on region enter:
set {rg.%region%} to 1
{rg.neon in world flat} is 1:
give 64 deadbush to player
send "Wow 64 deadbush!"
on region exit:
set {rg.%region%} to 0
on entering of region "Bölgeadı":
#olaylar
on entering of region "asd":
set {rgde.%player%} to 1
on leaving of region "asd":
delete {rgde.%player%}
on rightclick with stick #istedigin esyayi stick'i silerek yaz
if {rgde.%player%} is set:
#Olaylar