Şunları Düzenleyen Varmı Tab Hataları

OnurCreed

Kömür Madencisi
En iyi cevaplar
0
arkadaslar sunları düzeltirmisiniz rica ediyorum fazla skript bilmiyorum yazabildigimi yazdım fakat tab hatası çıktı.

Kod:
options:
    Logo: &6&l> > [Gizli]#Server Adiniz
    Duyuru1: &6&lDonor Cesitleri &eIronDonor 5TL &eGoldDonor 10TL&8! &cgizliDonor 20TL &c/donorbilgi #Duyuru1
    Duyuru2: &aWEB SITEMIZ &8: &cwwwGizlinetwork.tk       #Duyuru2
    Duyuru3: &bSkype Adresimiz &8: &cionurmarleyjri #Duyuru3
    Duyuru4: &cSunucudaki Buglari Bize İletiniz&8!   #Duyuru4
    Duyuru5: &lServerimizde Donor Cekilisleri Vardir! #Duyuru5

every 5 minutes:
    broadcast "{@Logo} {@Duyuru1}"
    wait 30 second
    broadcast "{@Logo} {@Duyuru2}"
    wait 30 second
    broadcast "{@Logo} {@Duyuru3}"
    wait 30 second
    broadcast "{@Logo} {@Duyuru4}"
    wait 30 second
    broadcast "{@Logo} {@Duyuru5}"
Kod:
command /eventyap:
   permission: Event.Admin
   trigger:
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapiliyor Son 10 Saniye."
      wait 5 second
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapiliyor Son 5 Saniye."
      wait 1 second
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapiliyor Son 4 Saniye."
      wait 1 second
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapiliyor Son 3 Saniye."
      wait 1 second
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapiliyor Son 2 Saniye."
      wait 1 second
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapiliyor Son 1 Saniye."
      give 5 264 to all players
      give 5 388 to all players
      give 5 265  to all players
      give 5 266 to all players
      give 5 405 to all players
      give 1 322 to all players
      wait 3 second
      broadcast "&6[&8Duyuru&6] &9&lEvent Yapildi Katildiginiz icin Tesekkurler."
Kod:
command /coinmarket:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lCoin Market" to player
        format slot 10 of player with gray dye named "&7&lDayaniklilik Tilsimi" with lore "&71000 coin||&7Satin almak icin tiklayiniz" to close then run "dayaniklilik %player%"
        format slot 11 of player with light blue dye named "&9&lHiz Tilsimi" with lore "&e91000 coin||&9Satin almak icin tiklayiniz" to close then run "hiz %player%"
        format slot 12 of player with magenta dye named "&5&lCan Tilsimi" with lore "&e51000||&5Satin almak icin tiklayiniz" to close then run "can %player%"
        format slot 13 of player with orange dye named "<orange>&lAlev Tilsimi" with lore "<orange>1000||<orange>Satin almak icin tiklayiniz" to close then run "alev %player%"
        format slot 14 of player with nether star named "&7&lEnchanted Golden Apple" with lore "&e2000 coin||&7Satin almak icin tiklayiniz" to close then run "enchgp %player%"
        format slot 15 of player with red dye named "&4&lGuc Tilsimi" with lore "&e1000 coin||&4Satin almak icin tiklayiniz" to close then run "guc %player%"
        format slot 16 of player with red stained glass pane named "" to close then run ""
        format slot 30 of player with paper named "&2&lIron Donor Kagidi" with lore "&e2000 coin||&2Satin almak icin tiklayiniz" to close then run "irondonor %player%"
        format slot 31 of player with paper named "&lGold Donor Kagidi" with lore "5000 coin||&2Satin almak icin tiklayiniz" to close then run "golddonor %player%"
        format slot 32 of player with paper named "&7&lGrasy Donor Kagidi" with lore "&e10000 coin||&2Satin almak icin tiklayiniz" to close then run "grasydonor %player%"
        format slot 0 of player with red stained glass pane named "" to close then run ""
        format slot 1 of player with red stained glass pane named "" to close then run ""
        format slot 2 of player with red stained glass pane named "" to close then run ""
        format slot 3 of player with red stained glass pane named "" to close then run ""
        format slot 4 of player with red stained glass pane named "" to close then run ""
        format slot 5 of player with red stained glass pane named "" to close then run ""
        format slot 6 of player with red stained glass pane named "" to close then run ""
        format slot 7 of player with red stained glass pane named "" to close then run ""
        format slot 8 of player with red stained glass pane named "" to close then run ""
        format slot 9 of player with red stained glass pane named "" to close then run ""
        format slot 17 of player with red stained glass pane named "" to close then run ""
        format slot 18 of player with red stained glass pane named "" to close then run ""
        format slot 19 of player with red stained glass pane named "" to close then run ""
        format slot 20 of player with red stained glass pane named "" to close then run ""
        format slot 21 of player with red stained glass pane named "" to close then run ""
        format slot 22 of player with red stained glass pane named "" to close then run ""
        format slot 23 of player with red stained glass pane named "" to close then run ""
        format slot 24 of player with red stained glass pane named "" to close then run ""
        format slot 25 of player with red stained glass pane named "" to close then run ""
        format slot 26 of player with red stained glass pane named "" to close then run ""
        format slot 27 of player with red stained glass pane named "" to close then run ""
        format slot 28 of player with red stained glass pane named "" to close then run ""
        format slot 29 of player with red stained glass pane named "" to close then run ""
        format slot 34 of player with red stained glass pane named "" to close then run ""
        format slot 35 of player with red stained glass pane named "" to close then run ""
        format slot 36 of player with red stained glass pane named "" to close then run ""
        format slot 37 of player with red stained glass pane named "" to close then run ""
        format slot 38 of player with red stained glass pane named "" to close then run ""
        format slot 39 of player with red stained glass pane named "" to close then run ""
        format slot 40 of player with red stained glass pane named "" to close then run ""
        format slot 41 of player with red stained glass pane named "" to close then run ""
        format slot 42 of player with red stained glass pane named "" to close then run ""
        format slot 43 of player with red stained glass pane named "" to close then run ""
        format slot 44 of player with red stained glass pane named "" to close then run ""
        format slot 33 of player with red stained glass pane named "" to close then run ""

command /enchgp <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1999:
            give 4 enchanted golden apple to arg 1
            send "&d&l4 Enchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 2000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1
    
command /ep <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give enderpearl to arg 1
            send "&b&lEnderPearl &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 299:
            give 1 golden apple to arg 1
            send "&f&lGolden Apple &d&obasariyla alindi!" to arg 1
            remove 300 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga2 <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 899:
            give 1 enchanted golden apple to arg 1
            send "&d&lEnchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 900 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dayaniklilik <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 gray dye named "&7&lDayaniklilik Tilsimi" to arg 1
            send "&7&lDayaniklilik Tilsimi &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /hiz <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 light blue dye named "&9&lHiz Tilsimi" to arg 1
            send "&9&lHiz Tilsimi &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /can <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 magenta dye named "&5&lCan Tilsimi" to arg 1
            send "&5&lCan Tilsimi &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1
        


command /alev <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 orange dye named "&6&lAlev Tilsimi" to arg 1
            send "&6&lAlev Tilsimi &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

on rightclick holding a orange dye:
    if tool's name is "&6&lAlev Tilsimi":
        remove 1 orange dye named "&6&lAlev Tilsimi" from player
        send "&6&lAlev Tilsimi ozelligi aktif!" to player
        set {alevaktif.%player%} to 1
        wait 3 minute
        set {alevaktif.%player%} to 0
        
        

command /kredi <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 nether star named "&7&lKredi" to arg 1
            send "&7&lKredi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /guc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 red dye named "&4&lGuc Tilsimi" to arg 1
            send "&4&lGuc Tilsimi &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /irondonor <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1999:
            give 1 paper named "&6&lIron Donor Kagidi" to arg 1
            send "&6&lIron Donor Kagidi &d&obasariyla alindi!" to arg 1
            remove 2000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /golddonor <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 4999:
            give 1 paper named "&6&lGold Donor Kagidi" to arg 1
            send "&6&lGold Donor Kagidi &d&obasariyla alindi!" to arg 1
            remove 5000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1        
        
command /grasydonor <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 9999:
            give 1 paper named "&6&lGrasy Donor Kagidi" to arg 1
            send "&6&lGrasy Donor Kagidi &d&obasariyla alindi!" to arg 1
            remove 10000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1        
        
        


command /coinal <number>:
    permission: coin.al
    permission message: &4Hoop hayirdir??
    trigger:
        add arg 1 to {coin.%player%}
        send "&2&l%arg 1% &d&ocoin alindi." to player


command /coinbak:
    trigger:
        if {coin.%player%} is less than 1:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l0" to player
        else:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l%{coin.%player%}%" to player


on damage:
    attacker is a player
    victim is a player
    if {alevaktif.%attacker%} is greater than 0:
        ignite victim for 4 second


on rightclick holding a orange dye:
    if tool's name is "&6&lAlev Tilsimi":
        remove 1 orange dye named "&6&lAlev Tilsimi" from player
        send "&6&lAlev Tilsimi ozelligi aktif!" to player
        set {alevaktif.%player%} to 1
        wait 3 minute
        set {alevaktif.%player%} to 0

on rightclick holding a gray dye:
    if tool's name is "&7&lDayaniklilik Tilsimi":
        remove 1 gray dye named "&7&lDayaniklilik Tilsimi" from player
        send "&7&lDayaniklilik Tilsimi ozelligi aktif!" to player
        apply resistance 2 to player for 3 minute


on rightclick holding a light blue dye:
    if tool's name is "&9&lHiz Tilsimi":
        remove 1 light blue dye named "&9&lHiz Tilsimi" from player
        send "&9&lHiz Tilsimi ozelligi aktif!" to player
        apply speed 2 to player for 3 minute

on rightclick holding a red dye:
    if tool's name is "&4&lGuc Tilsimi":
        remove 1 red dye named "&4&lGuc Tilsimi" from player
        send "&4&lGuc Tilsimi ozelligi aktif!" to player
        apply strength 2 to player for 3 minute

on rightclick holding a magenta dye:
    if tool's name is "&5&lCan Tilsimi":
        remove 1 magenta dye named "&5&lCan Tilsimi" from player
        send "&5&lIyilestirildin!" to player
        heal the player

on rightclick with a paper:
    if tool's name is "&6&lIron Donor Kagidi":
        remove 1 paper named "&6&lIron Donor Kagidi" from player
        send "&5&lDonorluk Verildi!" to player
        execute console command "/givevip %player% IronDonor 14"
    
on rightclick with a paper:
    if tool's name is "&6&lGold Donor Kagidi":
        remove 1 paper named "&6&lGold Donor Kagidi" from player
        send "&5&lDonorluk Verildi!" to player
        execute console command "/givevip %player% GoldDonor 14"
    
on rightclick with a paper:
    if tool's name is "&6&lGrasy Donor Kagidi":
        remove 1 paper named "&6&lGrasy Donor Kagidi" from player
        send "&5&lDonorluk Verildi!" to player
        execute console command "/givevip %player% GrasyDonor 14"    
    
    
on death:
    attacker is a player
    victim is a player
    chance of 1%:
        add 250 to {coin.%attacker%}
        send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l250 &a&ocoin kazandiniz!" to attacker
    else:
        chance of 10%:
            add 100 to {coin.%attacker%}
            send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l100 &a&ocoin kazandiniz!" to attacker
        else:
            chance of 25%:
                add 50 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l50 &a&ocoin kazandiniz!" to attacker
            else:
                add 25 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l25 &a&ocoin kazandiniz!" to attacker
 
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