command /sil <number> <number> <number>:
trigger:
arg 1 isn't set:
message "&6/sil <x> <y> <z>"
arg 1 is set:
arg 2 is set:
arg 3 is set:
set {_x} x coordinate to arg-1
set {_y} y coordinate to arg-2
set {_z} z coordinate to arg-3
if block at location at {_x}, {_y}, {_z} is chest:
message "&aX: %arg-1% Y: %arg-2% Z: %arg-3% kordinatındaki sandık silindi."
clear the location of block's inventory