&l[&4&lLig&6&l]&bBu sistem Lig sisteminin son version'udur. Skript'i satın almak istiyorsanız skype = Sezdoloste."


command /ligim:
    trigger:
        wait 1 ticks
        if {lig.%player%} is greater than 999:
            send "&6&l[&4&lLig&6&l]&b&lLiginiz : <RED><BOLD>Efsane"
        else:
            if {lig.%player%} is greater than 869:
                send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas I"
            else:
                if {lig.%player%} is greater than 749:
                    send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas II"
                else:
                    if {lig.%player%} is greater than 629:
                        send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas III"
                    else:
                        if {lig.%player%} is greater than 519:
                            send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas IV"
                        else:
                            if {lig.%player%} is greater than 399:
                                send "&6&l[&4&lLig&6&l]&b&lLiginiz : <AQUA><BOLD>Elmas V"
                            else:
                                if {lig.%player%} is greater than 379:
                                    send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold I"
                                else:
                                    if {lig.%player%} is greater than 339:
                                        send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold II"
                                    else:
                                        if {lig.%player%} is greater than 299:
                                            send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold III"
                                        else:
                                            if {lig.%player%} is greater than 259:
                                                send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold IV"
                                            else:
                                                if {lig.%player%} is greater than 219:
                                                    send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GOLD><BOLD>Gold V"
                                                else:
                                                    if {lig.%player%} is greater than 199:
                                                        send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus I"
                                                    else:
                                                        if {lig.%player%} is greater than 179:
                                                            send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus II"
                                                        else:
                                                            if {lig.%player%} is greater than 159:
                                                                send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus III"
                                                            else:
                                                                if {lig.%player%} is greater than 139:
                                                                    send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus IV"
                                                                else:
                                                                    if {lig.%player%} is greater than 119:
                                                                        send "&6&l[&4&lLig&6&l]&b&lLiginiz : <GRAY><BOLD>Gumus V"
                                                                    else:
                                                                        if {lig.%player%} is greater than 99:
                                                                            send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz I"
                                                                        else:
                                                                            if {lig.%player%} is greater than 79:
                                                                                send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz II"
                                                                            else:
                                                                                if {lig.%player%} is greater than 59:
                                                                                    send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz III"
                                                                                else:
                                                                                    if {lig.%player%} is greater than 39:
                                                                                        send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz IV"
                                                                                    else:
                                                                                        send "&6&l[&4&lLig&6&l]&b&lLiginiz : <BROWN><BOLD>Bronz V"

# VIP Komutları - Switcher
Kod:
ommand /vipspd:
    permission: vip.spd
    trigger:
        if player has permission "vip.spd":
            apply potion of swiftness 2 to player for 20 seconds
            message "&4 20 Saniye sonra hızınız biticek." to player
            {konustu.%player%} is not set
            set {konustu.%player%} to false
on command "/vipspd":
    wait 1 ticks
    set {konustu.%player%} to true
    wait 5 minutes
    set {konustu.%player%} to false

on command "/vipspd":
    {konustu.%player%} is true
    cancel event
    send "&c5 Dakikada bir bu komutu kullanabilirsin !" to player
        
        
command /vipjmp:
    permission: vip.jmp
    trigger:
        if player has permission "vip.jmp":
            apply potion of jump boost 2 to player for 20 seconds
            message "&4 20 Saniye sonra zıplama desteğiniz biticek." to player
            {konustu2.%player%} is not set
            set {konustu2.%player%} to false
        
on command "/vipjmp":
    wait 1 ticks
    set {konustu2.%player%} to true
    wait 5 minutes
    set {konustu2.%player%} to false

on command "/vipjmp":
    {konustu2.%player%} is true
    cancel event
    send "&c5 Dakikada bir bu komutu kullanabilirsin !" to player
                

command /vipkit:
    permission: vip.kit
    trigger:
        if player has permission "vip.kit":
            give player 15 diamond
            give player 5 steak
            give player iron helmet
            give player iron chestplate
            give player iron leggings
            give player iron boots
            give player stone sword
            give player 10 chest named "<gold>Süpriz Sandık"    
            {konustu3.%player%} is not set
            set {konustu3.%player%} to false
on command "/vipkit":
    wait 1 ticks
    set {konustu3.%player%} to true
    wait 1 hours
    set {konustu3.%player%} to false

on command "/vipkit":
    {konustu3.%player%} is true
    cancel event
    send "&c1 Saatte bir bu komutu kullanabilirsin !" to player

# Susuzluk Skripti - Prefer
Kod:
# --- Susuzluk skripti v1.5 JunninX --- #

every 30 seconds:
    loop all players:
        if {susuzluk.%Loop-player%} is greater than 10:
            remove 1 from {susuzluk.%Loop-player%}
        if {susuzluk.%Loop-player%} is less than 10:
            message "&2Hemen Su İçmelisin!" to loop-player
            damage loop-player by 1 heart

on first join:
    set {susuzluk.%player%} to 100

on rightclick holding a water bottle:
    if {susuzluk.%player%} is greater than 99:
        message "&eSusamadan nasıl su içebilirsinki"
    else:
        remove 1 water bottle from the player
        give 1 bottle to the player
        add 30 to {susuzluk.%player%}
        message "&eSu içtin"

command /susuzluk:
    trigger:
        message "&6Susuzluğunuz:%{susuzluk.%player%}%"
    
command /suicir [<player>]:
    permission:suicir.admin
    permission message:&4Bunun icin yetkiniz yoktur.
    trigger:
        if arg-1 is not set:
            set {susuzluk.%player%} to 100
        else:
            set {susuzluk.%arg-1%} to 100
            message "&eSusuzluğunuz Fullendi." to arg-1

Arkadaslar Eklemediğim Skriptleri Söylerseniz Eklerim :)

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Aynen eskiden böyle bir konu vardı ama baya gerilere düşmüş ve eskiydi galiba bu gerçekten güzel olmuş :)
 
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