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Silkspawners plugininde öğle değil işte
Silkspawners ' in skript hali al kur

Skript :
Kod:
on break:
    block is spawner
    player has permission "sk.silktouchspawners.use"
    tool of player is any pickaxe of silk touch
    data value of block is 2:
        drop creeper spawner named "creeper spawner"
    data value of block is 3:
        drop skeleton spawner named "skeleton spawner"
    data value of block is 4:
        drop spider spawner named "spider spawner"
    data value of block is 6:
        drop zombie spawner named "zombie spawner"
    data value of block is 10:
        drop enderman spawner named "enderman spawner"
    data value of block is 11:
        drop cave spider spawner named "cave spider spawner"
    data value of block is 13:
        drop blaze spawner named "blaze spawner"
Aliases-English :
Kod:
# ====== Aliases ======
# In this file you can create aliases. An alias is a name for a block or an item, or a collection of such.
# There are hundreds of predefined aliases, so you don't usually need to care about this file.
#
# An alias is nothing more than a mapping from a name to one or more item/block types.
# e.g: 'torch = 50' creates the alias 'torch' and maps it to 50, the ID of a torch.
# So now every time you need a torch you can write torch instead of 50, which is much more intuitive.
# You can make an alias match multiple types by separating them with a comma, e.g. 'water = 8, 9'.
# You can also include data values, e.g. 'orange wool = 35:1'. Data Values can be a range,
# e.g. 'wet farmland = 60:1-8' (60:0 is dry farmland)
#
# == Advanced ==
# As different languages have different ways of forming plurals of words you have to define the plurals of all aliases yourself.
# This is done by adding the plural ending after a ¦ character, e.g. 'log¦s = 17'.
# If the singular and plural have different endings each, use two ¦ characters, e.g. 'bookshel¦f¦ves = 47'.
# If you want to pluralize a word within the alias, use another ¦ character, e.g.. 'bucket¦¦s¦ of water' ('¦¦s¦' means: no singular ending, plural ending 's').
# These plurals are both used by Skript when displaying items, e.g. 2 logs will be displayed as '2 logs',
# while 1 log will be displayed as '1 log', but are also used when parsing, i.e. you can write '1 log' or '2 logs' and both is understood.
# Aliases should also have a gender, which can be defined by adding '@<gender>' after the alias, e.g. 'emerald¦s @an' ('@a' can be omitted as it's the default).
# - English genders are 'a' and 'an', and German genders are 'n', 'm', and 'f' (these are all defined in the respectile language file).
# All languages can use the special genders 'x' and '-' for plural and no gender respectively, e.g. 'leaves @x' or 'air @-'.
#
# Sometimes you want to make a part of an alias optional, e.g. in 'wooden door',
# which is also sometimes called 'wood door', the 'en' can be made optional.
# This can be done by putting the optional part into square brackets ([]):
#    wood[en] door = 64 # creates 2 aliases: 'wood door = 64' and 'wooden door = 64'
#
# Some blocks/items have different names, like the slab which is also called step.
# In this case you can simple write something like this:
#    (step|slab) = 44            # creates two aliases, 'slab' and 'step', of which both are mapped to '44'
#    stone (step|slab) = 44:0    # creates 'stone slab' and 'stone step' mapped to '44:0'
#    wood[en] (step|slab) = 44:2 # creates four aliases
#
# Some blocks and items share some different appearances, e.g. wood, saplings and leaves all differ only in their tree type.
# Usually you would have to create the aliases 'birch wood', 'birch sapling', 'redwood wood', 'redwood sapling' etc.
# But this can be shortened by using variations:
#    {tree type}: # name of the variation
#        regular = :0 # list values here. these have the same syntax as aliases, i.e. they can have ids and data/data ranges,
#        redwood = :1 # but you usally only need the data, which is done by typing a colon with no id in front of it.
#        birch = :2
#    {tree type} wood = 17          # this is resolved to: wood = 17, regular wood = 17:0, redwood wood = 17:1 and birch wood = 17:2
#    sapling of {tree type} tree = 6 # you can put a variation anywhere in an alias, it doesn't need to be at the beginning.
#    {tree type} leaves = 18
#
# please note that 'wood = 17' is also resolved for '{tree type} wood = 17'. This is usually what you want.
# This does not work with variations where ids are varied and not only data values. There you
# have to add a '{default}' to the variation, which is treated like all other values in the variation
# but without adding its name to the alias. For examples see 'huge mushrooms' or 'doors'.
# If you don't want a default value, use '{default} = #-#'. See {fish} for an example.
#
# If an item has a block with a different ID you should add another two aliases called 'x item' and 'x block', e.g.
#    cauldron block = 118
#    cauldron item = 380
#    cauldron = 118, 380
# This way if you 'give a cauldron to the player' the player will not actually be given the items of the 'cauldron' alias,
# but the items of the 'cauldron item' alias, causing the player to always recieve the correct cauldron item.
# The same applies to setting blocks, though it usually doesn't matter as items are ignored when setting blocks.
# It does matter for e.g. water though:
#    water = 8, 9
#    water block = 9
# The 'water block' alias only lists the water source block, while the 'water' alias also lists the flowing water block.
# Setting a block to 'water' will thus always place a water source, while checking 'block is water' will work for both
# stationary and flowing water blocks.
#
# If you want to use something else than 'item' and 'block', simply modify the options below:
#

# optional suffixes  that can be appended to an alias's name and Skript will still understand it,
# e.g. if you only define an alias 'cake', this will allow users to use 'cake block' and 'cake item' as well.
# These are also used to determine the block and item variants of an alias (see above) And should include singular and plural.
item = item¦s
block = block¦s




# List of alias groups. Only groups listed here are allowed below,
# but you can easily define your own by adding it to this list.
# The groups will be loaded in this order,
# e.g. if 'custom aliases' is loaded after 'default aliases' you can use all default aliases to define your own aliases.
aliases = default aliases, collections, custom aliases





custom aliases:
    # === Custom Aliases ===
    # I recommend putting your own aliases here.
    # You do not have to create an alias if you intend to use it in only one script,
    # but you can put it at the beginning of the script like this:
    #    aliases:
    #        admin blocks = bedrock, TNT, 52, 56
    #        wand = blaze rod
    # This also has the advantage that your script can be used by other people without having to add the aliases to their config.
    #
    #
    # If you want to edit a default alias, you should copy & paste it here to edit it.
    # This will make it easier for you if you choose to update Minecraft and more blocks & items are added, in which case
    # you can then simply download the updated config and copy & paste this section into it.
    #
    # The default aliases are loaded before these, so you can use them here.
    # You can also override them by creating an alias with the same name.

    #example: shorten names
    # ss = sandstone
    # llb = lapis lazuli block
    # ms = monster spawner
    #etc.

collections:
    # === Collections ===

    # all ores
    ore¦s = coal ore, iron ore, gold ore, diamond ore, lapis ore, any redstone ore
    # fuels, i.e. items which can be burned in the furnace
    fuel¦s = lava bucket, blaze rod, any coal, planks, log, huge mushroom, workbench, fence, wooden stairs, trapdoor, sapling, stick, chest, locked chest, jukebox, note block
    # note: the above aliases are used in 'furnace automatisation.cfg'

    # all food which can be eaten by rightclicking, i.e. doesn't include cake.
    food¦s = any apple, mushroom soup, bread, any porkchop, any fish, cookie, melon slice, any beef, any chicken, rotten flesh, any carrot, any potato, pumpkin pie
    # the same list but without raw food & rotten flesh
    healthy food¦s = any apple, mushroom soup, bread, cooked porkchop, cooked fish, cookie, melon slice, steak, cooked chicken, any carrot, potato, baked potato, pumpkin pie

    # all vehicles, i.e. all minecarts and the boat
    vehicle¦s = any minecart, boat

    # all plants. By default this does not include pumpkins and melons, but their stems.
    plant¦s = leaves, any tall grass, dead bush, any flower, any mushroom, lily pad, vines, melon stem, pumpkin stem, nether wart


default aliases:
    # === Default Aliases ===

    # -- special --
    anything @- = : # ':' matches any ID. You should only use this together with a {variation} that includes a {default} value.
                    # (':' means '<any id>:<any data>')
    something @- = :
    everything @- = * # '*' is actually the same as 'every :', but 'every' can't be used in aliases. Thus I made this small hack
                      # to allow the definition of an 'everything' alias, but please note that '*' cannot be used anywhere else.


    # ====== Blocks ======
   
    # -- wool colours: used for wool, stained glass and stained clay
    # note: it's not possible to make a {colour} variation, as dye and wool colour data values are different.
    {wool}:
        <any> = :0-15
        white = :0
        orange = :1
        magenta = :2
        light blue = :3
        yellow = :4
        light green = :5
        pink = :6
        gray = :7
        light gray = :8
        cyan = :9
        purple = :10
        blue = :11
        brown = :12
        [dark] green = :13
        red = :14
        black = :15
   

    # -- air --
    air @- = 0
    nothing @- = 0
    none @- = 0
    empty @- = 0
    [empty] (hand|fist)¦s = 0
    bare (hand|fist)¦s = 0


    # -- stone --
    stone¦s = 1
    smooth stone = 1


    # -- grass --
    grass = 2
    grass block = 2


    # -- dirt --
    dirt = 3


    # -- cobblestone --
    cobble[stone] = 4
    mossy cobble[stone] = 48


    # -- planks & saplings: see wood


    # -- bedrock --
    bedrock = 7


    # -- water & lava --
    water = 8
    water = 9
    water = 8, 9
    water (item|block)¦s = 9
    stationary water = 8:0, 9:0
    water source = 8:0, 9:0
    flowing water = 8:1-8, 9:1-8 # change to ':1-7' if you want to exclude falling water
    falling water = 8:8, 9:8
    moving water = 8:1-8, 9:1-8

    lava = 10
    lava = 11
    lava = 10, 11
    lava (item|block)¦s = 11
    stationary lava = 10:0, 11:0
    lava source = 10:0, 11:0
    flowing lava = 10:1-8, 11:1-8 # change to ':1-7' if you want to exclude falling lava
    falling lava = 10:8, 11:8
    moving lava = 10:1-8, 11:1-8


    # -- sand & gravel--
    <any> sand = 12:0-1
    sand = 12
    normal sand = 12:0
    sand <item/block> = 12:0
    red sand = 12:1
    gravel = 13


    # -- ores & precious blocks --
    gold ore¦s = 14
    gold block¦s = 41
    block¦¦s¦ of gold = 41

    iron ore¦s @an = 15
    iron block¦s @an = 42
    block¦¦s¦ of iron = 42

    coal ore¦s = 16

    lapis [lazuli] ore¦s = 21
    lapis [lazuli] block¦s = 22

    # redstone ore: see redstone

    diamond ore¦s = 56
    diamond block¦s = 57
    block¦¦s¦ of diamond = 57

    emerald ore¦s @an = 129
    emerald block¦s @an = 133
    block¦¦s¦ of emerald = 133


    # -- wood, leaves, saplings & planks --
    {tree type}:
        {default} = :0-15
        (normal|regular|oak) = :0, :4, :8, :12
        (pine|redwood|fir|spruce) = :1, :5, :9, :13
        birch = :2, :6, :10, :14
        jungle = :3, :7, :11, :15
    {tree type 2}:
        {default} = :0-15
        acacia = :0, :4, :8, :12, :2, :6, :10, :14
        dark oak = :1, :5, :9, :13, :3, :7, :11, :15
    {wood type}:
        {default} = :0-5
        <any> = :0-5
        (oak|regular|normal) = :0
        (spruce|fir|redwood|pine) = :1
        birch = :2
        jungle = :3
        acacia = :4
        dark oak = :5

    {log direction}:
        {default} = :0-3
        vertical = :0-3
        east-west = :4-7
        west-east = :4-7
        south-north = :8-11
        north-south = :8-11
        horizontal = :4-11
        rotated = :4-11
        full[[ ]block] = :12-15
        <any> = :0-15
    {log direction no default}:
        vertical = :0-3
        east-west = :4-7
        west-east = :4-7
        south-north = :8-11
        north-south = :8-11
        horizontal = :4-11
        rotated = :4-11
        full[[ ]block] = :12-15
        <any> = :0-15

    {wood type} sapling¦s = 6
    {wood type} plank¦s = 5
    {wood type} wood[en] plank¦s = 5
   
    {log direction no default} {tree type} (log¦s|wood) = 17
    {log direction} {tree type} (log|wood) <item/block> = 17
    {tree type} leaves @x = 18
    {tree type} permanent leaves @x = 18:4-7, 18:12-15
   
    {log direction no default} {tree type 2} (log¦s|wood) = 162
    {log direction} {tree type 2} (log|wood) <item/block> = 162
    {tree type 2} leaves @x = 161
    {tree type 2} permanent leaves @x = 161:4-7, 161:12-15
   
    {log direction no default} (log¦s|wood) = 17, 161
    {log direction} log <item/block> = 17, 161
    [<any>] leaves @x = 18:0-15, 161:0-15
    [<any>] permanent leaves @x = 18:4-7, 18:12-15, 161:4-7, 161:12-15


    # -- sponge --
    sponge¦s = 19


    # -- glass --
    {wool} [stained] glass [pane] = 160
    glass = 20
    glass pane¦s = 102
    thin glass = 102
    window¦s = 102
    window glass = 102
   
    <any> glass pane = any stained glass pane, glass pane
    <any> glass = any glass pane, glass
   

    # -- lapis lazuli --
    # lapis ore & block: see ores & blocks
    # lapis lazuli: see dyes


    # -- dispenser --
    dispenser¦s = 23


    # -- sandstone --
    sand[ ]stone¦s = 24


    # -- note block --
    note block¦s = 25


    # -- bed --
    {bed occupied}:
        occupied = :4-7, :12-15
        (free|empty) = :0-3, :8-11
    {bed part}:
        (head|top) = :8-15
        (foot|bottom) = :0-7
    {bed occupied} bed [block] {bed part} = 26
    bed¦s = 26, 355
    bed block¦s = 26
    bed item¦s = 355


    # -- minecart rails --
    {minerail}:
        straight = :0-5
        straight flat = :0-1
        flat straight = :0-1
        curved = :6-9
        flat = :0-1, :6-9
        inclined = :2-5
    {minerail straight}:
        flat = :0-1, :8-9
        inclined = :2-5, :10-13
    # normal rail
    [any] {minerail} [minecart] (rail|track) = 27, 28, 66
    {minerail} [minecart] (rail|track) (item|block) = 66
    # powered rail
    {minerail straight} powered [minecart] (rail|track) = 27
    {minerail straight} [minecart] booster¦s = 27
    {minerail straight} [minecart] booster (rail|track)¦s = 27
    {minerail straight} powered [minecart] (rail|track)¦ on¦s on = powered rail:8-15
    {minerail straight} powered [minecart] (rail|track)¦ off¦s off = powered rail:0-7
    {minerail straight} active powered [minecart] (rail|track)¦s = powered rail:8-15
    {minerail straight} inactive powered [minecart] (rail|track)¦s = powered rail:0-7
    {minerail straight} [minecart] booster¦ on¦s on = powered rail:8-15
    {minerail straight} [minecart] booster¦ off¦s off = powered rail:0-7
    {minerail straight} [minecart] booster (rail|track)¦ on¦s on = powered rail:8-15
    {minerail straight} [minecart] booster (rail|track)¦ off¦s off = powered rail:0-7
    {minerail straight} (active|powered) [minecart] booster¦s = powered rail:8-15
    {minerail straight} (inactive|unpowered) [minecart] booster¦s = powered rail:0-7
    {minerail straight} (active|powered) [minecart] booster (rail|track)¦s = powered rail:8-15
    {minerail straight} (inactive|unpowered) [minecart] booster (rail|track)¦s = powered rail:0-7
    # detector rail
    {minerail straight} detector [minecart] (rail|track)¦s = 28
    {minerail straight} detector [minecart] (rail|track)¦ on¦s on = detector rail:8-15
    {minerail straight} detector [minecart] (rail|track)¦ off¦s off = detector rail:0-7
    {minerail straight} active detector [minecart] (rail|track)¦s = detector rail:8-15
    {minerail straight} inactive detector [minecart] (rail|track)¦s = detector rail:0-7
    # activator rail
    {minerail straight} activator [minecart] (rail|track)¦s = 157


    # -- sticky piston: see redstone


    # -- cobweb --
    cobweb¦s = 30


    # -- vegetation --
   
    # saplings & leaves: see wood
   
    any tall grass = 31:1-2
    dead grass = 31:0
    tall grass = 31:1
    long grass = 31:1
    fern¦s = 31:2
   
    dead shrub¦s = 32
    dead bush¦es = 32
   
    double( |-)(tall|long) grass = 175:2
    large fern¦s = 175:3
   
    dandelion¦s = 37
    yellow flower¦s = 37
    rose¦s = 38:0
    red rose¦s = 38:0
    red flower¦s = 38:0
    popp¦y¦ies = 38:0
    [blue] orchid¦s = 38:1
    allium¦s @an = 38:2
    azure bluet¦s @an = 38:3
    red tulip¦s = 38:4
    orange tulip¦s @an = 38:5
    white tulip¦s = 38:6
    pink tulip¦s = 38:7
    ox[-]eye dais¦y¦ies @an = 38:8
    ox[-]eye¦s @an = 38:8
    dais¦y¦ies = 38:8
    [<any>] small flower¦s = 37, 38:0-8
   
    sunflower¦s = 175:0
    lilac¦s = 175:1
    rose bush¦es = 175:4
    peon¦y¦ies = 175:5
    [<any>] large flower¦s = 175:0-1, 175:4-5
    [<any>] large plant¦s = 175:0-5
   
    [<any>] flower¦s = any small flower, any large flower
   
    mushroom¦s = 39, 40
    brown mushroom¦s = 39
    red mushroom¦s = 40
   
    {huge mushroom type}:
        {default} = 99, 100
        brown = 99
        red = 100
    huge {huge mushroom type} mushroom¦s = :
    huge {huge mushroom type} mushroom stem¦s = :10
    huge {huge mushroom type} mushroom cap¦s = :1-9 #0 is not a real cap piece
   
    pumpkin¦s = 86
    jack-o-lantern¦s = 91
    glowing pumpkin¦s = 91
    pumpkin stem¦s = 104
    pumpkin seeds = 361
    pumpkin pie¦s = 400
   
    melon¦s = 103
    melon block¦s = 103
    melon slice¦s = 360
    melon stem¦s = 105
    melon seeds = 362
   
    vines = 106
    # the amount of vines here refers to the number of vines on the sides of the vine block.
    # the top vine is always present if there's a solid block above the vines or the data is 0.
    no vine = 106:0
    single vine = 106:1, 106:2, 106:4, 106:8
    double vine = 106:3, 106:5, 106:9, 106:6, 106:10, 106:12
    triple vine = 106:7, 106:11, 106:13, 106:14
    quadruple vine = 106:15
   
    lily pad¦s = 111
   
    nether wart¦s = 115, 372
    nether wart block¦s = 115
    nether wart item¦s = 372
    ripe nether wart¦s = 115:3
    freshly planted nether wart¦s = 115:0
   
    cocoa = 127
    cocoa plant¦s = 127
    (freshly planted|small) cocoa [plant¦s] = 127:0-3
    medium cocoa [plant¦s] = 127:4-7
    (ripe|big|large) cocoa [plant¦s] = 127:8-11
   
    {flower pot}:
        (empty|nothing) = :0
        (rose|red flower) = :1
        (dandelion|yellow flower) = :2
        flower = :1-2
        (normal|regular|oak) sapling = :3
        (pine|redwood|fir|spruce) sapling = :4
        birch sapling = :5
        jungle [tree] sapling = :6
        sapling = :3-6
        red mushroom = :7
        brown mushroom = :8
        mushroom = :7-8
        cactus = :9
        dead bush = :10
        fern = :11
    {flower pot} flower pot¦s = 140
    {flower pot} flower pot block¦s = 140
    flower pot (holding|containing|with) [a[n]] {flower pot} = 140
    flower pot item¦s = 390
    flower pot¦s = 140, 390
   
    carrot plant¦s = 141
    carrot block¦s = 141
    carrot [item¦s] = 391
    golden carrot¦s = 396
    any carrot [item¦s] = 391, 396
    carrot¦ on a stick¦s on sticks = 398
   
    potato plant¦s = 142
    potato[es] block¦s = 142
    potato¦es = 392
    potato[es] item¦s = 392
    baked potato¦es = 393
    poisonous potato¦es = 394
    any potato¦es = 392, 393, 394


    # -- pistons: see redstone


    # -- wool, carpets and dyes --
    # {wool}: see top
    {wool} wool = 35:0-15
    {wool} (carpet|rug)¦s = 171:0-15
   
    dye¦s = 351:0-15
    white dye¦s = 351:15
    bone[ ]meal¦s = 351:15
    orange dye¦s = 351:14
    magenta dye¦s = 351:13
    light blue dye¦s = 351:12
    yellow dye¦s = 351:11
    dandelion yellow [dye¦s] = 351:11
    light green dye¦s = 351:10
    pink dye¦s = 351:9
    gray dye¦s = 351:8
    light gray dye¦s = 351:7
    cyan dye¦s = 351:6
    purple dye¦s = 351:5
    blue dye¦s = 351:4
    lapis [lazuli¦s] = 351:4
    cocoa beans = 351:3
    brown dye¦s = 351:3
    [dark] green dye¦s = 351:2
    cactus green [dye¦s] = 351:2
    red dye¦s = 351:1
    rose red = 351:1
    black dye¦s = 351:0
    ink sack¦s = 351:0


    # -- block 36 --
    block 36 = 36
    block moved by piston = 36
    moving block¦s = 36


    # -- flowers & mushrooms: see vegetation


    # -- iron & gold block: see ores & blocks


    # -- single & double steps / slabs --
    {any slab}:
        {default} = 44, 126
        single = 44, 126
        double = 43, 125
    {stone slab}:
        {default} = 44
        single = 44
        double = 43
    {wooden slab}:
        {default} = 126
        single = 126
        double = 125
   
    {slab facing}:
        {default} = :0-7
        regular = :0-7
        default = :0-7
        upside-down = :8-15
        any = :0-15
    {slab facing no default}:
        regular = :0-7
        default = :0-7
        upside-down = :8-15
        any = :0-15
   
    {wooden slab type}:
        {default} = :0-5, :8-13
        <any> = :0-5, :8-13
        (oak|regular|normal) = :0, :8
        (spruce|fir|redwood|pine) = :1, :9
        birch = :2, :10
        jungle = :3, :11
        acacia = :4, :12
        dark oak = :5, :13
    {stone slab type}:
        {default} = :0-1, :3-5, :8-9, :11-13
        <any> = :0-1, :3-5, :8-9, :11-13
        stone = :0, :8
        sandstone = :1, :9
        cobble[stone] = :3, :11
        brick = :4, :12
        stone brick) = :5, :13
    {stone slab type no default}:
        <any> = :0-1, :3-5, :8-9, :11-13
        stone = :0, :8
        sandstone = :1, :9
        cobble[stone] = :3, :11
        brick = :4, :12
        stone brick) = :5, :13
   
    {slab facing no default} {stone slab} {stone slab type no default} (step|slab)¦s = :
    {slab facing} {stone slab} {stone slab type} (step|slab) (block|item)¦s = :
    {slab facing no default} {wooden slab} {wooden slab type} [wood[en]] (step|slab)¦s = :
    {slab facing} {wooden slab} {wooden slab type} (step|slab) (block|item)¦s = :
    {slab facing no default} {any slab} (step|slab)¦s = :
    {slab facing} {any slab} (step|slab) (block|item)¦s = :


    # -- bricks & clay --
    [clay] brick¦s = 45, 336
    [clay] brick <block> = 45
    [clay] brick <item> = 336
   
    {wool} [stained] [hard[ened]] clay = 159
   
    clay = 82, 337
    clay <block> = 82
    clay <item> = 337
    clay ball¦s = 337
   
    hard[ened] clay = 172


    # -- TNT --
    TNT¦s = 46
    dynamite = 46


    # -- bookshelf --
    bookshel¦f¦ves = 47


    # -- mossy cobblestone: see cobblestone


    # -- obsidian --
    obsidian = 49


    # -- torch --
    {torch}: #also used for redstone torches
        ground = :5
        floor = :5
        wall = :1-4
    {torch} torch¦es = 50


    # -- fire --
    fire¦s = 51
    (eternal|infinite) fire¦s = 51:15 #never tested this myself
    finite fire¦s = 51:0-14
    (new|fresh) fire¦s = 51:0


    # -- monster spawner --
    monster spawner¦s = 52
    mob spawner¦s = 52


    # -- stairs --
    {stairs}:
        {default} = 53, 134, 135, 136, 67, 108, 109, 114, 128, 156
        (oak|regular|normal) [wood] = 53
        (spruce|fir|redwood|pine) [wood] = 134
        birch [wood] = 135
        jungle [wood] = 136
        [any] wood[en] = 53, 134, 135, 136
        cobble[stone] = 67
        [clay] brick = 108
        stone brick = 109
        nether [brick] = 114
        sand[ ]stone = 128
        [nether] quarz = 156
        acacia [wood] = 163
        dark oak [wood] = 164
    {stairs direction}:
        {default} = :0-3
        any = :0-7
        upside-down = :4-7
    {stairs direction no default}:
        any = :0-7
        upside-down = :4-7

    {stairs direction no default} {stairs} stair = :
    {stairs direction} {stairs} stair (block|item)¦s = :


    # -- chest --
    chest¦s = 54
    ender chest¦s @an = 130
    trapped chest¦s = 146


    # -- redstone wire: see redstone


    # -- diamond ore & block: see ores & blocks


    # -- crafting table --
    crafting table¦s = 58
    workbench¦es = 58


    # -- crops / wheat --
    crops = 59
    wheat block¦s = 59
    wheat item¦s = 296
    wheat = 59, 296
    [wheat] seeds = 295
    freshly planted (crops|wheat) = 59:0
    ripe (crops|wheat) = 59:7


    # -- farmland/soil --
    (farmland|soil) = 60
    dry (farmland|soil) = 60:0
    wet (farmland|soil) = 60:1-8


    # -- furnace --
    furnace¦s = 61, 62
    (burning|lighted|lit) furnace¦s = 62
    furnace¦ on¦s on = 62
    (non-burning|unlighted|unlit|extinguished) furnace¦s = 61
    furnace¦ off¦s off = 61


    # -- signs --
    sign post¦s = 63
    wall sign¦s = 68
    sign block¦s = 63, 68
    sign item¦s = 323
    sign¦s = 63, 68, 323


    # -- doors, trapdoors and fence gates --
    # I currently discourage from creating aliases like 'open door' or doors with specific facings
    # as any 'block is <alias>' condition will fail if you click the wrong part of the door.
    # 'set <block> to door:1' will correctly place an open door though.
    {doortype}:
        {default} = 64, 71
        wood[en] = 64
        iron = 71
    {doorhalf}:
        top¦s = :8-9
        bottom¦s = :0-7
    {doortype} door [block] {doorhalf} = :
    {doortype} door block¦s = :
    wood[en] door item¦s = 324
    wood[en] door¦s = 324, 64
    iron door item¦s = 330
    iron door¦s = 330, 71
    door item¦s = 330, 324
    door¦s = 330, 71, 324, 64

    trapdoor¦s = 96
    open[ed] trapdoor¦s = 96:4-7
    closed trapdoor¦s = 96:0-3

    fence gate¦s = 107
    open[ed] fence gate¦s = 107:4-7
    closed fence gate¦s = 107:0-3


    # -- ladder --
    ladder¦s = 65


    # -- rails: see minecart rails


    # -- coblestone stairs: see stairs


    # -- redstone --
    [redstone] wire¦s = 55
    [redstone] wire¦ on¦s on = 55:1-15
    [redstone] wire¦ off¦s off = 55:0
    powered [redstone] wire¦s = redstone wire on
    unpowered [redstone] wire¦s = redstone wire off
    active [redstone] wire¦s = redstone wire on
    inactive [redstone] wire¦s = redstone wire off

    redstone ore¦s = 73, 74
    (active|glowing) redstone ore¦s = 74
    (inactive|non-glowing) redstone ore¦s = 73
    redstone ore¦ on¦s on = 74
    redstone ore¦ off¦s off = 73

    # variation {torch}: see torch
    {torch} redstone torch¦es = 75, 76
    {torch} redstone torch¦ on¦es on = 76
    active {torch} redstone torch¦es = 76
    {torch} redstone torch¦ off¦es off = 75
    inactive {torch} redstone torch¦es = 75

    {diodedelay}:
        1-tick[-delay] = :0-3
        2-tick[-delay] = :4-7
        3-tick[-delay] = :8-11
        4-tick[-delay] = :12-15
    {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93, 94
    [redstone] (repeater|diode) item¦s = 356
    [redstone] (repeater|diode)¦s = 356, 93, 94
    {diodedelay} [redstone] (repeater|diode)[ block]¦ on¦s on = 94
    {diodedelay} [redstone] (repeater|diode)[ block]¦ off¦s off = 93
    (active|powered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 94
    (inactive|unpowered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93

    {lever position}:
        wall = :1-4, :9-12
        ground = :5-6, :13-14
        floor = :5-6, :13-14
    {lever position} lever¦s = 69
    {lever position} lever¦ on¦s on = 69:8-15
    (pulled|thrown|active) {lever position} lever¦s = 69:8-15
    {lever position} lever¦ off¦s off = 69:0-7
    (unpulled|unthrown|inactive) {lever position} lever¦s = 69:0-7

    {button}:
        {default} = 77, 143
        stone = 77
        wood[en] = 143
    {button} button¦s = :
    {button} button¦ on¦s on = :8-15
    pressed {button} button¦s = :8-15
    active {button} button¦s = :8-15
    {button} button¦ off¦s off = :0-7
    unpressed {button} button¦s = :0-7
    inactive {button} button¦s = :0-7

    {pressure plate}:
        {default} = 70, 72, 147, 148
        wood[en] = 72
        stone = 70
        gold[en] = 147
        iron = 148
    {pressure plate} [pressure] plate¦s = :
    (pressed|active) {pressure plate} [pressure] plate¦s = :1
    (unpressed|inactive) {pressure plate} [pressure] plate¦s = :0
    {weighted pressure plate}:
        {default} = 147, 148
        gold[en] = 147
        light = 147
        iron = 148
        heavy = 148
    {weighted pressure plate} weighted [pressure] plate¦s = :
    (pressed|active) {weighted pressure plate} weighted [pressure] plate¦s = :1
    (unpressed|inactive) {weighted pressure plate} weighted [pressure] plate¦s = :0

    piston base¦s = 33
    sticky piston base¦s = 29
    any piston base¦s = 33, 29
    #
    piston extension¦s = 34:0-5
    sticky piston extension¦s = 34:8-13
    any piston extension¦s = 34
    #
    piston¦s = piston base, piston extension
    piston (item|block)¦s = piston base
    sticky piston¦s = sticky piston base, sticky piston extension
    sticky piston (item|block)¦s = sticky piston base
    any piston¦s = 29, 33, 34
    #
    extended piston base¦s = 33:8-13
    extended sticky piston base¦s = 29:8-13
    any extended piston base¦s = extended piston base, extended sticky piston base
    #
    extended piston¦s = extended piston base, piston extension
    extended sticky piston¦s = extended sticky piston base, sticky piston extension
    any extended piston¦s = any extended piston base, any piston extension
    #
    retracted piston¦s = 33:0-5
    retracted sticky piston¦s = 29:0-5
    any retracted piston¦s = retracted piston, retracted sticky piston

    redstone lamp¦s = 123, 124
    (inactive|unpowered|unlit) restone lamp¦s = 123
    restone lamp¦ off¦s off = 123
    (active|glowing|powered|lit) redstone lamp¦s = 124
    redstone lamp¦ on¦s on = 124
   
    redstone comparator¦s = 149, 150
    redstone comparator block¦s = 149
    redstone comparator item¦s = 404
    (inactive|unpowered) redstone comparator¦s = 149
    (active|powered) redstone comparator¦s = 150
   
    daylight sensor¦s = 151
   
    redstone block¦s = 152
    block¦¦s¦ of redstone = 152
   
    hopper¦s = 154
   
    dropper¦s = 158


    # -- snow & ice --
    snow layer¦s = 78
    ice @- = 79
    ice <block> @an = 79
    snow = 80
    snow <block> = 80
    packed ice = 174
    packed ice <block> = 174


    # -- cactus --
    cact¦us¦i = 81
    cactuses = 81


    # -- clay block: see bricks --


    # -- sugar cane --
    [sugar] cane¦s = 83, 338
    [sugar] cane block¦s = 83
    [sugar] cane item¦s = 338


    # -- jukebox --
    jukebox¦es = 84


    # -- fence --
    fence¦s = 85


    # -- pumpkin & lack-o-lantern: see vegetation


    # -- nether stuff --
    netherrack¦s = 87
    soul[ ]sand¦s = 88
    glowstone¦s = 89
    [nether] portal¦s = 90


    # -- cake --
    cake¦s = 92, 354
    cake block¦s = 92
    cake item¦s = 354


    # -- redstone repeater: see redstone


    # -- locked chest --
    locked chest¦s = 95


    # -- trapdoor: see doors


    # -- hidden silverfish --
    silverfish block¦s = 97:0-2
    hidden silverfish¦es = 97:0-2
    [hidden] [smooth] stone silverfish¦es = 97:0
    [hidden] cobble[stone] silverfish¦es = 97:1
    [hidden] stone brick silverfish¦es = 97:2


    # -- stone bricks --
    stone brick¦s = 98:0-3
    <any> stone brick¦s = 98:0-3
    stone brick (item|block)¦s = 98:0
    smooth [stone] brick¦s = 98:0
    mossy [stone] brick¦s = 98:1
    cracked [stone] brick¦s = 98:2
    (circle|fancy|decorated) [stone] brick¦s = 98:3


    # -- huge mushrooms: see vegetation


    # -- iron bars --
    [iron] bars @x = 101


    # -- glass pane: see glass


    # -- melon, stems & vines: see vegetation


    # -- fence gate: see doors


    # -- brick & stone brick stairs: see stairs


    # -- mycelium --
    mycelium = 110
    mushroom (floor|ground|grass) = 110


    # -- lily pad: see vegetation


    # -- nether brick stuff --
    nether brick¦s = 112, 405
    nether brick block¦s = 112
    nether brick item¦s = 405
    nether [brick] fence¦s = 113
    # nether brick stairs: see stairs


    # -- nether wart: see vegetation


    # -- enchantment table --
    enchantment table¦s = 116


    # -- brewing stand --
    brewing stand¦s = 117, 379
    brewing stand block¦s = 117
    brewing stand item¦s = 379
    empty brewing stand¦s @an = 117:0
    full brewing stand¦s = 117:7


    # -- cauldron --
    cauldron¦s = 118, 380
    cauldron block¦s = 118
    cauldron item¦s = 380
    empty cauldron¦s @an = 118:0
    full cauldron¦s = 118:3


    # -- End stuff --
    end[er] portal¦s @an = 119

    end[er] portal frame¦s @an = 120
    empty end[er] portal frame¦s @an = 120:0-3
    filled end[er] portal frame¦s = 120:4-7
    end[er] stone¦s @an = 121

    dragon egg¦s = 122
    ender[ ]dragon egg¦s @an = 122


    # -- redstone lamp: see redstone


    # -- emerald ore/block: see ores


    # -- ender chest: see chest


    # -- tripwire & hook
    tripwire¦s = 132
    [tripwire] hook¦s = 131


    # -- wooden stairs: see stairs

   
    # -- command block --
    command block¦s = 137
   
   
    # -- beacon --
    beacon¦s = 138
   
   
    # -- cobblestone walls --
    cobble[stone] wall¦s = 139:0-1
    cobble[stone] wall (item|block)¦s = 139:0
    (normal|regular) cobble[stone] wall¦s = 139:0
    moss[y] cobble[stone] wall¦s = 139:1

   
    # -- flower pot, carrots, potatoes: see vegetation --
   
   
    # -- wooden button: see redstone --
   
   
    # -- mob head --
    {mob head direction}:
        floor = :1
        wall = :2-5
    {mob head type}:
        skeleton = :0
        wither skeleton = :1
        zombie = :2
        (human|player) = :3
        creeper = :4
    {mob head type} [mob] head[ item]¦s = 397
    {mob head direction} [mob] head[ block]¦s = 144
    [mob] head¦s = 144, 397
   
   
    # -- anvil --
    {anvil}:
        (regular|complete) @a = :0-1
        undamaged @an = :0-1
        [slightly] damaged @a = :4-5
        (very|heavily|severely) damaged @a = :8-9
    {anvil} anvil¦s @an = 145
   
   
    # -- trapped chest: see chest
   
   
    # -- weighted pressure plates, redstone comparator, daylight sensor, redstone block: see redstone
   
   
    # -- nether quarz ore, quarz block --
    [nether] quartz ore = 153
    {quartz block}:
        (normal|regular) = :0
        chiseled = :1
        pillar = :2-3
        vertical pillar = :2
        horizontal pillar = :3-4
        ns pillas = :3
        ew pillar = :4
    {quartz block} [nether] quartz = 155
    {quartz block} [nether] quartz block¦s = 155
    pillar [nether] quartz (block|item) = 155:2
    [nether] quartz = 155, 406
    [nether] quartz item¦s = 406
    # quarz stairs: see stairs
   
   
    # -- hopper: see redstone
   
   
    # -- activator rail: see rails
   
   
    # -- dropper: see redstone
   
   
    # -- stained clay: see clay
   
   
    # -- stained glass: see glass
   
   
    # -- hay block --
    (hay|wheat) block¦s = 170
    block¦¦s¦ of (hay|wheat) = 170
   
   
    # -- carpet: see wool
   
   
    # -- hardened clay: see clay
   
   
    # -- block of coal: see coal


    # -- packed ice: see ice
   
   
    # -- large flower: see vegetation






    # ====== Items ======

    # -- flint and steel --
    flint and steel¦s = 259
    flint'n'steel¦s = 259


    # -- apples --
    <any> apple¦s = 260, 322:0-1
    apple¦s @an = 260
    red apple¦s = 260
    golden apple¦s = 322:0-1
    golden apple item¦s = 322:0
    enchanted golden apple¦s @an = 322:1


    # -- bow & arrow --
    bow¦s = 261
    arrow¦s = 262


    # -- coal --
    <any> coal = 263:0-1
    charcoal = 263:1
    coal = 263:0, 173
    coal <item> = 263:0
    coal <block> = 173
    block¦¦s¦ of coal = 173


    # -- diamond & ingots --
    diamond¦s = 264
    iron (ingot|bar)¦s @an = 265
    gold[en] (ingot|bar)¦s = 266
    ingot¦s @an = 265, 266


    # -- tools --
    sword¦s = 267, 268, 272, 276, 283
    pick[axe]¦s = 270, 274, 257, 278, 285
    axe¦s @an = 271, 275, 258, 279, 286
    shovel¦s = 269, 273, 256, 277, 284
    spade¦s = shovel
    hoe¦s = 290, 291, 292, 293, 294

    wood[en] tool¦s = 268, 269, 270, 271, 290
    stone tool¦s = 272, 273, 274, 275, 291
    iron tool¦s @an = 256, 257, 258, 267, 292
    diamond tool¦s = 276, 277, 278, 279, 293
    gold[en] tool¦s = 283, 284, 285, 286, 294

    wood[en] sword¦s = 268
    wood[en] (shovel|spade)¦s = 269
    wood[en] pick[axe]¦s = 270
    wood[en] axe¦s = 271
    wood[en] hoe¦s = 290

    stone sword¦s = 272
    stone (shovel|spade)¦s = 273
    stone pick[axe]¦s = 274
    stone axe¦s = 275
    stone hoe¦s = 291

    iron sword¦s @an = 267
    iron (shovel|spade)¦s @an = 256
    iron pick[axe]¦s @an = 257
    iron axe¦s @an = 258
    iron hoe¦s @an = 292

    diamond sword¦s = 276
    diamond (shovel|spade)¦s = 277
    diamond pick[axe]¦s = 278
    diamond axe¦s = 279
    diamond hoe¦s = 293

    gold[en] sword¦s = 283
    gold[en] (shovel|spade)¦s = 284
    gold[en] pick[axe]¦s = 285
    gold[en] axe¦s = 286
    gold[en] hoe¦s = 294


    # -- stick --
    stick¦s = 280


    # -- bowl & stew --
    bowl¦s = 281
    empty bowl¦s @an = 281
    [mushroom] (stew|soup)¦s = 282


    # -- string --
    string¦s = 287


    # -- feather --
    feather¦s = 288


    # -- gunpowder --
    gunpowder = 289
    sulphur = 289


    # -- wheat & seeds: see crops / wheat
    bread¦s = 297


    # -- armour --
    helmet¦s = 298, 302, 306, 310, 314
    chestplate¦s = 299, 303, 307, 311, 315
    leg[ging]s @x = 300, 304, 308, 312, 316
    boots @x = 301, 305, 309, 313, 317

    leather armor¦s = 298, 299, 300, 301
    chain[mail] armor¦s = 302, 303, 304, 305
    iron armor¦s = 306, 307, 308, 309
    diamond armor¦s = 310, 311, 312, 313
    gold armor¦s = 314, 315, 316, 317

    leather (cap|helmet)¦s = 298
    leather (tunic|chest[plate])¦s = 299
    leather (pants|leg[ging]s) @x = 300
    leather boots @x = 301

    chain[mail] helmet¦s = 302
    chain[mail] chestplate¦s = 303
    chain[mail] leggings @x = 304
    chain[mail] boots @x = 305

    iron helmet¦s @an = 306
    iron chest[plate]¦s @an = 307
    iron leg[ging]s @x = 308
    iron boots @x = 309

    diamond helmet¦s = 310
    diamond chest[plate]¦s = 311
    diamond leg[ging]s @x = 312
    diamond boots @x = 313

    gold[en] helmet¦s = 314
    gold[en] chest[plate]¦s = 315
    gold[en] leg[ging]s @x = 316
    gold[en] boots @x = 317


    # -- flint --
    flint¦s = 318


    # -- porkchop --
    [<any>] pork[chop]¦s = 319, 320
    pork[chop] item¦s = 319
    raw pork[chop]¦s = 319
    (cooked|grilled) pork[chop]¦s = 320


    # -- painting --
    painting¦s = 321
    painting item¦s = 321


    # -- golden apple: see apples


    # sign: see signs


    # wooden door: see doors


    # -- buckets --
    [empty] bucket¦s = 325
    water bucket¦s = 326
    bucket¦¦s¦ of water = 326
    lava bucket¦s = 327
    bucket¦¦s¦ of lava = 327
    milk [bucket¦s] = 335
    bucket¦¦s¦ of milk = 335


    # -- minecarts --
    [<any>] minecart¦s = 328, 342, 343
    minecart item¦s = 328
    storage minecart¦s = 342
    minecart¦¦s¦ with chest = 342
    powered minecart¦s = 343
    minecart¦¦s¦ with furnace = 343
    minecart¦¦s¦ with TNT = 407
    TNT minecart¦¦s¦ = 407
    explosive minecart¦¦s¦ = 407
    minecart¦¦s¦ with hopper = 408
    hopper minecart¦¦s¦ = 408
    minecart¦¦s¦ with command block = 422
    command block minecart¦¦s¦ = 422


    # -- saddle --
    saddle¦s = 329


    # -- iron door: see doors


    # -- redstone dust --
    redstone = 331
    redstone dust = 331


    # -- snowball --
    snowball¦s = 332


    # -- boat --
    boat¦s = 333


    # -- leather --
    leather = 334


    # -- milk: see buckets


    # -- clay & clay brick: see bricks --


    # -- sugar cane: see sugar cane block


    # -- paper & books --
    paper = 339
    book¦s = 340
    book¦¦s¦ (and|with) quill = 386
    written book¦s = 387


    # -- slimeball --
    slime[ball¦s] = 341


    # minecart with chest/furnace: see minecarts


    # -- [chicken] egg --
    egg¦s @an = 344
    chicken egg¦s = 344


    # -- compass --
    compass¦es = 345


    # -- fishing rod --
    fishing rod¦s = 346


    # -- clock --
    clock¦s = 347


    # -- glowstone dust --
    glowstone dust = 348


    # -- fish --
    {fish}:
        fish¦es = :0
        salmon¦s = :1
        clownfish¦es = :2
        pufferfish¦es = :3
    [<any>] {fish} = 349, 350
    {fish} item¦s = 349
    raw {fish} = 349
    cooked {fish} = 350


    # -- dyes: see wool & dyes


    # -- bone --
    bone¦s = 352


    # -- sugar --
    sugar = 353


    # -- cake: see cake block


    # -- bed: see bed block


    # -- redstone repeater: see redstone


    # -- cookie --
    cookie¦s = 357


    # -- map --
    map¦s = 358
    <any> map¦s = 358:0-32767
    empty map¦s @an = 395
    # You can get a specific map with map:#, e.g. map:0 for map_0 (the first map crafted)
    # (The maximum map number is 65536, but Skript currently only supports numbers up to 32767)


    # -- shears --
    shears = 359


    # -- melon slice, pumpkin seeds & melon seeds: see vegetation


    # -- beef --
    [<any>] beef = 363, 364
    beef item¦s = 363, 364
    [raw] beef = 363
    steak¦s = 364
    cooked beef = 364


    # -- chicken --
    [<any>] chicken¦s = 365, 366
    chicken item¦s = 365
    raw chicken¦s = 365
    cooked chicken¦s = 366


    # -- rotten flesh --
    rotten flesh = 367


    # -- ender pearl --
    ender pearl¦s @an = 368


    # -- blaze rod --
    blaze rod¦s = 369


    # -- ghast tear --
    ghast tear¦s = 370


    # -- gold nugget --
    gold nugget¦s = 371


    # -- nether wart: see vegetation


    # -- potions & bottles --
    [glass] bottle¦s = 374
    vial¦s = 374
    water bottle¦s = 373:0
    bottle¦¦s¦ of water = 373:0
   
    awkward potion¦s @an = 373:16

    {splash potion}:
        {default} =                  :0-16383
        non-splash =                  :0-16383
        splash =                      :16384-32767
    {splash potion no default}:
        non-splash =                  :0-16383
        splash =                      :16384-32767
   
    {extended potion}:
        {default} =                  :0-63,  :16384-16447
        unextended @an =              :0-63,  :16384-16447
        non-extended =                :0-63,  :16384-16447
        extended @an =                :64-127, :16448-16511
    {extended potion no default}:
        unextended @an =              :0-63,  :16384-16447
        non-extended =                :0-63,  :16384-16447
        extended @an =                :64-127, :16448-16511
   
    {potion tier}:
        {default} =                  :0-31,  :64-95,  :16384-16415, :16448-16479
        (1|I) =                      :0-31,  :64-95,  :16384-16415, :16448-16479
        (2|II) =                      :32-63, :96-127, :16416-16447, :16480-16511
    {potion tier no default}:
        (1|I) =                      :0-31,  :64-95,  :16384-16415, :16448-16479
        (2|II) =                      :32-63, :96-127, :16416-16447, :16480-16511
   
    {potion effect}:
        Regeneration =                :1,  :33, :65, :97,  :16385, :16417, :16449, :16481
        (Swiftness|Speed) =              :2,  :34, :66, :98,  :16386, :16418, :16450, :16482
        Fire Resistance =            :3,  :35, :67, :99,  :16387, :16419, :16451, :16483
        Poison =                      :4,  :36, :68, :100, :16388, :16420, :16452, :16484
        (Healing|[Instant] Health) =  :5,  :53, :69, :101, :16389, :16421, :16453, :16485
        Night Vision =                :6,  :38, :70, :102, :16390, :16422, :16454, :16486
        Weakness =                    :8,  :40, :72, :104, :16392, :16424, :16456, :16488
        Strength =                    :9,  :41, :73, :105, :16393, :16425, :16457, :16489
        Slowness =                    :10, :42, :74, :106, :16394, :16426, :16458, :16490
        (Harming|[Instant] Damage) =  :12, :44, :76, :108, :16396, :16428, :16460, :16492
        Invisibility =                :14, :46, :78, :110, :16398, :16430, :16462, :16494

    {extended potion no default} {splash potion no default} potion¦¦s¦ [of {potion effect} {potion tier no default}] = 373
    {extended potion} {splash potion} potion¦¦s¦ [of {potion effect} {potion tier}] item = 373
    {extended potion no default} {splash potion no default} {potion effect} potion¦¦s¦ {potion tier no default} = 373
    {extended potion} {splash potion} {potion effect} potion {potion tier} item¦s = 373


    # -- spider eye & fermented spider eye --
    spider eye¦s = 375
    fermented spider eye¦s = 376


    # -- blaze powder --
    blaze powder = 377


    # -- magma cream --
    magma cream¦s = 378


    # -- eye of ender --
    eye¦¦s¦ of ender @an = 381


    # -- glistering melon --
    glistering melon¦s = 382


    # -- spawn egg --
    {entity type}:
        experience orb @an = :2
        xp orb = :2
        TNT = :20
        minecart = :40 # < MC 1.5
        boat = :41
        minecart = :42
        minecart with chest = :43
        minecart with furnace = :44
        minecart with TNT = :45
        minecart with hopper = :46
        minecart with spawner = :47
        creeper = :50
        skeleton = :51
        spider = :52
        giant = :53
        zombie = :54
        slime = :55
        ghast = :56
        zombie pigman = :57
        pig[ ]zombie = :57
        enderman @an = :58
        cave spider = :59
        silverfish = :60
        blaze = :61
        magma cube = :62
        ender dragon @an = :63
        wither = :64
        witch = :66
        bat = :65
        pig = :90
        sheep = :91
        cow = :92
        chicken = :93
        squid = :94
        wolf = :95
        mooshroom = :96
        snow golem = :97
        ocelot @an = :98
        iron golem @an = :99
        horse = :100
        villager = :120
        ender crystal = :200

    {entity type} spawn egg¦s = 383
    {entity type} spawner¦s = 52
    random spawn egg¦s = 383:50-52, 383:54-62, 383:65-66, 383:90-96, 383:98, 383:100, 383:120 # only working eggs


    # -- bottle o' enchanting --
    bottle¦¦s¦ (o'|of) enchanting = 384
    (xp|exp[erience]) bottle¦s @an = 384


    # -- fire charge --
    fire charge¦s = 385


    # -- book and quill, written book: see book


    # -- emerald --
    emerald¦s = 388


    # -- item frame --
    item frame¦s = 389


    # -- flower pot: see vegetation --


    # -- carrot, potatoes: see vegetation --


    # -- empty map: see map --
   
   
    # -- golden carrot: see vegetation --


    # -- mob head: see mob head block --


    # -- carrot on a stick: see vegetation --


    # -- nether star --
    nether star¦s = 399


    # -- pumpkin pie: see vegetation --


    # -- Fireworks --
    firework rocket¦s = 401
    firework star¦s = 402


    # -- Enchanted Book --
    enchanted book¦s @an = 403

   
    # -- redstone comparator: see redstone
   
   
    # -- nether brick item: see nether brick stuff
   
   
    # -- nether quarz: see nether quarz block
   
   
    # -- minecart with TNT/hopper: see minecarts
   
   
    # -- horse armour --
    iron horse armor¦s = 417
    gold horse armor¦s = 418
    diamond horse armor¦s = 419
   
   
    # -- lead --
    lead¦s = 420
   
   
    # -- name tag --
    name tag¦s = 421
   
   
    # -- minecart with command block: see minecarts
   

    # -- music discs --
    music disc¦s = 2256, 2257, 2258, 2259, 2260, 2261, 2262, 2263, 2264, 2265, 2266, 2267
    record¦s = music disc
    gold [music] disc¦s = 2256
    13-disc¦s = 2256
    green [music] disc¦s = 2257
    cat [music] disc¦s = 2257
    blocks [music] disc¦s = 2258
    chirp [music] disc¦s = 2259
    far [music] disc¦s = 2260
    mall [music] disc¦s = 2261
    mellohi [music] disc¦s = 2262
    stal [music] disc¦s = 2263
    strad [music] disc¦s = 2264
    ward [music] disc¦s = 2265
    11-disc¦s = 2266
    wait [music] disc¦s = 2267


Ikisinide Verdigim Isimli Dosyaya yapıştır ve olacaktır ![DOUBLEPOST=1406418021,1406417984][/DOUBLEPOST]Edit : Alıntıdır , ben yapmadım sadece lazımdır diye veriyim dedim.
 

Leolutanis

Elmas Madencisi
En iyi cevaplar
0
Silkspawners ' in skript hali al kur

Skript :
Kod:
on break:
    block is spawner
    player has permission "sk.silktouchspawners.use"
    tool of player is any pickaxe of silk touch
    data value of block is 2:
        drop creeper spawner named "creeper spawner"
    data value of block is 3:
        drop skeleton spawner named "skeleton spawner"
    data value of block is 4:
        drop spider spawner named "spider spawner"
    data value of block is 6:
        drop zombie spawner named "zombie spawner"
    data value of block is 10:
        drop enderman spawner named "enderman spawner"
    data value of block is 11:
        drop cave spider spawner named "cave spider spawner"
    data value of block is 13:
        drop blaze spawner named "blaze spawner"
Aliases-English :
Kod:
# ====== Aliases ======
# In this file you can create aliases. An alias is a name for a block or an item, or a collection of such.
# There are hundreds of predefined aliases, so you don't usually need to care about this file.
#
# An alias is nothing more than a mapping from a name to one or more item/block types.
# e.g: 'torch = 50' creates the alias 'torch' and maps it to 50, the ID of a torch.
# So now every time you need a torch you can write torch instead of 50, which is much more intuitive.
# You can make an alias match multiple types by separating them with a comma, e.g. 'water = 8, 9'.
# You can also include data values, e.g. 'orange wool = 35:1'. Data Values can be a range,
# e.g. 'wet farmland = 60:1-8' (60:0 is dry farmland)
#
# == Advanced ==
# As different languages have different ways of forming plurals of words you have to define the plurals of all aliases yourself.
# This is done by adding the plural ending after a ¦ character, e.g. 'log¦s = 17'.
# If the singular and plural have different endings each, use two ¦ characters, e.g. 'bookshel¦f¦ves = 47'.
# If you want to pluralize a word within the alias, use another ¦ character, e.g.. 'bucket¦¦s¦ of water' ('¦¦s¦' means: no singular ending, plural ending 's').
# These plurals are both used by Skript when displaying items, e.g. 2 logs will be displayed as '2 logs',
# while 1 log will be displayed as '1 log', but are also used when parsing, i.e. you can write '1 log' or '2 logs' and both is understood.
# Aliases should also have a gender, which can be defined by adding '@<gender>' after the alias, e.g. 'emerald¦s @an' ('@a' can be omitted as it's the default).
# - English genders are 'a' and 'an', and German genders are 'n', 'm', and 'f' (these are all defined in the respectile language file).
# All languages can use the special genders 'x' and '-' for plural and no gender respectively, e.g. 'leaves @x' or 'air @-'.
#
# Sometimes you want to make a part of an alias optional, e.g. in 'wooden door',
# which is also sometimes called 'wood door', the 'en' can be made optional.
# This can be done by putting the optional part into square brackets ([]):
#    wood[en] door = 64 # creates 2 aliases: 'wood door = 64' and 'wooden door = 64'
#
# Some blocks/items have different names, like the slab which is also called step.
# In this case you can simple write something like this:
#    (step|slab) = 44            # creates two aliases, 'slab' and 'step', of which both are mapped to '44'
#    stone (step|slab) = 44:0    # creates 'stone slab' and 'stone step' mapped to '44:0'
#    wood[en] (step|slab) = 44:2 # creates four aliases
#
# Some blocks and items share some different appearances, e.g. wood, saplings and leaves all differ only in their tree type.
# Usually you would have to create the aliases 'birch wood', 'birch sapling', 'redwood wood', 'redwood sapling' etc.
# But this can be shortened by using variations:
#    {tree type}: # name of the variation
#        regular = :0 # list values here. these have the same syntax as aliases, i.e. they can have ids and data/data ranges,
#        redwood = :1 # but you usally only need the data, which is done by typing a colon with no id in front of it.
#        birch = :2
#    {tree type} wood = 17          # this is resolved to: wood = 17, regular wood = 17:0, redwood wood = 17:1 and birch wood = 17:2
#    sapling of {tree type} tree = 6 # you can put a variation anywhere in an alias, it doesn't need to be at the beginning.
#    {tree type} leaves = 18
#
# please note that 'wood = 17' is also resolved for '{tree type} wood = 17'. This is usually what you want.
# This does not work with variations where ids are varied and not only data values. There you
# have to add a '{default}' to the variation, which is treated like all other values in the variation
# but without adding its name to the alias. For examples see 'huge mushrooms' or 'doors'.
# If you don't want a default value, use '{default} = #-#'. See {fish} for an example.
#
# If an item has a block with a different ID you should add another two aliases called 'x item' and 'x block', e.g.
#    cauldron block = 118
#    cauldron item = 380
#    cauldron = 118, 380
# This way if you 'give a cauldron to the player' the player will not actually be given the items of the 'cauldron' alias,
# but the items of the 'cauldron item' alias, causing the player to always recieve the correct cauldron item.
# The same applies to setting blocks, though it usually doesn't matter as items are ignored when setting blocks.
# It does matter for e.g. water though:
#    water = 8, 9
#    water block = 9
# The 'water block' alias only lists the water source block, while the 'water' alias also lists the flowing water block.
# Setting a block to 'water' will thus always place a water source, while checking 'block is water' will work for both
# stationary and flowing water blocks.
#
# If you want to use something else than 'item' and 'block', simply modify the options below:
#

# optional suffixes  that can be appended to an alias's name and Skript will still understand it,
# e.g. if you only define an alias 'cake', this will allow users to use 'cake block' and 'cake item' as well.
# These are also used to determine the block and item variants of an alias (see above) And should include singular and plural.
item = item¦s
block = block¦s




# List of alias groups. Only groups listed here are allowed below,
# but you can easily define your own by adding it to this list.
# The groups will be loaded in this order,
# e.g. if 'custom aliases' is loaded after 'default aliases' you can use all default aliases to define your own aliases.
aliases = default aliases, collections, custom aliases





custom aliases:
    # === Custom Aliases ===
    # I recommend putting your own aliases here.
    # You do not have to create an alias if you intend to use it in only one script,
    # but you can put it at the beginning of the script like this:
    #    aliases:
    #        admin blocks = bedrock, TNT, 52, 56
    #        wand = blaze rod
    # This also has the advantage that your script can be used by other people without having to add the aliases to their config.
    #
    #
    # If you want to edit a default alias, you should copy & paste it here to edit it.
    # This will make it easier for you if you choose to update Minecraft and more blocks & items are added, in which case
    # you can then simply download the updated config and copy & paste this section into it.
    #
    # The default aliases are loaded before these, so you can use them here.
    # You can also override them by creating an alias with the same name.

    #example: shorten names
    # ss = sandstone
    # llb = lapis lazuli block
    # ms = monster spawner
    #etc.

collections:
    # === Collections ===

    # all ores
    ore¦s = coal ore, iron ore, gold ore, diamond ore, lapis ore, any redstone ore
    # fuels, i.e. items which can be burned in the furnace
    fuel¦s = lava bucket, blaze rod, any coal, planks, log, huge mushroom, workbench, fence, wooden stairs, trapdoor, sapling, stick, chest, locked chest, jukebox, note block
    # note: the above aliases are used in 'furnace automatisation.cfg'

    # all food which can be eaten by rightclicking, i.e. doesn't include cake.
    food¦s = any apple, mushroom soup, bread, any porkchop, any fish, cookie, melon slice, any beef, any chicken, rotten flesh, any carrot, any potato, pumpkin pie
    # the same list but without raw food & rotten flesh
    healthy food¦s = any apple, mushroom soup, bread, cooked porkchop, cooked fish, cookie, melon slice, steak, cooked chicken, any carrot, potato, baked potato, pumpkin pie

    # all vehicles, i.e. all minecarts and the boat
    vehicle¦s = any minecart, boat

    # all plants. By default this does not include pumpkins and melons, but their stems.
    plant¦s = leaves, any tall grass, dead bush, any flower, any mushroom, lily pad, vines, melon stem, pumpkin stem, nether wart


default aliases:
    # === Default Aliases ===

    # -- special --
    anything @- = : # ':' matches any ID. You should only use this together with a {variation} that includes a {default} value.
                    # (':' means '<any id>:<any data>')
    something @- = :
    everything @- = * # '*' is actually the same as 'every :', but 'every' can't be used in aliases. Thus I made this small hack
                      # to allow the definition of an 'everything' alias, but please note that '*' cannot be used anywhere else.


    # ====== Blocks ======
   
    # -- wool colours: used for wool, stained glass and stained clay
    # note: it's not possible to make a {colour} variation, as dye and wool colour data values are different.
    {wool}:
        <any> = :0-15
        white = :0
        orange = :1
        magenta = :2
        light blue = :3
        yellow = :4
        light green = :5
        pink = :6
        gray = :7
        light gray = :8
        cyan = :9
        purple = :10
        blue = :11
        brown = :12
        [dark] green = :13
        red = :14
        black = :15
   

    # -- air --
    air @- = 0
    nothing @- = 0
    none @- = 0
    empty @- = 0
    [empty] (hand|fist)¦s = 0
    bare (hand|fist)¦s = 0


    # -- stone --
    stone¦s = 1
    smooth stone = 1


    # -- grass --
    grass = 2
    grass block = 2


    # -- dirt --
    dirt = 3


    # -- cobblestone --
    cobble[stone] = 4
    mossy cobble[stone] = 48


    # -- planks & saplings: see wood


    # -- bedrock --
    bedrock = 7


    # -- water & lava --
    water = 8
    water = 9
    water = 8, 9
    water (item|block)¦s = 9
    stationary water = 8:0, 9:0
    water source = 8:0, 9:0
    flowing water = 8:1-8, 9:1-8 # change to ':1-7' if you want to exclude falling water
    falling water = 8:8, 9:8
    moving water = 8:1-8, 9:1-8

    lava = 10
    lava = 11
    lava = 10, 11
    lava (item|block)¦s = 11
    stationary lava = 10:0, 11:0
    lava source = 10:0, 11:0
    flowing lava = 10:1-8, 11:1-8 # change to ':1-7' if you want to exclude falling lava
    falling lava = 10:8, 11:8
    moving lava = 10:1-8, 11:1-8


    # -- sand & gravel--
    <any> sand = 12:0-1
    sand = 12
    normal sand = 12:0
    sand <item/block> = 12:0
    red sand = 12:1
    gravel = 13


    # -- ores & precious blocks --
    gold ore¦s = 14
    gold block¦s = 41
    block¦¦s¦ of gold = 41

    iron ore¦s @an = 15
    iron block¦s @an = 42
    block¦¦s¦ of iron = 42

    coal ore¦s = 16

    lapis [lazuli] ore¦s = 21
    lapis [lazuli] block¦s = 22

    # redstone ore: see redstone

    diamond ore¦s = 56
    diamond block¦s = 57
    block¦¦s¦ of diamond = 57

    emerald ore¦s @an = 129
    emerald block¦s @an = 133
    block¦¦s¦ of emerald = 133


    # -- wood, leaves, saplings & planks --
    {tree type}:
        {default} = :0-15
        (normal|regular|oak) = :0, :4, :8, :12
        (pine|redwood|fir|spruce) = :1, :5, :9, :13
        birch = :2, :6, :10, :14
        jungle = :3, :7, :11, :15
    {tree type 2}:
        {default} = :0-15
        acacia = :0, :4, :8, :12, :2, :6, :10, :14
        dark oak = :1, :5, :9, :13, :3, :7, :11, :15
    {wood type}:
        {default} = :0-5
        <any> = :0-5
        (oak|regular|normal) = :0
        (spruce|fir|redwood|pine) = :1
        birch = :2
        jungle = :3
        acacia = :4
        dark oak = :5

    {log direction}:
        {default} = :0-3
        vertical = :0-3
        east-west = :4-7
        west-east = :4-7
        south-north = :8-11
        north-south = :8-11
        horizontal = :4-11
        rotated = :4-11
        full[[ ]block] = :12-15
        <any> = :0-15
    {log direction no default}:
        vertical = :0-3
        east-west = :4-7
        west-east = :4-7
        south-north = :8-11
        north-south = :8-11
        horizontal = :4-11
        rotated = :4-11
        full[[ ]block] = :12-15
        <any> = :0-15

    {wood type} sapling¦s = 6
    {wood type} plank¦s = 5
    {wood type} wood[en] plank¦s = 5
   
    {log direction no default} {tree type} (log¦s|wood) = 17
    {log direction} {tree type} (log|wood) <item/block> = 17
    {tree type} leaves @x = 18
    {tree type} permanent leaves @x = 18:4-7, 18:12-15
   
    {log direction no default} {tree type 2} (log¦s|wood) = 162
    {log direction} {tree type 2} (log|wood) <item/block> = 162
    {tree type 2} leaves @x = 161
    {tree type 2} permanent leaves @x = 161:4-7, 161:12-15
   
    {log direction no default} (log¦s|wood) = 17, 161
    {log direction} log <item/block> = 17, 161
    [<any>] leaves @x = 18:0-15, 161:0-15
    [<any>] permanent leaves @x = 18:4-7, 18:12-15, 161:4-7, 161:12-15


    # -- sponge --
    sponge¦s = 19


    # -- glass --
    {wool} [stained] glass [pane] = 160
    glass = 20
    glass pane¦s = 102
    thin glass = 102
    window¦s = 102
    window glass = 102
   
    <any> glass pane = any stained glass pane, glass pane
    <any> glass = any glass pane, glass
   

    # -- lapis lazuli --
    # lapis ore & block: see ores & blocks
    # lapis lazuli: see dyes


    # -- dispenser --
    dispenser¦s = 23


    # -- sandstone --
    sand[ ]stone¦s = 24


    # -- note block --
    note block¦s = 25


    # -- bed --
    {bed occupied}:
        occupied = :4-7, :12-15
        (free|empty) = :0-3, :8-11
    {bed part}:
        (head|top) = :8-15
        (foot|bottom) = :0-7
    {bed occupied} bed [block] {bed part} = 26
    bed¦s = 26, 355
    bed block¦s = 26
    bed item¦s = 355


    # -- minecart rails --
    {minerail}:
        straight = :0-5
        straight flat = :0-1
        flat straight = :0-1
        curved = :6-9
        flat = :0-1, :6-9
        inclined = :2-5
    {minerail straight}:
        flat = :0-1, :8-9
        inclined = :2-5, :10-13
    # normal rail
    [any] {minerail} [minecart] (rail|track) = 27, 28, 66
    {minerail} [minecart] (rail|track) (item|block) = 66
    # powered rail
    {minerail straight} powered [minecart] (rail|track) = 27
    {minerail straight} [minecart] booster¦s = 27
    {minerail straight} [minecart] booster (rail|track)¦s = 27
    {minerail straight} powered [minecart] (rail|track)¦ on¦s on = powered rail:8-15
    {minerail straight} powered [minecart] (rail|track)¦ off¦s off = powered rail:0-7
    {minerail straight} active powered [minecart] (rail|track)¦s = powered rail:8-15
    {minerail straight} inactive powered [minecart] (rail|track)¦s = powered rail:0-7
    {minerail straight} [minecart] booster¦ on¦s on = powered rail:8-15
    {minerail straight} [minecart] booster¦ off¦s off = powered rail:0-7
    {minerail straight} [minecart] booster (rail|track)¦ on¦s on = powered rail:8-15
    {minerail straight} [minecart] booster (rail|track)¦ off¦s off = powered rail:0-7
    {minerail straight} (active|powered) [minecart] booster¦s = powered rail:8-15
    {minerail straight} (inactive|unpowered) [minecart] booster¦s = powered rail:0-7
    {minerail straight} (active|powered) [minecart] booster (rail|track)¦s = powered rail:8-15
    {minerail straight} (inactive|unpowered) [minecart] booster (rail|track)¦s = powered rail:0-7
    # detector rail
    {minerail straight} detector [minecart] (rail|track)¦s = 28
    {minerail straight} detector [minecart] (rail|track)¦ on¦s on = detector rail:8-15
    {minerail straight} detector [minecart] (rail|track)¦ off¦s off = detector rail:0-7
    {minerail straight} active detector [minecart] (rail|track)¦s = detector rail:8-15
    {minerail straight} inactive detector [minecart] (rail|track)¦s = detector rail:0-7
    # activator rail
    {minerail straight} activator [minecart] (rail|track)¦s = 157


    # -- sticky piston: see redstone


    # -- cobweb --
    cobweb¦s = 30


    # -- vegetation --
   
    # saplings & leaves: see wood
   
    any tall grass = 31:1-2
    dead grass = 31:0
    tall grass = 31:1
    long grass = 31:1
    fern¦s = 31:2
   
    dead shrub¦s = 32
    dead bush¦es = 32
   
    double( |-)(tall|long) grass = 175:2
    large fern¦s = 175:3
   
    dandelion¦s = 37
    yellow flower¦s = 37
    rose¦s = 38:0
    red rose¦s = 38:0
    red flower¦s = 38:0
    popp¦y¦ies = 38:0
    [blue] orchid¦s = 38:1
    allium¦s @an = 38:2
    azure bluet¦s @an = 38:3
    red tulip¦s = 38:4
    orange tulip¦s @an = 38:5
    white tulip¦s = 38:6
    pink tulip¦s = 38:7
    ox[-]eye dais¦y¦ies @an = 38:8
    ox[-]eye¦s @an = 38:8
    dais¦y¦ies = 38:8
    [<any>] small flower¦s = 37, 38:0-8
   
    sunflower¦s = 175:0
    lilac¦s = 175:1
    rose bush¦es = 175:4
    peon¦y¦ies = 175:5
    [<any>] large flower¦s = 175:0-1, 175:4-5
    [<any>] large plant¦s = 175:0-5
   
    [<any>] flower¦s = any small flower, any large flower
   
    mushroom¦s = 39, 40
    brown mushroom¦s = 39
    red mushroom¦s = 40
   
    {huge mushroom type}:
        {default} = 99, 100
        brown = 99
        red = 100
    huge {huge mushroom type} mushroom¦s = :
    huge {huge mushroom type} mushroom stem¦s = :10
    huge {huge mushroom type} mushroom cap¦s = :1-9 #0 is not a real cap piece
   
    pumpkin¦s = 86
    jack-o-lantern¦s = 91
    glowing pumpkin¦s = 91
    pumpkin stem¦s = 104
    pumpkin seeds = 361
    pumpkin pie¦s = 400
   
    melon¦s = 103
    melon block¦s = 103
    melon slice¦s = 360
    melon stem¦s = 105
    melon seeds = 362
   
    vines = 106
    # the amount of vines here refers to the number of vines on the sides of the vine block.
    # the top vine is always present if there's a solid block above the vines or the data is 0.
    no vine = 106:0
    single vine = 106:1, 106:2, 106:4, 106:8
    double vine = 106:3, 106:5, 106:9, 106:6, 106:10, 106:12
    triple vine = 106:7, 106:11, 106:13, 106:14
    quadruple vine = 106:15
   
    lily pad¦s = 111
   
    nether wart¦s = 115, 372
    nether wart block¦s = 115
    nether wart item¦s = 372
    ripe nether wart¦s = 115:3
    freshly planted nether wart¦s = 115:0
   
    cocoa = 127
    cocoa plant¦s = 127
    (freshly planted|small) cocoa [plant¦s] = 127:0-3
    medium cocoa [plant¦s] = 127:4-7
    (ripe|big|large) cocoa [plant¦s] = 127:8-11
   
    {flower pot}:
        (empty|nothing) = :0
        (rose|red flower) = :1
        (dandelion|yellow flower) = :2
        flower = :1-2
        (normal|regular|oak) sapling = :3
        (pine|redwood|fir|spruce) sapling = :4
        birch sapling = :5
        jungle [tree] sapling = :6
        sapling = :3-6
        red mushroom = :7
        brown mushroom = :8
        mushroom = :7-8
        cactus = :9
        dead bush = :10
        fern = :11
    {flower pot} flower pot¦s = 140
    {flower pot} flower pot block¦s = 140
    flower pot (holding|containing|with) [a[n]] {flower pot} = 140
    flower pot item¦s = 390
    flower pot¦s = 140, 390
   
    carrot plant¦s = 141
    carrot block¦s = 141
    carrot [item¦s] = 391
    golden carrot¦s = 396
    any carrot [item¦s] = 391, 396
    carrot¦ on a stick¦s on sticks = 398
   
    potato plant¦s = 142
    potato[es] block¦s = 142
    potato¦es = 392
    potato[es] item¦s = 392
    baked potato¦es = 393
    poisonous potato¦es = 394
    any potato¦es = 392, 393, 394


    # -- pistons: see redstone


    # -- wool, carpets and dyes --
    # {wool}: see top
    {wool} wool = 35:0-15
    {wool} (carpet|rug)¦s = 171:0-15
   
    dye¦s = 351:0-15
    white dye¦s = 351:15
    bone[ ]meal¦s = 351:15
    orange dye¦s = 351:14
    magenta dye¦s = 351:13
    light blue dye¦s = 351:12
    yellow dye¦s = 351:11
    dandelion yellow [dye¦s] = 351:11
    light green dye¦s = 351:10
    pink dye¦s = 351:9
    gray dye¦s = 351:8
    light gray dye¦s = 351:7
    cyan dye¦s = 351:6
    purple dye¦s = 351:5
    blue dye¦s = 351:4
    lapis [lazuli¦s] = 351:4
    cocoa beans = 351:3
    brown dye¦s = 351:3
    [dark] green dye¦s = 351:2
    cactus green [dye¦s] = 351:2
    red dye¦s = 351:1
    rose red = 351:1
    black dye¦s = 351:0
    ink sack¦s = 351:0


    # -- block 36 --
    block 36 = 36
    block moved by piston = 36
    moving block¦s = 36


    # -- flowers & mushrooms: see vegetation


    # -- iron & gold block: see ores & blocks


    # -- single & double steps / slabs --
    {any slab}:
        {default} = 44, 126
        single = 44, 126
        double = 43, 125
    {stone slab}:
        {default} = 44
        single = 44
        double = 43
    {wooden slab}:
        {default} = 126
        single = 126
        double = 125
   
    {slab facing}:
        {default} = :0-7
        regular = :0-7
        default = :0-7
        upside-down = :8-15
        any = :0-15
    {slab facing no default}:
        regular = :0-7
        default = :0-7
        upside-down = :8-15
        any = :0-15
   
    {wooden slab type}:
        {default} = :0-5, :8-13
        <any> = :0-5, :8-13
        (oak|regular|normal) = :0, :8
        (spruce|fir|redwood|pine) = :1, :9
        birch = :2, :10
        jungle = :3, :11
        acacia = :4, :12
        dark oak = :5, :13
    {stone slab type}:
        {default} = :0-1, :3-5, :8-9, :11-13
        <any> = :0-1, :3-5, :8-9, :11-13
        stone = :0, :8
        sandstone = :1, :9
        cobble[stone] = :3, :11
        brick = :4, :12
        stone brick) = :5, :13
    {stone slab type no default}:
        <any> = :0-1, :3-5, :8-9, :11-13
        stone = :0, :8
        sandstone = :1, :9
        cobble[stone] = :3, :11
        brick = :4, :12
        stone brick) = :5, :13
   
    {slab facing no default} {stone slab} {stone slab type no default} (step|slab)¦s = :
    {slab facing} {stone slab} {stone slab type} (step|slab) (block|item)¦s = :
    {slab facing no default} {wooden slab} {wooden slab type} [wood[en]] (step|slab)¦s = :
    {slab facing} {wooden slab} {wooden slab type} (step|slab) (block|item)¦s = :
    {slab facing no default} {any slab} (step|slab)¦s = :
    {slab facing} {any slab} (step|slab) (block|item)¦s = :


    # -- bricks & clay --
    [clay] brick¦s = 45, 336
    [clay] brick <block> = 45
    [clay] brick <item> = 336
   
    {wool} [stained] [hard[ened]] clay = 159
   
    clay = 82, 337
    clay <block> = 82
    clay <item> = 337
    clay ball¦s = 337
   
    hard[ened] clay = 172


    # -- TNT --
    TNT¦s = 46
    dynamite = 46


    # -- bookshelf --
    bookshel¦f¦ves = 47


    # -- mossy cobblestone: see cobblestone


    # -- obsidian --
    obsidian = 49


    # -- torch --
    {torch}: #also used for redstone torches
        ground = :5
        floor = :5
        wall = :1-4
    {torch} torch¦es = 50


    # -- fire --
    fire¦s = 51
    (eternal|infinite) fire¦s = 51:15 #never tested this myself
    finite fire¦s = 51:0-14
    (new|fresh) fire¦s = 51:0


    # -- monster spawner --
    monster spawner¦s = 52
    mob spawner¦s = 52


    # -- stairs --
    {stairs}:
        {default} = 53, 134, 135, 136, 67, 108, 109, 114, 128, 156
        (oak|regular|normal) [wood] = 53
        (spruce|fir|redwood|pine) [wood] = 134
        birch [wood] = 135
        jungle [wood] = 136
        [any] wood[en] = 53, 134, 135, 136
        cobble[stone] = 67
        [clay] brick = 108
        stone brick = 109
        nether [brick] = 114
        sand[ ]stone = 128
        [nether] quarz = 156
        acacia [wood] = 163
        dark oak [wood] = 164
    {stairs direction}:
        {default} = :0-3
        any = :0-7
        upside-down = :4-7
    {stairs direction no default}:
        any = :0-7
        upside-down = :4-7

    {stairs direction no default} {stairs} stair = :
    {stairs direction} {stairs} stair (block|item)¦s = :


    # -- chest --
    chest¦s = 54
    ender chest¦s @an = 130
    trapped chest¦s = 146


    # -- redstone wire: see redstone


    # -- diamond ore & block: see ores & blocks


    # -- crafting table --
    crafting table¦s = 58
    workbench¦es = 58


    # -- crops / wheat --
    crops = 59
    wheat block¦s = 59
    wheat item¦s = 296
    wheat = 59, 296
    [wheat] seeds = 295
    freshly planted (crops|wheat) = 59:0
    ripe (crops|wheat) = 59:7


    # -- farmland/soil --
    (farmland|soil) = 60
    dry (farmland|soil) = 60:0
    wet (farmland|soil) = 60:1-8


    # -- furnace --
    furnace¦s = 61, 62
    (burning|lighted|lit) furnace¦s = 62
    furnace¦ on¦s on = 62
    (non-burning|unlighted|unlit|extinguished) furnace¦s = 61
    furnace¦ off¦s off = 61


    # -- signs --
    sign post¦s = 63
    wall sign¦s = 68
    sign block¦s = 63, 68
    sign item¦s = 323
    sign¦s = 63, 68, 323


    # -- doors, trapdoors and fence gates --
    # I currently discourage from creating aliases like 'open door' or doors with specific facings
    # as any 'block is <alias>' condition will fail if you click the wrong part of the door.
    # 'set <block> to door:1' will correctly place an open door though.
    {doortype}:
        {default} = 64, 71
        wood[en] = 64
        iron = 71
    {doorhalf}:
        top¦s = :8-9
        bottom¦s = :0-7
    {doortype} door [block] {doorhalf} = :
    {doortype} door block¦s = :
    wood[en] door item¦s = 324
    wood[en] door¦s = 324, 64
    iron door item¦s = 330
    iron door¦s = 330, 71
    door item¦s = 330, 324
    door¦s = 330, 71, 324, 64

    trapdoor¦s = 96
    open[ed] trapdoor¦s = 96:4-7
    closed trapdoor¦s = 96:0-3

    fence gate¦s = 107
    open[ed] fence gate¦s = 107:4-7
    closed fence gate¦s = 107:0-3


    # -- ladder --
    ladder¦s = 65


    # -- rails: see minecart rails


    # -- coblestone stairs: see stairs


    # -- redstone --
    [redstone] wire¦s = 55
    [redstone] wire¦ on¦s on = 55:1-15
    [redstone] wire¦ off¦s off = 55:0
    powered [redstone] wire¦s = redstone wire on
    unpowered [redstone] wire¦s = redstone wire off
    active [redstone] wire¦s = redstone wire on
    inactive [redstone] wire¦s = redstone wire off

    redstone ore¦s = 73, 74
    (active|glowing) redstone ore¦s = 74
    (inactive|non-glowing) redstone ore¦s = 73
    redstone ore¦ on¦s on = 74
    redstone ore¦ off¦s off = 73

    # variation {torch}: see torch
    {torch} redstone torch¦es = 75, 76
    {torch} redstone torch¦ on¦es on = 76
    active {torch} redstone torch¦es = 76
    {torch} redstone torch¦ off¦es off = 75
    inactive {torch} redstone torch¦es = 75

    {diodedelay}:
        1-tick[-delay] = :0-3
        2-tick[-delay] = :4-7
        3-tick[-delay] = :8-11
        4-tick[-delay] = :12-15
    {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93, 94
    [redstone] (repeater|diode) item¦s = 356
    [redstone] (repeater|diode)¦s = 356, 93, 94
    {diodedelay} [redstone] (repeater|diode)[ block]¦ on¦s on = 94
    {diodedelay} [redstone] (repeater|diode)[ block]¦ off¦s off = 93
    (active|powered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 94
    (inactive|unpowered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93

    {lever position}:
        wall = :1-4, :9-12
        ground = :5-6, :13-14
        floor = :5-6, :13-14
    {lever position} lever¦s = 69
    {lever position} lever¦ on¦s on = 69:8-15
    (pulled|thrown|active) {lever position} lever¦s = 69:8-15
    {lever position} lever¦ off¦s off = 69:0-7
    (unpulled|unthrown|inactive) {lever position} lever¦s = 69:0-7

    {button}:
        {default} = 77, 143
        stone = 77
        wood[en] = 143
    {button} button¦s = :
    {button} button¦ on¦s on = :8-15
    pressed {button} button¦s = :8-15
    active {button} button¦s = :8-15
    {button} button¦ off¦s off = :0-7
    unpressed {button} button¦s = :0-7
    inactive {button} button¦s = :0-7

    {pressure plate}:
        {default} = 70, 72, 147, 148
        wood[en] = 72
        stone = 70
        gold[en] = 147
        iron = 148
    {pressure plate} [pressure] plate¦s = :
    (pressed|active) {pressure plate} [pressure] plate¦s = :1
    (unpressed|inactive) {pressure plate} [pressure] plate¦s = :0
    {weighted pressure plate}:
        {default} = 147, 148
        gold[en] = 147
        light = 147
        iron = 148
        heavy = 148
    {weighted pressure plate} weighted [pressure] plate¦s = :
    (pressed|active) {weighted pressure plate} weighted [pressure] plate¦s = :1
    (unpressed|inactive) {weighted pressure plate} weighted [pressure] plate¦s = :0

    piston base¦s = 33
    sticky piston base¦s = 29
    any piston base¦s = 33, 29
    #
    piston extension¦s = 34:0-5
    sticky piston extension¦s = 34:8-13
    any piston extension¦s = 34
    #
    piston¦s = piston base, piston extension
    piston (item|block)¦s = piston base
    sticky piston¦s = sticky piston base, sticky piston extension
    sticky piston (item|block)¦s = sticky piston base
    any piston¦s = 29, 33, 34
    #
    extended piston base¦s = 33:8-13
    extended sticky piston base¦s = 29:8-13
    any extended piston base¦s = extended piston base, extended sticky piston base
    #
    extended piston¦s = extended piston base, piston extension
    extended sticky piston¦s = extended sticky piston base, sticky piston extension
    any extended piston¦s = any extended piston base, any piston extension
    #
    retracted piston¦s = 33:0-5
    retracted sticky piston¦s = 29:0-5
    any retracted piston¦s = retracted piston, retracted sticky piston

    redstone lamp¦s = 123, 124
    (inactive|unpowered|unlit) restone lamp¦s = 123
    restone lamp¦ off¦s off = 123
    (active|glowing|powered|lit) redstone lamp¦s = 124
    redstone lamp¦ on¦s on = 124
   
    redstone comparator¦s = 149, 150
    redstone comparator block¦s = 149
    redstone comparator item¦s = 404
    (inactive|unpowered) redstone comparator¦s = 149
    (active|powered) redstone comparator¦s = 150
   
    daylight sensor¦s = 151
   
    redstone block¦s = 152
    block¦¦s¦ of redstone = 152
   
    hopper¦s = 154
   
    dropper¦s = 158


    # -- snow & ice --
    snow layer¦s = 78
    ice @- = 79
    ice <block> @an = 79
    snow = 80
    snow <block> = 80
    packed ice = 174
    packed ice <block> = 174


    # -- cactus --
    cact¦us¦i = 81
    cactuses = 81


    # -- clay block: see bricks --


    # -- sugar cane --
    [sugar] cane¦s = 83, 338
    [sugar] cane block¦s = 83
    [sugar] cane item¦s = 338


    # -- jukebox --
    jukebox¦es = 84


    # -- fence --
    fence¦s = 85


    # -- pumpkin & lack-o-lantern: see vegetation


    # -- nether stuff --
    netherrack¦s = 87
    soul[ ]sand¦s = 88
    glowstone¦s = 89
    [nether] portal¦s = 90


    # -- cake --
    cake¦s = 92, 354
    cake block¦s = 92
    cake item¦s = 354


    # -- redstone repeater: see redstone


    # -- locked chest --
    locked chest¦s = 95


    # -- trapdoor: see doors


    # -- hidden silverfish --
    silverfish block¦s = 97:0-2
    hidden silverfish¦es = 97:0-2
    [hidden] [smooth] stone silverfish¦es = 97:0
    [hidden] cobble[stone] silverfish¦es = 97:1
    [hidden] stone brick silverfish¦es = 97:2


    # -- stone bricks --
    stone brick¦s = 98:0-3
    <any> stone brick¦s = 98:0-3
    stone brick (item|block)¦s = 98:0
    smooth [stone] brick¦s = 98:0
    mossy [stone] brick¦s = 98:1
    cracked [stone] brick¦s = 98:2
    (circle|fancy|decorated) [stone] brick¦s = 98:3


    # -- huge mushrooms: see vegetation


    # -- iron bars --
    [iron] bars @x = 101


    # -- glass pane: see glass


    # -- melon, stems & vines: see vegetation


    # -- fence gate: see doors


    # -- brick & stone brick stairs: see stairs


    # -- mycelium --
    mycelium = 110
    mushroom (floor|ground|grass) = 110


    # -- lily pad: see vegetation


    # -- nether brick stuff --
    nether brick¦s = 112, 405
    nether brick block¦s = 112
    nether brick item¦s = 405
    nether [brick] fence¦s = 113
    # nether brick stairs: see stairs


    # -- nether wart: see vegetation


    # -- enchantment table --
    enchantment table¦s = 116


    # -- brewing stand --
    brewing stand¦s = 117, 379
    brewing stand block¦s = 117
    brewing stand item¦s = 379
    empty brewing stand¦s @an = 117:0
    full brewing stand¦s = 117:7


    # -- cauldron --
    cauldron¦s = 118, 380
    cauldron block¦s = 118
    cauldron item¦s = 380
    empty cauldron¦s @an = 118:0
    full cauldron¦s = 118:3


    # -- End stuff --
    end[er] portal¦s @an = 119

    end[er] portal frame¦s @an = 120
    empty end[er] portal frame¦s @an = 120:0-3
    filled end[er] portal frame¦s = 120:4-7
    end[er] stone¦s @an = 121

    dragon egg¦s = 122
    ender[ ]dragon egg¦s @an = 122


    # -- redstone lamp: see redstone


    # -- emerald ore/block: see ores


    # -- ender chest: see chest


    # -- tripwire & hook
    tripwire¦s = 132
    [tripwire] hook¦s = 131


    # -- wooden stairs: see stairs

   
    # -- command block --
    command block¦s = 137
   
   
    # -- beacon --
    beacon¦s = 138
   
   
    # -- cobblestone walls --
    cobble[stone] wall¦s = 139:0-1
    cobble[stone] wall (item|block)¦s = 139:0
    (normal|regular) cobble[stone] wall¦s = 139:0
    moss[y] cobble[stone] wall¦s = 139:1

   
    # -- flower pot, carrots, potatoes: see vegetation --
   
   
    # -- wooden button: see redstone --
   
   
    # -- mob head --
    {mob head direction}:
        floor = :1
        wall = :2-5
    {mob head type}:
        skeleton = :0
        wither skeleton = :1
        zombie = :2
        (human|player) = :3
        creeper = :4
    {mob head type} [mob] head[ item]¦s = 397
    {mob head direction} [mob] head[ block]¦s = 144
    [mob] head¦s = 144, 397
   
   
    # -- anvil --
    {anvil}:
        (regular|complete) @a = :0-1
        undamaged @an = :0-1
        [slightly] damaged @a = :4-5
        (very|heavily|severely) damaged @a = :8-9
    {anvil} anvil¦s @an = 145
   
   
    # -- trapped chest: see chest
   
   
    # -- weighted pressure plates, redstone comparator, daylight sensor, redstone block: see redstone
   
   
    # -- nether quarz ore, quarz block --
    [nether] quartz ore = 153
    {quartz block}:
        (normal|regular) = :0
        chiseled = :1
        pillar = :2-3
        vertical pillar = :2
        horizontal pillar = :3-4
        ns pillas = :3
        ew pillar = :4
    {quartz block} [nether] quartz = 155
    {quartz block} [nether] quartz block¦s = 155
    pillar [nether] quartz (block|item) = 155:2
    [nether] quartz = 155, 406
    [nether] quartz item¦s = 406
    # quarz stairs: see stairs
   
   
    # -- hopper: see redstone
   
   
    # -- activator rail: see rails
   
   
    # -- dropper: see redstone
   
   
    # -- stained clay: see clay
   
   
    # -- stained glass: see glass
   
   
    # -- hay block --
    (hay|wheat) block¦s = 170
    block¦¦s¦ of (hay|wheat) = 170
   
   
    # -- carpet: see wool
   
   
    # -- hardened clay: see clay
   
   
    # -- block of coal: see coal


    # -- packed ice: see ice
   
   
    # -- large flower: see vegetation






    # ====== Items ======

    # -- flint and steel --
    flint and steel¦s = 259
    flint'n'steel¦s = 259


    # -- apples --
    <any> apple¦s = 260, 322:0-1
    apple¦s @an = 260
    red apple¦s = 260
    golden apple¦s = 322:0-1
    golden apple item¦s = 322:0
    enchanted golden apple¦s @an = 322:1


    # -- bow & arrow --
    bow¦s = 261
    arrow¦s = 262


    # -- coal --
    <any> coal = 263:0-1
    charcoal = 263:1
    coal = 263:0, 173
    coal <item> = 263:0
    coal <block> = 173
    block¦¦s¦ of coal = 173


    # -- diamond & ingots --
    diamond¦s = 264
    iron (ingot|bar)¦s @an = 265
    gold[en] (ingot|bar)¦s = 266
    ingot¦s @an = 265, 266


    # -- tools --
    sword¦s = 267, 268, 272, 276, 283
    pick[axe]¦s = 270, 274, 257, 278, 285
    axe¦s @an = 271, 275, 258, 279, 286
    shovel¦s = 269, 273, 256, 277, 284
    spade¦s = shovel
    hoe¦s = 290, 291, 292, 293, 294

    wood[en] tool¦s = 268, 269, 270, 271, 290
    stone tool¦s = 272, 273, 274, 275, 291
    iron tool¦s @an = 256, 257, 258, 267, 292
    diamond tool¦s = 276, 277, 278, 279, 293
    gold[en] tool¦s = 283, 284, 285, 286, 294

    wood[en] sword¦s = 268
    wood[en] (shovel|spade)¦s = 269
    wood[en] pick[axe]¦s = 270
    wood[en] axe¦s = 271
    wood[en] hoe¦s = 290

    stone sword¦s = 272
    stone (shovel|spade)¦s = 273
    stone pick[axe]¦s = 274
    stone axe¦s = 275
    stone hoe¦s = 291

    iron sword¦s @an = 267
    iron (shovel|spade)¦s @an = 256
    iron pick[axe]¦s @an = 257
    iron axe¦s @an = 258
    iron hoe¦s @an = 292

    diamond sword¦s = 276
    diamond (shovel|spade)¦s = 277
    diamond pick[axe]¦s = 278
    diamond axe¦s = 279
    diamond hoe¦s = 293

    gold[en] sword¦s = 283
    gold[en] (shovel|spade)¦s = 284
    gold[en] pick[axe]¦s = 285
    gold[en] axe¦s = 286
    gold[en] hoe¦s = 294


    # -- stick --
    stick¦s = 280


    # -- bowl & stew --
    bowl¦s = 281
    empty bowl¦s @an = 281
    [mushroom] (stew|soup)¦s = 282


    # -- string --
    string¦s = 287


    # -- feather --
    feather¦s = 288


    # -- gunpowder --
    gunpowder = 289
    sulphur = 289


    # -- wheat & seeds: see crops / wheat
    bread¦s = 297


    # -- armour --
    helmet¦s = 298, 302, 306, 310, 314
    chestplate¦s = 299, 303, 307, 311, 315
    leg[ging]s @x = 300, 304, 308, 312, 316
    boots @x = 301, 305, 309, 313, 317

    leather armor¦s = 298, 299, 300, 301
    chain[mail] armor¦s = 302, 303, 304, 305
    iron armor¦s = 306, 307, 308, 309
    diamond armor¦s = 310, 311, 312, 313
    gold armor¦s = 314, 315, 316, 317

    leather (cap|helmet)¦s = 298
    leather (tunic|chest[plate])¦s = 299
    leather (pants|leg[ging]s) @x = 300
    leather boots @x = 301

    chain[mail] helmet¦s = 302
    chain[mail] chestplate¦s = 303
    chain[mail] leggings @x = 304
    chain[mail] boots @x = 305

    iron helmet¦s @an = 306
    iron chest[plate]¦s @an = 307
    iron leg[ging]s @x = 308
    iron boots @x = 309

    diamond helmet¦s = 310
    diamond chest[plate]¦s = 311
    diamond leg[ging]s @x = 312
    diamond boots @x = 313

    gold[en] helmet¦s = 314
    gold[en] chest[plate]¦s = 315
    gold[en] leg[ging]s @x = 316
    gold[en] boots @x = 317


    # -- flint --
    flint¦s = 318


    # -- porkchop --
    [<any>] pork[chop]¦s = 319, 320
    pork[chop] item¦s = 319
    raw pork[chop]¦s = 319
    (cooked|grilled) pork[chop]¦s = 320


    # -- painting --
    painting¦s = 321
    painting item¦s = 321


    # -- golden apple: see apples


    # sign: see signs


    # wooden door: see doors


    # -- buckets --
    [empty] bucket¦s = 325
    water bucket¦s = 326
    bucket¦¦s¦ of water = 326
    lava bucket¦s = 327
    bucket¦¦s¦ of lava = 327
    milk [bucket¦s] = 335
    bucket¦¦s¦ of milk = 335


    # -- minecarts --
    [<any>] minecart¦s = 328, 342, 343
    minecart item¦s = 328
    storage minecart¦s = 342
    minecart¦¦s¦ with chest = 342
    powered minecart¦s = 343
    minecart¦¦s¦ with furnace = 343
    minecart¦¦s¦ with TNT = 407
    TNT minecart¦¦s¦ = 407
    explosive minecart¦¦s¦ = 407
    minecart¦¦s¦ with hopper = 408
    hopper minecart¦¦s¦ = 408
    minecart¦¦s¦ with command block = 422
    command block minecart¦¦s¦ = 422


    # -- saddle --
    saddle¦s = 329


    # -- iron door: see doors


    # -- redstone dust --
    redstone = 331
    redstone dust = 331


    # -- snowball --
    snowball¦s = 332


    # -- boat --
    boat¦s = 333


    # -- leather --
    leather = 334


    # -- milk: see buckets


    # -- clay & clay brick: see bricks --


    # -- sugar cane: see sugar cane block


    # -- paper & books --
    paper = 339
    book¦s = 340
    book¦¦s¦ (and|with) quill = 386
    written book¦s = 387


    # -- slimeball --
    slime[ball¦s] = 341


    # minecart with chest/furnace: see minecarts


    # -- [chicken] egg --
    egg¦s @an = 344
    chicken egg¦s = 344


    # -- compass --
    compass¦es = 345


    # -- fishing rod --
    fishing rod¦s = 346


    # -- clock --
    clock¦s = 347


    # -- glowstone dust --
    glowstone dust = 348


    # -- fish --
    {fish}:
        fish¦es = :0
        salmon¦s = :1
        clownfish¦es = :2
        pufferfish¦es = :3
    [<any>] {fish} = 349, 350
    {fish} item¦s = 349
    raw {fish} = 349
    cooked {fish} = 350


    # -- dyes: see wool & dyes


    # -- bone --
    bone¦s = 352


    # -- sugar --
    sugar = 353


    # -- cake: see cake block


    # -- bed: see bed block


    # -- redstone repeater: see redstone


    # -- cookie --
    cookie¦s = 357


    # -- map --
    map¦s = 358
    <any> map¦s = 358:0-32767
    empty map¦s @an = 395
    # You can get a specific map with map:#, e.g. map:0 for map_0 (the first map crafted)
    # (The maximum map number is 65536, but Skript currently only supports numbers up to 32767)


    # -- shears --
    shears = 359


    # -- melon slice, pumpkin seeds & melon seeds: see vegetation


    # -- beef --
    [<any>] beef = 363, 364
    beef item¦s = 363, 364
    [raw] beef = 363
    steak¦s = 364
    cooked beef = 364


    # -- chicken --
    [<any>] chicken¦s = 365, 366
    chicken item¦s = 365
    raw chicken¦s = 365
    cooked chicken¦s = 366


    # -- rotten flesh --
    rotten flesh = 367


    # -- ender pearl --
    ender pearl¦s @an = 368


    # -- blaze rod --
    blaze rod¦s = 369


    # -- ghast tear --
    ghast tear¦s = 370


    # -- gold nugget --
    gold nugget¦s = 371


    # -- nether wart: see vegetation


    # -- potions & bottles --
    [glass] bottle¦s = 374
    vial¦s = 374
    water bottle¦s = 373:0
    bottle¦¦s¦ of water = 373:0
   
    awkward potion¦s @an = 373:16

    {splash potion}:
        {default} =                  :0-16383
        non-splash =                  :0-16383
        splash =                      :16384-32767
    {splash potion no default}:
        non-splash =                  :0-16383
        splash =                      :16384-32767
   
    {extended potion}:
        {default} =                  :0-63,  :16384-16447
        unextended @an =              :0-63,  :16384-16447
        non-extended =                :0-63,  :16384-16447
        extended @an =                :64-127, :16448-16511
    {extended potion no default}:
        unextended @an =              :0-63,  :16384-16447
        non-extended =                :0-63,  :16384-16447
        extended @an =                :64-127, :16448-16511
   
    {potion tier}:
        {default} =                  :0-31,  :64-95,  :16384-16415, :16448-16479
        (1|I) =                      :0-31,  :64-95,  :16384-16415, :16448-16479
        (2|II) =                      :32-63, :96-127, :16416-16447, :16480-16511
    {potion tier no default}:
        (1|I) =                      :0-31,  :64-95,  :16384-16415, :16448-16479
        (2|II) =                      :32-63, :96-127, :16416-16447, :16480-16511
   
    {potion effect}:
        Regeneration =                :1,  :33, :65, :97,  :16385, :16417, :16449, :16481
        (Swiftness|Speed) =              :2,  :34, :66, :98,  :16386, :16418, :16450, :16482
        Fire Resistance =            :3,  :35, :67, :99,  :16387, :16419, :16451, :16483
        Poison =                      :4,  :36, :68, :100, :16388, :16420, :16452, :16484
        (Healing|[Instant] Health) =  :5,  :53, :69, :101, :16389, :16421, :16453, :16485
        Night Vision =                :6,  :38, :70, :102, :16390, :16422, :16454, :16486
        Weakness =                    :8,  :40, :72, :104, :16392, :16424, :16456, :16488
        Strength =                    :9,  :41, :73, :105, :16393, :16425, :16457, :16489
        Slowness =                    :10, :42, :74, :106, :16394, :16426, :16458, :16490
        (Harming|[Instant] Damage) =  :12, :44, :76, :108, :16396, :16428, :16460, :16492
        Invisibility =                :14, :46, :78, :110, :16398, :16430, :16462, :16494

    {extended potion no default} {splash potion no default} potion¦¦s¦ [of {potion effect} {potion tier no default}] = 373
    {extended potion} {splash potion} potion¦¦s¦ [of {potion effect} {potion tier}] item = 373
    {extended potion no default} {splash potion no default} {potion effect} potion¦¦s¦ {potion tier no default} = 373
    {extended potion} {splash potion} {potion effect} potion {potion tier} item¦s = 373


    # -- spider eye & fermented spider eye --
    spider eye¦s = 375
    fermented spider eye¦s = 376


    # -- blaze powder --
    blaze powder = 377


    # -- magma cream --
    magma cream¦s = 378


    # -- eye of ender --
    eye¦¦s¦ of ender @an = 381


    # -- glistering melon --
    glistering melon¦s = 382


    # -- spawn egg --
    {entity type}:
        experience orb @an = :2
        xp orb = :2
        TNT = :20
        minecart = :40 # < MC 1.5
        boat = :41
        minecart = :42
        minecart with chest = :43
        minecart with furnace = :44
        minecart with TNT = :45
        minecart with hopper = :46
        minecart with spawner = :47
        creeper = :50
        skeleton = :51
        spider = :52
        giant = :53
        zombie = :54
        slime = :55
        ghast = :56
        zombie pigman = :57
        pig[ ]zombie = :57
        enderman @an = :58
        cave spider = :59
        silverfish = :60
        blaze = :61
        magma cube = :62
        ender dragon @an = :63
        wither = :64
        witch = :66
        bat = :65
        pig = :90
        sheep = :91
        cow = :92
        chicken = :93
        squid = :94
        wolf = :95
        mooshroom = :96
        snow golem = :97
        ocelot @an = :98
        iron golem @an = :99
        horse = :100
        villager = :120
        ender crystal = :200

    {entity type} spawn egg¦s = 383
    {entity type} spawner¦s = 52
    random spawn egg¦s = 383:50-52, 383:54-62, 383:65-66, 383:90-96, 383:98, 383:100, 383:120 # only working eggs


    # -- bottle o' enchanting --
    bottle¦¦s¦ (o'|of) enchanting = 384
    (xp|exp[erience]) bottle¦s @an = 384


    # -- fire charge --
    fire charge¦s = 385


    # -- book and quill, written book: see book


    # -- emerald --
    emerald¦s = 388


    # -- item frame --
    item frame¦s = 389


    # -- flower pot: see vegetation --


    # -- carrot, potatoes: see vegetation --


    # -- empty map: see map --
   
   
    # -- golden carrot: see vegetation --


    # -- mob head: see mob head block --


    # -- carrot on a stick: see vegetation --


    # -- nether star --
    nether star¦s = 399


    # -- pumpkin pie: see vegetation --


    # -- Fireworks --
    firework rocket¦s = 401
    firework star¦s = 402


    # -- Enchanted Book --
    enchanted book¦s @an = 403

   
    # -- redstone comparator: see redstone
   
   
    # -- nether brick item: see nether brick stuff
   
   
    # -- nether quarz: see nether quarz block
   
   
    # -- minecart with TNT/hopper: see minecarts
   
   
    # -- horse armour --
    iron horse armor¦s = 417
    gold horse armor¦s = 418
    diamond horse armor¦s = 419
   
   
    # -- lead --
    lead¦s = 420
   
   
    # -- name tag --
    name tag¦s = 421
   
   
    # -- minecart with command block: see minecarts
   

    # -- music discs --
    music disc¦s = 2256, 2257, 2258, 2259, 2260, 2261, 2262, 2263, 2264, 2265, 2266, 2267
    record¦s = music disc
    gold [music] disc¦s = 2256
    13-disc¦s = 2256
    green [music] disc¦s = 2257
    cat [music] disc¦s = 2257
    blocks [music] disc¦s = 2258
    chirp [music] disc¦s = 2259
    far [music] disc¦s = 2260
    mall [music] disc¦s = 2261
    mellohi [music] disc¦s = 2262
    stal [music] disc¦s = 2263
    strad [music] disc¦s = 2264
    ward [music] disc¦s = 2265
    11-disc¦s = 2266
    wait [music] disc¦s = 2267


Ikisinide Verdigim Isimli Dosyaya yapıştır ve olacaktır ![DOUBLEPOST=1406418021,1406417984][/DOUBLEPOST]Edit : Alıntıdır , ben yapmadım sadece lazımdır diye veriyim dedim.

Cidden çalışıyor dimi
 

Ranork

Lapis Toplayıcısı
Emektar Üye
En iyi cevaplar
0
Skript+ skriptin destek pluginidir diyebilirim. Neler yapabileceğini merak ediyorsan
Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.
öğrenebilirsin. İsmide SkQuery olmuş.
 

Leolutanis

Elmas Madencisi
En iyi cevaplar
0
Silkspawners ' in skript hali al kur

Skript :
Kod:
on break:
    block is spawner
    player has permission "sk.silktouchspawners.use"
    tool of player is any pickaxe of silk touch
    data value of block is 2:
        drop creeper spawner named "creeper spawner"
    data value of block is 3:
        drop skeleton spawner named "skeleton spawner"
    data value of block is 4:
        drop spider spawner named "spider spawner"
    data value of block is 6:
        drop zombie spawner named "zombie spawner"
    data value of block is 10:
        drop enderman spawner named "enderman spawner"
    data value of block is 11:
        drop cave spider spawner named "cave spider spawner"
    data value of block is 13:
        drop blaze spawner named "blaze spawner"
Aliases-English :
Kod:
# ====== Aliases ======
# In this file you can create aliases. An alias is a name for a block or an item, or a collection of such.
# There are hundreds of predefined aliases, so you don't usually need to care about this file.
#
# An alias is nothing more than a mapping from a name to one or more item/block types.
# e.g: 'torch = 50' creates the alias 'torch' and maps it to 50, the ID of a torch.
# So now every time you need a torch you can write torch instead of 50, which is much more intuitive.
# You can make an alias match multiple types by separating them with a comma, e.g. 'water = 8, 9'.
# You can also include data values, e.g. 'orange wool = 35:1'. Data Values can be a range,
# e.g. 'wet farmland = 60:1-8' (60:0 is dry farmland)
#
# == Advanced ==
# As different languages have different ways of forming plurals of words you have to define the plurals of all aliases yourself.
# This is done by adding the plural ending after a ¦ character, e.g. 'log¦s = 17'.
# If the singular and plural have different endings each, use two ¦ characters, e.g. 'bookshel¦f¦ves = 47'.
# If you want to pluralize a word within the alias, use another ¦ character, e.g.. 'bucket¦¦s¦ of water' ('¦¦s¦' means: no singular ending, plural ending 's').
# These plurals are both used by Skript when displaying items, e.g. 2 logs will be displayed as '2 logs',
# while 1 log will be displayed as '1 log', but are also used when parsing, i.e. you can write '1 log' or '2 logs' and both is understood.
# Aliases should also have a gender, which can be defined by adding '@<gender>' after the alias, e.g. 'emerald¦s @an' ('@a' can be omitted as it's the default).
# - English genders are 'a' and 'an', and German genders are 'n', 'm', and 'f' (these are all defined in the respectile language file).
# All languages can use the special genders 'x' and '-' for plural and no gender respectively, e.g. 'leaves @x' or 'air @-'.
#
# Sometimes you want to make a part of an alias optional, e.g. in 'wooden door',
# which is also sometimes called 'wood door', the 'en' can be made optional.
# This can be done by putting the optional part into square brackets ([]):
#    wood[en] door = 64 # creates 2 aliases: 'wood door = 64' and 'wooden door = 64'
#
# Some blocks/items have different names, like the slab which is also called step.
# In this case you can simple write something like this:
#    (step|slab) = 44            # creates two aliases, 'slab' and 'step', of which both are mapped to '44'
#    stone (step|slab) = 44:0    # creates 'stone slab' and 'stone step' mapped to '44:0'
#    wood[en] (step|slab) = 44:2 # creates four aliases
#
# Some blocks and items share some different appearances, e.g. wood, saplings and leaves all differ only in their tree type.
# Usually you would have to create the aliases 'birch wood', 'birch sapling', 'redwood wood', 'redwood sapling' etc.
# But this can be shortened by using variations:
#    {tree type}: # name of the variation
#        regular = :0 # list values here. these have the same syntax as aliases, i.e. they can have ids and data/data ranges,
#        redwood = :1 # but you usally only need the data, which is done by typing a colon with no id in front of it.
#        birch = :2
#    {tree type} wood = 17          # this is resolved to: wood = 17, regular wood = 17:0, redwood wood = 17:1 and birch wood = 17:2
#    sapling of {tree type} tree = 6 # you can put a variation anywhere in an alias, it doesn't need to be at the beginning.
#    {tree type} leaves = 18
#
# please note that 'wood = 17' is also resolved for '{tree type} wood = 17'. This is usually what you want.
# This does not work with variations where ids are varied and not only data values. There you
# have to add a '{default}' to the variation, which is treated like all other values in the variation
# but without adding its name to the alias. For examples see 'huge mushrooms' or 'doors'.
# If you don't want a default value, use '{default} = #-#'. See {fish} for an example.
#
# If an item has a block with a different ID you should add another two aliases called 'x item' and 'x block', e.g.
#    cauldron block = 118
#    cauldron item = 380
#    cauldron = 118, 380
# This way if you 'give a cauldron to the player' the player will not actually be given the items of the 'cauldron' alias,
# but the items of the 'cauldron item' alias, causing the player to always recieve the correct cauldron item.
# The same applies to setting blocks, though it usually doesn't matter as items are ignored when setting blocks.
# It does matter for e.g. water though:
#    water = 8, 9
#    water block = 9
# The 'water block' alias only lists the water source block, while the 'water' alias also lists the flowing water block.
# Setting a block to 'water' will thus always place a water source, while checking 'block is water' will work for both
# stationary and flowing water blocks.
#
# If you want to use something else than 'item' and 'block', simply modify the options below:
#

# optional suffixes  that can be appended to an alias's name and Skript will still understand it,
# e.g. if you only define an alias 'cake', this will allow users to use 'cake block' and 'cake item' as well.
# These are also used to determine the block and item variants of an alias (see above) And should include singular and plural.
item = item¦s
block = block¦s




# List of alias groups. Only groups listed here are allowed below,
# but you can easily define your own by adding it to this list.
# The groups will be loaded in this order,
# e.g. if 'custom aliases' is loaded after 'default aliases' you can use all default aliases to define your own aliases.
aliases = default aliases, collections, custom aliases





custom aliases:
    # === Custom Aliases ===
    # I recommend putting your own aliases here.
    # You do not have to create an alias if you intend to use it in only one script,
    # but you can put it at the beginning of the script like this:
    #    aliases:
    #        admin blocks = bedrock, TNT, 52, 56
    #        wand = blaze rod
    # This also has the advantage that your script can be used by other people without having to add the aliases to their config.
    #
    #
    # If you want to edit a default alias, you should copy & paste it here to edit it.
    # This will make it easier for you if you choose to update Minecraft and more blocks & items are added, in which case
    # you can then simply download the updated config and copy & paste this section into it.
    #
    # The default aliases are loaded before these, so you can use them here.
    # You can also override them by creating an alias with the same name.

    #example: shorten names
    # ss = sandstone
    # llb = lapis lazuli block
    # ms = monster spawner
    #etc.

collections:
    # === Collections ===

    # all ores
    ore¦s = coal ore, iron ore, gold ore, diamond ore, lapis ore, any redstone ore
    # fuels, i.e. items which can be burned in the furnace
    fuel¦s = lava bucket, blaze rod, any coal, planks, log, huge mushroom, workbench, fence, wooden stairs, trapdoor, sapling, stick, chest, locked chest, jukebox, note block
    # note: the above aliases are used in 'furnace automatisation.cfg'

    # all food which can be eaten by rightclicking, i.e. doesn't include cake.
    food¦s = any apple, mushroom soup, bread, any porkchop, any fish, cookie, melon slice, any beef, any chicken, rotten flesh, any carrot, any potato, pumpkin pie
    # the same list but without raw food & rotten flesh
    healthy food¦s = any apple, mushroom soup, bread, cooked porkchop, cooked fish, cookie, melon slice, steak, cooked chicken, any carrot, potato, baked potato, pumpkin pie

    # all vehicles, i.e. all minecarts and the boat
    vehicle¦s = any minecart, boat

    # all plants. By default this does not include pumpkins and melons, but their stems.
    plant¦s = leaves, any tall grass, dead bush, any flower, any mushroom, lily pad, vines, melon stem, pumpkin stem, nether wart


default aliases:
    # === Default Aliases ===

    # -- special --
    anything @- = : # ':' matches any ID. You should only use this together with a {variation} that includes a {default} value.
                    # (':' means '<any id>:<any data>')
    something @- = :
    everything @- = * # '*' is actually the same as 'every :', but 'every' can't be used in aliases. Thus I made this small hack
                      # to allow the definition of an 'everything' alias, but please note that '*' cannot be used anywhere else.


    # ====== Blocks ======
   
    # -- wool colours: used for wool, stained glass and stained clay
    # note: it's not possible to make a {colour} variation, as dye and wool colour data values are different.
    {wool}:
        <any> = :0-15
        white = :0
        orange = :1
        magenta = :2
        light blue = :3
        yellow = :4
        light green = :5
        pink = :6
        gray = :7
        light gray = :8
        cyan = :9
        purple = :10
        blue = :11
        brown = :12
        [dark] green = :13
        red = :14
        black = :15
   

    # -- air --
    air @- = 0
    nothing @- = 0
    none @- = 0
    empty @- = 0
    [empty] (hand|fist)¦s = 0
    bare (hand|fist)¦s = 0


    # -- stone --
    stone¦s = 1
    smooth stone = 1


    # -- grass --
    grass = 2
    grass block = 2


    # -- dirt --
    dirt = 3


    # -- cobblestone --
    cobble[stone] = 4
    mossy cobble[stone] = 48


    # -- planks & saplings: see wood


    # -- bedrock --
    bedrock = 7


    # -- water & lava --
    water = 8
    water = 9
    water = 8, 9
    water (item|block)¦s = 9
    stationary water = 8:0, 9:0
    water source = 8:0, 9:0
    flowing water = 8:1-8, 9:1-8 # change to ':1-7' if you want to exclude falling water
    falling water = 8:8, 9:8
    moving water = 8:1-8, 9:1-8

    lava = 10
    lava = 11
    lava = 10, 11
    lava (item|block)¦s = 11
    stationary lava = 10:0, 11:0
    lava source = 10:0, 11:0
    flowing lava = 10:1-8, 11:1-8 # change to ':1-7' if you want to exclude falling lava
    falling lava = 10:8, 11:8
    moving lava = 10:1-8, 11:1-8


    # -- sand & gravel--
    <any> sand = 12:0-1
    sand = 12
    normal sand = 12:0
    sand <item/block> = 12:0
    red sand = 12:1
    gravel = 13


    # -- ores & precious blocks --
    gold ore¦s = 14
    gold block¦s = 41
    block¦¦s¦ of gold = 41

    iron ore¦s @an = 15
    iron block¦s @an = 42
    block¦¦s¦ of iron = 42

    coal ore¦s = 16

    lapis [lazuli] ore¦s = 21
    lapis [lazuli] block¦s = 22

    # redstone ore: see redstone

    diamond ore¦s = 56
    diamond block¦s = 57
    block¦¦s¦ of diamond = 57

    emerald ore¦s @an = 129
    emerald block¦s @an = 133
    block¦¦s¦ of emerald = 133


    # -- wood, leaves, saplings & planks --
    {tree type}:
        {default} = :0-15
        (normal|regular|oak) = :0, :4, :8, :12
        (pine|redwood|fir|spruce) = :1, :5, :9, :13
        birch = :2, :6, :10, :14
        jungle = :3, :7, :11, :15
    {tree type 2}:
        {default} = :0-15
        acacia = :0, :4, :8, :12, :2, :6, :10, :14
        dark oak = :1, :5, :9, :13, :3, :7, :11, :15
    {wood type}:
        {default} = :0-5
        <any> = :0-5
        (oak|regular|normal) = :0
        (spruce|fir|redwood|pine) = :1
        birch = :2
        jungle = :3
        acacia = :4
        dark oak = :5

    {log direction}:
        {default} = :0-3
        vertical = :0-3
        east-west = :4-7
        west-east = :4-7
        south-north = :8-11
        north-south = :8-11
        horizontal = :4-11
        rotated = :4-11
        full[[ ]block] = :12-15
        <any> = :0-15
    {log direction no default}:
        vertical = :0-3
        east-west = :4-7
        west-east = :4-7
        south-north = :8-11
        north-south = :8-11
        horizontal = :4-11
        rotated = :4-11
        full[[ ]block] = :12-15
        <any> = :0-15

    {wood type} sapling¦s = 6
    {wood type} plank¦s = 5
    {wood type} wood[en] plank¦s = 5
   
    {log direction no default} {tree type} (log¦s|wood) = 17
    {log direction} {tree type} (log|wood) <item/block> = 17
    {tree type} leaves @x = 18
    {tree type} permanent leaves @x = 18:4-7, 18:12-15
   
    {log direction no default} {tree type 2} (log¦s|wood) = 162
    {log direction} {tree type 2} (log|wood) <item/block> = 162
    {tree type 2} leaves @x = 161
    {tree type 2} permanent leaves @x = 161:4-7, 161:12-15
   
    {log direction no default} (log¦s|wood) = 17, 161
    {log direction} log <item/block> = 17, 161
    [<any>] leaves @x = 18:0-15, 161:0-15
    [<any>] permanent leaves @x = 18:4-7, 18:12-15, 161:4-7, 161:12-15


    # -- sponge --
    sponge¦s = 19


    # -- glass --
    {wool} [stained] glass [pane] = 160
    glass = 20
    glass pane¦s = 102
    thin glass = 102
    window¦s = 102
    window glass = 102
   
    <any> glass pane = any stained glass pane, glass pane
    <any> glass = any glass pane, glass
   

    # -- lapis lazuli --
    # lapis ore & block: see ores & blocks
    # lapis lazuli: see dyes


    # -- dispenser --
    dispenser¦s = 23


    # -- sandstone --
    sand[ ]stone¦s = 24


    # -- note block --
    note block¦s = 25


    # -- bed --
    {bed occupied}:
        occupied = :4-7, :12-15
        (free|empty) = :0-3, :8-11
    {bed part}:
        (head|top) = :8-15
        (foot|bottom) = :0-7
    {bed occupied} bed [block] {bed part} = 26
    bed¦s = 26, 355
    bed block¦s = 26
    bed item¦s = 355


    # -- minecart rails --
    {minerail}:
        straight = :0-5
        straight flat = :0-1
        flat straight = :0-1
        curved = :6-9
        flat = :0-1, :6-9
        inclined = :2-5
    {minerail straight}:
        flat = :0-1, :8-9
        inclined = :2-5, :10-13
    # normal rail
    [any] {minerail} [minecart] (rail|track) = 27, 28, 66
    {minerail} [minecart] (rail|track) (item|block) = 66
    # powered rail
    {minerail straight} powered [minecart] (rail|track) = 27
    {minerail straight} [minecart] booster¦s = 27
    {minerail straight} [minecart] booster (rail|track)¦s = 27
    {minerail straight} powered [minecart] (rail|track)¦ on¦s on = powered rail:8-15
    {minerail straight} powered [minecart] (rail|track)¦ off¦s off = powered rail:0-7
    {minerail straight} active powered [minecart] (rail|track)¦s = powered rail:8-15
    {minerail straight} inactive powered [minecart] (rail|track)¦s = powered rail:0-7
    {minerail straight} [minecart] booster¦ on¦s on = powered rail:8-15
    {minerail straight} [minecart] booster¦ off¦s off = powered rail:0-7
    {minerail straight} [minecart] booster (rail|track)¦ on¦s on = powered rail:8-15
    {minerail straight} [minecart] booster (rail|track)¦ off¦s off = powered rail:0-7
    {minerail straight} (active|powered) [minecart] booster¦s = powered rail:8-15
    {minerail straight} (inactive|unpowered) [minecart] booster¦s = powered rail:0-7
    {minerail straight} (active|powered) [minecart] booster (rail|track)¦s = powered rail:8-15
    {minerail straight} (inactive|unpowered) [minecart] booster (rail|track)¦s = powered rail:0-7
    # detector rail
    {minerail straight} detector [minecart] (rail|track)¦s = 28
    {minerail straight} detector [minecart] (rail|track)¦ on¦s on = detector rail:8-15
    {minerail straight} detector [minecart] (rail|track)¦ off¦s off = detector rail:0-7
    {minerail straight} active detector [minecart] (rail|track)¦s = detector rail:8-15
    {minerail straight} inactive detector [minecart] (rail|track)¦s = detector rail:0-7
    # activator rail
    {minerail straight} activator [minecart] (rail|track)¦s = 157


    # -- sticky piston: see redstone


    # -- cobweb --
    cobweb¦s = 30


    # -- vegetation --
   
    # saplings & leaves: see wood
   
    any tall grass = 31:1-2
    dead grass = 31:0
    tall grass = 31:1
    long grass = 31:1
    fern¦s = 31:2
   
    dead shrub¦s = 32
    dead bush¦es = 32
   
    double( |-)(tall|long) grass = 175:2
    large fern¦s = 175:3
   
    dandelion¦s = 37
    yellow flower¦s = 37
    rose¦s = 38:0
    red rose¦s = 38:0
    red flower¦s = 38:0
    popp¦y¦ies = 38:0
    [blue] orchid¦s = 38:1
    allium¦s @an = 38:2
    azure bluet¦s @an = 38:3
    red tulip¦s = 38:4
    orange tulip¦s @an = 38:5
    white tulip¦s = 38:6
    pink tulip¦s = 38:7
    ox[-]eye dais¦y¦ies @an = 38:8
    ox[-]eye¦s @an = 38:8
    dais¦y¦ies = 38:8
    [<any>] small flower¦s = 37, 38:0-8
   
    sunflower¦s = 175:0
    lilac¦s = 175:1
    rose bush¦es = 175:4
    peon¦y¦ies = 175:5
    [<any>] large flower¦s = 175:0-1, 175:4-5
    [<any>] large plant¦s = 175:0-5
   
    [<any>] flower¦s = any small flower, any large flower
   
    mushroom¦s = 39, 40
    brown mushroom¦s = 39
    red mushroom¦s = 40
   
    {huge mushroom type}:
        {default} = 99, 100
        brown = 99
        red = 100
    huge {huge mushroom type} mushroom¦s = :
    huge {huge mushroom type} mushroom stem¦s = :10
    huge {huge mushroom type} mushroom cap¦s = :1-9 #0 is not a real cap piece
   
    pumpkin¦s = 86
    jack-o-lantern¦s = 91
    glowing pumpkin¦s = 91
    pumpkin stem¦s = 104
    pumpkin seeds = 361
    pumpkin pie¦s = 400
   
    melon¦s = 103
    melon block¦s = 103
    melon slice¦s = 360
    melon stem¦s = 105
    melon seeds = 362
   
    vines = 106
    # the amount of vines here refers to the number of vines on the sides of the vine block.
    # the top vine is always present if there's a solid block above the vines or the data is 0.
    no vine = 106:0
    single vine = 106:1, 106:2, 106:4, 106:8
    double vine = 106:3, 106:5, 106:9, 106:6, 106:10, 106:12
    triple vine = 106:7, 106:11, 106:13, 106:14
    quadruple vine = 106:15
   
    lily pad¦s = 111
   
    nether wart¦s = 115, 372
    nether wart block¦s = 115
    nether wart item¦s = 372
    ripe nether wart¦s = 115:3
    freshly planted nether wart¦s = 115:0
   
    cocoa = 127
    cocoa plant¦s = 127
    (freshly planted|small) cocoa [plant¦s] = 127:0-3
    medium cocoa [plant¦s] = 127:4-7
    (ripe|big|large) cocoa [plant¦s] = 127:8-11
   
    {flower pot}:
        (empty|nothing) = :0
        (rose|red flower) = :1
        (dandelion|yellow flower) = :2
        flower = :1-2
        (normal|regular|oak) sapling = :3
        (pine|redwood|fir|spruce) sapling = :4
        birch sapling = :5
        jungle [tree] sapling = :6
        sapling = :3-6
        red mushroom = :7
        brown mushroom = :8
        mushroom = :7-8
        cactus = :9
        dead bush = :10
        fern = :11
    {flower pot} flower pot¦s = 140
    {flower pot} flower pot block¦s = 140
    flower pot (holding|containing|with) [a[n]] {flower pot} = 140
    flower pot item¦s = 390
    flower pot¦s = 140, 390
   
    carrot plant¦s = 141
    carrot block¦s = 141
    carrot [item¦s] = 391
    golden carrot¦s = 396
    any carrot [item¦s] = 391, 396
    carrot¦ on a stick¦s on sticks = 398
   
    potato plant¦s = 142
    potato[es] block¦s = 142
    potato¦es = 392
    potato[es] item¦s = 392
    baked potato¦es = 393
    poisonous potato¦es = 394
    any potato¦es = 392, 393, 394


    # -- pistons: see redstone


    # -- wool, carpets and dyes --
    # {wool}: see top
    {wool} wool = 35:0-15
    {wool} (carpet|rug)¦s = 171:0-15
   
    dye¦s = 351:0-15
    white dye¦s = 351:15
    bone[ ]meal¦s = 351:15
    orange dye¦s = 351:14
    magenta dye¦s = 351:13
    light blue dye¦s = 351:12
    yellow dye¦s = 351:11
    dandelion yellow [dye¦s] = 351:11
    light green dye¦s = 351:10
    pink dye¦s = 351:9
    gray dye¦s = 351:8
    light gray dye¦s = 351:7
    cyan dye¦s = 351:6
    purple dye¦s = 351:5
    blue dye¦s = 351:4
    lapis [lazuli¦s] = 351:4
    cocoa beans = 351:3
    brown dye¦s = 351:3
    [dark] green dye¦s = 351:2
    cactus green [dye¦s] = 351:2
    red dye¦s = 351:1
    rose red = 351:1
    black dye¦s = 351:0
    ink sack¦s = 351:0


    # -- block 36 --
    block 36 = 36
    block moved by piston = 36
    moving block¦s = 36


    # -- flowers & mushrooms: see vegetation


    # -- iron & gold block: see ores & blocks


    # -- single & double steps / slabs --
    {any slab}:
        {default} = 44, 126
        single = 44, 126
        double = 43, 125
    {stone slab}:
        {default} = 44
        single = 44
        double = 43
    {wooden slab}:
        {default} = 126
        single = 126
        double = 125
   
    {slab facing}:
        {default} = :0-7
        regular = :0-7
        default = :0-7
        upside-down = :8-15
        any = :0-15
    {slab facing no default}:
        regular = :0-7
        default = :0-7
        upside-down = :8-15
        any = :0-15
   
    {wooden slab type}:
        {default} = :0-5, :8-13
        <any> = :0-5, :8-13
        (oak|regular|normal) = :0, :8
        (spruce|fir|redwood|pine) = :1, :9
        birch = :2, :10
        jungle = :3, :11
        acacia = :4, :12
        dark oak = :5, :13
    {stone slab type}:
        {default} = :0-1, :3-5, :8-9, :11-13
        <any> = :0-1, :3-5, :8-9, :11-13
        stone = :0, :8
        sandstone = :1, :9
        cobble[stone] = :3, :11
        brick = :4, :12
        stone brick) = :5, :13
    {stone slab type no default}:
        <any> = :0-1, :3-5, :8-9, :11-13
        stone = :0, :8
        sandstone = :1, :9
        cobble[stone] = :3, :11
        brick = :4, :12
        stone brick) = :5, :13
   
    {slab facing no default} {stone slab} {stone slab type no default} (step|slab)¦s = :
    {slab facing} {stone slab} {stone slab type} (step|slab) (block|item)¦s = :
    {slab facing no default} {wooden slab} {wooden slab type} [wood[en]] (step|slab)¦s = :
    {slab facing} {wooden slab} {wooden slab type} (step|slab) (block|item)¦s = :
    {slab facing no default} {any slab} (step|slab)¦s = :
    {slab facing} {any slab} (step|slab) (block|item)¦s = :


    # -- bricks & clay --
    [clay] brick¦s = 45, 336
    [clay] brick <block> = 45
    [clay] brick <item> = 336
   
    {wool} [stained] [hard[ened]] clay = 159
   
    clay = 82, 337
    clay <block> = 82
    clay <item> = 337
    clay ball¦s = 337
   
    hard[ened] clay = 172


    # -- TNT --
    TNT¦s = 46
    dynamite = 46


    # -- bookshelf --
    bookshel¦f¦ves = 47


    # -- mossy cobblestone: see cobblestone


    # -- obsidian --
    obsidian = 49


    # -- torch --
    {torch}: #also used for redstone torches
        ground = :5
        floor = :5
        wall = :1-4
    {torch} torch¦es = 50


    # -- fire --
    fire¦s = 51
    (eternal|infinite) fire¦s = 51:15 #never tested this myself
    finite fire¦s = 51:0-14
    (new|fresh) fire¦s = 51:0


    # -- monster spawner --
    monster spawner¦s = 52
    mob spawner¦s = 52


    # -- stairs --
    {stairs}:
        {default} = 53, 134, 135, 136, 67, 108, 109, 114, 128, 156
        (oak|regular|normal) [wood] = 53
        (spruce|fir|redwood|pine) [wood] = 134
        birch [wood] = 135
        jungle [wood] = 136
        [any] wood[en] = 53, 134, 135, 136
        cobble[stone] = 67
        [clay] brick = 108
        stone brick = 109
        nether [brick] = 114
        sand[ ]stone = 128
        [nether] quarz = 156
        acacia [wood] = 163
        dark oak [wood] = 164
    {stairs direction}:
        {default} = :0-3
        any = :0-7
        upside-down = :4-7
    {stairs direction no default}:
        any = :0-7
        upside-down = :4-7

    {stairs direction no default} {stairs} stair = :
    {stairs direction} {stairs} stair (block|item)¦s = :


    # -- chest --
    chest¦s = 54
    ender chest¦s @an = 130
    trapped chest¦s = 146


    # -- redstone wire: see redstone


    # -- diamond ore & block: see ores & blocks


    # -- crafting table --
    crafting table¦s = 58
    workbench¦es = 58


    # -- crops / wheat --
    crops = 59
    wheat block¦s = 59
    wheat item¦s = 296
    wheat = 59, 296
    [wheat] seeds = 295
    freshly planted (crops|wheat) = 59:0
    ripe (crops|wheat) = 59:7


    # -- farmland/soil --
    (farmland|soil) = 60
    dry (farmland|soil) = 60:0
    wet (farmland|soil) = 60:1-8


    # -- furnace --
    furnace¦s = 61, 62
    (burning|lighted|lit) furnace¦s = 62
    furnace¦ on¦s on = 62
    (non-burning|unlighted|unlit|extinguished) furnace¦s = 61
    furnace¦ off¦s off = 61


    # -- signs --
    sign post¦s = 63
    wall sign¦s = 68
    sign block¦s = 63, 68
    sign item¦s = 323
    sign¦s = 63, 68, 323


    # -- doors, trapdoors and fence gates --
    # I currently discourage from creating aliases like 'open door' or doors with specific facings
    # as any 'block is <alias>' condition will fail if you click the wrong part of the door.
    # 'set <block> to door:1' will correctly place an open door though.
    {doortype}:
        {default} = 64, 71
        wood[en] = 64
        iron = 71
    {doorhalf}:
        top¦s = :8-9
        bottom¦s = :0-7
    {doortype} door [block] {doorhalf} = :
    {doortype} door block¦s = :
    wood[en] door item¦s = 324
    wood[en] door¦s = 324, 64
    iron door item¦s = 330
    iron door¦s = 330, 71
    door item¦s = 330, 324
    door¦s = 330, 71, 324, 64

    trapdoor¦s = 96
    open[ed] trapdoor¦s = 96:4-7
    closed trapdoor¦s = 96:0-3

    fence gate¦s = 107
    open[ed] fence gate¦s = 107:4-7
    closed fence gate¦s = 107:0-3


    # -- ladder --
    ladder¦s = 65


    # -- rails: see minecart rails


    # -- coblestone stairs: see stairs


    # -- redstone --
    [redstone] wire¦s = 55
    [redstone] wire¦ on¦s on = 55:1-15
    [redstone] wire¦ off¦s off = 55:0
    powered [redstone] wire¦s = redstone wire on
    unpowered [redstone] wire¦s = redstone wire off
    active [redstone] wire¦s = redstone wire on
    inactive [redstone] wire¦s = redstone wire off

    redstone ore¦s = 73, 74
    (active|glowing) redstone ore¦s = 74
    (inactive|non-glowing) redstone ore¦s = 73
    redstone ore¦ on¦s on = 74
    redstone ore¦ off¦s off = 73

    # variation {torch}: see torch
    {torch} redstone torch¦es = 75, 76
    {torch} redstone torch¦ on¦es on = 76
    active {torch} redstone torch¦es = 76
    {torch} redstone torch¦ off¦es off = 75
    inactive {torch} redstone torch¦es = 75

    {diodedelay}:
        1-tick[-delay] = :0-3
        2-tick[-delay] = :4-7
        3-tick[-delay] = :8-11
        4-tick[-delay] = :12-15
    {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93, 94
    [redstone] (repeater|diode) item¦s = 356
    [redstone] (repeater|diode)¦s = 356, 93, 94
    {diodedelay} [redstone] (repeater|diode)[ block]¦ on¦s on = 94
    {diodedelay} [redstone] (repeater|diode)[ block]¦ off¦s off = 93
    (active|powered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 94
    (inactive|unpowered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93

    {lever position}:
        wall = :1-4, :9-12
        ground = :5-6, :13-14
        floor = :5-6, :13-14
    {lever position} lever¦s = 69
    {lever position} lever¦ on¦s on = 69:8-15
    (pulled|thrown|active) {lever position} lever¦s = 69:8-15
    {lever position} lever¦ off¦s off = 69:0-7
    (unpulled|unthrown|inactive) {lever position} lever¦s = 69:0-7

    {button}:
        {default} = 77, 143
        stone = 77
        wood[en] = 143
    {button} button¦s = :
    {button} button¦ on¦s on = :8-15
    pressed {button} button¦s = :8-15
    active {button} button¦s = :8-15
    {button} button¦ off¦s off = :0-7
    unpressed {button} button¦s = :0-7
    inactive {button} button¦s = :0-7

    {pressure plate}:
        {default} = 70, 72, 147, 148
        wood[en] = 72
        stone = 70
        gold[en] = 147
        iron = 148
    {pressure plate} [pressure] plate¦s = :
    (pressed|active) {pressure plate} [pressure] plate¦s = :1
    (unpressed|inactive) {pressure plate} [pressure] plate¦s = :0
    {weighted pressure plate}:
        {default} = 147, 148
        gold[en] = 147
        light = 147
        iron = 148
        heavy = 148
    {weighted pressure plate} weighted [pressure] plate¦s = :
    (pressed|active) {weighted pressure plate} weighted [pressure] plate¦s = :1
    (unpressed|inactive) {weighted pressure plate} weighted [pressure] plate¦s = :0

    piston base¦s = 33
    sticky piston base¦s = 29
    any piston base¦s = 33, 29
    #
    piston extension¦s = 34:0-5
    sticky piston extension¦s = 34:8-13
    any piston extension¦s = 34
    #
    piston¦s = piston base, piston extension
    piston (item|block)¦s = piston base
    sticky piston¦s = sticky piston base, sticky piston extension
    sticky piston (item|block)¦s = sticky piston base
    any piston¦s = 29, 33, 34
    #
    extended piston base¦s = 33:8-13
    extended sticky piston base¦s = 29:8-13
    any extended piston base¦s = extended piston base, extended sticky piston base
    #
    extended piston¦s = extended piston base, piston extension
    extended sticky piston¦s = extended sticky piston base, sticky piston extension
    any extended piston¦s = any extended piston base, any piston extension
    #
    retracted piston¦s = 33:0-5
    retracted sticky piston¦s = 29:0-5
    any retracted piston¦s = retracted piston, retracted sticky piston

    redstone lamp¦s = 123, 124
    (inactive|unpowered|unlit) restone lamp¦s = 123
    restone lamp¦ off¦s off = 123
    (active|glowing|powered|lit) redstone lamp¦s = 124
    redstone lamp¦ on¦s on = 124
   
    redstone comparator¦s = 149, 150
    redstone comparator block¦s = 149
    redstone comparator item¦s = 404
    (inactive|unpowered) redstone comparator¦s = 149
    (active|powered) redstone comparator¦s = 150
   
    daylight sensor¦s = 151
   
    redstone block¦s = 152
    block¦¦s¦ of redstone = 152
   
    hopper¦s = 154
   
    dropper¦s = 158


    # -- snow & ice --
    snow layer¦s = 78
    ice @- = 79
    ice <block> @an = 79
    snow = 80
    snow <block> = 80
    packed ice = 174
    packed ice <block> = 174


    # -- cactus --
    cact¦us¦i = 81
    cactuses = 81


    # -- clay block: see bricks --


    # -- sugar cane --
    [sugar] cane¦s = 83, 338
    [sugar] cane block¦s = 83
    [sugar] cane item¦s = 338


    # -- jukebox --
    jukebox¦es = 84


    # -- fence --
    fence¦s = 85


    # -- pumpkin & lack-o-lantern: see vegetation


    # -- nether stuff --
    netherrack¦s = 87
    soul[ ]sand¦s = 88
    glowstone¦s = 89
    [nether] portal¦s = 90


    # -- cake --
    cake¦s = 92, 354
    cake block¦s = 92
    cake item¦s = 354


    # -- redstone repeater: see redstone


    # -- locked chest --
    locked chest¦s = 95


    # -- trapdoor: see doors


    # -- hidden silverfish --
    silverfish block¦s = 97:0-2
    hidden silverfish¦es = 97:0-2
    [hidden] [smooth] stone silverfish¦es = 97:0
    [hidden] cobble[stone] silverfish¦es = 97:1
    [hidden] stone brick silverfish¦es = 97:2


    # -- stone bricks --
    stone brick¦s = 98:0-3
    <any> stone brick¦s = 98:0-3
    stone brick (item|block)¦s = 98:0
    smooth [stone] brick¦s = 98:0
    mossy [stone] brick¦s = 98:1
    cracked [stone] brick¦s = 98:2
    (circle|fancy|decorated) [stone] brick¦s = 98:3


    # -- huge mushrooms: see vegetation


    # -- iron bars --
    [iron] bars @x = 101


    # -- glass pane: see glass


    # -- melon, stems & vines: see vegetation


    # -- fence gate: see doors


    # -- brick & stone brick stairs: see stairs


    # -- mycelium --
    mycelium = 110
    mushroom (floor|ground|grass) = 110


    # -- lily pad: see vegetation


    # -- nether brick stuff --
    nether brick¦s = 112, 405
    nether brick block¦s = 112
    nether brick item¦s = 405
    nether [brick] fence¦s = 113
    # nether brick stairs: see stairs


    # -- nether wart: see vegetation


    # -- enchantment table --
    enchantment table¦s = 116


    # -- brewing stand --
    brewing stand¦s = 117, 379
    brewing stand block¦s = 117
    brewing stand item¦s = 379
    empty brewing stand¦s @an = 117:0
    full brewing stand¦s = 117:7


    # -- cauldron --
    cauldron¦s = 118, 380
    cauldron block¦s = 118
    cauldron item¦s = 380
    empty cauldron¦s @an = 118:0
    full cauldron¦s = 118:3


    # -- End stuff --
    end[er] portal¦s @an = 119

    end[er] portal frame¦s @an = 120
    empty end[er] portal frame¦s @an = 120:0-3
    filled end[er] portal frame¦s = 120:4-7
    end[er] stone¦s @an = 121

    dragon egg¦s = 122
    ender[ ]dragon egg¦s @an = 122


    # -- redstone lamp: see redstone


    # -- emerald ore/block: see ores


    # -- ender chest: see chest


    # -- tripwire & hook
    tripwire¦s = 132
    [tripwire] hook¦s = 131


    # -- wooden stairs: see stairs

   
    # -- command block --
    command block¦s = 137
   
   
    # -- beacon --
    beacon¦s = 138
   
   
    # -- cobblestone walls --
    cobble[stone] wall¦s = 139:0-1
    cobble[stone] wall (item|block)¦s = 139:0
    (normal|regular) cobble[stone] wall¦s = 139:0
    moss[y] cobble[stone] wall¦s = 139:1

   
    # -- flower pot, carrots, potatoes: see vegetation --
   
   
    # -- wooden button: see redstone --
   
   
    # -- mob head --
    {mob head direction}:
        floor = :1
        wall = :2-5
    {mob head type}:
        skeleton = :0
        wither skeleton = :1
        zombie = :2
        (human|player) = :3
        creeper = :4
    {mob head type} [mob] head[ item]¦s = 397
    {mob head direction} [mob] head[ block]¦s = 144
    [mob] head¦s = 144, 397
   
   
    # -- anvil --
    {anvil}:
        (regular|complete) @a = :0-1
        undamaged @an = :0-1
        [slightly] damaged @a = :4-5
        (very|heavily|severely) damaged @a = :8-9
    {anvil} anvil¦s @an = 145
   
   
    # -- trapped chest: see chest
   
   
    # -- weighted pressure plates, redstone comparator, daylight sensor, redstone block: see redstone
   
   
    # -- nether quarz ore, quarz block --
    [nether] quartz ore = 153
    {quartz block}:
        (normal|regular) = :0
        chiseled = :1
        pillar = :2-3
        vertical pillar = :2
        horizontal pillar = :3-4
        ns pillas = :3
        ew pillar = :4
    {quartz block} [nether] quartz = 155
    {quartz block} [nether] quartz block¦s = 155
    pillar [nether] quartz (block|item) = 155:2
    [nether] quartz = 155, 406
    [nether] quartz item¦s = 406
    # quarz stairs: see stairs
   
   
    # -- hopper: see redstone
   
   
    # -- activator rail: see rails
   
   
    # -- dropper: see redstone
   
   
    # -- stained clay: see clay
   
   
    # -- stained glass: see glass
   
   
    # -- hay block --
    (hay|wheat) block¦s = 170
    block¦¦s¦ of (hay|wheat) = 170
   
   
    # -- carpet: see wool
   
   
    # -- hardened clay: see clay
   
   
    # -- block of coal: see coal


    # -- packed ice: see ice
   
   
    # -- large flower: see vegetation






    # ====== Items ======

    # -- flint and steel --
    flint and steel¦s = 259
    flint'n'steel¦s = 259


    # -- apples --
    <any> apple¦s = 260, 322:0-1
    apple¦s @an = 260
    red apple¦s = 260
    golden apple¦s = 322:0-1
    golden apple item¦s = 322:0
    enchanted golden apple¦s @an = 322:1


    # -- bow & arrow --
    bow¦s = 261
    arrow¦s = 262


    # -- coal --
    <any> coal = 263:0-1
    charcoal = 263:1
    coal = 263:0, 173
    coal <item> = 263:0
    coal <block> = 173
    block¦¦s¦ of coal = 173


    # -- diamond & ingots --
    diamond¦s = 264
    iron (ingot|bar)¦s @an = 265
    gold[en] (ingot|bar)¦s = 266
    ingot¦s @an = 265, 266


    # -- tools --
    sword¦s = 267, 268, 272, 276, 283
    pick[axe]¦s = 270, 274, 257, 278, 285
    axe¦s @an = 271, 275, 258, 279, 286
    shovel¦s = 269, 273, 256, 277, 284
    spade¦s = shovel
    hoe¦s = 290, 291, 292, 293, 294

    wood[en] tool¦s = 268, 269, 270, 271, 290
    stone tool¦s = 272, 273, 274, 275, 291
    iron tool¦s @an = 256, 257, 258, 267, 292
    diamond tool¦s = 276, 277, 278, 279, 293
    gold[en] tool¦s = 283, 284, 285, 286, 294

    wood[en] sword¦s = 268
    wood[en] (shovel|spade)¦s = 269
    wood[en] pick[axe]¦s = 270
    wood[en] axe¦s = 271
    wood[en] hoe¦s = 290

    stone sword¦s = 272
    stone (shovel|spade)¦s = 273
    stone pick[axe]¦s = 274
    stone axe¦s = 275
    stone hoe¦s = 291

    iron sword¦s @an = 267
    iron (shovel|spade)¦s @an = 256
    iron pick[axe]¦s @an = 257
    iron axe¦s @an = 258
    iron hoe¦s @an = 292

    diamond sword¦s = 276
    diamond (shovel|spade)¦s = 277
    diamond pick[axe]¦s = 278
    diamond axe¦s = 279
    diamond hoe¦s = 293

    gold[en] sword¦s = 283
    gold[en] (shovel|spade)¦s = 284
    gold[en] pick[axe]¦s = 285
    gold[en] axe¦s = 286
    gold[en] hoe¦s = 294


    # -- stick --
    stick¦s = 280


    # -- bowl & stew --
    bowl¦s = 281
    empty bowl¦s @an = 281
    [mushroom] (stew|soup)¦s = 282


    # -- string --
    string¦s = 287


    # -- feather --
    feather¦s = 288


    # -- gunpowder --
    gunpowder = 289
    sulphur = 289


    # -- wheat & seeds: see crops / wheat
    bread¦s = 297


    # -- armour --
    helmet¦s = 298, 302, 306, 310, 314
    chestplate¦s = 299, 303, 307, 311, 315
    leg[ging]s @x = 300, 304, 308, 312, 316
    boots @x = 301, 305, 309, 313, 317

    leather armor¦s = 298, 299, 300, 301
    chain[mail] armor¦s = 302, 303, 304, 305
    iron armor¦s = 306, 307, 308, 309
    diamond armor¦s = 310, 311, 312, 313
    gold armor¦s = 314, 315, 316, 317

    leather (cap|helmet)¦s = 298
    leather (tunic|chest[plate])¦s = 299
    leather (pants|leg[ging]s) @x = 300
    leather boots @x = 301

    chain[mail] helmet¦s = 302
    chain[mail] chestplate¦s = 303
    chain[mail] leggings @x = 304
    chain[mail] boots @x = 305

    iron helmet¦s @an = 306
    iron chest[plate]¦s @an = 307
    iron leg[ging]s @x = 308
    iron boots @x = 309

    diamond helmet¦s = 310
    diamond chest[plate]¦s = 311
    diamond leg[ging]s @x = 312
    diamond boots @x = 313

    gold[en] helmet¦s = 314
    gold[en] chest[plate]¦s = 315
    gold[en] leg[ging]s @x = 316
    gold[en] boots @x = 317


    # -- flint --
    flint¦s = 318


    # -- porkchop --
    [<any>] pork[chop]¦s = 319, 320
    pork[chop] item¦s = 319
    raw pork[chop]¦s = 319
    (cooked|grilled) pork[chop]¦s = 320


    # -- painting --
    painting¦s = 321
    painting item¦s = 321


    # -- golden apple: see apples


    # sign: see signs


    # wooden door: see doors


    # -- buckets --
    [empty] bucket¦s = 325
    water bucket¦s = 326
    bucket¦¦s¦ of water = 326
    lava bucket¦s = 327
    bucket¦¦s¦ of lava = 327
    milk [bucket¦s] = 335
    bucket¦¦s¦ of milk = 335


    # -- minecarts --
    [<any>] minecart¦s = 328, 342, 343
    minecart item¦s = 328
    storage minecart¦s = 342
    minecart¦¦s¦ with chest = 342
    powered minecart¦s = 343
    minecart¦¦s¦ with furnace = 343
    minecart¦¦s¦ with TNT = 407
    TNT minecart¦¦s¦ = 407
    explosive minecart¦¦s¦ = 407
    minecart¦¦s¦ with hopper = 408
    hopper minecart¦¦s¦ = 408
    minecart¦¦s¦ with command block = 422
    command block minecart¦¦s¦ = 422


    # -- saddle --
    saddle¦s = 329


    # -- iron door: see doors


    # -- redstone dust --
    redstone = 331
    redstone dust = 331


    # -- snowball --
    snowball¦s = 332


    # -- boat --
    boat¦s = 333


    # -- leather --
    leather = 334


    # -- milk: see buckets


    # -- clay & clay brick: see bricks --


    # -- sugar cane: see sugar cane block


    # -- paper & books --
    paper = 339
    book¦s = 340
    book¦¦s¦ (and|with) quill = 386
    written book¦s = 387


    # -- slimeball --
    slime[ball¦s] = 341


    # minecart with chest/furnace: see minecarts


    # -- [chicken] egg --
    egg¦s @an = 344
    chicken egg¦s = 344


    # -- compass --
    compass¦es = 345


    # -- fishing rod --
    fishing rod¦s = 346


    # -- clock --
    clock¦s = 347


    # -- glowstone dust --
    glowstone dust = 348


    # -- fish --
    {fish}:
        fish¦es = :0
        salmon¦s = :1
        clownfish¦es = :2
        pufferfish¦es = :3
    [<any>] {fish} = 349, 350
    {fish} item¦s = 349
    raw {fish} = 349
    cooked {fish} = 350


    # -- dyes: see wool & dyes


    # -- bone --
    bone¦s = 352


    # -- sugar --
    sugar = 353


    # -- cake: see cake block


    # -- bed: see bed block


    # -- redstone repeater: see redstone


    # -- cookie --
    cookie¦s = 357


    # -- map --
    map¦s = 358
    <any> map¦s = 358:0-32767
    empty map¦s @an = 395
    # You can get a specific map with map:#, e.g. map:0 for map_0 (the first map crafted)
    # (The maximum map number is 65536, but Skript currently only supports numbers up to 32767)


    # -- shears --
    shears = 359


    # -- melon slice, pumpkin seeds & melon seeds: see vegetation


    # -- beef --
    [<any>] beef = 363, 364
    beef item¦s = 363, 364
    [raw] beef = 363
    steak¦s = 364
    cooked beef = 364


    # -- chicken --
    [<any>] chicken¦s = 365, 366
    chicken item¦s = 365
    raw chicken¦s = 365
    cooked chicken¦s = 366


    # -- rotten flesh --
    rotten flesh = 367


    # -- ender pearl --
    ender pearl¦s @an = 368


    # -- blaze rod --
    blaze rod¦s = 369


    # -- ghast tear --
    ghast tear¦s = 370


    # -- gold nugget --
    gold nugget¦s = 371


    # -- nether wart: see vegetation


    # -- potions & bottles --
    [glass] bottle¦s = 374
    vial¦s = 374
    water bottle¦s = 373:0
    bottle¦¦s¦ of water = 373:0
   
    awkward potion¦s @an = 373:16

    {splash potion}:
        {default} =                  :0-16383
        non-splash =                  :0-16383
        splash =                      :16384-32767
    {splash potion no default}:
        non-splash =                  :0-16383
        splash =                      :16384-32767
   
    {extended potion}:
        {default} =                  :0-63,  :16384-16447
        unextended @an =              :0-63,  :16384-16447
        non-extended =                :0-63,  :16384-16447
        extended @an =                :64-127, :16448-16511
    {extended potion no default}:
        unextended @an =              :0-63,  :16384-16447
        non-extended =                :0-63,  :16384-16447
        extended @an =                :64-127, :16448-16511
   
    {potion tier}:
        {default} =                  :0-31,  :64-95,  :16384-16415, :16448-16479
        (1|I) =                      :0-31,  :64-95,  :16384-16415, :16448-16479
        (2|II) =                      :32-63, :96-127, :16416-16447, :16480-16511
    {potion tier no default}:
        (1|I) =                      :0-31,  :64-95,  :16384-16415, :16448-16479
        (2|II) =                      :32-63, :96-127, :16416-16447, :16480-16511
   
    {potion effect}:
        Regeneration =                :1,  :33, :65, :97,  :16385, :16417, :16449, :16481
        (Swiftness|Speed) =              :2,  :34, :66, :98,  :16386, :16418, :16450, :16482
        Fire Resistance =            :3,  :35, :67, :99,  :16387, :16419, :16451, :16483
        Poison =                      :4,  :36, :68, :100, :16388, :16420, :16452, :16484
        (Healing|[Instant] Health) =  :5,  :53, :69, :101, :16389, :16421, :16453, :16485
        Night Vision =                :6,  :38, :70, :102, :16390, :16422, :16454, :16486
        Weakness =                    :8,  :40, :72, :104, :16392, :16424, :16456, :16488
        Strength =                    :9,  :41, :73, :105, :16393, :16425, :16457, :16489
        Slowness =                    :10, :42, :74, :106, :16394, :16426, :16458, :16490
        (Harming|[Instant] Damage) =  :12, :44, :76, :108, :16396, :16428, :16460, :16492
        Invisibility =                :14, :46, :78, :110, :16398, :16430, :16462, :16494

    {extended potion no default} {splash potion no default} potion¦¦s¦ [of {potion effect} {potion tier no default}] = 373
    {extended potion} {splash potion} potion¦¦s¦ [of {potion effect} {potion tier}] item = 373
    {extended potion no default} {splash potion no default} {potion effect} potion¦¦s¦ {potion tier no default} = 373
    {extended potion} {splash potion} {potion effect} potion {potion tier} item¦s = 373


    # -- spider eye & fermented spider eye --
    spider eye¦s = 375
    fermented spider eye¦s = 376


    # -- blaze powder --
    blaze powder = 377


    # -- magma cream --
    magma cream¦s = 378


    # -- eye of ender --
    eye¦¦s¦ of ender @an = 381


    # -- glistering melon --
    glistering melon¦s = 382


    # -- spawn egg --
    {entity type}:
        experience orb @an = :2
        xp orb = :2
        TNT = :20
        minecart = :40 # < MC 1.5
        boat = :41
        minecart = :42
        minecart with chest = :43
        minecart with furnace = :44
        minecart with TNT = :45
        minecart with hopper = :46
        minecart with spawner = :47
        creeper = :50
        skeleton = :51
        spider = :52
        giant = :53
        zombie = :54
        slime = :55
        ghast = :56
        zombie pigman = :57
        pig[ ]zombie = :57
        enderman @an = :58
        cave spider = :59
        silverfish = :60
        blaze = :61
        magma cube = :62
        ender dragon @an = :63
        wither = :64
        witch = :66
        bat = :65
        pig = :90
        sheep = :91
        cow = :92
        chicken = :93
        squid = :94
        wolf = :95
        mooshroom = :96
        snow golem = :97
        ocelot @an = :98
        iron golem @an = :99
        horse = :100
        villager = :120
        ender crystal = :200

    {entity type} spawn egg¦s = 383
    {entity type} spawner¦s = 52
    random spawn egg¦s = 383:50-52, 383:54-62, 383:65-66, 383:90-96, 383:98, 383:100, 383:120 # only working eggs


    # -- bottle o' enchanting --
    bottle¦¦s¦ (o'|of) enchanting = 384
    (xp|exp[erience]) bottle¦s @an = 384


    # -- fire charge --
    fire charge¦s = 385


    # -- book and quill, written book: see book


    # -- emerald --
    emerald¦s = 388


    # -- item frame --
    item frame¦s = 389


    # -- flower pot: see vegetation --


    # -- carrot, potatoes: see vegetation --


    # -- empty map: see map --
   
   
    # -- golden carrot: see vegetation --


    # -- mob head: see mob head block --


    # -- carrot on a stick: see vegetation --


    # -- nether star --
    nether star¦s = 399


    # -- pumpkin pie: see vegetation --


    # -- Fireworks --
    firework rocket¦s = 401
    firework star¦s = 402


    # -- Enchanted Book --
    enchanted book¦s @an = 403

   
    # -- redstone comparator: see redstone
   
   
    # -- nether brick item: see nether brick stuff
   
   
    # -- nether quarz: see nether quarz block
   
   
    # -- minecart with TNT/hopper: see minecarts
   
   
    # -- horse armour --
    iron horse armor¦s = 417
    gold horse armor¦s = 418
    diamond horse armor¦s = 419
   
   
    # -- lead --
    lead¦s = 420
   
   
    # -- name tag --
    name tag¦s = 421
   
   
    # -- minecart with command block: see minecarts
   

    # -- music discs --
    music disc¦s = 2256, 2257, 2258, 2259, 2260, 2261, 2262, 2263, 2264, 2265, 2266, 2267
    record¦s = music disc
    gold [music] disc¦s = 2256
    13-disc¦s = 2256
    green [music] disc¦s = 2257
    cat [music] disc¦s = 2257
    blocks [music] disc¦s = 2258
    chirp [music] disc¦s = 2259
    far [music] disc¦s = 2260
    mall [music] disc¦s = 2261
    mellohi [music] disc¦s = 2262
    stal [music] disc¦s = 2263
    strad [music] disc¦s = 2264
    ward [music] disc¦s = 2265
    11-disc¦s = 2266
    wait [music] disc¦s = 2267


Ikisinide Verdigim Isimli Dosyaya yapıştır ve olacaktır ![DOUBLEPOST=1406418021,1406417984][/DOUBLEPOST]Edit : Alıntıdır , ben yapmadım sadece lazımdır diye veriyim dedim.

Dostum üsttekini ekledimde alttakini niye ekliyim one onu skript olarakmı eklicem
 

Belial

V0LTR0N
En iyi cevaplar
0
SkQuery yi ve addonları tek seferde oturup anlatamam kusura bakma. İngilizce kürdü olup nasıl skript yazmaya çalıştığını merak ediyorum :D
Seninde ondan farkın yok aslında. :D Açtığın konuları gördüm ve cevapladım -.-

O yüzden sıkıntı çıkıyorum ya adamım :D

Yakında Skript dökümanlarını Türkçe'ye çevirip sitemizde paylaşacağız. O zaman senin için daha rahat olur.
 
Üst