on break:
if event-block is cobblestone:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
if event-block is grass:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
if event-block is dirt:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
if event-block is stone:
add {kazilanblok::%player%} to 3
if {kazilanblok::%player%} is 500:
set {bloklevel::%player%} to 2
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 3000:
set {bloklevel::%player%} to 3
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 7000:
set {bloklevel::%player%} to 4
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 15000:
set {bloklevel::%player%} to 5
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
else:
if {kazilanblok::%player%} is 30000:
set {bloklevel::%player%} to 6
add player's balance to 1000
send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player
command /bloklevel:
trigger:
send "&2Levelin: %{bloklevel::%player%}%" to player
on join:
if {bloklevel::%player%} isn't set:
set {bloklevel::%player%} to 1
if {kazilanblok::%player%} isn't set:
set {kazilanblok::%player%} to 0
discord veri misin ?Kod bu uzun bir kod sunucuda lag yaparsa değişik bir yöntemle yaparım söylemen yeterli.Kod:on break: if event-block is cobblestone: add {kazilanblok::%player%} to 3 if {kazilanblok::%player%} is 500: set {bloklevel::%player%} to 2 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 3000: set {bloklevel::%player%} to 3 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 7000: set {bloklevel::%player%} to 4 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 15000: set {bloklevel::%player%} to 5 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 30000: set {bloklevel::%player%} to 6 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player if event-block is grass: add {kazilanblok::%player%} to 3 if {kazilanblok::%player%} is 500: set {bloklevel::%player%} to 2 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 3000: set {bloklevel::%player%} to 3 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 7000: set {bloklevel::%player%} to 4 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 15000: set {bloklevel::%player%} to 5 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 30000: set {bloklevel::%player%} to 6 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player if event-block is dirt: add {kazilanblok::%player%} to 3 if {kazilanblok::%player%} is 500: set {bloklevel::%player%} to 2 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 3000: set {bloklevel::%player%} to 3 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 7000: set {bloklevel::%player%} to 4 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 15000: set {bloklevel::%player%} to 5 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 30000: set {bloklevel::%player%} to 6 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player if event-block is stone: add {kazilanblok::%player%} to 3 if {kazilanblok::%player%} is 500: set {bloklevel::%player%} to 2 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 3000: set {bloklevel::%player%} to 3 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 7000: set {bloklevel::%player%} to 4 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 15000: set {bloklevel::%player%} to 5 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player else: if {kazilanblok::%player%} is 30000: set {bloklevel::%player%} to 6 add player's balance to 1000 send "&2Başarıyla level atladınız! Yeni leveliniz %{bloklevel::%player%}%" to player command /bloklevel: trigger: send "&2Levelin: %{bloklevel::%player%}%" to player on join: if {bloklevel::%player%} isn't set: set {bloklevel::%player%} to 1 if {kazilanblok::%player%} isn't set: set {kazilanblok::%player%} to 0
ZUberWol#6063discord veri misin ?