command /gümüşödül1:
trigger:
loop all items in the player's inventory:
add 1 to {_tmp}
if{_tmp} is 36:
send "&c&lHATA! &a&lEnvanteriniz dolu!" to player
else:
if {gumusodul1::%player%} is not set:
if player has 1 175 named "&a&lPassPuanı" with lore "&b/pass" in inventory:
remove 1 175 named "&a&lPassPuanı" with lore "&b/pass" from player
give 32 17 to player
set {gumusodul1::%player%} to 1
else:
send "&c&lHATA! &a&l1 &cPass Puanı Gereklidir"
else:
send "&c&lHATA! &a&lZaten bu komutu kullandınız."