on break of glowstone:
{IceWalkingOn.%player%.Active} is true
cancel event
command /icewalksetup:
permission: IceWalk.Setup.perm
aliases: iws, iwsetup, icewalkingsetup, icews, iwalks
trigger:
set {IceWalkingOff.%player%.Active} to true
message "&3Setup Created"
command /isiktasion:
permission: Icewalk.perm
aliases: iwon, icewalkingon, icewon, iwalkon
trigger:
set {IceWalkingOn.%player%.Active} to true
set {IceWalkingOff.%player%.Active} to false
message "Ice Walking &7- &aENABLED"
command /isiktasioff:
permission: Icewalk.perm
aliases: iwoff, icewalkingoff, icewoff, iwalkoff
trigger:
set {FireWalkingOn.%player%.Active} to false
set {IceWalkingOff.%player%.Active} to true
message "Ice Walking &7- &cDISABLED"
# Işık Taşı 1:
every tick:
loop all players:
loop all blocks in radius 1 around loop-player:
{IceWalkingOn.%loop-player%.Active} is true
loop-block is grass
set loop-block to glowstone
wait a second
set loop-block to grass