İstek Kırıktaş, Taş ve Çimen

blacknw_

Sudan Çıkmış
Mesajlar
4
En iyi cevaplar
0
Beğeniler
0
Puanları
10
Kırıktaş kazınca ve taş ve çimen kazınca 3 puan vercek bu puanlar birikip birikip 500 oluncada 1000TL vericek
1. seviye 500 puan olcak
2. seviye 3000 puan
3. seviye 7000 puan
4.seviye 15000 puan
5. seviye 30000 puan
işte böyle ayarlayın
 


ZUberWol

Taş Madencisi
Mesajlar
93
En iyi cevaplar
4
Beğeniler
13
Puanları
70
Ruh hali
Kod:
on break:
    if event-block is cobblestone:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
    if event-block is grass:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
    if event-block is dirt:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
    if event-block is stone:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
command /bloklevel:
    trigger:
        send "&2Levelin: %{bloklevel::%player%}%" to player
on join:
    if {bloklevel::%player%} isn't set:
        set {bloklevel::%player%} to 1
    if {kazilanblok::%player%} isn't set:
        set {kazilanblok::%player%} to 0
Kod bu uzun bir kod sunucuda lag yaparsa değişik bir yöntemle yaparım söylemen yeterli.
 

blacknw_

Sudan Çıkmış
Mesajlar
4
En iyi cevaplar
0
Beğeniler
0
Puanları
10
Kod:
on break:
    if event-block is cobblestone:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
    if event-block is grass:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
    if event-block is dirt:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
    if event-block is stone:
        add {kazilanblok::%player%} to 3
        if {kazilanblok::%player%} is 500:
            set {bloklevel::%player%} to 2
            add player's balance to 1000
            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
        else:
            if {kazilanblok::%player%} is 3000:
                set {bloklevel::%player%} to 3
                add player's balance to 1000
                send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
            else:
                if {kazilanblok::%player%} is 7000:
                    set {bloklevel::%player%} to 4
                    add player's balance to 1000
                    send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                else:
                    if {kazilanblok::%player%} is 15000:
                        set {bloklevel::%player%} to 5
                        add player's balance to 1000
                        send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
                    else:
                        if {kazilanblok::%player%} is 30000:
                            set {bloklevel::%player%} to 6
                            add player's balance to 1000
                            send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
command /bloklevel:
    trigger:
        send "&2Levelin: %{bloklevel::%player%}%" to player
on join:
    if {bloklevel::%player%} isn't set:
        set {bloklevel::%player%} to 1
    if {kazilanblok::%player%} isn't set:
        set {kazilanblok::%player%} to 0
Kod bu uzun bir kod sunucuda lag yaparsa değişik bir yöntemle yaparım söylemen yeterli.
discord veri misin ?
 

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