on break:
if event-block is cobblestone:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
if event-block is grass:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
if event-block is dirt:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
if event-block is stone:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
command /bloklevel:
trigger:
send "&2Levelin: %{bloklevel::%player%}%" to player
on join:
if {bloklevel::%player%} isn't set:
set {bloklevel::%player%} to 1
if {kazilanblok::%player%} isn't set:
set {kazilanblok::%player%} to 0