GolcuOsman
Kızıltaş Madencisi
- En iyi cevaplar
- 0
PHP:
command /deneme:
trigger:
wait a tick
spawn 3 zombie at {yolbas}
Set the last spawned entity's display name to "&3deneme Minion"
set last spawned entity's helmet to leather helmet
command /deneme:
trigger:
wait a tick
spawn 3 zombie at {yolbas}
Set the last spawned entity's display name to "&3deneme Minion"
set last spawned entity's helmet to leather helmet
Loopd times ile canlandir zombileri veya last spawned kaldirarak dene
command /deneme:
trigger:
wait a tick
spawn 3 zombie at {yolbas}
Set the last spawned entity's display name to "&3deneme Minion"
set entity's helmet to leather helmet
tek bir tane zombi spawn ediyorPHP:command /deneme: trigger: wait a tick loop 3 times: spawn zombie at {yolbas} Set the last spawned entity's display name to "&3deneme Minion" set entity's helmet to leather helmet
command /deneme:
trigger:
wait a tick
loop 3 Times:
wait 1 tick
spawn 1 zombie at {yolbas}
Set the last spawned entity's display name to "&3deneme Minion"
set last spawned entity's helmet to leather helmet
Bu 9 zombi doğırmazmı ?Kod:command /deneme: trigger: wait a tick loop 3 Times: wait 1 tick spawn 3 zombie at {yolbas} Set the last spawned entity's display name to "&3deneme Minion" set last spawned entity's helmet to leather helmet
Çalışması lazım denemedim.
Düzenledim .Bu 9 zombi doğırmazmı ?
Kod:command /deneme: trigger: wait a tick loop 3 Times: wait 1 tick spawn 1 zombie at {yolbas} Set the last spawned entity's display name to "&3deneme Minion" set last spawned entity's helmet to leather helmet
Çalışması lazım denemedim.
command /minyon:
permission: admin.server
trigger:
loop 3 Times:
wait a tick
spawn a baby zombie 1 meter above {alan1.location}
wait a tick
Set the last spawned entity's display name to "lwl1"
set last spawned entity's helmet to diamond helmet
wait a tick
set last spawned entity's chestplate to diamond helmet
wait a tick
set last spawned entity's leggings to diamond leggings
wait a tick
set last spawned entity's boots to diamond boots
set {ayolu} to true
wait a tick
while entity exists:
wait a tick
make entity pathfind to {alan2.location} with speed 1