Kod:
command SlenderJoin:
permission: Slender.sec
permission message: &4Only Admins
trigger:
if {slenderst.1} is 1:
send "&2&l[&6&lSlender&2&l] &aAlready Started Game " to player
else:
loop all players:
if loop-player's world is "Slender1":
add loop-player to {_list::*}
send "&2&l[&6&lSlender&2&l] &aJoined to Game1 " to player
command SlenderStart:
permission: Slender.st
permission message: &4Only Admins
trigger:
if {slenderst.1} is 0:
if size of {_list::*} is more than 3:
set {_player} to a random element out of {_list::*}
broadcast "&2&l[&6&lSlender&2&l] &2SlenderMan Selecting... &b %{_player}% is SlenderMan Dont Look him. &dAfter 2 Minutes The Game Will Start.Find 9 paper"
execute console command "manuaddp %{_player}% Slender"
wait 120 seconds
send "&2&l[&6&lSlender&2&l] &aGame Starting " to all players
loop all players:
if loop-player's world is "Slender1":
execute loop-player command "mv tp SlenderST1"
set {slenderst.1} to 1
else:
send "&2&l[&6&lSlender&2&l] &a4 Players Required For The Start Of The Game " to player
else:
send "&2&l[&6&lSlender&2&l] &aAlready Started Game " to player
on load:
set {slenderst.1} to 0
On Damage:
victim is player
attacker is player
if attacker has permission "SlenderMan.st":
attacker's world is "SlenderST1":
if victim's name is "%{_player}%":
cancel event
else:
cancel event
damage victim by 3 hearts
Every 1 second:
if {slenderst.1} is 1:
add 1 to {time.slender1}
if {time.slender1} is "180":
broadcast "&2&l[&6&lSlender&2&l] &f2 minutes left"
if {time.slender1} is "300":
broadcast "&2&l[&6&lSlender&2&l] &fSlender Man Won"
set {slenderst.1} to 0
right click on sign:
if {slenderst.1} is 1:
add block's location to {_signlocation::*}
set {_signlocation::*} to air
add 1 to {paper}
add 1 to {paper.%player%}
if {paper} is 9:
loop all players:
if loop-player's world is "SlenderST1":
execute console command "manuaddp %{_player}% Citizen"
execute loop-player command "spawn"
set {_signlocation::*} to sign
set {slenderst.1} to 0
broadcast "&2&l[&6&lSlender&2&l] &fSlenderMan lost"
delete {_list::*}
delete {paper}
delete {time.slender1}