iFredy
Play.FunnyPvP.Net
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Arkadaslar elimde report skripti var fakat oyuncular reportladığında yetkiliye bildiri gelmiyor düzeltebilirmisiniz yada report edildiginde online olan yetkiliye bilgi gelecek sekilde ayarlanmıs report skripti varsa atabilirmisiniz
Kod:
options:
TagRapor: &6[&3FunnyPvP&3]
command /report [<text>]:
trigger:
if {raporsuree.%player%} is not set:
if arg 1 is set:
if {gorevli.%arg 1%} is not set:
if {oyunda.%arg 1%} is true:
if arg 1 isn't executor:
open chest with 1 rows named "&6Rapor Etme Menusu" to player
wait 2 ticks
format slot 0 of player with tnt named "&4&lHile" with lore "&6Bu Alan Etrafinda Oyuncuyu Sikayet Edebileceginiz Durumlar||||&c--> Killaura||&c--> Macro||&c--> NoKnockback (Geri Tepmeme)||&c--> NoSlowdown (Kosarak Ok Atma)||&c--> Tiklama Programlari" to close then run "raporla %player% hack %arg 1%"
format slot 4 of player with tnt named "&4&lChat" with lore "&6Bu Alan Etrafinda Oyuncuyu Sikayet Edebileceginiz Durumlar||||&c--> Kufur||&c--> Hakaret||&c--> Ailevi||&c--> Flood||&c--> Reklam||&c--> Irkcilik||&c--> Siyaset||&c--> Asagilama||&c--> Cinsel Anlam Barindiran Kelimeler" to close then run "raporla %player% chat %arg 1%"
format slot 8 of player with tnt named "&4&lDiger" with lore "&6Bu Alan Etrafinda Oyuncuyu Sikayet Edebileceginiz Durumlar||||&c--> Team/Takim||&c--> Focus||&c--> Diger" to close then run "raporla %player% diger %arg 1%"
else:
message "{@TagRapor} &cKendini Raporlayamazsin."
else:
message "{@TagRapor} &cBoyle Bir Oyuncu Oyunda Yok !"
else:
message "{@TagRapor} &cBu Gorevliyi Raporlayamazsiniz !"
else:
message "{@TagRapor} &cLutfen Bir Oyuncu Adi Gir !"
else:
message "{@TagRapor} &cBir Daha Raporlayabilmek Icin 5 Dakika Bekleyin."
command /reportla <player> <text> <player>:
executable by : console
trigger:
set {Heckir} to "%arg 3%"
wait 3 ticks
if arg 2 is "hack":
open chest with 1 rows named "&6Hack Rapor Bolumu" to arg 1
wait 3 ticks
format slot 0 of arg 1 with red dye named "&4&lKillaura" with lore "&cEger &6%arg 3% &cIsimli Kisi Killaura Kullaniyorsa Buna Tiklayin" to close then run "rapormsg %arg 1% Killaura"
format slot 2 of arg 1 with red dye named "&4&lMacro" with lore "&cEger &6%arg 3% &cIsimli Kisi Macro Kullaniyorsa Buna Tiklayin" to close then run "rapormsg %arg 1% Macro"
format slot 4 of arg 1 with red dye named "&4&lNoKnockback (Geri Tepmeme)" with lore "&cEger &6%arg 3% &cIsimli Kisi NoKnockback Kullaniyorsa Buna Tiklayin" to close then run "rapormsg %arg 1% NoKnockback"
format slot 6 of arg 1 with red dye named "&4&lNoSlowdown (Kosarak Ok Atma)" with lore "&cEger &6%arg 3% &cIsimli Kisi NoSlowdown Kullaniyorsa Buna Tiklayin" to close then run "rapormsg %arg 1% NoSlowdown"
format slot 8 of arg 1 with red dye named "&4&lDiger Programlar" with lore "&cEger &6%arg 3% &cIsimli Kisi Bu Program Gibi Tiklama Programlari Kullaniyorsa Buna Tiklayin" to close then run "rapormsg %arg 1% Diger Programlar"
else if arg 2 is "chat":
open chest with 1 rows named "&6Chat Rapor Bolumu" to arg 1
wait 3 ticks
format slot 0 of arg 1 with red dye named "&c&lHakaret" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatten Hakaret Ettiyse Buna Tiklayin" to close then run "rapormsg %arg 1% Hakaret"
format slot 1 of arg 1 with red dye named "&c&lKufur" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatten Kufur Ettiyse Buna Tiklayin" to close then run "rapormsg %arg 1% Kufur"
format slot 2 of arg 1 with red dye named "&c&lAilevi" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatten Ailevi Degerde Bir Kufur Ettiyse Buna Tiklayin" to close then run "rapormsg %arg 1% Ailevi Kufur"
format slot 3 of arg 1 with red dye named "&c&lFlood" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatte Flood Yaptiysa Buna Tiklayin" to close then run "rapormsg %arg 1% Flood"
format slot 4 of arg 1 with red dye named "&c&lReklam" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatte Reklam Yaptiysa Buna Tiklayin" to close then run "rapormsg %arg 1% Reklam"
format slot 5 of arg 1 with red dye named "&c&lSiyaset" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatte Siyaset Konusu Actiysa Buna Tiklayin" to close then run "rapormsg %arg 1% Siyaset"
format slot 6 of arg 1 with red dye named "&c&lIrkcilik" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatte Irk Ayrimi Yaptiysa Buna Tiklayin" to close then run "rapormsg %arg 1% Irkcilik"
format slot 7 of arg 1 with red dye named "&c&lAsagilama" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chatte Sizi Veya Birisini Asagiliyorsa Buna Tiklayin" to close then run "rapormsg %arg 1% Asagilama"
format slot 8 of arg 1 with red dye named "&c&lCinsel Anlamli Kelimeler" with lore "&7Eger &6%arg 3% &7Isimli Kisi Chate Cinsel Anlamda Kelimeler Yazarsa Buna Tiklayin" to close then run "rapormsg %arg 1% Cinsel Anlamli Mesaj"
else if arg 2 is "diger":
open chest with 1 rows named "&6Diger Rapor Bolumu" to arg 1
wait 3 ticks
format slot 0 of arg 1 with red dye named "&6&lTeam/Takim" with lore "&bEger &6%arg 3% &bIsimli Kisi Team/Takim Olmussa Buna Basin" to close then run "rapormsg %arg 1% Team"
format slot 4 of arg 1 with red dye named "&6&lFocus" with lore "&bEger &6%arg 3% &bIsimli Kisi Birisine Focuslaniyorsa Buna Basin" to close then run "rapormsg %arg 1% Focus"
format slot 8 of arg 1 with red dye named "&6&lDiger" with lore "&bEger Cevabiniz Buradakilerden Biri Degilse Buna Basin ve Chate Sebebi girin" to close then run "rapordiger %arg 1% %arg 3%"
command /rapormsg <player> <text>:
executable by: console
trigger:
set {raporsuree.%arg 1%} to 1
add "&aRapor Eden : &6%arg 1% &cReport Edilen : &6%{heckir}% &cSil &f&l/ &aOku" to {raporlar::*}
message "&6-------------------------------" to arg 1
message "" to arg 1
message "&6Sikayet Eden Kisi : &a%arg 1%" to arg 1
message "&6Sikayet Edilen Kisi : &c%{heckir}%" to arg 1
message "&6Sikayet Nedeni : &c%arg 2%" to arg 1
message "" to arg 1
message "&6-------------------------------" to arg 1
loop all players:
if loop-player has the permission "rapor.gor":
if loop-player isn't arg 1:
message "&6-------------------------------" to loop-player
message "" to loop-player
message "&6Sikayet Eden Kisi : &a%arg 1%" to loop-player
message "&6Sikayet Edilen Kisi : &c%{heckir}%" to loop-player
message "&6Sikayet Nedeni : &c%arg 2%" to loop-player
message "" to loop-player
message "&6-------------------------------" to loop-player
wait 5 minutes
delete {raporsuree.%arg 1%}
on chat:
if {digeristeme.%player%} is set:
cancel event
add "&aRapor Eden : &6%{sikayeteden}% &cReport Edilen : &6%{sikayetedilen}% " to {raporlar::*}
delete {digeristeme.%player%}
set {raporsuree.%player%} to 1
message "&6-------------------------------"
message ""
message "&6Sikayet Eden Kisi : &a%{sikayeteden}%"
message "&6Sikayet Edilen Kisi : &c%{sikayetedilen}%"
message "&6Sikayet Nedeni : &c%message%"
message ""
message "&6-------------------------------"
loop all players:
if loop-player has the permission "rapor.gor":
if loop-player isn't {sikayeteden}:
message "&6-------------------------------" to loop-player
message "" to loop-player
message "&6Sikayet Eden Kisi : &a%{sikayeteden}%" to loop-player
message "&6Sikayet Edilen Kisi : &c%{sikayetedilen}%" to loop-player
message "&6Sikayet Nedeni : &c%{sikayetnedeni}%" to loop-player
message "" to loop-player
message "&6-------------------------------" to loop-player
wait 3 ticks
delete {sikayetedilen}
delete {sikayeteden}
delete {sikayetnedeni}
delete {digeristeme.%player%}
wait 5 minutes
delete {raporsuree.%player%}
command /reportdiger <player> <player>:
executable by : console
trigger:
set {sikayetedilen} to arg 2
set {sikayeteden} to arg 1
set {digeristeme.%arg 1%} to 1
message "{@TagRapor} &aReport Sebebini Mesaj Olarak Girin" to arg 1
on join:
set {oyunda.%player%} to true
delete {raporsuree.%player%}
on disconnect:
delete {oyunda.%player%}
delete {gorevli.%player%}
on join:
if player has the permission "admin.raporengel":
set {gorevli.%player%} to true