ForceSpawnLocOnJoin:
# If enabled, every player that spawn in one of the world listed in
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
# authentication. The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# to the spawnpoint on join.
enabled: true
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'