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[Skript] BosSkript
Kendi bossunuzu oluşturun!
Özellikler:
(EKLENMİŞ OLANLAR MAVİ YAZILMIŞTIR.)
İstediğiniz mobu boss yapabilirsiniz.
Bossun eşyalarını ayarlayabilirsiniz.
Bossun ölünce düşen eşyaları ayarlayabilirsiniz.
Bossun ismini ayarlayabilirsiniz.
Bossun özellikleri siz silmediğiniz sürece kayıtlı kalır.
Bossun yeteneklerini ayarlayabilirsiniz.
Bossun vuruş hasarını ayarlayabilirsiniz.
Bossun aldığı hasarı ayarlayabilirsiniz.
Skript otomatik güncellenir, hiçbir şey indirmeniz gerekmiyor.
(Yetenek özellikleri:
Yeteneğin süresini ayarlayabilirsiniz.
Yeteneğin vurduğu hasarı ayarlayabilirsiniz.)
Not: Skript versiyonu henüz 0.2'dir. 1.0 sürümünde her özellik eklenecektir.
Skriptin çalışabilmesi için SkQuery plugini gerekmektedir.
Ayrıca not: Ne kadar çok ilgi gelirse özellikleri o kadar artacak.
Resim:
Test etmek istiyorsanız:
Ana Komut:
/mcboss
DIKKAT! Skript dosyasının ismini "bosskript.sk" yapın.
Kod:
Kendi bossunuzu oluşturun!
Özellikler:
(EKLENMİŞ OLANLAR MAVİ YAZILMIŞTIR.)
İstediğiniz mobu boss yapabilirsiniz.
Bossun eşyalarını ayarlayabilirsiniz.
Bossun ölünce düşen eşyaları ayarlayabilirsiniz.
Bossun ismini ayarlayabilirsiniz.
Bossun özellikleri siz silmediğiniz sürece kayıtlı kalır.
Bossun yeteneklerini ayarlayabilirsiniz.
Bossun vuruş hasarını ayarlayabilirsiniz.
Bossun aldığı hasarı ayarlayabilirsiniz.
Skript otomatik güncellenir, hiçbir şey indirmeniz gerekmiyor.
(Yetenek özellikleri:
Yeteneğin süresini ayarlayabilirsiniz.
Yeteneğin vurduğu hasarı ayarlayabilirsiniz.)
Not: Skript versiyonu henüz 0.2'dir. 1.0 sürümünde her özellik eklenecektir.
Skriptin çalışabilmesi için SkQuery plugini gerekmektedir.
Ayrıca not: Ne kadar çok ilgi gelirse özellikleri o kadar artacak.
Resim:
Test etmek istiyorsanız:
Versiyon: 1.7.x
İp: saocraft.sytes.net
İp: saocraft.sytes.net
Ana Komut:
/mcboss
DIKKAT! Skript dosyasının ismini "bosskript.sk" yapın.
Kod:
Kod:
#BosSkript
#Kodlayan:Minecraftplayerr
#Ana komut:/mcboss
options:
versiyon:02
command /mcboss:
trigger:
open chest with 3 row named "&4&lMcPlayerrBoss" to player
wait 3 tick
{mcplyrrbossyrt} is set:
format slot 9 of player with green wool named "Boss Canlandır" to close then run "mcpzboss %player% canlandir"
format slot 11 of player with red wool named "Boss Yarat" with lore "&cZaten boss yaratmışaınız." to close then run "mcpnboss %player% yarat"
{mcp.boss.type} is set:
format slot 13 of player with emerald block named "Boss Düzenle" to close then run "mcpnboss %player% duzenle"
else:
format slot 11 of player with sponge named "Boss Yarat" to close then run "mcpnboss %player% yarat"
command /mcpnboss [[<player>] [<text>]]:
executable by:console
trigger:
wait 3 tick
arg 2 is "isim":
set {mcp.isim} to 1
send "Bossun ismini 10 saniye içinde sohbete yazın." to arg 1
wait 10 second
{mcp.isim} is 1:
send "Boss ismi ayarlama ipta edildi." to arg 1
delete {mcp.isim}
arg 2 is "type":
open chest with 1 row named "Mobu seç." to arg 1
format slot 1 of arg 1 with skeleton head named "İskelet" to close then run "mcpaboss %arg 1% mobsec iskelet"
format slot 2 of arg 1 with skeleton head named "Zombi" to close then run "mcpaboss %arg 1% mobsec zombi"
format slot 3 of arg 1 with skeleton head named "Örümcek" to close then run "mcpaboss %arg 1% mobsec orumcek"
format slot 4 of arg 1 with skeleton head named "Slime (Balçık)" to close then run "mcpaboss %arg 1% mobsec slime"
format slot 5 of arg 1 with skeleton head named "Yarasa" to close then run "mcpaboss %arg 1% mobsec yarasa"
format slot 6 of arg 1 with skeleton head named "Enderman" to close then run "mcpaboss %arg 1% mobsec enderman"
arg 2 is "yarat":
{mcplyrrbossyrt} is set:
send "Zaten boss yaratılmış. Yaratılmış bossu düzenleyin." to arg 1
else:
set {mcplyrrbossyrt} to 1
open chest with 1 row named "&4&LBaşarılı" to arg 1
wait 3 tick
format slot 1 of arg 1 with green wool named "&3&lBoss yaratıldı." with lore "&3&L/mcboss yazıp bossu düzenleyebilirsiniz." to close then run ""
arg 2 is "duzenle":
open chest with 5 row named "&4&lBoss Düzenle" to arg 1
wait 3 tick
format slot 10 of arg 1 with zombie head named "&3Mobu ayarla." with lore "&fZombi, iskelet..." to close then run "mcpnboss %arg 1% type"
{mcp.boss.type} isn't 5:
format slot 11 of arg 1 with diamond chestplate named "&3Elbiseleri ayarla" with lore "&fKask, Zırh, Pantolon, Bot" to close then run "mcpnboss %arg 1% elbise"
else:
format slot 11 of arg 1 with diamond chestplate named "&4Yarasaya elbise giydiremezsiniz." to close then run ""
format slot 12 of arg 1 with name tag named "&3İsim Ayarla" with lore "&fBossun ismini ayarlayın." to close then run "mcpnboss %arg 1% isim"
{mcp.boss.isim} is set:
format slot 21 of arg 1 with paper named "&3Boss İsmi:" with lore "&f%{mcp.boss.isim}%" to close then run ""
format slot 13 of arg 1 with blaze rod named "&3Yetenek" with lore "&fBossun canını ayarla." to close then run "mcpnboss %arg 1% can"
format slot 14 of arg 1 with blaze rod named "&3Yetenek" with lore "&fBossa yetenek ayarla." to close then run ""
arg 2 is "elbise":
open chest with 6 row named "&4&lBoss Düzenle" to arg 1
wait 3 tick
set {_sayi} to 0
set {_sayi2} to 45
while {_sayi} is smaller than 9:
format slot {_sayi} of arg 1 with 1 nether star named "İstediğinize tıklayarak ayarlayın." to close then run ""
add 1 to {_sayi}
wait 1 tick
while {_sayi2} is smaller than 54:
format slot {_sayi2} of arg 1 with 1 nether star named "İstediğinize tıklayarak ayarlayın." to close then run ""
add 1 to {_sayi2}
{mcp.boss.kask} isn't set:
format slot 10 of arg 1 with redstone named "&3&lŞuanki Kask: Yok." to close then run ""
{mcp.boss.kask} is 1:
format slot 10 of arg 1 with diamond helmet named "&3&lŞuanki: Elmas Kask." to close then run ""
{mcp.boss.kask} is 2:
format slot 10 of arg 1 with gold helmet named "&3&lŞuanki: Altın Kask." to close then run ""
{mcp.boss.kask} is 3:
format slot 10 of arg 1 with iron helmet named "&3&lŞuanki: Demir Kask." to close then run ""
{mcp.boss.kask} is 4:
format slot 10 of arg 1 with chain helmet named "&3&lŞuanki: Zincir Kask." to close then run ""
{mcp.boss.kask} is 5:
format slot 10 of arg 1 with leather helmet named "&3&lŞuanki: Deri Kask." to close then run ""
format slot 12 of arg 1 with diamond helmet named "&3&lElmas Kask" to close then run "mcpaboss %arg 1% kask elmas"
format slot 13 of arg 1 with gold helmet named "&3&lAltın Kask" to close then run "mcpaboss %arg 1% kask altin"
format slot 14 of arg 1 with iron helmet named "&3&lDemir Kask" to close then run "mcpaboss %arg 1% kask demir"
format slot 15 of arg 1 with chain helmet named "&3&lZincir Kask" to close then run "mcpaboss %arg 1% kask zincir"
format slot 16 of arg 1 with leather helmet named "&3&lDeri Kask" to close then run "mcpaboss %arg 1% kask deri"
format slot 11 of arg 1 with fire named "&3&lKaskı Sil" to close then run "mcpaboss %arg 1% kask sil"
{mcp.boss.zirh} isn't set:
format slot 19 of arg 1 with redstone named "&3&lŞuanki Zırh: Yok." to close then run ""
{mcp.boss.zirh} is 1:
format slot 19 of arg 1 with diamond chestplate named "&3&lŞuanki: Elmas Zırh." to close then run "mcpaboss %arg 1% zirh elmas"
{mcp.boss.zirh} is 2:
format slot 19 of arg 1 with gold chestplate named "&3&lŞuanki: Altın Zırh." to close then run "mcpaboss %arg 1% zirh altin"
{mcp.boss.zirh} is 3:
format slot 19 of arg 1 with iron chestplate named "&3&lŞuanki: Demir Zırh." to close then run "mcpaboss %arg 1% zirh demir"
{mcp.boss.zirh} is 4:
format slot 19 of arg 1 with chain chestplate named "&3&lŞuanki: Zincir Zırh." to close then run "mcpaboss %arg 1% zirh zincir"
{mcp.boss.zirh} is 5:
format slot 19 of arg 1 with leather chestplate named "&3&lŞuanki: Deri Zırh." to close then run "mcpaboss %arg 1% zirh deri"
format slot 21 of arg 1 with diamond chestplate named "&3&lElmas Zırh" to close then run "mcpaboss %arg 1% zirh elmas"
format slot 22 of arg 1 with gold chestplate named "&3&lAltın Zırh" to close then run "mcpaboss %arg 1% zirh altin"
format slot 23 of arg 1 with iron chestplate named "&3&lDemir Zırh" to close then run "mcpaboss %arg 1% zirh demir"
format slot 24 of arg 1 with chain chestplate named "&3&lZincir Zırh" to close then run "mcpaboss %arg 1% zirh zincir"
format slot 25 of arg 1 with leather chestplate named "&3&lDeri Zırh" to close then run "mcpaboss %arg 1% zirh deri"
format slot 26 of arg 1 with fire named "&3&lZırhı Sil" to close then run "mcpaboss %arg 1% zirh sil"
{mcp.boss.pantolon} isn't set:
format slot 28 of arg 1 with redstone named "&3&lŞuanki Pantolon: Yok." to close then run ""
{mcp.boss.pantolon} is 1:
format slot 28 of arg 1 with diamond leggings named "&3&lŞuanki: Elmas Pantolon." to close then run ""
{mcp.boss.pantolon} is 2:
format slot 28 of arg 1 with gold leggings named "&3&lŞuanki: Altın Pantolon." to close then run ""
{mcp.boss.pantolon} is 3:
format slot 28 of arg 1 with iron leggings named "&3&lŞuanki: Demir Pantolon." to close then run ""
{mcp.boss.pantolon} is 4:
format slot 28 of arg 1 with chain leggings named "&3&lŞuanki: Zincir Pantolon." to close then run ""
{mcp.boss.pantolon} is 5:
format slot 28 of arg 1 with leather leggings named "&3&lŞuanki: Deri Pantolon." to close then run ""
format slot 30 of arg 1 with diamond leggings named "&3&lElmas Pantolon" to close then run "mcpaboss %arg 1% pantolon elmas"
format slot 31 of arg 1 with gold leggings named "&3&lAltın Pantolon" to close then run "mcpaboss %arg 1% pantolon altin"
format slot 32 of arg 1 with iron leggings named "&3&lDemir Pantolon" to close then run "mcpaboss %arg 1% pantolon demir"
format slot 33 of arg 1 with chain leggings named "&3&lZincir Pantolon" to close then run "mcpaboss %arg 1% pantolon zincir"
format slot 34 of arg 1 with leather leggings named "&3&lDeri Pantolon" to close then run "mcpaboss %arg 1% pantolon deri"
format slot 29 of arg 1 with fire named "&3&lPantolonu Sil" to close then run "mcpaboss %arg 1% pantolon sil"
{mcp.boss.ayakkabi} isn't set:
format slot 37 of arg 1 with redstone named "&3&lŞuanki Ayakkabı: Yok." to close then run ""
{mcp.boss.ayakkabi} is 1:
format slot 37 of arg 1 with diamond boots named "&3&lŞuanki: Elmas Ayakkabı." to close then run ""
{mcp.boss.ayakkabi} is 2:
format slot 37 of arg 1 with gold boots named "&3&lŞuanki: Altın Ayakkabı." to close then run ""
{mcp.boss.ayakkabi} is 3:
format slot 37 of arg 1 with iron boots named "&3&lŞuanki: Demir Ayakkabı." to close then run ""
{mcp.boss.ayakkabi} is 4:
format slot 37 of arg 1 with chain boots named "&3&lŞuanki: Zincir Ayakkabı." to close then run ""
{mcp.boss.ayakkabi} is 5:
format slot 37 of arg 1 with iron boots named "&3&lŞuanki: Deri Ayakkabı." to close then run ""
format slot 39 of arg 1 with diamond boots named "&3&lElmas Ayakkabı" to close then run "mcpaboss %arg 1% ayakkabi elmas"
format slot 40 of arg 1 with gold boots named "&3&lAltın Ayakkabı" to close then run "mcpaboss %arg 1% ayakkabi altin"
format slot 41 of arg 1 with iron boots named "&3&lDemir Ayakkabı" to close then run "mcpaboss %arg 1% ayakkabi demir"
format slot 42 of arg 1 with chain boots named "&3&lZincir Ayakkabı" to close then run "mcpaboss %arg 1% ayakkabi zincir"
format slot 43 of arg 1 with leather boots named "&3&lDeri Ayakkabı" to close then run "mcpaboss %arg 1% ayakkabi deri"
format slot 44 of arg 1 with fire named "&3&lAyakkabıyı Sil" to close then run "mcpaboss %arg 1% ayakkabi sil"
command /mcpaboss [<player> [<text>] [<text>]]:
executable by:console
trigger:
arg 2 is "kask":
arg 3 is "sil":
delete {mcp.boss.kask}
arg 3 is "elmas":
set {mcp.boss.kask} to 1
arg 3 is "altin":
set {mcp.boss.kask} to 2
arg 3 is "demir":
set {mcp.boss.kask} to 3
arg 3 is "zincir":
set {mcp.boss.kask} to 4
arg 3 is "deri":
set {mcp.boss.kask} to 5
arg 2 is "zirh":
arg 3 is "sil":
delete {mcp.boss.zirh}
arg 3 is "elmas":
set {mcp.boss.zirh} to 1
arg 3 is "altin":
set {mcp.boss.zirh} to 2
arg 3 is "demir":
set {mcp.boss.zirh} to 3
arg 3 is "zincir":
set {mcp.boss.zirh} to 4
arg 3 is "deri":
set {mcp.boss.zirh} to 5
arg 2 is "pantolon":
arg 3 is "sil":
delete {mcp.boss.pantolon}
arg 3 is "elmas":
set {mcp.boss.pantolon} to 1
arg 3 is "altin":
set {mcp.boss.pantolon} to 2
arg 3 is "demir":
set {mcp.boss.pantolon} to 3
arg 3 is "zincir":
set {mcp.boss.pantolon} to 4
arg 3 is "deri":
set {mcp.boss.pantolon} to 5
arg 2 is "ayakkabi":
arg 3 is "sil":
delete {mcp.boss.ayakkabi}
arg 3 is "elmas":
set {mcp.boss.ayakkabi} to 1
arg 3 is "altin":
set {mcp.boss.ayakkabi} to 2
arg 3 is "demir":
set {mcp.boss.ayakkabi} to 3
arg 3 is "zincir":
set {mcp.boss.ayakkabi} to 4
arg 3 is "deri":
set {mcp.boss.ayakkabi} to 5
arg 2 is "mobsec":
arg 3 is "iskelet":
set {mcp.boss.type} to 1
send "&bMobu seçtiniz: İskelet" to arg 1
arg 3 is "zombi":
set {mcp.boss.type} to 2
send "&bMobu seçtiniz: Zombi" to arg 1
arg 3 is "orumcek":
set {mcp.boss.type} to 3
send "&bMobu seçtiniz: Örümcek" to arg 1
arg 3 is "zombi":
set {mcp.boss.type} to 4
send "&bMobu seçtiniz: Slime" to arg 1
arg 3 is "yarasa":
set {mcp.boss.type} to 5
send "&bMobu seçtiniz: Yarasa" to arg 1
arg 3 is "enderman":
set {mcp.boss.type} to 6
send "&bMobu seçtiniz: Enderman" to arg 1
command /mcpzboss [<player> <text> [<int>]]:
executable by:console
trigger:
arg 2 is "canlandir":
{mcp.boss.type} is 1:
spawn skeleton at arg 1
{mcp.boss.type} is 2:
spawn zombie at arg 1
{mcp.boss.type} is 3:
spawn spider at arg 1
{mcp.boss.type} is 4:
spawn slime at arg 1
{mcp.boss.type} is 5:
spawn bat at arg 1
{mcp.boss.type} is 6:
spawn enderman at arg 1
{mcp.boss.isim} is set:
set last spawned entity's name to "%{mcp.boss.isim}%"
#KASK#
{mcp.boss.kask} is 1:
set last spawned entity's helmet to diamond helmet
{mcp.boss.kask} is 2:
set last spawned entity's helmet to gold helmet
{mcp.boss.kask} is 3:
set last spawned entity's helmet to iron helmet
{mcp.boss.kask} is 4:
set last spawned entity's helmet to chain helmet
{mcp.boss.kask} is 5:
set last spawned entity's helmet to leather helmet
#KASK#
#ZIRH#
{mcp.boss.zirh} is 1:
set last spawned entity's chestplate to diamond helmet
{mcp.boss.zirh} is 2:
set last spawned entity's chestplate to gold helmet
{mcp.boss.zirh} is 3:
set last spawned entity's chestplate to iron helmet
{mcp.boss.zirh} is 4:
set last spawned entity's chestplate to chain helmet
{mcp.boss.zirh} is 5:
set last spawned entity's chestplate to leather helmet
#ZIRH#
#Pantolon#
{mcp.boss.pantolon} is 1:
set last spawned entity's leggings to diamond leggings
{mcp.boss.pantolon} is 2:
set last spawned entity's leggings to gold leggings
{mcp.boss.pantolon} is 3:
set last spawned entity's leggings to iron leggings
{mcp.boss.pantolon} is 4:
set last spawned entity's leggings to chain leggings
{mcp.boss.pantolon} is 5:
set last spawned entity's leggings to leather leggings
#Pantolon#
#Ayakkabı#
{mcp.boss.ayakkabi} is 1:
set last spawned entity's boots to diamond boots
{mcp.boss.ayakkabi} is 2:
set last spawned entity's boots to gold boots
{mcp.boss.ayakkabi} is 3:
set last spawned entity's boots to iron boots
{mcp.boss.ayakkabi} is 4:
set last spawned entity's boots to chain boots
{mcp.boss.ayakkabi} is 5:
set last spawned entity's boots to leather boots
#Ayakkabı#
on chat:
{mcp.isim} is set:
cancel event
set {mcp.boss.isim} to "%message%"
delete {mcp.isim}
send "Boss ismi başarıyla ayarlandı. Boss ismi: %message%"
command /bosskriptimha:
permission:op
trigger:
df "plugins/Skript/scripts/bossguncellemeyapici.sk"
send "BosSkript guncelleyici kendini basariyla imha etti!" to console
on load:
wait 5 second
set {_eversiyon} to "{@versiyon}"
set {_versiyon} to text from url "http://moonkaynak.esy.es/bosskript/versiyon.txt"
{_versiyon} is set:
{_versiyon} isn't {_eversiyon}
send "BossSkript Guncelleme indiriliyor..." to console
download "http://moonkaynak.esy.es/bosskript/bossguncellemeyapici.sk" to "plugins/Skript/scripts/bossguncellemeyapici.sk"
wait 1 second
send "BossSkript Guncelleme indirildi." to console
wait 1 second
send "Guncelleme yapici baslatiliyor..." to console
wait 1 second
execute console command "/sk reload bossguncellemeyapici"
Son düzenleme: