on block break:
if event-block is iron ore:
if {hps::maden} is true:
if player's world = "d2":
set block to stone
if event-block is stone:
if {hps::maden} is true:
if player's world = "d2":
set {_r1} to random integer between 1 and 100
set block to cobblestone
wait 5 seconds
set block to stone
wait 5 seconds
while block is stone:
if {_r1} is greater than 85:
set block to iron ore
if event-block is cobblestone:
if {hps::maden} is true:
if player's world = "d2":
wait 5 seconds
while block is cobblestone:
set block to bedrock
command /madenac:
permission: sk.maden
permission message: &cYetkiniz Bulunmamakta
trigger:
set {hps::maden} to true
send "&cArtık Madenler Açık"
command /madenkapat:
permission: sk.maden
permission message: &cYetkiniz Bulunmamakta
trigger:
set {hps::maden} to false
send "&cArtık Madenler Kapalı"